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GameMap

Related tags: Blockmap, BSP Builder, BspLeaf, BspNode, HEdge, Line, LineDef, LineEditWidget, LineSegment, LineSightTest, LineWrapping, Map, Plane, Polyobj, SectionEdge, Sector, WallEdge, WallSpec, World

Authorship: 100% danij

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June 2013
2013-06-06 Cleanup : Cleanup
2013-06-06 Refactor : Reworked GameMap_* funcs for thinkers/clmovers into class methods
2013-06-06 Refactor : Moved GameMap to namespace de
April 2013
2013-04-28 Refactor : Encapsulate map-element-by-sound-emitter lookup
2013-04-24 Documentation : Updated apidoc for GameMap::toSideIndex()
2013-04-24 Refactor : Switched to a simpler (contiguous) method of indexing Sides
2013-04-06 Refactor : Free as much memory as we presently can do in ~GameMap()
2013-04-06 Refactor : Take ownership of the editable Vertexes immediately
2013-04-06 Refactor : Construct the BSP leaf blockmap as soon as the BSP is built
2013-04-04 Refactor : Moved more logics for map loading into GameMap
2013-04-04 Refactor : Encapsulate mutable access to BSP element LUTs within GameMap
2013-04-04 Refactor : Moved BSP building in and LOS tracing out of GameMap
2013-04-04 Refactor : Began moving private instance data to GameMap::Instance
2013-04-03 Refactor : Cleaned up GameMap-internal map element iteration helper funcs
2013-04-03 Refactor : Applied the pimpl idiom to GameMap
2013-04-03 Refactor : Moved more GameMap_* functions to methods of GameMap
2013-04-03 Refactor : Moved more GameMap_* functions to methods of GameMap
2013-04-03 Refactor : Replaced GameMap's list of Polyobjs with a QList
2013-04-03 Refactor : Moved more GameMap_* functions to methods of GameMap
2013-04-03 Refactor : Refactor|GameMap: Moved more GameMap_* functions to methods of GameMap
2013-04-03 Refactor : Moved some client specific clmobj/clplane logic to GameMap
2013-04-03 Refactor : Moved more GameMap_* functions to methods of GameMap
2013-04-03 Refactor : Moved more GameMap_* functions to methods of GameMap
2013-04-03 Refactor : Moved more GameMap_* functions to methods of GameMap
2013-04-03 Refactor : Removed more obsolete GameMap_* functions
2013-04-03 Refactor : Removed the now obsolete GameMap_BspNode()
2013-04-03 Refactor : Removed the now obsolete GameMap_HEdge()
2013-04-03 Refactor : Removed the now obsolete GameMap_BspLeaf()
2013-04-03 Refactor : Removed the now obsolete GameMap_Sector()
2013-04-03 Refactor : Removed the now obsolete GameMap_SideDef()
2013-04-03 Refactor : Removed the now obsolete GameMap_LineDef()
2013-04-03 Refactor : Removed the now obsolete GameMap_Vertex()
2013-04-03 Refactor : Moved more GameMap_* functions to methods of GameMap
2013-04-03 Refactor : Removed the now obsolete GameMap_BspLeafIterator()
2013-04-03 Refactor : Use a regular QList for the map elements
2013-04-02 Refactor : Moved more GameMap_* functions to methods of GameMap
2013-04-02 Refactor : Use a regular QList for the BSP map elements
February 2013
2013-02-24 Server : Remove unused SurfaceSet for GameMap's glowing surfaces
2013-02-06 Refactor : Replaced methods for retrieving GameMap's SurfaceSets
March 2012
2012-03-11 Blockmap | Gridmap | Refactor : Enforce data hiding - GameMap's use of Blockmap is now invisible
2012-03-10 Refactor : Relocated skyfix state into GameMap
2012-03-03 Added : Added PolyobjCount() query function
2012-03-03 Added : Added functions for querying data object counts
2012-03-03 Added : Added lookup routines for all the main data objects