Alphabetical Index | Tags by Size | Find tag:

Polyobj (Grouped)

Related tags: Blockmap, BSP Builder, BspLeaf, BspNode, GameMap, HEdge, Line, LineDef, LineEditWidget, LineSegment, LineSightTest, LineWrapping, Map, Plane, SectionEdge, Sector, WallEdge, WallSpec, World

Authorship: 100% danij

View commits by date

Jump down to:
  Refactor (5)
  World (3)
  Cleanup (2)
  Added (1)
  Fixed (1)
  Line (1)
  Map Renderer (1)
  Sector (1)
  Vertex (1)
May 2013
2013-05-11 : API improvements
February 2012
2012-02-25 : Cleaned up polyobj implementation and updated apidoc

  Refactor (5) — Polyobj

May 2015
2015-05-25 Cleanup | Refactor | World : Test Polyobj > mobj_t collision with Blockmap::forAllInBox, cleanup
April 2013
2013-04-22 Refactor : Updated Polyobj wrt changes to Vertex
2013-04-16 Refactor : Previous and original vertex coords use QVector<de::Vector2d>
2013-04-05 Refactor : Revised Polyobj's internal representation
March 2012
2012-03-03 Refactor : Replaced the Seg list with a list of LineDefs

↑ Back to top

  World (3) — Polyobj

July 2016
2016-07-13 Line | Vertex | World : Handle Line geometry updates internally
May 2015
2015-05-25 Cleanup | Refactor | World : Test Polyobj > mobj_t collision with Blockmap::forAllInBox, cleanup
August 2013
2013-08-14 Map Renderer | World : Skip half-edges on the back of one-sided polyobj lines

↑ Back to top

  Cleanup (2) — Polyobj

May 2015
2015-05-25 Cleanup | Refactor | World : Test Polyobj > mobj_t collision with Blockmap::forAllInBox, cleanup
April 2013
2013-04-16 Cleanup : Cleanup

↑ Back to top

  Added (1) — Polyobj

May 2013
2013-05-22 Added : Added convenience accessors returning the linked Sector

↑ Back to top

  Fixed (1) — Polyobj

February 2012
2012-02-25 Fixed : Seg angles were not kept in-sync with their LineDefs'

↑ Back to top

  Line (1) — Polyobj

July 2016
2016-07-13 Line | Vertex | World : Handle Line geometry updates internally

↑ Back to top

  Map Renderer (1) — Polyobj

August 2013
2013-08-14 Map Renderer | World : Skip half-edges on the back of one-sided polyobj lines

↑ Back to top

  Sector (1) — Polyobj

June 2013
2013-06-15 Sector : There is no need to update bias surfaces during map setup

↑ Back to top

  Vertex (1) — Polyobj

July 2016
2016-07-13 Line | Vertex | World : Handle Line geometry updates internally

↑ Back to top