December 2020
|
2020-12-24
|
| :
| Added build option to enable the Gloom apps
|
2020-12-22
|
| :
| Added a build option to enable libgloom rendering
|
September 2019
|
2019-09-01
|
| :
| Added "doomsdaygui" library; moved MapOutlineWidget
|
August 2019
|
2019-08-04
|
| :
| Added CPack resources from deng-distrib
|
July 2018
|
2018-07-02
|
| :
| Added a C++ JSON library
|
March 2018
|
2018-03-20
|
| :
| Added a clang-format configuration file
|
February 2018
|
2018-02-04
|
| :
| Added a test app for Gloom
|
February 2016
|
2016-02-11
|
| :
| Added the Multiplayer Games column (stub); header owned by ColumnWidget
|
January 2016
|
2016-01-18
|
| :
| Added basic configuration for Travis CI (Linux builds)
|
March 2014
|
2014-03-08
|
| :
| Savegame Tool console application
|
November 2013
|
2013-11-09
|
| :
| ResourceSystem (stub)
|
2013-11-08
|
| :
| Added hooks for maintaining separate Rift/non-Rift field of view (see below) CVAR rend-camera-fov always represents the current field of view, whether in Rift mode or not (so culling can work correctly). CVAR rend-vr-rift-fovx represents stored/curre
|
June 2013
|
2013-06-25
|
| :
| Grabbable, Hand
|
April 2013
|
2013-04-16
|
| :
| Convenience headers for all important map domain classes
|
March 2013
|
2013-03-12
|
| :
| Fix typos and added a @todo re BSP tree element types
|
February 2013
|
2013-02-28
|
| :
| Material definitions for all System UI textures
|
January 2013
|
2013-01-04
|
| :
| Added public API for R (Resource) subsystem
|
2013-01-04
|
| :
| Added public API for Rend (renderer) module
|
2013-01-04
|
| :
| Added public API for MaterialArchive
|
2013-01-03
|
| :
| Added public APIs for Client and Server
|
2013-01-03
|
| :
| Added public API for Map (DMU) and other game world data
|
2013-01-03
|
| :
| Added public API for the Infine module
|
2013-01-03
|
| :
| Added public API for the Svg module
|
2013-01-03
|
| :
| Added public API for the S (Sound) module
|
2013-01-03
|
| :
| Added public API for Player routines; expanded Base API
|
2013-01-03
|
| :
| Added public API for B (Bindings) and more Con API functions
|
2013-01-03
|
| :
| Added public API for Thinker; renamed header and functions
|
2013-01-03
|
| :
| Added public API for FR (Font Render) module
|
2013-01-02
|
| :
| Added public API for the busy mode
|
2013-01-02
|
| :
| Added public API for Material module
|
2013-01-02
|
| :
| Added a public API for the map editor (MPE)
|
2013-01-02
|
| :
| Added a public API for the Con module
|
2013-01-02
|
| :
| Added a public API for Base domain
|
2013-01-02
|
| :
| Added the F module public API (file system)
|
2013-01-02
|
| :
| Added public APIs for Plug and Def modules
|
December 2012
|
2012-12-11
|
| :
| Added a todo about rewriting directory_t with libdeng2
|
2012-12-08
|
| :
| Added a Doomsday Script binding for DisplayMode_OriginalMode()
|
November 2012
|
2012-11-26
|
| :
| PatchName models a named id-tech 1 Patch reference
|
2012-11-26
|
| :
| PatchCompositeTexture models an id-tech 1 texture definition
|
2012-11-18
|
| :
| Added a new test case for Uri and some final tweaks
|
2012-11-01
|
| :
| URI symbolic reference $(GamePlugin.Name)
|
September 2012
|
2012-09-22
|
| :
| Cleaned up s_environ.cpp and added a todo comment re a design fault
|
August 2012
|
2012-08-19
|
| :
| Console command "listlumps" - list all lumps loaded from containers
|
July 2012
|
2012-07-15
|
| :
| Console command "deletegamesave"
|
2012-07-13
|
| :
| Added an AutoStr constructor from C string
|
2012-07-10
|
| :
| Added the dsFluidSynth music plugin
|
2012-07-08
|
| :
| Added source directory for v1 renderer
|
June 2012
|
2012-06-21
|
| :
| Added an empty project for libdeng
|
2012-06-21
|
| :
| Variable "game-unpause-focusgained" (default: 0)
|
2012-06-16
|
| :
| Look for a skin named similarly to the model if none found
|
2012-06-15
|
| :
| JPG as a recognized graphics resource type
|
May 2012
|
2012-05-24
|
| :
| Updater class and a simple JSON parser
|
2012-05-21
|
| :
| Command line argument -noaudio (an alias of -nosound)
|
2012-05-20
|
| :
| Copied de::CommandLine from Hawthorn
|
2012-05-12
|
| :
| Crosshair rotation
|
2012-05-03
|
| :
| Cleaned up DirectInput module and added apidoc
|
2012-05-02
|
| :
| Typedef for AutoStr
|
2012-05-01
|
| :
| Garbage collector
|
April 2012
|
2012-04-30
|
| :
| "global" context for bindings that are globally active
|
2012-04-24
|
| :
| Log missing SideDef materials during map load if verbose
|
2012-04-21
|
| :
| Initialize and update all map surface sound origin coordinates
|
2012-04-07
|
| :
| Variables "vid-fsaa" and "vid-vsync"
|
2012-04-05
|
| :
| Command "releasemouse"
|
2012-04-01
|
| :
| DDKEY for the Section Sign
|
2012-04-01
|
| :
| Format char %b for de::String
|
March 2012
|
2012-03-27
|
| :
| V2*_UniteBox - calculate the union of two two-dimensional vector boxes
|
2012-03-27
|
| :
| Value type DDVT_DOUBLE
|
2012-03-27
|
| :
| Double precision vector math utilities
|
2012-03-20
|
| :
| Commands "setfullres" and "setwinres"
|
2012-03-18
|
| :
| "displaymode" and "listdisplaymodes" commands
|
2012-03-18
|
| :
| DisplayMode class
|
2012-03-13
|
| :
| Command "setcolordepth"
|
2012-03-11
|
| :
| Canvas and CanvasWindow classes
|
2012-03-07
|
| :
| Console command "apropos" for summarizing help
|
2012-03-07
|
| :
| Console variable "sound-overlap-stop" (default: 1)
|
February 2012
|
2012-02-19
|
| :
| Added macro VALID_MOVEDIR() - test if a value is a valid dirtype_t
|
2012-02-16
|
| :
| Console variable "input-sharp-lateprocessing" (default:1)
|
2012-02-15
|
| :
| Console variable "game-mobj-fracepsilon" (default: 0)
|
2012-02-14
|
| :
| Added virtual input device state visuals for debugging controls
|
2012-02-14
|
| :
| Added cvar "rend-dev-fakeradio-update" for debugging purposes
|
2012-02-12
|
| :
| Added a todo comment
|
2012-02-09
|
| :
| Log missing model skins when the model is loaded
|
2012-02-08
|
| :
| M_MemDup() for taking a copy of memory buffer
|
2012-02-06
|
| :
| Added parentheses to weightedSpriteAlpha calculation
|
2012-02-01
|
| :
| -noinput option for dedicated servers
|
January 2012
|
2012-01-29
|
| :
| Added font game:mappoint for use with the automap marked points
|
2012-01-29
|
| :
| Added @fixme comment re R_VisualRadius() in R_ProjectSprite()
|
2012-01-28
|
| :
| Added DGL_Scissor - retrieve the current scissor geometry
|
2012-01-28
|
| :
| Added DGL_Scissor alternative with the region specified as RectRaw
|
2012-01-21
|
| :
| Console variable "game-save-quick-confirm"
|
2012-01-20
|
| :
| Added fixme comment to FR_Ticker about timing issues
|
2012-01-16
|
| :
| Added StrArray, a dynamic array of text strings
|
2012-01-16
|
| :
| Added DD_IsShuttingDown()
|
2012-01-09
|
| :
| Added Str_NewFromReader()
|
2012-01-09
|
| :
| Added support for callbacks in Reader and Writer
|
2012-01-07
|
| :
| Added search path flag SPF_NO_DECEND
|
2012-01-07
|
| :
| Added PathDirectory flag ALLOW_DUPLICATE_LEAF
|
2012-01-06
|
| :
| Added (de)serialization functions for Uri and ddstring_t
|
2012-01-03
|
| :
| Added cvar "hud-patch-replacement"
|
December 2011
|
2011-12-30
|
| :
| Added \todo comment about menu object pairs
|
2011-12-23
|
| :
| Added new mobj flag MF3_CLIENTACTION
|
2011-12-20
|
| :
| Removed cvar net-port-control and added "-port" option
|
2011-12-17
|
| :
| Added config option deng_fluidsynth
|
2011-12-14
|
| :
| Added a .pro to the external subdir
|
2011-12-12
|
| :
| Added a readme for Github
|
2011-12-11
|
| :
| Added separate view variables for each local player
|
November 2011
|
2011-11-26
|
| :
| Texture analysis TA_SKY_LINE_BOTTOM_COLOR
|
2011-11-20
|
| :
| Added resource path to output of ccmd listtextures
|
October 2011
|
2011-10-29
|
| :
| Added quiet argument to Fonts_FontForUri
|
2011-10-29
|
| :
| Added quiet argument to Materials_MaterialForUri
|
2011-10-24
|
| :
| New console variable type CVT_URIPTR i.e., Uri
|
2011-10-20
|
| :
| Added Guard, utility for locking Lockable objects
|
2011-10-19
|
| :
| Added new CONFIG option deng_packres - Package the Doomsday resources
|
September 2011
|
2011-09-11
|
| :
| Added const qualifiers to various methods of AbstractFile.
|
2011-09-11
|
| :
| Added path delimiter argument to Con_PrintPathList
|
August 2011
|
2011-08-14
|
| :
| Added debugging ccmd "varstats" - print detailed statistical info about the PathDirectory used for the console variable database.
|
2011-08-14
|
| :
| Added debugging tools to PathDirectory for analysing hash efficiency.
|
2011-08-13
|
| :
| Added Reader and Writer
|
2011-08-11
|
| :
| Added debugging tools for mobjs
|
2011-08-02
|
| :
| Added missing newline to log message output by DD_InitResourceSystem.
|
July 2011
|
2011-07-24
|
| :
| Deleted old copies of StringPool source files inadvertently included in an earlier commit. For whatever reason Tortoise Git appears to automatically include anything added to the current head when producing a commit??
|
2011-07-22
|
| :
| Added missing 'break's to a switch compound
|
2011-07-22
|
| :
| Added missing 'break's to a switch compound
|
2011-07-19
|
| :
| Added a public definition for font_s
|
2011-07-19
|
| :
| Added a public definition for font_s
|
2011-07-18
|
| :
| Added var "net-dev-latency" for simulating lag
|
2011-07-16
|
| :
| Console command "reload" - unload and then reload the current game configuration, discarding any unsaved progress in the process.
|
2011-07-06
|
| :
| Added missing return value
|
June 2011
|
2011-06-30
|
| :
| CCmd "listfonts" - list known fonts which match the search criteria (if specified).
|
2011-06-18
|
| :
| Added cvar "inlude-patch-replacement" to control patch replacement in the intermission. Usage is analogous to "menu-patch-replacement" except scoped to patches drawn in the intermission.
|
2011-06-16
|
| :
| Added current color to the font renderer attribute stack.
|
2011-06-12
|
| :
| Added "leading" to the font renderer attribute stack.
|
2011-06-03
|
| :
| Added a damage request packet
|
May 2011
|
2011-05-23
|
| :
| Added new public API routine R_GetPatchName for querying the name associated with a unique patch identifier.
|
2011-05-07
|
| :
| Added SkipIf doom1-share directive before the non-shareware Material patch defs in doom1/materials.ded
|
2011-05-06
|
| :
| Added a generalised event > action mechanic to the game menu object hierarchy. Nothing fancy as it will very likely be replaced in 1.9.8 when Qt's Signals and Slots construct becomes available.
|
2011-05-04
|
| :
| Added DrawTextFlag DTF_NO_GLITTER - disable glitter effect. Added mask DTF_ONLY_SHADOW - disable all text rendering effects other than shadow.
|
2011-05-03
|
| :
| Disabled the "hotkey" focus object selection for now. This needs re-implementing so that a "focus shortcut key" is defined in mn_object_t and updated during page (re)initialization in the case of Text defined labels. Added non-focusable menu objects.
|
April 2011
|
2011-04-18
|
| :
| Added P_TryMove3f
|
2011-04-07
|
| :
| Switched Texturess::findPreparedVariant to use an exact-match method when looking for suitable candidates as the rest of the subsystem should be functionally correct (if not all that pretty in places). Added a _DEBUG only sanity check to assit in rou
|
March 2011
|
2011-03-25
|
| :
| Added MaterialVariantUsageContext
|
2011-03-07
|
| :
| Added DOOMSDAY_RELEASE_TYPE and a more logical version ID.
|
2011-03-02
|
| :
| Added a .desktop entry for Doomsday.
|
February 2011
|
2011-02-27
|
| :
| Added an RSS feed generator for listing the build events.
|
2011-02-21
|
| :
| Added GameInfo IdentityKey's to the known words list. Clean up.
|
2011-02-20
|
| :
| Added UIF_FADE_AWAY to various objects in the control panel.
|
2011-02-18
|
| :
| Support loading flats between F_START...F_END marker lumps in PNG/TGA/PCX format.
|
2011-02-11
|
| :
| Added Dummy SideDefs to the DMU API and wrapped alloc/free in libcommon's dmu_lib.c
|
January 2011
|
2011-01-03
|
| :
| Added flags to Con_BufferGetLines - BLF_OMIT_RULER and BLF_OMIT_EMPTYLINE. Make use of these flags in Con_BusyDrawConsoleOutput rather than pruning lines after the fact.
|
December 2010
|
2010-12-15
|
| :
| Added type definition for lumpname_t to dd_types.h
|
2010-12-09
|
| :
| Added a presently unused rflags argument to DD_AddGameResource, it be needed sooner or later.
|
2010-12-07
|
| :
| Added Chex Quest deds
|
2010-12-04
|
| :
| Added default control binding - "bindevent key-capslock-down {toggle ctl-run}"
|
November 2010
|
2010-11-26
|
| :
| Additional model search paths in DEDs were not being added to the correct resource search path set.
|
2010-11-18
|
| :
| Added a temporary kludge to work around bug #2982101 "GL state - wireframe vs sky vs fakeradio shadow edges" (see http://sourceforge.net/tracker/?func=detail&aid=2982101&group_id=74815&atid=542099) Once Beta6.10 is released I'll address t
|
2010-11-18
|
| :
| Added the WinAPI module definition files to the VC projects for each game.
|
2010-11-01
|
| :
| Added includes for standard header files to various Heretic source files which hitherto used doomdef.h to include them.
|
2010-11-01
|
| :
| Added includes for standard header files to various Hexen source files which hitherto used h2def.h to include them.
|
September 2010
|
2010-09-27
|
| :
| Added missing include for hu_inventory.h to jhexen/src/p_inter.c
|
August 2010
|
2010-08-17
|
| :
| Added the UIF_FADE_AWAY flag to most of the sliders controlling graphical settings in the UI.
|
2010-08-11
|
| :
| Missed a couple of necessary exceptions to the special cases added in Rend_SSectSkyFixes in the previous commit.
|
2010-08-11
|
| :
| Added another special case to Rend_SSectSkyFixes to deal with the glitches seen on the midtexture columns in Plutonia2::MAP29
|
2010-08-06
|
| :
| Added a drawer function ptr to FIPage.
|
July 2010
|
2010-07-30
|
| :
| Added the Animator entry points to doomsday.def
|
2010-07-25
|
| :
| Added a kludge to fix the blank title screen; viewpw and viewph are not presently initialized until a map is loaded hence GL_ProjectionMatrix determining the aspect ratio 0:0
|
May 2010
|
2010-05-27
|
| :
| Tweaked an error message in R_GetPatchInfo (invalid arguments). Added a verbose comment in R_PrecachePatch (unknown Patch).
|
2010-05-22
|
| :
| Began clean up of GL_DrawText in preparation for implementing a proper visible dimension calculator for Text. * Split the paramater block parsing out of GL_DrawText. * Added drawtextstate_t and separated initialization and call-time "defaults".
|
2010-05-22
|
| :
| Added a couple of comments to gl_drawcompositefont.h explaining the terms Text and Text fragment in the context of this API.
|
2010-05-17
|
| :
| Added TOPLEFT/BOTTOMLEFT/TOPRIGHT/BOTTOMRIGHT drawText and drawPatch flags for improved brevity when making calls to these methods.
|
2010-05-15
|
| :
| Added a DTF_* flags argument to M_DrawShadowedChar2
|
2010-05-12
|
| :
| Added verbose log message detailing the paramaters for balancing done to detail textures by the Equalize algorithm.
|
2010-05-11
|
| :
| Equalization algorithm used on detail textures during load which balances them toward the optimum average and amplifies the hi/low variance to achieve better results (with poor source textures) when rendering. Note this does not mean that artists no
|
2010-05-09
|
| :
| Added a comment about a future optimization observation in the automap regarding the drawing of glowing linedef specials.
|
2010-05-09
|
| :
| DDKEY_PRINT and DDKEY_CAPSLOCK and implemented support in the input SDL, Win32 and DirectInput wrappers (fixes http://sourceforge.net/tracker/?func=detail&aid=1533380&group_id=74815&atid=542099). Added: PrtSc now bound by default binding
|
2010-05-08
|
| :
| Aspect correct scaling of finale animations (InFine). If the window aspect ratio is equal to or close to 4:3 finales will be stretched to fill the window unless new cvar "finale-nostretch" is enabled. Otherwise finales will be scaled and positioned t
|
April 2010
|
2010-04-05
|
| :
| Added a new plugin hook (HOOK_TICKER) that gets called from DD_Ticker.
|
March 2010
|
2010-03-20
|
| :
| cvar "rend-dev-polyobj-bbox" 1= Render polyobj bounding boxes (for debug).
|
2010-03-05
|
| :
| Screen transitions. When busy mode ends a transition effect may be drawn to blend between the screen shown whilst busy and the destination frame. Implemented three effects: 1) basic crossfade 2) Smoothed DOOM screenwipe 3) DOOM screenwipe. jDoom uses
|
2010-03-04
|
| :
| Added missing include for hu_pspr.h in jhexen/src/hrefresh.c
|
2010-03-01
|
| :
| Smoothing of per-linedef lightlevel angle deltas. Approximated rounded surfaces are lit more realistically when using the DOOM lighting model. Added: CVar "rend-light-wall-angle-smooth" 1= Enable wall angle lightlevel delta smoothing (enabled by defa
|
November 2009
|
2009-11-12
|
| :
| Added missing include for g_eventsequence.h in g_game.c
|
2009-11-07
|
| :
| Added comment to buildSectorLineLists to say that DOOM's EV_BuildStairs is also dependant upon the order defined here.
|
2009-11-06
|
| :
| CVAR "rend-dev-sky-always" 1= Always render the sky, even if there are no sky surfaces visible. For debug.
|
June 2009
|
2009-06-17
|
| :
| Added a void* context paramater to the deferred spawn callback.
|
2009-06-16
|
| :
| Added missing include for stdarg.h to dd_share.h
|
May 2009
|
2009-05-29
|
| :
| Added missing font character patch lumps to jHexen.
|
2009-05-29
|
| :
| Added missing font character patch lumps to jHeretic.
|
2009-05-14
|
| :
| Changed FONTB patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to closer match the standard.
|
2009-05-14
|
| :
| Changed FONTA patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to a continuous range to closer match the standard.
|
2009-05-14
|
| :
| Switched FONTB patch numbers for ASCII characters [_ added in jHexen.pk3 to closer match the standard.
|
2009-05-14
|
| :
| Changed FONTA patch numbers for ASCII characters [\]^_ added in jHexen.pk3 to a continuous range to closer match the standard.
|
2009-05-12
|
| :
| Added ignore rules for build/win32/bin and build/win32/vs8/debug.
|
2009-05-04
|
| :
| Compatibility option for the Maulotaur floor fire fix, cvar "server-game-maulotaur-fixfloorfire".
|
2009-05-02
|
| :
| Added b_util.h to doomsday.vcproj (was missing).
|
March 2009
|
2009-03-12
|
| :
| Added \fixme comment to SV_InitMaterialArchives about a design flaw which could at best result in HOM but at worst a seg fault upon loading a saved game. How best to tackle this?
|
2009-03-03
|
| :
| Numerous changes to the player inventory and associated HUD displays. Also added a few new user customization options as the work done made implementing them trivial. Note that jHexen will currently FTBFS as this commit only addresses jHeretic.
|
February 2009
|
2009-02-28
|
| :
| Removed section entitled "How to Apply These Terms to Your New Programs" from the LICENSE files for the engine and all plugins, as this section is not a part of the license itself. Added missing LICENSE docs for dpwadmapconverter and dswinmm.
|
2009-02-26
|
| :
| Added \todo comment about moving interpretLinedefFlags into the dpWadMapConverter plugin.
|
2009-02-19
|
| :
| Added eax.dll to the list of dlls to moved via the copydll target in vcbuild.bat
|
2009-02-19
|
| :
| Added plugins/common/src/m_ctrl.c to the src file include lists for all games. All game plugins can once again be built successfully via vcbuild.
|
2009-02-19
|
| :
| Added engine/win32/src/sys_window.c to doomsday_cl.rsp (was missing).
|
2009-02-10
|
| :
| Added conversion of mouse button states in DD_ConvertEvent.
|
2009-02-09
|
| :
| Added B_SetContextFallback to doomsday.def
|
2009-02-03
|
| :
| Added sentient macro to jhexen's p_local.h
|
January 2009
|
2009-01-31
|
| :
| Added missing include for string.h in rend_automap.c
|
2009-01-31
|
| :
| Added missing include for stdlib.h in rend_automap.c
|
2009-01-27
|
| :
| Added m_stack.h to doomsday.vcproj
|
2009-01-23
|
| :
| Moved the DGL API and OpenGL system-level stuff into their final(?) resting places. Added an API header for DGL. Don't negotiate the DGL interface within the engine, instead, call OpenGL directly.
|
2009-01-20
|
| :
| Continued clean up of rend_main.c and the render lists interface. Shiny polys are now added to the render lists using RL_AddPoly().
|
2009-01-18
|
| :
| Sky definitions. Rather than define the sky properties for every map, each time in the Map Info definition, instead; use a Sky definition giving it a unique ID which is then used in the Map Info definition to link the two. This allows mod authors to
|
2009-01-11
|
| :
| Added entries for the "conbg" ccmd to the games' conhelp.txt
|
2009-01-04
|
| :
| Added a sanity check to R_MaterialCreate() to ensure we aren't creating materials without a texture.
|
2009-01-04
|
| :
| Added missing prototype for R_UpdateTexturesAndFlats() to r_data.h
|
2009-01-01
|
| :
| Console command "pausemusic".
|
December 2008
|
2008-12-29
|
| :
| Updated the vs8 solution and project files re file name and path changes, added new project for dswinmm and deleted the dssdlmixer project.
|
2008-12-29
|
| :
| Updated the vcbuild script, removed dssdlmixer and added the new dswinmm. Updated linker options for doomsday.exe so we link with sdl_mixer.lib
|
2008-12-29
|
| :
| Updated the CodeBlocks workspace re changes to the audio driver interface, added a new project for dswinmm, deleted the dssdlmixer project.
|
2008-12-28
|
| :
| Updated Snowberry's doomsday.conf * Name change of dscompat to dsdirectsound (default). * Removed the ds8 option (merged with dsdirectsound). * Added option for dsopenal (missing).
|
2008-12-17
|
| :
| Added some basic paramater checking to the console database interfaces.
|
2008-12-10
|
| :
| Added polyobj_t->subsector = ptr to the subsector in which the polyobj origin resides.
|
2008-12-05
|
| :
| Added a couple of missing semicolons in jheretic's maps.ded
|
2008-12-04
|
| :
| Implemented a simple protection mechanism to prevent the console bind context from being inadvertently deactivated by the user, via the console (heh). The result would otherwise be no way to quit Doomsday. Added a few usage restriction flags to the v
|
2008-12-04
|
| :
| Added missing defines for the (temporary) flags to flip materials horizontally/vertically, per-surface. These will disappear once per-surface material scaling is exposed via DMU.
|
2008-12-03
|
| :
| New sidedef flag "sdf_middle_stretch". Normally, height of the middle surface on twosided linedefs is clipped to that of the material used on it. If this flag is set, this behaviour is disabled (instead, the surface will stretch from floor to ceiling
|
2008-12-03
|
| :
| Cvar "rend-dev-nosprite" 1= Display drawing of sprites and masked walls. Not archived.
|
November 2008
|
2008-11-30
|
| :
| Added ROM-IWAD switch texture name pairs to switchInfo.
|
2008-11-30
|
| :
| Removed the anim group definitions for jDoom64 texture animations. Use a similar method to jDoom to build the default set of animations at run time. Added precache groups for the switch texture pairs.
|
2008-11-26
|
| :
| Added a working algorithm for decompressing DOOM64 format, compressed data. This is still somewhat early and requires a lot more study so it can be documented fully.
|
2008-11-18
|
| :
| Added a new method of material look up using the original texture/flat/sprite/etc index plus a material group.
|
2008-11-18
|
| :
| Added missing newline at end of warning message in R_ReadTexureDefs.
|
2008-11-17
|
| :
| Added new routines to handle the determination of whether detail textures or reflections are to be used with a particular material (is it from an PWAD? Does the definition allow this? etc...).
|
2008-11-16
|
| :
| Added flags for Detail and Reflection definitions to govern when the definitions will be used (with IWAD, with PWAD etc), analogous to those for Detail textures.
|
2008-11-16
|
| :
| Moved constant defines for DD_GAMETIC, DD_OPENRANGE, DD_OPENTOP, DD_OPENBOTTOM and DD_LOWFLOOR out of the section listing integer values for use with Set/Get (they are no longer integers). Added new DMU property name DMU_DXY which returns both X and
|
2008-11-16
|
| :
| Added aliases for a few XG flags so that "material" can be used in place of "texture/flat" where appropriate.
|
2008-11-03
|
| :
| Added a typedef for the lump grouping tags enum (lumpgrouptag_t).
|
2008-11-03
|
| :
| Added define DOOMSDAY_VERSION_NUMBER for use under win32 as the product number in the metadata of Doomsday.exe.
|
2008-11-03
|
| :
| Removed the old Splint for inconsistent size_t type. Added a define for the max length of a filename_t.
|
October 2008
|
2008-10-30
|
| :
| New manifests, resource scripts and updated vcprojs for all games. Proper vendor metadata is now added to the game libraries under Windows.
|
2008-10-30
|
| :
| Made use of the HUD menu background feature to get rid of the old kludges used with the ReadThis/Credits screens. This has the added benefit that the player view(s) won't be drawn while viewing these menus if opaque.
|
September 2008
|
2008-09-23
|
| :
| Added some basic error checking to the exported routines of driver_openal.c and did some clean up.
|
August 2008
|
2008-08-23
|
| :
| Sector lightlevel limits for model decoration definitions (currently unused).
|
July 2008
|
2008-07-19
|
| :
| Added the noautolight flag to the armor pickups in jDoom as they looked a bit silly with flashing lights as well as fullbright.
|
2008-07-08
|
| :
| Added some artifact bindings, with item texts read from the Text definitions. The horizontal spacing needs to be adjusted, though, as some of the items are too long currently.
|
2008-07-08
|
| :
| Added B_BindingsForCommand and B_BindingsForControl to doomsday.def
|
2008-07-08
|
| :
| Added new source files to the VS8 proj, the Code::Blocks proj and to the vcbuild include lists.
|
2008-07-04
|
| :
| Added a sub-pixel offset to the halo/flare origin in GL_CalcLuminace so that they are centered to the middle of the brightest pixel.
|
2008-07-04
|
| :
| Added missing include for de_play.h in b_command.c
|
2008-07-03
|
| :
| Added symbolic events and parameter substitution in event binding commands.
|
2008-07-02
|
| :
| Added back DD_GAME_EXPORTS as I need it for something I'm tinkering at.
|
June 2008
|
2008-06-30
|
| :
| Replaced the global var allowMouseMod with a static uiMouseMode in dd_input.c and added I_SetUIMouseMode to change it.
|
2008-06-28
|
| :
| Added busy mode task names for saving and map loading.
|
2008-06-28
|
| :
| Added an optional task name parameter to Con_Busy to be shown when displaying the progress bar. Note this should be a simple, high-level explanation of what task is being carried out e.g. "Loading map..."
|
2008-06-26
|
| :
| Added the missing Sys_SetConWindowCmdLine to the Mac, Unix and SDL variants of sys_window.
|
2008-06-25
|
| :
| Implemented R_GetMaterialInfo to replace the old texture height query. Also added new caps for multisampling and non-pow2 textures.
|
April 2008
|
2008-04-10
|
| :
| Added missing casts to byte in Con_SetInteger() when var->type == CVT_BYTE
|
March 2008
|
2008-03-24
|
| :
| Added path vs blockmap AABB clipping to both P_SightPathTraverse() and P_PathTraverse(). Due to the way the LOS traces have been traditionally handled, it meant that frequently the destination of the trace was completely outside the blockmap. This cl
|
2008-03-23
|
| :
| Added the missing map object MO_ID property identifier in jHexen.
|
2008-03-23
|
| :
| Added missing include for string.h
|
2008-03-23
|
| :
| Begun splitting up RL_VertexColors(). Also, extended the torch lighting to allow for an RGB color to be specified and added a multiplicative blending mode (implemented for jDoom64's BFG explosion effect).
|
2008-03-20
|
| :
| Determine global paths (userdir, basedir etc) as early as possible during startup, so that under Windows we can provide LoadLibrary() with absolute paths. Also added DENG_LIBRARY_DIR which if defined at compile time; changes the location of the libra
|
2008-03-18
|
| :
| Split off our interface to SDL input out to disdlinput.dll/so/lib and added a di* lib loader under *nix.
|
2008-03-17
|
| :
| Added inter project dependencies to the codeblocks doomsday.workspace to ensure correct build order.
|
2008-03-16
|
| :
| Added new public functions, removed old ones not currently in use.
|
2008-03-16
|
| :
| Added new source files to doomsday_cl.rsp
|
2008-03-16
|
| :
| Added new source files to the vs vcproj and sln. Also added the missing lib libcmt to the includes for a release build.
|
2008-03-14
|
| :
| Added more error checking to the MPE interface.
|
2008-03-09
|
| :
| Added the option for specifying a different public name for an internal data structure in makedmt.py
|
2008-03-08
|
| :
| Stripped out the "Nightmare Demon" from jDoom64. It was added in Doom64TC.
|
2008-03-08
|
| :
| Stripped out the Nightmare Cacodemon from jDoom64. It was added in Doom64TC.
|
2008-03-08
|
| :
| Stripped out the acid spitting demon from jDoom64. It was added in the Outcast edition.
|
2008-03-07
|
| :
| Added missing external function prototype.
|
2008-03-07
|
| :
| Added a GPL V2 LICENSE to doom64/docs.
|
2008-03-07
|
| :
| Added missing prototype for P_InitPlayerValues.
|
2008-03-06
|
| :
| Added new header files to jHexen's vcproj.
|
2008-03-06
|
| :
| Added new headers files to jHeretic's vcproj.
|
2008-03-06
|
| :
| Added new headers to jDoom's vcproj and tweaked a few other options so that paths, names etc in the build configurations are inherited from the project defaults.
|
2008-03-06
|
| :
| Added all the currently implemented values to jDoom's values.ded
|
2008-03-06
|
| :
| Added new headers to the Doom64 vcproj.
|
February 2008
|
2008-02-05
|
| :
| Added a new parsing routine in def_read.c to handle blendmodes rather than using the read flags routine (note, blendmodes are still defined as flags in DED definitions all that has changed is the routine that does the parsing).
|
January 2008
|
2008-01-28
|
| :
| Added execution timers to Sv_InitPools() and DAM_BuildBlockmap().
|
2008-01-27
|
| :
| Added missing include for curses.h under *nix
|
2008-01-23
|
| :
| Added a _DEBUG check for attempting to write too large of a packet to a demo file.
|
2008-01-10
|
| :
| Added new blendmode; bm_inv (glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR))
|
2008-01-10
|
| :
| Added new source files for the engine-internal DGL stuff.
|
December 2007
|
2007-12-30
|
| :
| * Separated the functionality from keymap ccmd into another routine so that it can be called directly. * Removed the old input key scancode logging. It would seem it stopped working at some point. Will replace soon. * Added a bunch of newer video mod
|
2007-12-15
|
| :
| Added a CMakeLists.txt for dpWadMapConverter hopefully, it works.
|
2007-12-15
|
| :
| Added a bunch of status messages to dpwadmapconverter to give indication of progress.
|
2007-12-15
|
| :
| Added hu_menu.c to the games' vs8 project files.
|
2007-12-15
|
| :
| Added an optimization to the decor lights. Surface decorations are now cached and linked with surface_t to avoid having to do all the calculations every frame (this provided a very health boost to the fps in large maps like dv.wad::MAP05).
|
2007-12-15
|
| :
| Added an argument to GL_NewTextureWithParams to specify that the 8bit texture should be converted to luminance before uploading (currently only used for the automap mask).
|
2007-12-15
|
| :
| Added some additional info to the wrong side error message in C_AddViewRelOcclusion().
|
2007-12-15
|
| :
| Added new cached map file reader/writer.
|
2007-12-15
|
| :
| Added the new DGL constants for the smooth lines and variable line widths.
|
2007-12-15
|
| :
| Added support for changing the GL_LINE_SMOOTH environment variable for antialiased line drawing and variable line widths. GL_LINE_SMOOTH is now enabled by default.
|
2007-12-15
|
| :
| Added the new DOOM/Heretic/Hexen/Strife map converter. This code *should* work fine on all supported platforms but its only been tested under Win XP thus far.
|
November 2007
|
2007-11-29
|
| :
| Changed default charset for all the VC++2008 project files to unicode (was Multi-byte). Added new source file engine/portable/src/r_materials.c to the Doomsday project and vcbuild source include script.
|
2007-11-22
|
| :
| Added new source files to Doomsday.sln and updated vcbuild.
|
2007-11-22
|
| :
| Added a further mode to the fullscreen console toggle, now goes from one line > half height > fullheight.
|
October 2007
|
2007-10-22
|
| :
| Added dpExample to the vs8 solution and sorted out the inter-project dependencies so that they are always built in the correct order.
|
2007-10-22
|
| :
| Added a bare-bones example of a Doomsday plugin, as requested by angeliss.
|
September 2007
|
2007-09-15
|
| :
| Added V3_ClosestPointOnPlane(); given a plane normal plus a point in the plane, find the point in the plane closest to some arbitrary point.
|
2007-09-15
|
| :
| Added some three-dimensional vector math routines.
|
August 2007
|
2007-08-23
|
| :
| Added some comments regarding the current algorithmic complexity of the various linked list methods. Improvement can be made when needed.
|
2007-08-05
|
| :
| Added V2_Rotate() as an exported function in doomsday.def
|
July 2007
|
2007-07-31
|
| :
| Added a log message to dpMapLoad making it explicit when we build and when we load from cache including time taken.
|
2007-07-31
|
| :
| Added Sys_SetActiveWindow() to change the currently active window. Other win32 fixes.
|
2007-07-31
|
| :
| Added missing new line characters to some busy mode messages.
|
2007-07-30
|
| :
| Added the "console" class, which gets activated upon opening of the console.
|
2007-07-26
|
| :
| Added Doom64TC to the Xcode project so that I can see whether it breaks when I make changes. Introduced also the fractional game ticker.
|
2007-07-26
|
| :
| Added WolfTC to the Xcode project so that I can see whether it breaks when I make changes.
|
2007-07-23
|
| :
| Added remaining controls for all games to G_RegisterPlayerControls().
|
2007-07-19
|
| :
| Added engine/portable/src/sys_sdl_window.c which contains the framework for SDL-based window management, currently missing an implementation (coming soon).
|
2007-07-01
|
| :
| Added plugins/<game>/include/g_ctrl.h.
|
June 2007
|
2007-06-29
|
| :
| Added compatibility option for the HUD OUCH face fix, both in the menu and via the cvar "hud-face-ouchfix".
|
2007-06-29
|
| :
| Added stubs for the needed unix window management code.
|
May 2007
|
2007-05-22
|
| :
| Added a new multitexturing environment for a simple modulation of two textures.
|
March 2007
|
2007-03-31
|
| :
| Added missing line to end of file.
|
2007-03-19
|
| :
| Added notes about a kludge used in original Hexen to facilitate multiple special thinkers per sector in order to implement "lifts" (moving floor & ceiling).
|
2007-03-18
|
| :
| Added a couple of asserts to aid in tracking down a rare sigsegv which I believe to be stemming from DL_GetSubSecPlaneLightLinks(). Take 2.
|
2007-03-18
|
| :
| Added a couple of asserts to aid in tracking down a rare sigsegv which I believe to be stemming from DL_GetSubSecPlaneLightLinks().
|
2007-03-02
|
| :
| Added gltexture_t->texmasked, use that when setting the rendpoly texture's mask status instead of relying on the global var texmask to be in sync with curtex.
|
February 2007
|
2007-02-28
|
| :
| Implemented the facility for menu pages to feature a background. Added for WolfTC at Martin's request. It is assumed that menu background patches will contain ZERO TRANSPARENT PIXELS. To use, simply specifiy the name of the patch to use as the backgr
|
2007-02-26
|
| :
| Continued development on DAM. Split ReadMapProperty() into two subroutines A)read from the src buffer B)set the map property. Reorganised things yet further so that DAM's SetProperty() is now almost identical in use and purpose to its counterpart in
|
2007-02-18
|
| :
| Added texture content flag TXCF_UPLOAD_ARG_NOSMARTFILTER. Currently only used with the busy mode screen grab (was taking upwards of 3.4 seconds at 1920x1200 with smart filtering enabled).
|
2007-02-18
|
| :
| Added a note about the way lines are drawn in the automap. Lines must be grouped into as large a sequence of vertices as possible; the current implementation experiences significant FPS drops.
|
2007-02-18
|
| :
| Added ccmd flag CMDF_NO_DEDICATED. If an attempt is made to execute a ccmd attributed with this flag when running in dedicated mode; the attempt is blocked before execution. Trawled the engine looking for all potentially sensitive ccmds and made safe
|
2007-02-18
|
| :
| Added a new tab to the Doomsday Control Panel to be used for setting game controls.
|
2007-02-17
|
| :
| Added x_event.h to jhexen.vcproj
|
2007-02-13
|
| :
| Added Brazilian Portuguese. There appears to be some character conversion issues going on at least on the Mac, needs further investigation.
|
2007-02-10
|
| :
| Added p_player.h
|
2007-02-09
|
| :
| Added a zip path mapping for /Sfx (mapped to data/game/sfx) as somehow I missed that one when implementing them.
|
2007-02-08
|
| :
| Added a zip path mapping for /Models (mapped to data/game/models) as somehow I missed that one when implementing them.
|
2007-02-07
|
| :
| Updated cbuffer_t with a new means to retrieve lines. Con_BufferGetLines() returns an array of ptrs from the given buffer. This was added to eliminate the problem of meshing due to the fact that multiple threads can write to a cbuffer_t, meaning that
|
2007-02-06
|
| :
| Added a TODO about protecting console buffers with mutexes.
|
2007-02-04
|
| :
| Removed unneeded code added during debug.
|
2007-02-04
|
| :
| Updated style. Added my name to the author list (was missing).
|
January 2007
|
2007-01-29
|
| :
| Added mapdata.hs to vcproj
|
2007-01-21
|
| :
| Added win32 exports for dsSDLMixer.
|
2007-01-13
|
| :
| Created a vcproj for WolfTC and added it to doomsday.sln (build disabled by default in all configs).
|
2007-01-13
|
| :
| Created a vcproj for Doom64TC and added it to doomsday.sln (build disabled by default in all configs).
|
2007-01-12
|
| :
| Changed seg_t->offset, surface_t->texmove and surface_t->oldtexmove to float. Added missing vtx member initialization.
|
2007-01-10
|
| :
| Added the dsSDLMixer VC++ project. vcbuild.bat does not yet have a target for this. dsSDLMixer compiles, but SDL_mixer is now required on Windows, too.
|
2007-01-10
|
| :
| Added the SDLMixer project to the solution.
|
2007-01-09
|
| :
| Added cvar chat-beep; 1= Play a beep sound when a new chat message arrives.
|
2007-01-08
|
| :
| Added a control panel description for the light range compression control to cphelp.txt Removed the zerotext string for this control as the "Disabled" setting is now in the middle of the range (+/-99 ie 0).
|
2007-01-07
|
| :
| Added kludge to fix the no ammo weapon switching issue with jHexen. We need to split the weapon firing routines and implement them as new fire modes.
|
2007-01-06
|
| :
| Added a tab area for My Addon Folders and User Interface options. UI options are created based on the defined system settings, not hard-coded any more.
|
2007-01-05
|
| :
| Added system setting for hiding profile buttons.
|
2007-01-03
|
| :
| Added -libdir, an option to tell Doomsday the location where to load shared libraries.
|
2007-01-03
|
| :
| Adjusted addon list context menus. Added the Check/Uncheck All menu items.
|
2007-01-01
|
| :
| Added con_buffer.[ch] to the Xcode project.
|
December 2006
|
2006-12-31
|
| :
| Added missing includes for P_IsPaused. Added a menu item for the unhide hud control. Removed the statusbar sizing controls (it has no status bar).
|
2006-12-30
|
| :
| Made it possible to specify language strings from .conf files. Added win-accel.conf for the default Windows menu accelerators.
|
2006-12-30
|
| :
| Added a target for copying redistributable runtime SDK DLLs to the build dir. They will then be included into the release package by Inno Setup.
|
2006-12-30
|
| :
| Added DLLs for inclusion into binary win32 release packages.
|
2006-12-30
|
| :
| Added documentation URL. Help plugin should open the URL in a browser when the "Snowberry Help" menu item is selected.
|
2006-12-30
|
| :
| Added a Refresh button to the Addons tab. I have no idea how well it works in practice, though.
|
2006-12-29
|
| :
| Fine-tuning to the Snowberry UI. Adjusted borders, alignments, button styles, text field fonts. The profile context menu items were added to the Profile menu in the menu bar. Trying to launch the Defaults profile, or view its command line, produces a
|
2006-12-28
|
| :
| Added the missing namespace for Widget.
|
October 2006
|
2006-10-29
|
| :
| Added build options for compiling with _DEBUG and DD_PROFILE.
|
2006-10-15
|
| :
| Added missing new line at file end.
|
September 2006
|
2006-09-30
|
| :
| Added cvar "rend-sprite-alpha". 1=Enable variable translucency on sprites.
|
2006-09-30
|
| :
| Added cvar "rend-mobj-light-auto". 1=Enable automatically calculated lights for mobjs. This does not affect mobjs which have explicit light definitions.
|
2006-09-19
|
| :
| Finalized high level implementation for improved security on execution of console commands sent over the net. We now know where the command came from before executing (i.e. local or remote) and also the invocation method used (e.g. remote client cons
|
2006-09-18
|
| :
| Added cvar "player-autoswitch-ammo" autoswitch weapon when after collecting ammo for a weapon which had previously ran out of ammo; 0= never 1= if better 2= always.
|
2006-09-18
|
| :
| Added missing MF_PICKUP flag which prevent players from picking up objects again after changing back from cameras.
|
2006-09-16
|
| :
| Added missing auto-aim enabled check. Updated jHeretic's P_SpawnMissileAngle to ensure missiles are always spawned with the correct momentum in 3D if not overridden by specifying a z momentum (in which case, no adjustment is made to the X/Y direction
|
2006-09-16
|
| :
| Added missing auto-aim enabled check.
|
2006-09-10
|
| :
| Added common/include/p_tick.h for common top level tick stuff. The message buffer should not be ticked when the game is paused.
|
2006-09-01
|
| :
| Added forward declaration of biasaffection_s to stop gcc whining.
|
August 2006
|
2006-08-29
|
| :
| Modified the jHexen save game code to include an easier to use global save version. Added sector and line version bytes. Added new per-surface texture offsets to save games.
|
2006-08-28
|
| :
| Added missing text.ded to doom64tc.
|
2006-08-27
|
| :
| Added scripts to project.
|
2006-08-27
|
| :
| Added missing [state].
|
2006-08-27
|
| :
| Added the Doom64TC IWAD to the repository.
|
2006-08-27
|
| :
| Added /packs/doom64tc
|
2006-08-24
|
| :
| Added missing music definitions for jHexen.
|
2006-08-21
|
| :
| Added a Python script for creating PK3s from files in their source locations.
|
2006-08-21
|
| :
| Added S_StartSoundEX to exports.
|
2006-08-20
|
| :
| Added missing _DEBUG preprocessor definitions.
|
2006-08-20
|
| :
| Added parameter to comment.
|
2006-08-18
|
| :
| Added cvar "rend-dev-tex-showfix" - render surfaces with a missing texture that we fix automatically using the "missing" texture (for debug). Changed the usage of "missing" texture (see above) use the "unknown" texture for surfaces whose texture is u
|
2006-08-14
|
| :
| Added some printfs for debugging event > binding > command execution.
|
2006-08-13
|
| :
| Added the original graphic master for the Snowberry orbs.
|
2006-08-13
|
| :
| Cleaned up obsolete/commented out code, added functions for printing lowlevel info (used in "net info").
|
2006-08-12
|
| :
| Added comment.
|
2006-08-11
|
| :
| Continued splitting modules. Added a real menu bar instead of a button that shows a dropdown menu. Added menu accelerator keys.
|
2006-08-09
|
| :
| Added a LICENSE to Snowberry.
|
2006-08-09
|
| :
| Added german.lang.
|
2006-08-09
|
| :
| Added missing headers.
|
2006-08-09
|
| :
| Added WolfTC to vcbuild to build on windows.
|
2006-08-09
|
| :
| Added Cmakelists.txt for WolfTC.
|
2006-08-09
|
| :
| Added plugins/wolftc
|
2006-08-08
|
| :
| Added master.php
|
2006-08-07
|
| :
| Added -glfinish for Linux/Unix.
|
2006-08-06
|
| :
| Added type names for all types defined in source files, in all games. To make project navigation easier in VC++
|
2006-08-02
|
| :
| Remove thinkerinfo_t->name added during debug.
|
2006-08-01
|
| :
| Added back missing m_menu.h headers.
|
July 2006
|
2006-07-31
|
| :
| Numerous bug fixes, improvements and clean up to common playsim code. Added minor new feature(s) to HUD and inventory (auto-hiding HUD in jDoom. When finalized will implement in the other games). Commonised several customizability features/options no
|
2006-07-23
|
| :
| Added a note about deprecation of the plain text changelog.
|
June 2006
|
2006-06-21
|
| :
| Added a couple of checks to prevent multiple CVARs and CCmds from being registered under the same identifier.
|
2006-06-19
|
| :
| Added new/changed source files.
|
2006-06-19
|
| :
| Added packed long write/read routines. Note that packed longs can contain an arbitrary number of bytes. However, only 28 bits fit into 4 bytes.
|
2006-06-18
|
| :
| Added some debugging messages.
|
2006-06-18
|
| :
| Added cl_oldworld.c to the Xcode project.
|
2006-06-18
|
| :
| Added more routines, renamed and moved movertype_t.
|
2006-06-15
|
| :
| Added _DEBUG in Development build.
|
2006-06-13
|
| :
| Added a convenience header for jheretic.h (I wish I had thought of this before inserting ../../jheretic/include everywhere...). Also continued updating the Xcode project.
|
2006-06-13
|
| :
| Added a master header file for jHexen. (Similar will soon be committed for jHeretic.)
|
2006-06-13
|
| :
| Added response files for win32 vctk2k3 build.
|
May 2006
|
2006-05-28
|
| :
| Added an Xcode project for Snowberry.
|
2006-05-18
|
| :
| Remove unnecessarily added CPHelp.txt
|
2006-05-14
|
| :
| Added a Mac icon file for Snowberry.
|
October 2005
|
2005-10-23
|
| :
| Added addon folders to wizard, tweaks and fixes
|
July 2005
|
2005-07-26
|
| :
| Renamed tabs, added Maps
|
2005-07-08
|
| :
| Much better expressions in options; added manifests and folder options
|
2005-07-06
|
| :
| Added popup menu; shortcut to Snowberry prefs
|
June 2005
|
2005-06-01
|
| :
| Added separate batch file for build configuration, so that vcbuild.bat contains only generic stuff
|
2005-06-01
|
| :
| Added missing st_stuff.c
|
May 2005
|
2005-05-30
|
| :
| Added M_StrCatQuoted, exported in public API
|
2005-05-29
|
| :
| Added missing #ifndef#define wrapping.
|
2005-05-29
|
| :
| Added menufog, missing font and masked statusbar patches.
|
2005-05-29
|
| :
| Added entries for 1.9.0
|
2005-05-29
|
| :
| Added from jDoom. jHexen now uses this gamma table.
|
2005-05-29
|
| :
| Automap keys are bindable. Added actions for panning, zooming map.
|
2005-05-29
|
| :
| Added several new cvars and cfg settings for automap, menu, message, chat macros and hud settings. Standardised names of exported functions. Seperated cvar registration into several _Register() functions for each area of code.
|
2005-05-29
|
| :
| Automap keys are bindable. Added actions for panning, zooming map.
|
2005-05-29
|
| :
| Automap keys are bindable. Added actions for panning, zooming the map.
|
2005-05-29
|
| :
| Added several new cvars and cfg settings for automap, menu, message, chat macros and hud settings. Standardised names of exported functions. Seperated cvar registration into several _Register() functions for each area of code.
|
2005-05-29
|
| :
| Added cht_Responder() for responding to cheats. Moved all cheat related code to m_cheat.c
|
2005-05-29
|
| :
| Added various Doom.exe bug fixes (with compatibility options) for Lost Souls spawning inside walls, Archviles raising invincible ghosts etc using fixes by Lee K from PrBoom.
|
2005-05-29
|
| :
| Commonised HUD message routines. Added various cvars to control look of messages.
|
2005-05-29
|
| :
| Modified XG line flag values (to simplify bit masks for generalised line types). Added various new lprefs, sprefs and lightrefs (reference the plane/sector on the back of the linedef). Added new line data references (ability to return data from the r
|
2005-05-29
|
| :
| Commonised menu. Commonised controls menu. Added Binding Classes.
|
2005-05-29
|
| :
| Added UI menu page for BIAS editor. Bias editor binding class.
|
2005-05-29
|
| :
| Added Strife texture and patch struct variants. Added algorithm to desaturate patches. Added a hint when Doomsday advises the game not to draw the HUD displays.
|
2005-05-29
|
| :
| Automap keys are bindable. Added actions for panning, zooming the map.
|
2005-05-29
|
| :
| Commonised controls menu. Added Binding Classes.
|
2005-05-29
|
| :
| Added textdefs for automap messages and XG class names. Updated style (uses spaces rather than tabs).
|
2005-05-29
|
| :
| Automap controls are bindable. Added actions for panning, zooming the map.
|
2005-05-29
|
| :
| Added textdefs for automap messages and XG class names. Updated style (uses spaces rather than tabs).
|
2005-05-29
|
| :
| Automap keys are bindable. Added actions for zooming, panning the automap.
|
2005-05-29
|
| :
| Added cht_Responder() for responding to cheats. Moved all cheat related code to m_cheat.c
|
2005-05-29
|
| :
| Commonised controls menu. Added Binding Classes.
|
2005-05-29
|
| :
| Added textdefs for automap messages and XG class names. Updated style (uses spaces rather than tabs).
|
2005-05-29
|
| :
| Added XG class names via DED text defs. To improve readability of xgdev messages.
|
2005-05-29
|
| :
| Modified XG line flag values (to simplify bit masks for generalised line types). Added various new lprefs, sprefs and lightrefs (reference the plane/sector on the back of the linedef). Added new line data references (ability to return data from the r
|
2005-05-29
|
| :
| Commonised HUD message routines. Added various cvars to control look of messages.
|
2005-05-29
|
| :
| Added Strife patch and texture struct variants.
|
2005-05-25
|
| :
| Added r_lgrid.c
|
2005-05-25
|
| :
| Added r_lgrid.c
|
2005-05-25
|
| :
| Added r_lgrid.c (sector light grid for bias lighting). Optimization for finding ptcgen associated with flat. The light level of things is evaluated using the grid.
|
2005-05-25
|
| :
| Added the macro MINMAX_OF (limit between two values)
|
2005-05-07
|
| :
| Added a proper CRC-32 calculation
|
2005-05-07
|
| :
| Added a verbose level 2 message for R_LoadModel
|
April 2005
|
2005-04-17
|
| :
| Added a ColoredArea class
|
2005-04-17
|
| :
| uniDeconv added; conversion back from Unicode
|
2005-04-15
|
| :
| Added dani.j
|
2005-04-14
|
| :
| Added link to wiki
|
March 2005
|
2005-03-06
|
| :
| Added a Mac OS X bundle builder
|
2005-03-06
|
| :
| Added refresh() to MultiArea
|
2005-03-05
|
| :
| Added the icon
|
February 2005
|
2005-02-28
|
| :
| Added host OS routines
|
2005-02-26
|
| :
| Added an example of a box
|
2005-02-10
|
| :
| Added cvar for controlling default fog algorithm (used to hardcoded to GL_LINEAR)
|
January 2005
|
2005-01-16
|
| :
| Added lightlevel[2] to ded_light_t
|
2005-01-12
|
| :
| Bias lights added to the Light definition
|
2005-01-12
|
| :
| Added some distance routines
|
2005-01-12
|
| :
| Added calls to Editor HUD drawing
|
2005-01-12
|
| :
| Added bias light data structures
|
2005-01-12
|
| :
| Bias lights added to the Light definition
|
2005-01-12
|
| :
| Added the "unique" level identifier
|
2005-01-08
|
| :
| Added zlib, rend_bias
|
2005-01-08
|
| :
| Added Mac info
|
2005-01-08
|
| :
| Added the Game menu
|
2005-01-08
|
| :
| Added the Flats external resource category
|
2005-01-08
|
| :
| Added a sight check from a 3D point to another 3D point
|
2005-01-08
|
| :
| Added a more configurable file name base extraction routine
|
2005-01-08
|
| :
| Added rend_bias
|
2005-01-04
|
| :
| Added reflection min color
|
2005-01-03
|
| :
| Added missing files
|
2005-01-03
|
| :
| Added Lib\\*.lib
|
2005-01-02
|
| :
| Added console commands
|
2005-01-02
|
| :
| Added conopen, conclose, contoggle
|
2005-01-01
|
| :
| Added blending mode flags (bm_*)
|
2005-01-01
|
| :
| Added blending mode subtract2
|
2005-01-01
|
| :
| Surface reflections (shiny effects), submodel blending mode added
|
2005-01-01
|
| :
| Added a second subtract blending mode, with src_alpha * src_color
|
December 2004
|
2004-12-30
|
| :
| Added shiny reaction and shiny factor
|
2004-12-23
|
| :
| Added a batch file for building from command line in Windows
|
October 2004
|
2004-10-05
|
| :
| Added Czech translation by Jan Kalab
|
August 2004
|
2004-08-26
|
| :
| Added an option for smart texture filtering
|
2004-08-20
|
| :
| Added info about MIDI music
|
2004-08-20
|
| :
| Added 'music-midi-command' which is used to play MIDI music externally
|
2004-08-07
|
| :
| Added player-move-speed
|
2004-08-06
|
| :
| Added Include/Common/p_ticcmd.h
|
2004-08-06
|
| :
| Added common ticcmd struct
|
July 2004
|
2004-07-30
|
| :
| Added the "message" console command
|
2004-07-29
|
| :
| Added -L/usr/X11R6/lib (safe to use?)
|
2004-07-26
|
| :
| Added the dpMapLoad project
|
2004-07-25
|
| :
| Added config options --without-(game)
|
2004-07-24
|
| :
| Added determination of last modification time Auxiliary lump cache is back in business
|
2004-07-24
|
| :
| Added a map loader plugin
|
2004-07-24
|
| :
| Added determination of last modification time
|
2004-07-24
|
| :
| Added more typenames
|
2004-07-24
|
| :
| Added german keymap
|
2004-07-12
|
| :
| Added a glBSP map loader plugin to the project
|
2004-07-11
|
| :
| Version changes to 1.8.1 Added Daniel Norton (Subworl) to the Acknowledgements
|
2004-07-11
|
| :
| Added info about --without-opengl
|
2004-07-11
|
| :
| Added the --without-opengl configuration option
|
2004-07-10
|
| :
| Added rend-halo-realistic, the realistic halo mode
|
June 2004
|
2004-06-27
|
| :
| Added declaration of deathmatch player spawn routine
|
2004-06-20
|
| :
| Added the "listmaps" command that had got lost
|
2004-06-19
|
| :
| Added a UDP transmit randomizer for debugging/testing
|
2004-06-16
|
| :
| Added a separate killmsg for telestomp
|
2004-06-07
|
| :
| Added changes for RC2
|
2004-06-07
|
| :
| Added a menu entry for binding the screenshot command
|
2004-06-07
|
| :
| Added instructions on how to run a dedicated server
|
2004-06-01
|
| :
| Added files needed in building a distribution package
|
May 2004
|
2004-05-31
|
| :
| Added some more typenames
|
2004-05-31
|
| :
| Added the year 2004 to the copyright notice
|
2004-05-31
|
| :
| Added the year 2004 to the copyright notice
|
2004-05-30
|
| :
| Added a stub for making splash effects
|
2004-05-30
|
| :
| Added a darkness cvar
|
2004-05-30
|
| :
| Added FakeRadio settings
|
2004-05-30
|
| :
| Tweaked indentation style, added more types
|
2004-05-28
|
| :
| Added some missing files
|
March 2004
|
2004-03-11
|
| :
| Added Linux todo about directories
|
2004-03-04
|
| :
| Added a reminder about game extensions
|
2004-03-01
|
| :
| Moved the jHexen model pack readme from Data\jHexen\Models to here, added a CVS Id
|
2004-03-01
|
| :
| Added CVS Id, got rid of DOS file format
|
February 2004
|
2004-02-29
|
| :
| Added some more decorations
|
2004-02-13
|
| :
| Added a missing semicolon
|
2004-02-11
|
| :
| Added control ticker and axis delta offsets
|
2004-02-11
|
| :
| Added turn speeds
|
2004-02-09
|
| :
| Added -r (release name) option
|
2004-02-08
|
| :
| Added one more newline
|
January 2004
|
2004-01-28
|
| :
| Added missing Generator keys "Init vector Rnd" and "Submodel" (merge problem)
|
2004-01-22
|
| :
| Modified hq2x filtering added
|
2004-01-22
|
| :
| Added first changes for alpha-1
|
2004-01-22
|
| :
| Added filter-smart cvar, better sidetext (game ver) rendering
|
2004-01-19
|
| :
| New flags added
|
2004-01-19
|
| :
| Added newline
|
September 2003
|
2003-09-09
|
| :
| Added Net_IsLocalPlayer()
|
2003-09-09
|
| :
| Added p_player.h
|
2003-09-09
|
| :
| Added p_player.c and p_player.h
|
2003-09-08
|
| :
| Added mutex routines
|
2003-09-08
|
| :
| Added timespan_t (double)
|
2003-09-08
|
| :
| Added p_cmd.h
|
2003-09-08
|
| :
| Added triggers
|
2003-09-08
|
| :
| Added p_cmd.c and p_cmd.h
|
2003-09-04
|
| :
| Added a proper GPL banner
|
2003-09-04
|
| :
| Added a proper GPL banner
|
2003-09-04
|
| :
| Added a proper GPL banner
|
2003-09-03
|
| :
| Added a proper GPL banner
|
2003-09-03
|
| :
| Added a proper GPL banner
|
2003-09-03
|
| :
| Renamed from con_console.c, added a proper GPL banner
|
2003-09-03
|
| :
| Added a proper GPL banner
|
2003-09-03
|
| :
| Added a proper GPL banner
|
2003-09-03
|
| :
| Added a proper GPL banner
|
2003-09-03
|
| :
| Added a proper GPL banner
|
2003-09-03
|
| :
| Added a proper GPL banner
|
2003-09-03
|
| :
| Renamed from con_console.h, added a proper GPL banner
|
2003-09-02
|
| :
| Added a proper GPL banner
|
2003-09-02
|
| :
| Added a proper GPL banner
|
2003-09-02
|
| :
| Removed obsolete documentation, added banner.txt
|
August 2003
|
2003-08-31
|
| :
| Added Doomsday's DEDs
|
2003-08-30
|
| :
| Added Data\Graphics
|
2003-08-30
|
| :
| Added light decoration fading angle
|
2003-08-30
|
| :
| Added Dani to "Acknowledgements and Thanks"
|
2003-08-30
|
| :
| Added decorations for BSTONE3 and BRICKLIT
|
2003-08-30
|
| :
| Added light decorations for some wall textures
|
2003-08-30
|
| :
| Added Graphics resource class, non-game resource handling
|
2003-08-30
|
| :
| Added BWR increment time window
|
2003-08-30
|
| :
| Added ConvertToLuminance, ScaleBuffer32 prototypes
|
2003-08-30
|
| :
| Added filename_t (256 * char)
|
2003-08-30
|
| :
| Added BWR increment time window
|
2003-08-30
|
| :
| Added light decorations for some wall textures
|
2003-08-28
|
| :
| Added -nosgm for disabling SGIS_generate_mipmap
|
2003-08-28
|
| :
| Added cvar for toggling multitex for shiny skins
|
2003-08-28
|
| :
| Added XG class mimic_sector
|
2003-08-28
|
| :
| Added new cvars
|
2003-08-28
|
| :
| Added cvar rend-model-shiny-multitex
|
2003-08-28
|
| :
| Added wall glow fog brightness factor, default = 0.15 (was 0.3)
|
2003-08-28
|
| :
| Added wall glow fog brightness factor
|
2003-08-28
|
| :
| Added cvar rend-glow-fog-bright
|
2003-08-28
|
| :
| Explicit values for enums, added DGL_ALL_BITS
|
2003-08-28
|
| :
| Added mimic_sector
|
2003-08-28
|
| :
| Added new sprefs
|
2003-08-28
|
| :
| Added mimic_sector, new sprefs, dev messages
|
2003-08-28
|
| :
| Added XG dev messages
|
2003-08-28
|
| :
| Added ltc_mimic_sector and new sprefs
|
2003-08-24
|
| :
| Changed variable naming style, added decormaps (disabled)
|
2003-08-24
|
| :
| Added model particles
|
2003-08-24
|
| :
| Precache sky textures, added decormaps (disabled)
|
2003-08-24
|
| :
| Added r_sky.h
|
2003-08-24
|
| :
| Added model particles, spin
|
2003-08-24
|
| :
| Added netgame cheats
|
2003-08-24
|
| :
| Added decormaps (disabled)
|
2003-08-24
|
| :
| Added model particles
|
2003-08-24
|
| :
| DED flags are integers, added model particles
|
2003-08-24
|
| :
| Added particle models, model spinning speed
|
2003-08-24
|
| :
| Added r_sky.h
|
2003-08-24
|
| :
| Model particles, int-flags, added decormaps (disabled)
|
2003-08-24
|
| :
| Added df_twosided, new model functions
|
2003-08-24
|
| :
| Added decormaps (disabled)
|
2003-08-24
|
| :
| Added model particles
|
2003-08-24
|
| :
| Added netgame cheating
|
2003-08-24
|
| :
| Added common cheat functions
|
2003-08-24
|
| :
| Changed variable naming style, added decormaps (disabled)
|
2003-08-24
|
| :
| Added model spinning speed
|
2003-08-24
|
| :
| Added model spinning speed, detect errors that happen before console inited
|
2003-08-24
|
| :
| Added netgame cheating
|
2003-08-24
|
| :
| Added r_sky.c/h
|
2003-08-24
|
| :
| Added drDebug, removed jtNet2
|
2003-08-23
|
| :
| Added pt_model* particle types, yaw/pitch flags
|
2003-08-23
|
| :
| Added new Patch Replacement parameters
|
2003-08-19
|
| :
| Added menu glitter (using the dynlight texture)
|
2003-08-19
|
| :
| Added cvars for patch replacement, menu glitter
|
2003-08-19
|
| :
| Added mif_sphere (MIF_DRAW_SPHERE)
|
2003-08-19
|
| :
| DED v6, added Rotate to Map Info -> Sky Model
|
2003-08-19
|
| :
| DEDv6, added Rotate to Map Info -> Sky Model
|
2003-08-19
|
| :
| Added the constant DD_DYNLIGHT_TEXTURE
|
2003-08-19
|
| :
| Added jDoom cvars, DED version 6
|
2003-08-19
|
| :
| Updated Patch Replacement example and info, added angle param
|
2003-08-19
|
| :
| Added mif_sphere
|
2003-08-18
|
| :
| Added ID to Model def
|
2003-08-18
|
| :
| Added sky models
|
2003-08-18
|
| :
| Added Definitions category, sky models
|
2003-08-18
|
| :
| Added sky models
|
2003-08-17
|
| :
| Added JWAD recognition
|
2003-08-17
|
| :
| Added ID to Model def
|
2003-08-17
|
| :
| Added instructions about Patch Replacement
|
2003-08-16
|
| :
| Added new particle blending modes (mul, imul)
|
2003-08-16
|
| :
| Added wireframe rendering mode
|
2003-08-16
|
| :
| Added lightmaps
|
2003-08-16
|
| :
| Added wireframe mode
|
2003-08-16
|
| :
| Added info about lightmaps
|
2003-08-16
|
| :
| Added info about lightmaps, new generator flags
|
2003-08-15
|
| :
| Added subtractive blending, 8-bit noalpha textures converted to pure alpha
|
2003-08-15
|
| :
| Moved some routines, added texture binding funcs
|
2003-08-15
|
| :
| Added rend-model-mirror-hud
|
2003-08-15
|
| :
| Added M_Pretty()
|
2003-08-15
|
| :
| Added support for GL_EXT_texture_compression_s3tc
|
2003-08-15
|
| :
| Added cvar for mirroring HUD models
|
2003-08-15
|
| :
| Added functions for binding textures
|
2003-08-15
|
| :
| Added subtractive blending mode flags
|
2003-08-15
|
| :
| Added constants for triangle orientation
|
2003-08-15
|
| :
| Added -notexcomp, texture compression is enabled by default
|
2003-08-13
|
| :
| Added routines that allocate the buffer automatically
|
2003-08-12
|
| :
| Added RL freeze cvar, removed shiny skin limit cvars
|
2003-08-12
|
| :
| Added setting of BlendEquationEXT, texmod 10, 11 for shiny skins
|
2003-08-12
|
| :
| Added subtract and reverse subtract blending modes
|
2003-08-12
|
| :
| Added BlendEquationEXT
|
2003-08-12
|
| :
| Added df_subtract and df_revsubtract (blending modes)
|
2003-08-12
|
| :
| Added shiny skin to the axe
|
2003-08-09
|
| :
| Added some whitespace
|
2003-08-09
|
| :
| Added GL_SetColor2
|
2003-08-09
|
| :
| Added GL_SetColor2()
|
2003-08-09
|
| :
| Added gl.ArrayElement
|
2003-08-09
|
| :
| Added DG_ArrayElement
|
2003-08-08
|
| :
| Added rend-tex-anim-smooth
|
2003-08-08
|
| :
| Added dynlight pointer to vissprite
|
2003-08-07
|
| :
| Added SGIS_generate_mipmap, removed detail max distance
|
2003-08-07
|
| :
| Added the subsector blockmap
|
2003-08-07
|
| :
| Added P_SubsectorBoxIterator()
|
2003-08-07
|
| :
| Added subsector ptr to vissprite
|
2003-08-07
|
| :
| Added the subsector blockmap
|
2003-08-07
|
| :
| Added global variable for add + modulate tex env
|
2003-08-07
|
| :
| Added macro FLT2FIX
|
2003-08-04
|
| :
| Added new constants, defined an RGBA color
|
2003-08-04
|
| :
| Added more profilers, plane rendering done in a separate func
|
2003-08-04
|
| :
| Added profilers, whitefog changed to useFog
|
2003-08-04
|
| :
| Flats stored into a hash, added profiling for flat finding
|
2003-08-04
|
| :
| Added cvars for light and detail multitexturing
|
2003-08-04
|
| :
| Added GL_TRIANGLE_FAN for DrawElements
|
2003-08-04
|
| :
| Added and modified a bunch of texture modulation modes
|
2003-08-04
|
| :
| Added fade-to-gray manual mipmapping
|
July 2003
|
2003-07-29
|
| :
| Added crosshair alpha slider
|
2003-07-29
|
| :
| Added new opt/req API functions (WIP)
|
2003-07-29
|
| :
| Added anim groups
|
2003-07-29
|
| :
| Removed rend-light-shrink, added check to Con_Error()
|
2003-07-29
|
| :
| Added Group defs, removed obsolete stuff
|
2003-07-29
|
| :
| Added multitex awareness and -leaveramp
|
2003-07-29
|
| :
| Added M_CycleIntoRange()
|
2003-07-29
|
| :
| Added texture/flat animation groups (WIP)
|
2003-07-29
|
| :
| Added anim groups
|
2003-07-29
|
| :
| Added animation groups
|
2003-07-29
|
| :
| Added PGF_GROUP
|
2003-07-29
|
| :
| Added GET_SEG_IDX macro
|
2003-07-29
|
| :
| Added M_CycleIntoRange()
|
2003-07-29
|
| :
| Added var for number of texture units
|
2003-07-29
|
| :
| Added multitex, array constants, removed obsolete stuff
|
2003-07-29
|
| :
| Added anim groups, removed obsolete stuff
|
2003-07-29
|
| :
| Added array functions
|
2003-07-29
|
| :
| Added -leaveramp
|
2003-07-29
|
| :
| Added "gnf_scalerate" and "gnf_group"
|
2003-07-29
|
| :
| Added "gnf_group"
|
2003-07-29
|
| :
| Added animation Group defs
|
2003-07-13
|
| :
| Added R_GetPatchInfo()
|
2003-07-12
|
| :
| Added InFine overlay mode, common G_StartTitle()
|
2003-07-12
|
| :
| Added InFine overlay mode
|
2003-07-12
|
| :
| Added map validation routine
|
2003-07-12
|
| :
| Added InFine modes, interactivity, PlayDemo
|
2003-07-12
|
| :
| Added InFine overlay mode
|
2003-07-12
|
| :
| Added DD_GetKeyCode()
|
2003-07-12
|
| :
| Added missing header files
|
2003-07-12
|
| :
| Added titlescreen scripts
|
2003-07-06
|
| :
| Added rend-tex-external-always
|
2003-07-03
|
| :
| Use game mode in savegame dir, Sv_HxInit added
|
2003-07-02
|
| :
| Added pcl_commands
|
2003-07-02
|
| :
| Added Con_IsValidCommand
|
2003-07-02
|
| :
| Added -pwadtex
|
2003-07-02
|
| :
| Added braces, blinking cursor
|
2003-07-02
|
| :
| Added -pwadtex, section for Textures
|
2003-07-02
|
| :
| Added Dir_IsEqual()
|
2003-07-02
|
| :
| Added 'if' and 'toggle', editable command line (left, right), block cursor
|
2003-07-02
|
| :
| Added DED_ReadProcessDED
|
2003-07-01
|
| :
| Added pool missile record
|
2003-07-01
|
| :
| Added kludge to skip mobj collision checking
|
2003-07-01
|
| :
| Added sv_missile.h
|
2003-07-01
|
| :
| Added kludge to allow missiles to move free of their originators
|
2003-07-01
|
| :
| Added kludge to skip mobj collision testing
|
2003-07-01
|
| :
| Added sv_missile
|
June 2003
|
2003-06-30
|
| :
| Added ccmd 'huffman'
|
2003-06-29
|
| :
| Added cl_player.h
|
2003-06-29
|
| :
| Added CCmdHuffmanStats
|
2003-06-29
|
| :
| Added DDPF_FIXMOM, version 1.7.11/net
|
2003-06-29
|
| :
| Added delta skipping
|
2003-06-28
|
| :
| Added m_huffman.h
|
2003-06-28
|
| :
| Added heap relation macros
|
2003-06-28
|
| :
| Added huffman files
|
2003-06-27
|
| :
| Added profilers, hash table for the main rendering lists
|
2003-06-27
|
| :
| Added some whitespace
|
2003-06-27
|
| :
| Added value for weaponOffsetScaleY
|
2003-06-27
|
| :
| Added P_UpdateMobjFlags()
|
2003-06-27
|
| :
| Added cvar to disable weapon Y offset in A_Lower/A_Raise (view-bob-weapon-switch-lower)
|
2003-06-27
|
| :
| Added profilers
|
2003-06-27
|
| :
| Added P_IsPaused(), local players run one tic at a time
|
2003-06-27
|
| :
| Added P_UpdateMobjFlags() (commented out)
|
2003-06-27
|
| :
| Added cvar to disable A_Lower/A_Raise weapon Y offset (view-bob-weapon-switch-lower)
|
2003-06-27
|
| :
| Added cvar to disable A_Lower/A_Raise weapon Y offset
|
2003-06-27
|
| :
| Added maxed mobj Z coords
|
2003-06-27
|
| :
| Added level tic counter (inc when not paused)
|
2003-06-27
|
| :
| Added blockingMobj
|
2003-06-27
|
| :
| Added P_UpdateMobjFlags()
|
2003-06-27
|
| :
| Added conditions array, sv tells cl the values
|
2003-06-27
|
| :
| Added conditions array
|
2003-06-24
|
| :
| Added bandwidth ratings (increasing still commented out)
|
2003-06-24
|
| :
| Added ack times, simplified ticcmd handling, commented obsolete stuff
|
2003-06-24
|
| :
| Added R_GetSectorNumForDegen()
|
2003-06-24
|
| :
| Added PO_GetNumForDegen()
|
2003-06-24
|
| :
| Dedicated uses dummy, added LSM, sample loading via cache, returns values added
|
2003-06-24
|
| :
| Handling of psv_frame2, added set history
|
2003-06-24
|
| :
| Added return values for sound routines
|
2003-06-24
|
| :
| Added s_logic.h
|
2003-06-24
|
| :
| Added PO_GetNumForDegen()
|
2003-06-24
|
| :
| Added R_GetSectorNumForDegen()
|
2003-06-24
|
| :
| Added dummy driver
|
2003-06-24
|
| :
| Added dummy driver, cache moved to separate file
|
2003-06-24
|
| :
| Added new net/sound files
|
2003-06-23
|
| :
| Added -dummy
|
2003-06-23
|
| :
| Added new cl/sv headers
|
2003-06-23
|
| :
| Added s_cache.h
|
2003-06-23
|
| :
| P_TryMove with Z coord, P_StepMove added
|
2003-06-23
|
| :
| Added Con_GetCommand()
|
2003-06-23
|
| :
| Added mobj translucency, confirm/ordered packet flags
|
2003-06-23
|
| :
| Added Msg_SetOffset()
|
2003-06-13
|
| :
| Added profilers
|
2003-06-10
|
| :
| Added rend-light-decor to Gfx/Lights
|
2003-06-10
|
| :
| Added a comment
|
2003-06-10
|
| :
| Added dcf-flags
|
2003-06-10
|
| :
| Added info about PK3, raw screens, auto dirs
|
2003-06-10
|
| :
| Added info about Decoration defs
|
2003-06-10
|
| :
| Added decorations
|
2003-06-10
|
| :
| Accurate line length added to line_t
|
2003-06-10
|
| :
| Added R_IsPointInSector()
|
2003-06-10
|
| :
| Added decoration to vissprite projection
|
2003-06-10
|
| :
| Added printing of info-lums
|
2003-06-10
|
| :
| Added P_ApproxDistance3()
|
2003-06-10
|
| :
| Added GL_GetTextureInfo(), light decorations
|
2003-06-10
|
| :
| Added light decorations
|
2003-06-10
|
| :
| Added W_IsFromIWAD()
|
2003-06-10
|
| :
| Added info-lums, rend-light-decor cvars
|
2003-06-10
|
| :
| Added Rend_PointDist3D()
|
2003-06-10
|
| :
| Added include r_data.h
|
2003-06-10
|
| :
| Lumobj flaretex, info-lums, light decorations added
|
2003-06-10
|
| :
| Added R_IsPointInSector()
|
2003-06-10
|
| :
| Increased MAXVISSPRITES, added light decorations
|
2003-06-10
|
| :
| Added light decorations
|
2003-06-10
|
| :
| Added P_ApproxDistance3()
|
2003-06-10
|
| :
| Added accurate line length to line_t
|
2003-06-10
|
| :
| Added GL_GetTextureInfo()
|
2003-06-10
|
| :
| Added rend_decor.h
|
2003-06-10
|
| :
| Added W_IsFromIWAD()
|
2003-06-10
|
| :
| Added Def_GetDecoration()
|
2003-06-10
|
| :
| Added BFLOOR and BCEILING to bbox enums
|
2003-06-10
|
| :
| Added game mode identification
|
2003-06-10
|
| :
| Added includes for decor, flags, blue bottle color modified
|
2003-06-10
|
| :
| Added rend_decor
|
2003-06-06
|
| :
| Visfloor/ceilingoffset added to visfloor/ceiling
|
2003-06-06
|
| :
| Added profiling timers (disabled)
|
2003-06-06
|
| :
| Added plane height trackers to sectorinfo (smoothplane)
|
2003-06-06
|
| :
| Added a missing underscore
|
2003-06-06
|
| :
| Added -maxtex, smoothplane
|
2003-06-06
|
| :
| Added -maxtex
|
2003-06-06
|
| :
| Added the -maxtex option
|
2003-06-05
|
| :
| Added M_RemoveBasePath()
|
2003-06-05
|
| :
| Added file types, F_ForAll descends into subdirs
|
2003-06-05
|
| :
| Added file types to F_ForAll
|
2003-06-05
|
| :
| Added M_RemoveBasePath()
|
2003-06-05
|
| :
| Added m_profiler.h and m_filehash.h
|
2003-06-05
|
| :
| Added NO_FIXED_ASM
|
2003-06-05
|
| :
| Added m_fixed.c, non-asm fixed-point math
|
2003-06-05
|
| :
| Added m_filehash
|
2003-06-03
|
| :
| Added HUD sprite mode
|
2003-06-03
|
| :
| HUD sprite mode added
|
2003-06-03
|
| :
| Added GL_TotalReset
|
May 2003
|
2003-05-31
|
| :
| Added pk3/zip loading, trying of data dir after runtime dir
|
2003-05-31
|
| :
| Added pk3/zip support
|
2003-05-31
|
| :
| Added new resource dir options
|
2003-05-31
|
| :
| Added Str_Reserve()
|
2003-05-31
|
| :
| Added sf_dontstop
|
2003-05-31
|
| :
| Added ushort
|
2003-05-31
|
| :
| Added Zip routines, pk3/zip virtual files
|
2003-05-31
|
| :
| pk3/zip support added, sf_dontstop
|
2003-05-31
|
| :
| Added Zip routines
|
2003-05-31
|
| :
| Added sf_dontstop, barexp uses it
|
2003-05-30
|
| :
| Added dynamic skyfix
|
2003-05-30
|
| :
| Added R_SkyFix
|
2003-05-30
|
| :
| image_t added, extres for raw screens
|
2003-05-29
|
| :
| Added auto-upload
|
2003-05-26
|
| :
| Added game modes
|
2003-05-26
|
| :
| Added info about resource files
|
2003-05-26
|
| :
| Added resclass for lightmaps
|
2003-05-26
|
| :
| -refresh added
|
2003-05-25
|
| :
| Added some spaces
|
2003-05-25
|
| :
| Network setup help strings added
|
2003-05-23
|
| :
| Added ArgRecognize
|
2003-05-23
|
| :
| Added LimitedStrCat
|
2003-05-23
|
| :
| Added frame/HelpBox drawing routines
|
2003-05-23
|
| :
| Added funcs for CvarSlider
|
2003-05-23
|
| :
| Added IWAD/PWAD name queries
|
2003-05-23
|
| :
| Added HelpBox drawing routine
|
2003-05-23
|
| :
| Added func for CvarSlider init
|
2003-05-23
|
| :
| Added ArgRecognize
|
2003-05-23
|
| :
| Added verbosity
|
2003-05-23
|
| :
| Added IWAD/PWAD name queries
|
2003-05-23
|
| :
| Added M_LimitedStrCat
|
2003-05-23
|
| :
| Added extra verbosity
|
2003-05-23
|
| :
| Removed jtNet2 dep, added sys_network.cpp
|
2003-05-23
|
| :
| CCmdMovePlane added
|
2003-05-22
|
| :
| Verbosity func added, commented out obsolete queries
|
2003-05-19
|
| :
| Added de2
|
2003-05-19
|
| :
| Added compiler and libs info
|
April 2003
|
2003-04-26
|
| :
| Automap control added to menu
|
2003-04-26
|
| :
| Added automap control to menu
|
2003-04-26
|
| :
| df_dim added
|
2003-04-26
|
| :
| df_idangle, df_dim added
|
2003-04-26
|
| :
| Fire Brazier, df_dim added
|
2003-04-16
|
| :
| Added fixes, changes
|
2003-04-15
|
| :
| Added a comment.
|
2003-04-15
|
| :
| Added jHexen sound fix
|
2003-04-15
|
| :
| Added a path to IWAD detection
|
2003-04-11
|
| :
| Added -savedir
|
2003-04-11
|
| :
| Added button for mouse filter
|
2003-04-11
|
| :
| Added rend-light-wall-angle
|
2003-04-11
|
| :
| Added mouse filtering
|
2003-04-11
|
| :
| Added cvars for mouse filter, wall angle light
|
2003-04-11
|
| :
| Mouse filtering added
|
March 2003
|
2003-03-16
|
| :
| Added a screenshot
|
2003-03-16
|
| :
| Added GPL
|
2003-03-16
|
| :
| Table style added
|
2003-03-16
|
| :
| Overview, modules info added
|
2003-03-15
|
| :
| Psprite adjustments added
|
2003-03-15
|
| :
| Added CeilPow2
|
2003-03-15
|
| :
| Added more fixes
|
2003-03-14
|
| :
| Several fixes added
|
2003-03-14
|
| :
| Added extra Z_CheckHeaps (debug)
|
2003-03-12
|
| :
| Added lineflags to side deltas
|
2003-03-12
|
| :
| Added newline to end
|
2003-03-12
|
| :
| Added lineflags to side deltas
|
2003-03-12
|
| :
| Added R_GetLineForSide
|
2003-03-12
|
| :
| Added missing headers
|
2003-03-04
|
| :
| Added background gradients
|
2003-03-03
|
| :
| Added subtitles
|
2003-03-03
|
| :
| Readmes added to Defs\*\Auto; port histories removed
|
2003-03-03
|
| :
| Added Auto-directories
|
February 2003
|
2003-02-28
|
| :
| Added player-air-movement (not netgame-friendly)
|
2003-02-28
|
| :
| Added Heretic and Hexen icons
|
2003-02-28
|
| :
| Added pt_tex* flags
|
2003-02-28
|
| :
| Added textured particles, planeflat sticks to planes
|