Related tags: AudioDriver, AudioSettings, FluidSynth, Music, SFX
Authorship: 60% skyjake, 40% danij
November 2016 | |||
2016-11-20 | Cleanup | Client | : | Audio interfaces setup |
November 2015 | |||
2015-11-28 | Cleanup | Client | Fixed | : | Positioning of plane movement sounds; cleanup |
August 2015 | |||
2015-08-17 | Cleanup | Refactor | : | Further cleanup |
2015-08-17 | Cleanup | Refactor | : | Cleanup |
2015-08-14 | Cleanup | Refactor | Server | : | Server audio::System no longer observes App GameUnload; cleanup |
2015-08-14 | Cleanup | Client | : | Cleanup |
2015-08-10 | Cleanup | Client | : | "Mus" module is no longer dependent on audiodriver.h |
2015-08-06 | Cleanup | Doom | : | Cleanup |
November 2014 | |||
2014-11-25 | Cleanup | : | Audio System dependencies, minor style tweaks |
January 2014 | |||
2014-01-09 | Cleanup | : | Log levels and domains (continued) |
December 2013 | |||
2013-12-15 | Cleanup | Client | Refactor | SFX | : | Use de::Log for logging purposes; cleanup |
September 2013 | |||
2013-09-14 | Cleanup | Client | : | Cleaned up s_sfx.cpp/h a little |
October 2012 | |||
2012-10-19 | Cleanup | Refactor | : | Cleanup of driver API setup |
July 2012 | |||
2012-07-14 | Cleanup | : | Cleanup |
December 2019 | |||
2019-12-15 | Added | Scripting | : | Added Audio.localSound() |
September 2017 | |||
2017-09-10 | Added | : | Added the GeneralUser GS SoundFont to net.dengine.client |
January 2017 | |||
2017-01-19 | Added | FMOD | UI | : | Added a widget for changing FMOD speaker mode |
November 2016 | |||
2016-11-20 | Added | All Games | : | Added setting for switch sound positioning |
August 2015 | |||
2015-08-06 | Added | Client | : | Added audio::System (stub) for the client |
July 2012 | |||
2012-07-13 | Added | Refactor | : | Added audiodriver_music module |
2012-07-12 | Added | : | Added a mechanism for streaming samples |
March 2012 | |||
2012-03-01 | Added | : | Options -isfx, -imusic, and -icd for overriding interfaces |
December 2018 | |||
2018-12-06 | Fixed | UI | : | Changing the sound font |
November 2018 | |||
2018-11-04 | UI | : | Set SFX channel count in Audio Settings |
January 2017 | |||
2017-01-19 | Added | FMOD | UI | : | Added a widget for changing FMOD speaker mode |
November 2016 | |||
2016-11-20 | UI | : | Reinitialize audio subsystem after backend preferences changed |
October 2016 | |||
2016-10-16 | Client | UI | : | Selecting audio plugins in the Audio Settings dialog |
November 2014 | |||
2014-11-26 | Client | UI | : | Show volumes on a percent scale; defaults at 67 |
August 2013 | |||
2013-08-24 | Client | UI | : | Show audio information in the About dialog |
January 2020 | |||
2020-01-05 | Fixed | FluidSynth | : | Excessive lag on music volume setting |
July 2018 | |||
2018-07-27 | FluidSynth | FMOD | : | Make audio plugin entry points visible |
September 2017 | |||
2017-09-10 | FluidSynth | : | Music volume adjustments |
March 2017 | |||
2017-03-30 | Fixed | FluidSynth | : | Stop all playing notes after finishing music playback |
July 2018 | |||
2018-07-27 | FluidSynth | FMOD | : | Make audio plugin entry points visible |
May 2017 | |||
2017-05-01 | FMOD | : | Updated FMOD plugin to use FMOD Studio low-level API |
January 2017 | |||
2017-01-19 | Added | FMOD | UI | : | Added a widget for changing FMOD speaker mode |
February 2017 | |||
2017-02-24 | SFX | : | Permanently disable sound effects resampling |
December 2013 | |||
2013-12-15 | Client | SFX | : | Ensure a sample is loaded in a channel before comparing ids |
2013-12-15 | Cleanup | Client | Refactor | SFX | : | Use de::Log for logging purposes; cleanup |
September 2016 | |||
2016-09-04 | OS X | : | macOS 10.12 drops QTKit, disable the old MusicPlayer |
October 2013 | |||
2013-10-07 | OS X | : | Use CoreAudio's DLS soundfont if no other specified |
November 2016 | |||
2016-11-20 | Added | All Games | : | Added setting for switch sound positioning |
November 2016 | |||
2016-11-20 | API | Fixed | : | Sound emitters are const in APIs; fixed line side emitters |
February 2012 | |||
2012-02-16 | Busy Mode | Fixed | : | Don't start sound effects in busy mode |
August 2015 | |||
2015-08-06 | Debug | Refactor | : | Moved audio channel debug visual to audio/s_sfx.cpp/h |
July 2012 | |||
2012-07-14 | Documentation | : | Small apidoc improvements |
August 2015 | |||
2015-08-06 | Cleanup | Doom | : | Cleanup |
November 2020 | |||
2020-11-12 | Heretic | : | Redefining an ambient sequence |
June 2017 | |||
2017-06-12 | Fixed | Linux | : | Path of the FMOD library |
December 2018 | |||
2018-12-15 | Log | : | Print to log which music lump/file/track is started |
December 2019 | |||
2019-12-15 | Added | Scripting | : | Added Audio.localSound() |
November 2016 | |||
2016-11-20 | Fixed | SDL | : | Crash after reloading SDL_mixer plugin |
August 2015 | |||
2015-08-14 | Cleanup | Refactor | Server | : | Server audio::System no longer observes App GameUnload; cleanup |