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Audio

Related tags: AudioDriver, AudioSettings, FluidSynth, Music, SFX

Authorship: 60% skyjake, 40% danij

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November 2020
2020-11-12 Heretic : Redefining an ambient sequence
January 2020
2020-01-05 Fixed | FluidSynth : Excessive lag on music volume setting
December 2019
2019-12-15 Added | Scripting : Added Audio.localSound()
December 2018
2018-12-15 Log : Print to log which music lump/file/track is started
2018-12-06 Windows : Deploy 32-bit FluidSynth dependencies
2018-12-06 Fixed | UI : Changing the sound font
November 2018
2018-11-15 : Selecting the FMOD output driver
2018-11-14 Fixed : Map music stops when map reloaded
2018-11-08 Client : Option for pausing music when focus lost
2018-11-04 UI : Set SFX channel count in Audio Settings
July 2018
2018-07-27 FluidSynth | FMOD : Make audio plugin entry points visible
September 2017
2017-09-10 Client : Use GeneralUser GS as the default MIDI soundfont
2017-09-10 Added : Added the GeneralUser GS SoundFont to net.dengine.client
2017-09-10 FluidSynth : Music volume adjustments
2017-09-09 Windows : FluidSynth on Windows using MinGW GLib
June 2017
2017-06-12 Fixed | Linux : Path of the FMOD library
2017-06-11 Windows : Graceful error handling in Windows Multimedia plugin
2017-06-11 Windows : Default to SDL_mixer for MIDI, Windows Multimedia for CD
May 2017
2017-05-01 FMOD : Updated FMOD plugin to use FMOD Studio low-level API
March 2017
2017-03-30 Fixed | FluidSynth : Stop all playing notes after finishing music playback
February 2017
2017-02-24 SFX : Permanently disable sound effects resampling
2017-02-02 Fixed | Windows : Fixed a 64-bit value conversion in winmm audio plugin
January 2017
2017-01-19 Added | FMOD | UI : Added a widget for changing FMOD speaker mode
November 2016
2016-11-20 Added | All Games : Added setting for switch sound positioning
2016-11-20 API | Fixed : Sound emitters are const in APIs; fixed line side emitters
2016-11-20 Fixed : Fall back to SDL_mixer if FMOD is not available
2016-11-20 Client : Don’t try to use audio plugins that are not installed
2016-11-20 UI : Reinitialize audio subsystem after backend preferences changed
2016-11-20 Fixed | SDL : Crash after reloading SDL_mixer plugin
2016-11-20 Cleanup | Client : Audio interfaces setup
October 2016
2016-10-20 Fixed : Fatal error when starting without FMOD installed
2016-10-16 Client | UI : Selecting audio plugins in the Audio Settings dialog
September 2016
2016-09-04 OS X : macOS 10.12 drops QTKit, disable the old MusicPlayer
August 2016
2016-08-07 Fixed : Playing a music file
November 2015
2015-11-29 Client : Handle audio plugin library load error
2015-11-28 Cleanup | Client | Fixed : Positioning of plane movement sounds; cleanup
2015-11-28 Client | Fixed : Misinterpreted sound ID (-1) when trying to cache waveform data
2015-11-28 Client | Fixed : Catch missing symbol errors when loading audio plugins
August 2015
2015-08-17 Client | Fixed : Further DDSF_* flag related fixes
2015-08-17 Client | Fixed : Mishandled DDSF_* flags when starting LogicSounds
2015-08-17 Client : Typos
2015-08-17 Client | SfxSampleCache : Ignore attempts to cache a sample given an invalid soundId
2015-08-17 Cleanup | Refactor : Further cleanup
2015-08-17 Cleanup | Refactor : Cleanup
2015-08-17 Refactor : Assimilated LSM functionality in audio::System
2015-08-17 Refactor : Moved Logical Sound Manager (LSM) into audio::System
2015-08-17 Client | Refactor : Internalized more playback functionality into audio::System
2015-08-14 Cleanup | Refactor | Server : Server audio::System no longer observes App GameUnload; cleanup
2015-08-14 Cleanup | Client : Cleanup
2015-08-14 Client | Refactor : Moved high-level sfx playback interface to audio/system.cpp/h
2015-08-11 Client | Refactor : audio::System has ownership of audio::SfxChannels
2015-08-11 Client | Refactor : Began remodelling sfxchannel_t using OO C++
2015-08-11 Client | Refactor : audio::System has ownership of the central audio::SfxSampleCache
2015-08-10 Client | Refactor : Internalized active audio interface functionality in audio::System
2015-08-10 Client : audio::System::description() now includes more high-level config
2015-08-10 Client | Refactor : Internalized active audio interface iteration in audio::System
2015-08-10 Client | Refactor : Moved high-level music playback interface to audio::System
2015-08-10 Client | Refactor : Locate music resource files only once per playback request
2015-08-10 Client | Refactor : Locating music files irrespective of playback facilities
2015-08-10 Cleanup | Client : "Mus" module is no longer dependent on audiodriver.h
2015-08-10 Client | Refactor : "Mus" module clean up/consolidation
2015-08-07 Refactor : Began remodelling Audio system components
2015-08-06 Cleanup | Doom : Cleanup
2015-08-06 Debug | Refactor : Moved audio channel debug visual to audio/s_sfx.cpp/h
2015-08-06 Refactor : Moved high-level audio playback API to audio/system.cpp/h
2015-08-06 Refactor : Perform frame synchronous audio operations in audio::System
2015-08-06 Refactor : Moved registration of audio cmds/vars to audio::System
2015-08-06 Client | Refactor : audio::System is responsible for sound/music resets
2015-08-06 Added | Client : Added audio::System (stub) for the client
November 2014
2014-11-26 Client | UI : Show volumes on a percent scale; defaults at 67
2014-11-25 Cleanup : Audio System dependencies, minor style tweaks
2014-11-23 Client : Try other music sources if playback fails
June 2014
2014-06-17 Client | Refactor : Use de::String to concatenate base path and music/sfx paths
April 2014
2014-04-30 : SectorCluster at the listener's position must be valid
2014-04-30 Fixed : Crash if listener is positioned at a degenerate BSP leaf
2014-04-18 Fixed : Error in log output from SDL_Mixer plugin
January 2014
2014-01-09 Client : Replaced Con_Errors with exceptions (with -isfx, etc.)
2014-01-09 Cleanup : Log levels and domains (continued)
December 2013
2013-12-15 Client | SFX : Ensure a sample is loaded in a channel before comparing ids
2013-12-15 Cleanup | Client | Refactor | SFX : Use de::Log for logging purposes; cleanup
October 2013
2013-10-07 OS X : Use CoreAudio's DLS soundfont if no other specified
September 2013
2013-09-14 Client : Environmental audio characteristics use sector cluster granularity
2013-09-14 Cleanup | Client : Cleaned up s_sfx.cpp/h a little
August 2013
2013-08-24 Client | UI : Show audio information in the About dialog
July 2013
2013-07-14 Fixed : Properly wait for the SFX refresh thread to stop
2013-07-01 Client : Lowered level of sound sample cache log message
May 2013
2013-05-17 : Degenerate BSP leafs cannot affect sector reverb characteristics
February 2013
2013-02-05 : Incremented maximum number of sound channels to 256 (from 64)
October 2012
2012-10-19 Cleanup | Refactor : Cleanup of driver API setup
2012-10-15 Refactor : Locate audio drivers using de::FS
July 2012
2012-07-14 Cleanup : Cleanup
2012-07-14 Documentation : Small apidoc improvements
2012-07-14 : SF2 soundfonts with FMOD using FluidSynth
2012-07-14 : Log message about changing sound fonts
2012-07-13 Fixed : Adding audio interfaces on the stack
2012-07-13 Refactor : Music interface stack
2012-07-13 Refactor : Soundfont config and querying play state in audiodriver_music
2012-07-13 Added | Refactor : Added audiodriver_music module
2012-07-13 Refactor : Unifying the low-level music playback setup
2012-07-13 Refactor : First step in adding multiple music interfaces
2012-07-12 Added : Added a mechanism for streaming samples
June 2012
2012-06-25 : Debugging WAV loading from PK3
2012-06-23 : Reset reverb when changing games
April 2012
2012-04-24 Performance : Update sector reverbs at the start of the frame
2012-04-16 : Default 3D reverb volume is 0.5 (reduced from 1.0)
March 2012
2012-03-01 Added : Options -isfx, -imusic, and -icd for overriding interfaces
2012-03-01 Refactor : Allow loading multiple audio plugins
February 2012
2012-02-16 Busy Mode | Fixed : Don't start sound effects in busy mode
2012-02-16 : Make sure audio driver gets updates in busy mode