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SFX (Grouped)

Related tags: Audio, AudioDriver, AudioSettings, FluidSynth, Music

Authorship: 75% skyjake, 25% danij

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  Audio (3)
  Fixed (3)
  Client (2)
  Optimize (2)
  Cleanup (1)
  Hexen (1)
  Refactor (1)
March 2012
2012-03-16 : Allow overlapping sounds by default (sound-overlap-stop 0)
2012-03-02 : Make sure only one sound is played per emitter
December 2011
2011-12-06 : Cleanups and update after game tics
2011-12-05 : Do load load a sample if it's already loaded

  Audio (3) — SFX

February 2017
2017-02-24 Audio : Permanently disable sound effects resampling
December 2013
2013-12-15 Audio | Client : Ensure a sample is loaded in a channel before comparing ids
2013-12-15 Audio | Cleanup | Client | Refactor : Use de::Log for logging purposes; cleanup

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  Fixed (3) — SFX

October 2014
2014-10-06 Fixed | Hexen : Cough sound playback on Player vs PoisonCloud collision
March 2012
2012-03-10 Fixed : Respect defined sound priorities
2012-03-02 Fixed : Sound priorities on the first tic

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  Client (2) — SFX

December 2013
2013-12-15 Audio | Client : Ensure a sample is loaded in a channel before comparing ids
2013-12-15 Audio | Cleanup | Client | Refactor : Use de::Log for logging purposes; cleanup

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  Optimize (2) — SFX

August 2012
2012-08-30 Optimize : Further improvements for sector reverb calculations
2012-08-30 Optimize : Reverb updates are not needed when 3D SFX disabled

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  Cleanup (1) — SFX

December 2013
2013-12-15 Audio | Cleanup | Client | Refactor : Use de::Log for logging purposes; cleanup

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  Hexen (1) — SFX

October 2014
2014-10-06 Fixed | Hexen : Cough sound playback on Player vs PoisonCloud collision

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  Refactor (1) — SFX

December 2013
2013-12-15 Audio | Cleanup | Client | Refactor : Use de::Log for logging purposes; cleanup

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