Doomsday 2.0 RC1

Build 2250 is the first Release Candidate for 2.0.

The full release notes will be available later, but the short version is that 2.0 introduces two big changes in how Doomsday works:

  • The Snowberry front-end application has been replaced with a new Home screen within Doomsday itself.
  • Doomsday has gained more understanding of various data file formats, resource packs, and add-ons so that it can load them without assistance from a front-end app. This Packages system has wide effects inside the engine, influencing game session configuration, savegames, multiplayer games, and the UI.

The updated Readme covers most of the new stuff, so that is a good place to start if you havent been using any 2.0 unstable builds recently.

There are certainly still bugs left to find and fix, so please report any problems you encounter with the RC build(s). The best place to do so is the Tracker.

In practical terms, development of the 2.0 release has been switched to the stable branch and is now in feature freeze mode. The master branch will roll over to 2.1 for new unstable builds. Now that the stable branch is using CMake as well, I’ve resumed the first-day-of-the-month stable builds.