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Polyobj

Related tags: Blockmap, BSP Builder, BspLeaf, BspNode, GameMap, HEdge, Line, LineDef, LineEditWidget, LineSegment, LineSightTest, LineWrapping, Map, Plane, SectionEdge, Sector, WallEdge, WallSpec, World

Authorship: 100% danij

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July 2016
2016-07-13 Line | Vertex | World : Handle Line geometry updates internally
May 2015
2015-05-25 Cleanup | Refactor | World : Test Polyobj > mobj_t collision with Blockmap::forAllInBox, cleanup
August 2013
2013-08-14 Map Renderer | World : Skip half-edges on the back of one-sided polyobj lines
June 2013
2013-06-15 Sector : There is no need to update bias surfaces during map setup
May 2013
2013-05-22 Added : Added convenience accessors returning the linked Sector
2013-05-11 : API improvements
April 2013
2013-04-22 Refactor : Updated Polyobj wrt changes to Vertex
2013-04-16 Cleanup : Cleanup
2013-04-16 Refactor : Previous and original vertex coords use QVector<de::Vector2d>
2013-04-05 Refactor : Revised Polyobj's internal representation
March 2012
2012-03-03 Refactor : Replaced the Seg list with a list of LineDefs
February 2012
2012-02-25 Fixed : Seg angles were not kept in-sync with their LineDefs'
2012-02-25 : Cleaned up polyobj implementation and updated apidoc