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FakeRadio
Authorship: 100% danij
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May 2013
2013-05-08
Fixed
:
Plane shadows drawn in map hack sectors with zero height
2013-05-07
Refactor
:
Moved ShadowEdge to new source files; applied pimpl idiom
2013-05-07
Refactor
:
Use a side relative algorithm for generating plane edge shadow geometry
2013-05-06
Refactor
:
Reworked the Rend_RadioWallSection() API wrt SectionEdge
March 2013
2013-03-19
Refactor
:
Inversed logic for determining plane -> wall shadowing
2013-03-14
Refactor
:
Cleaned up FakeRadio geometry construction somewhat