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API
Related tags:
DMU
,
DMU API
Authorship: 72% danij, 28% skyjake
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November 2018
2018-11-25
Added
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Network
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Server
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Web
:
Added server instance IDs
November 2017
2017-11-12
Cleanup
:
Renamed TimeDelta to TimeSpan
October 2017
2017-10-02
Refactor
:
Renamed GetVariable to GetPointer in the game exports
2017-10-02
Refactor
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Cleaned up and reorganized API enums for the 2.1 release
November 2016
2016-11-20
Audio
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Fixed
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Sound emitters are const in APIs; fixed line side emitters
January 2016
2016-01-22
Doom
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Fixed
:
Fixed missing Windows exports; updated Map APIs
October 2015
2015-10-30
Map
:
Use const mobj arguments in SpawnDamageParticleGen()
August 2015
2015-08-06
Sound
:
LGM init when changing map is now handled by the engine
July 2015
2015-07-15
:
Changed Def_Get() behavior for type:DD_DEF_ACTION
2015-07-14
Cleanup
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Definitions
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Removed more obsolete DD_DEF* constants
2015-07-13
Cleanup
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Definitions
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Removed more obsolete DD_DEF* constants and Def_EvalFlags()
2015-07-11
Cleanup
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Definitions
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Removed DD_DEF_STATE, DD_SPRITE and DD_FRAME constants
2015-07-07
:
Removed 'sprNames' table from InternalData
February 2015
2015-02-06
Refactor
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Lookup Text definitions via libdoomsday's ded_t
September 2014
2014-09-28
Game
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Games can now be attributed with a MAPINFO data path
2014-09-09
Added
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Added HOOK_GAME_INIT
August 2014
2014-08-19
:
Access DED Finale definitions in the database directly
2014-08-12
GL
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GL fog setup for a map is now handled by the engine
2014-08-10
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Access DED Music definitions in the database directly
2014-08-09
Cleanup
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Removed DD_DEF_MAP_INFO, ddmapinfo_t
July 2014
2014-07-28
libcommon
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DD_GetVariable() now provides access to the DED database
2014-07-21
Refactor
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Thinker
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Base thinker relocated to libdoomsday
June 2014
2014-06-29
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Versioning policy for removing public APIs
2014-06-29
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Dropped old/obsolete W API
2014-06-17
Cleanup
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Moved filename_t to libdoomsday's sys_direc.h
2014-06-17
Cleanup
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Removed obsolete lumpname_t
May 2014
2014-05-12
Deh Reader
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Use revised DED structs, dropped deprecated API functions
2014-05-01
Cleanup
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Input
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Deleted obsolete key repeater code, bumped B API
March 2014
2014-03-27
Savegame Converter
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HOOK_SAVEGAME_CONVERT arguments are now VFS paths
2014-03-14
Added
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Added HOOK_SAVEGAME_CONVERT for use by savegame converter plugins
January 2014
2014-01-29
Added
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Uri
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Added new Uri constructor Uri_NewWithPath3
2014-01-24
Added
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Added Def_Get() identifier DD_DEF_MUSIC_CDTRACK
2014-01-23
Added
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libdeng1
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Added Str_StartsWith()
2014-01-23
Added
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Added M_ReadFileIntoString()
2014-01-15
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Relocated internal thinker functions from public API header
2014-01-13
Cleanup
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Removed all use of Con_Message, removed from public API
2014-01-12
Console
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Refactor
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Printing log messages, removed old Console API functions
2014-01-05
Refactor
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Bumped WAD API to v2, removed a function
December 2013
2013-12-14
Resource
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Replaced color palette translation map management
November 2013
2013-11-20
Busy Mode
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libcommon
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Busy transition frame is rendered rather than grabbed
October 2013
2013-10-31
Added
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Client
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Querying if a control has bindings, added new look controls
2013-10-25
Added
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GL
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Public GL API now uses GLState for scissor; added push/pop state
2013-10-13
Map
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Revised Intercept representation
2013-10-13
Cleanup
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Map
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Cleanup
2013-10-12
Map
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Removed divline_t
2013-10-12
Map
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Unused functions removed; P_PathTraverse reformatted
2013-10-12
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Revised mechanism for map element interception traces
2013-10-03
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Renamed various map API flags for consistency
2013-10-03
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Addressed various map API naming inconsistencies
2013-10-02
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Combined map line box iterator functions
2013-10-02
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Standardized argument order of map API callback/traverser functions
2013-10-02
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BSP leafs and nodes have no public properties
2013-10-02
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Replaced P_BspLeafAtPoint_FixedPrecision()
2013-10-02
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DD_BASE_DDMOBJ_ELEMENTS() now records the BSP leaf at the origin
2013-10-02
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Use Mobj_Sector() to determine the sector at the mobj's origin
September 2013
2013-09-25
Cleanup
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Moved SideSection and DMU_FLAG_FOR_SIDESECTION to dmu_lib.h
June 2013
2013-06-15
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Revised API for map changes
April 2013
2013-04-22
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Removed constants DD_DMU_VERSION and DMUAPI_VER
2013-04-21
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Standardized map element indices across all APIs
2013-04-17
Added
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Fixed-point math variants of BSP lookup/query functions
2013-04-12
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Bumped the map edit API to version 2 (1201)
2013-04-08
Documentation
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Tweaked Doxygen config
2013-04-08
Documentation
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Tweaked Doxygen config
2013-04-07
Documentation
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libdeng2
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Macro expanding when running Doxygen
2013-04-07
Documentation
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libdeng2
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Macro expanding when running Doxygen
2013-04-05
Cleanup
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Documentation
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Cleanup
March 2013
2013-03-04
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Removed caps DD_MONOCHROME_PATCHES and DD_UPSCALE_AND_SHARPEN_PATCHES
December 2012
2012-12-04
Refactor
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Replaced DD_MaterialForTextureUniqueId with DD_MaterialForTextureUri
September 2012
2012-09-27
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Revised lump cache interface
2012-09-04
Added
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Added Def_Get() type argument DD_DEF_VALUE_BY_INDEX
2012-09-04
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Def_Get() now returns the index of a found text definition
July 2012
2012-07-23
Refactor
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Collect map data lumps in WadMapConverter
2012-07-12
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Enhanced Def_Get() - 'out' argument now optional for Finale defs
June 2012
2012-06-20
Windows
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Export Str_InitStd()
2012-06-20
Windows
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Export AutoStr methods
April 2012
2012-04-22
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Enhanced S_StopSound() adding further sound stopping behaviors
2012-04-22
Added
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Added DMU properties DMU_FLOOR_PLANE and DMU_CEILING_PLANE
2012-04-20
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MPE_PolyobjCreate() origin coordinates are now specified as double
2012-04-20
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MPE_PlaneCreate() height is now specified as double
February 2012
2012-02-26
libcommon
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GL_DrawPatch() now assumes a [x:0, y:0] origin if not specified
2012-02-25
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Use LineDef (and not Seg) with P_SetPolyobjCallback()
2012-02-19
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Record in PatchInfo whether no color info is present
April 2010
2010-04-25
Changed
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Fixed
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Viewwindow is now specified in viewport coordinates (formerly fixed 320x200). Note that game-side we still use the fixed coordinate space for convenience and scale up when calling R_SetViewWindow. Changed API: Before calling game-side drawing routine