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FakeRadio (Grouped)

Authorship: 100% danij

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  Refactor (5) — FakeRadio

May 2013
2013-05-07 Refactor : Moved ShadowEdge to new source files; applied pimpl idiom
2013-05-07 Refactor : Use a side relative algorithm for generating plane edge shadow geometry
2013-05-06 Refactor : Reworked the Rend_RadioWallSection() API wrt SectionEdge
March 2013
2013-03-19 Refactor : Inversed logic for determining plane -> wall shadowing
2013-03-14 Refactor : Cleaned up FakeRadio geometry construction somewhat

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  Fixed (1) — FakeRadio

May 2013
2013-05-08 Fixed : Plane shadows drawn in map hack sectors with zero height

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