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Server

Related tags: Dedicated Mode, Dedicated Server, Multiplayer, Network, Protocol, ServerApp, ServerFinder, ServerInfo, ServerSystem

Authorship: 75% skyjake, 25% danij

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September 2019
2019-09-11 Fixed : Crash when server terminates remote user
November 2018
2018-11-25 Added | API | Network | Web : Added server instance IDs
October 2018
2018-10-24 Fixed : Memory leak
September 2018
2018-09-30 Fixed : Server's port not included in master server announcement
July 2018
2018-07-18 OS X : Deploy required libraries and packages
2018-07-01 : Removing Qt dependencies
October 2017
2017-10-18 : Use normal event loop frequency when users connected
2017-10-17 Fixed : Threading issue with log entries
2017-10-16 FS : Server offers custom files for remote access
2017-10-11 FS : Handle remote FS queries in a background thread
May 2017
2017-05-02 CMake : Build option to disable the server executable
February 2017
2017-02-06 Client : Pinging the server via ServerLink and ServerInfoDialog
2017-02-05 Cleanup : Cleanup
2017-02-01 Refactor : Initializing a map outline packet
2017-02-01 : Changes to “server-public” cause immediate announcements
January 2017
2017-01-29 Network : Servers can specify a public domain name for joining
2017-01-29 Client | Fixed : Wait for file system init before checking game availability
December 2016
2016-12-27 Client | libcore : Rewrite “persist.pack” periodically (if changed)
2016-12-27 Client | Doom : Autosave .cfg files after cvars changed
November 2016
2016-11-13 Resources : Wait for all data files to be identified before starting game
2016-11-12 Added | Client | libcore : Added ‘Config.apiUrl’; use new web API for master server
2016-11-12 Fixed : Flags were not included in server information
2016-11-08 libshell : Only include crucial information in a server broadcast
2016-11-07 Client | libshell | Refactor : Replaced use of the old serverinfo_t
October 2016
2016-10-18 Cleanup | Client : Naming consistency
July 2016
2016-07-27 Cleanup : Apply Turbo for server sources
2016-07-27 Cleanup | Client : Moving source files to subdirectories
2016-07-22 : Fatal error should first flush all log entries in memory
2016-07-08 Added | Client | Resources : Added dialog for add-on compatibility checks
June 2016
2016-06-11 Client | Doom : Game profiles are used when loading games
2016-06-02 Cleanup | Client : Whitespace style refresh (selected subdirectories)
January 2016
2016-01-19 Client | Resources | Unix : Look in /usr/share/games/doom for IWAD files
2016-01-19 Client | Resources | Unix : Look in /usr/share/games/doom for IWAD files
December 2015
2015-12-29 Client | Doom | Refactor : Renamed WorldSystem to World
August 2015
2015-08-14 Audio | Cleanup | Refactor : Server audio::System no longer observes App GameUnload; cleanup
July 2015
2015-07-26 Client | Refactor : Removed the client_t struct
2015-07-26 Client | Refactor : Continued splitting up client_t
2015-07-25 Refactor : Moved delta pools to ServerPlayer
2015-07-24 CMake | GCC : Ignore warnings due to old/C-like code
2015-07-04 Added | Client : Added a shared base class for Doomsday applications
June 2015
2015-06-26 Added | Client | Doom : Added stubs for new player classes
May 2015
2015-05-13 Cleanup | Client : Untangled header includes (don't use de_*.h), cleanup
2015-05-09 Client | Loop : Advance a single tic if app has been stuck for a long time
2015-05-09 Client | Loop : Advance a single tic if app has been stuck for a long time
January 2015
2015-01-29 All Games | Fixed : Spurious warnings re unknown "resetctlaccum" command
2015-01-04 Fixed | libcommon : Starting a server with obsolete episode/map cvars
November 2014
2014-11-19 libcommon : Init "server-game-episode" and "server-game-map" when registering
July 2014
2014-07-25 Refactor : Use ThinkerT in the server delta pool
June 2014
2014-06-17 Client | Refactor | Resources : Use the FS1 C++ API directly
May 2014
2014-05-12 Client | Refactor : Use revised libdoomsday DED structs
2014-05-04 : Updated server.pro to include the new sources
April 2014
2014-04-18 Client : Print command line options at startup as MSG
2014-04-13 All Games | Fixed : "endgame" on server side cannot end the game session
2014-04-12 Fixed : Crash when starting and when shutting down
March 2014
2014-03-27 Resource System : Server should not attempt to convert legacy savegames
February 2014
2014-02-18 Client | libdeng2 | libgui : Defining application metadata
January 2014
2014-01-09 Cleanup | World : Cleanup
2014-01-09 Cleanup | Client : Log levels and domains (continued)
2014-01-03 Client | libgui | Refactor : Checking for existence of singletons
December 2013
2013-12-23 Added | Client | Unix : Added command line options --version and --help
November 2013
2013-11-17 : Fix build (no qtgui, thus no QColor)
2013-11-12 Client | Refactor : Split client-specific code from r_main.cpp
2013-11-10 Refactor | ResourceSystem : The server does not need a Fonts collection
2013-11-09 Client | Refactor | ResourceSystem : ResourceSystem has ownership of the Fonts collection
2013-11-09 Client | Refactor : Relocated most of r_data.cpp into ResourceSystem
2013-11-09 Client | Refactor : ResourceSystem has ownership of ResourceClasses
2013-11-09 Client | Refactor : Initialize ResourceSystem; take ownership of de::Textures
October 2013
2013-10-09 : Removed gridmap.h/cpp from the project
September 2013
2013-09-08 Client | libdeng2 | Refactor : Current game and audiences moved to de::App
2013-09-07 Cleanup : Cleanup
2013-09-02 Cleanup : Cleanup
August 2013
2013-08-31 Refactor : Removed r_things.cpp/h from the server project
2013-08-16 Refactor | Sector : Removed more unused logic and data from the server-side Sector
2013-08-15 Fixed : Fatal error attempting to use "endgame" on the server
2013-08-11 World : Trimmed unused fat from Segment that is not needed server side
July 2013
2013-07-26 Fixed : Transmission of malformed DT_SIDE deltas
2013-07-23 All Games : Notify clients when 'server-game-cheat' changes
June 2013
2013-06-17 Fixed : Construction and destruction of the server subsystem
2013-06-16 Added | Refactor : Added ServerApp
2013-06-16 : App_World() should return the World instance owned by ServerApp
2013-06-13 : Ensure the current world map is free'd when changing game
2013-06-13 Cleanup | Surface : Exclude logic for surface material origin smoothing; cleanup
2013-06-12 Map : Server does not animate plane heights or surface material origins
May 2013
2013-05-21 Sector : Sector LightGridData is no use to the server
2013-05-08 Refactor : Server executable no longer depends on rend_main.cpp/h
April 2013
2013-04-28 Fixed : Renamed the RemoteUser::destroyed() signal
2013-04-28 Fixed : Unidentifiable sound emitters
2013-04-28 : Investigating non identifiable sound emitters
2013-04-28 Fixed : Unhandled exception registering compare sides for the delta pool
2013-04-15 Refactor : Streamlined BspLeaf
2013-04-13 Cleanup : Removed LegacyCore
2013-04-13 Cleanup | Client : Removed con_bind.h (obsolete)
2013-04-07 Fixed : Plugin loading was moved out of platform-specific code
2013-04-05 Fixed : DisplayMode is not needed in the server
March 2013
2013-03-29 Fixed : Starting and stopping the server
2013-03-28 Security : Disallow public servers without a shell password
2013-03-28 : Removed "net server start/go/stop/close" commands
2013-03-16 Fixed : Crash when hit-testing mobjs
2013-03-16 Fixed | Revert : Crash when hit-testing mobjs
2013-03-16 Debug : Moved debug message to a lower level
2013-03-16 Fixed | Hexen : Sound sequences not played (e.g., door creak)
2013-03-16 Fixed : Sounds emitted by sectors
2013-03-16 Fixed : Crash when hit-testing mobjs
2013-03-16 Fixed | libcommon : Player's weapon was undefined after map change
2013-03-16 : Keep clients' kill, item, and secret counters up to date
2013-03-16 Fixed : Assign first start spot to player #1
2013-03-15 Added | Shell : Added basic player info packet
2013-03-12 Client | Fixed : Sending player state is pointless for non-servers
2013-03-11 : Tweaked server log output
2013-03-09 Fixed : Update game rules whenever map is changed
2013-03-09 Fixed | libcommon : Crashes due to calling client-only APIs
2013-03-08 Fixed : Uncaught exception when client has wrong game mode
2013-03-08 : Better app termination handler (qFatal)
2013-03-08 Client : Sound deltas emitted from SideDef sections
2013-03-08 Fixed : Failed assertion in def_main.c #1164
2013-03-08 Added | Debug : Added assert in def_main
2013-03-01 : Remove unused dependencies from server.pro (PCX/TGA/HQ2X)
2013-03-01 Fixed : Server missing texture system console commands
February 2013
2013-02-25 Added | Client | Refactor : Removed loop callbacks, added BusyWidget
2013-02-25 Material : Removed last of the client-only logic for Material::Decoration
2013-02-24 GameMap : Remove unused SurfaceSet for GameMap's glowing surfaces
2013-02-19 Cleanup : Cleanup
2013-02-19 Added | Refactor : Removed use of LegacyNetwork, added RemoteUser
2013-02-19 : Initialize the texture gamma LUT during startup
2013-02-19 GL : Removed the GL Texture Manager subsystem
2013-02-19 : Remove client only material/texture system components
2013-02-19 : Remove various material/texture logics needed only by the client
2013-02-19 : Removed unused Objlink blockmaps
2013-02-19 Cleanup | Refactor : Cleanup, removed N_TerminateNode()
2013-02-18 Fixed : ServerSystem init and shutdown
2013-02-18 Added | Client | Refactor : Added ServerSystem, splitting sys_network between apps
2013-02-14 FS1 | Optimize : Composing server info
2013-02-14 : Shut down if no game selected
2013-02-12 libdeng2 | libshell : Password challenge waived for local connections
2013-02-11 libshell | Shell : Password challenge when connecting
2013-02-10 libshell | Shell : Implemented the map outline packet
2013-02-10 Added : Added a todo about needed future work (de::World class)
2013-02-10 : Map change observers in r_world; send game state to shell users
2013-02-08 Fixed : Initial player mobj angle
2013-02-08 Fixed : Initial player mobj angle
2013-02-08 Debug : Investigating initial player mobj angle
2013-02-08 Debug : Investigating initial player mobj angle
2013-02-08 Fixed : Bias surfaces are meaningless, should be ignored
2013-02-08 Fixed : Bias surfaces are meaningless, should be ignored
2013-02-06 Client | Refactor : Split dd_init to main_server and main_client
2013-02-06 Cleanup : Cleanup
2013-02-06 Windows : Removing OpenGL dependencies
2013-02-06 : Must not depend on OpenGL
2013-02-06 Client : Dropped GUI/input dependencies in server binary
2013-02-05 libshell | Shell : Send console lexicon to the shell
2013-02-04 : Use a Beacon to announce presence of a server locally
2013-02-03 Client | Fixed : Inappropriate output to stdout
2013-02-02 Fixed : Crash due to calling a client-only API function
2013-02-02 Fixed : Crash due to calling a client-only API function
2013-02-01 Fixed : Catch exception when receiving invalid packet from shell user
2013-02-01 : With -daemon, disable standard output
2013-02-01 : With -daemon, disable standard output
January 2013
2013-01-27 Shell : Minimal shell connection is up and running
2013-01-27 Added | Client : Segregated functionality in sys_network, added ShellUsers
2013-01-27 Added : Added ShellUser and ShellUsers
2013-01-18 Documentation : Mass update to .cpp/.h banners to adhere to template
2013-01-17 : Relocated the "server" domain subfolder to the server executable
2013-01-17 Clang | Cleanup | GCC : Ignore some warnings
2013-01-16 MaterialSnapshot : MaterialSnapshot no longer depends on rendpoly.h
2013-01-16 MaterialSnapshot : MaterialSnapshot no longer depends on rend_main.h
2013-01-11 : MaterialSnapshot does not need to store rtexmapunit_t state
2013-01-08 Fixed | OS X : Fixed Mac OS 10.4 build
2013-01-05 Fixed : Basic functionality
2013-01-04 Windows : Server has no use for DirectInput
December 2012
2012-12-31 : Omit Updater in server build
2012-12-30 Fixed | Windows : Compilation of the server
2012-12-30 Unix : Fixing server build
2012-12-30 Fixed : Fixed compilation issues on Linux
2012-12-29 Added : Added more dummy functions
2012-12-28 Added : Added more dummy functions needed by game plugins
2012-12-28 Fixed : Compiler warning about unused symbol
2012-12-23 : Fixing missing symbol errors
2012-12-22 : Sorting out compilation and linkage issues
2012-12-21 OS X | qmake : Adjusting build settings and bundling
2012-12-10 Fixed : Duplicate client ID check
2012-12-09 Fixed : Calculating scores for deltas
September 2012
2012-09-05 libcommon : If cheats are disabled, send clients attempting to cheat a response
July 2012
2012-07-05 Fixed : Merging mobj flags in the delta pool
February 2012
2012-02-06 Fixed : Do not try to load fonts in dedicated mode
2012-02-06 Fixed : Do not try to load fonts in dedicated mode
January 2012
2012-01-16 Fixed : Handling of mobjs with state=0
2012-01-02 : Disabling access from old clients
December 2011
2011-12-23 : Only change weapon when asked for
2011-12-23 Fixed : Fixed weapon change mixup
2011-12-22 : Reset gameTime if it becomes too large
November 2011
2011-11-19 : Client age printed upon disconnect
August 2011
2011-08-30 Fixed : Fixed damage from environment
2011-08-12 Fixed : Fixed network message write buffer overflow
March 2011
2011-03-20 Fixed : Fixed handling of NULL mobj states in deltas