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WallEdge (Grouped)

Related tags: Blockmap, BSP Builder, BspLeaf, BspNode, GameMap, HEdge, Line, LineDef, LineEditWidget, LineSegment, LineSightTest, LineWrapping, Map, Plane, Polyobj, SectionEdge, Sector, WallSpec, World

Authorship: 100% danij

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  Client (8)
  Map Renderer (8)
  Cleanup (3)
  Fixed (1)
  Optimize (1)
  Performance (1)
  Refactor (1)
  Sector (1)
  World (1)
May 2013
2013-05-24 : Implement the IEdge interface/model
2013-05-24 : No longer supports copying and is not assignable
2013-05-23 : Fully encapsulate edge geometry generation
2013-05-23 : Encapsulate edge property preparation
2013-05-23 : Minor API improvements
2013-05-23 : Edge normal smoothing now optional
2013-05-23 : Determine the (possibly smoothed) edge normal at prepare time

  Client (8) — WallEdge

September 2013
2013-09-30 Client | Map Renderer : Cluster-internal edges need no neighbor intercepts
2013-09-15 Client | Fixed | Map Renderer : Mispositioned teleporter wall lights in Plutonia 2 MAP10
August 2013
2013-08-30 Client | Map Renderer : Use line side sectors when positioning two-sided middle wall sections
2013-08-30 Client | Map Renderer : Use sector clusters when generating wall geometry
2013-08-30 Client | Map Renderer | Refactor : Moved R_SideSectionCoords() to walledge.cpp
2013-08-29 Cleanup | Client | Map Renderer : Cleanup
July 2013
2013-07-19 Client | Optimize | Performance | World : WallEdge performance optimizations
May 2013
2013-05-24 Client | Map Renderer : Allocate storage for the first and last elements along with the edge

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  Map Renderer (8) — WallEdge

September 2013
2013-09-30 Client | Map Renderer : Cluster-internal edges need no neighbor intercepts
2013-09-29 Map Renderer | Sector : Prevent potential t-join artifacts on walls near mapped planes
2013-09-15 Client | Fixed | Map Renderer : Mispositioned teleporter wall lights in Plutonia 2 MAP10
August 2013
2013-08-30 Client | Map Renderer : Use line side sectors when positioning two-sided middle wall sections
2013-08-30 Client | Map Renderer : Use sector clusters when generating wall geometry
2013-08-30 Client | Map Renderer | Refactor : Moved R_SideSectionCoords() to walledge.cpp
2013-08-29 Cleanup | Client | Map Renderer : Cleanup
May 2013
2013-05-24 Client | Map Renderer : Allocate storage for the first and last elements along with the edge

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  Cleanup (3) — WallEdge

August 2013
2013-08-29 Cleanup | Client | Map Renderer : Cleanup
May 2013
2013-05-23 Cleanup : Cleanup
2013-05-23 Cleanup : Cleanup

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  Fixed (1) — WallEdge

September 2013
2013-09-15 Client | Fixed | Map Renderer : Mispositioned teleporter wall lights in Plutonia 2 MAP10

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  Optimize (1) — WallEdge

July 2013
2013-07-19 Client | Optimize | Performance | World : WallEdge performance optimizations

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  Performance (1) — WallEdge

July 2013
2013-07-19 Client | Optimize | Performance | World : WallEdge performance optimizations

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  Refactor (1) — WallEdge

August 2013
2013-08-30 Client | Map Renderer | Refactor : Moved R_SideSectionCoords() to walledge.cpp

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  Sector (1) — WallEdge

September 2013
2013-09-29 Map Renderer | Sector : Prevent potential t-join artifacts on walls near mapped planes

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  World (1) — WallEdge

July 2013
2013-07-19 Client | Optimize | Performance | World : WallEdge performance optimizations

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