Related tags: Console Renderer, Font Renderer, Light Grid, Map Renderer, Model, Model Renderer, ModelBank, ModelDrawable, ModelRenderer, Models, Sky Renderer, SVG Renderer
Authorship: 64% skyjake, 34% danij, 2% Christopher Bruns
February 2020 | |||
2020-02-14 | Debug | Gloom | : | Script function to set debug mode |
October 2016 | |||
2016-10-30 | Debug | Fixed | : | Errors in debug build |
November 2015 | |||
2015-11-06 | Cleanup | Client | Debug | : | Cleanup label generation for sound emitter debug visual |
2015-11-06 | Cleanup | Client | Debug | GL | : | Cleanup GL state management when drawing labels for debug visuals |
June 2015 | |||
2015-06-14 | Debug | : | Simplified drawing of FakeRadio shadow points |
January 2014 | |||
2014-01-02 | Added | Debug | : | Added assertion |
August 2014 | |||
2014-08-24 | Oculus Rift | : | Prevent cheating by peeking through surfaces |
January 2014 | |||
2014-01-07 | Oculus Rift | : | Separately configurable Oculus Rift multisampling |
2014-01-07 | Oculus Rift | : | Separately configurable Oculus Rift multisampling |
December 2013 | |||
2013-12-20 | Oculus Rift | : | Apply multisampling in unwarped frame buffer |
November 2013 | |||
2013-11-03 | Client | Oculus Rift | Stereo 3D | : | Modify TODO comment |
October 2014 | |||
2014-10-06 | Fixed | LensFlares | : | Failed (viewPlayer - ddPlayers == displayPlayer) assertion |
May 2014 | |||
2014-05-01 | Fixed | LensFlares | : | Handling error when lensflares.pack is missing |
November 2013 | |||
2013-11-18 | FX | LensFlares | : | Drawing a white quad |
2013-11-18 | FX | LensFlares | : | Aspect correction in view space |
April 2014 | |||
2014-04-28 | Cleanup | Light Grid | : | Cleanup |
2014-04-25 | Light Grid | Refactor | : | Reimplemented LightGrid |
2014-04-24 | Light Grid | : | Smoothed sector lighting now works with SectorCluster granularity |
January 2014 | |||
2014-01-09 | Cleanup | Light Grid | : | Cleanup |
August 2014 | |||
2014-08-30 | Refactor | Sky | : | Sky layers and models use 0-based indices |
2014-08-29 | Refactor | Sky | : | Introduced an animator abstraction for the sky |
January 2014 | |||
2014-01-03 | Fixed | Refactor | Sky | : | Sky rendering issues/HOM in Hexen (refactoring oversight) |
December 2013 | |||
2013-12-31 | Sky | : | Reimplemented sky renderer with an OO design in C++ |
October 2018 | |||
2018-10-23 | Fixed | World | : | Movement smoothing of blocked objects |
February 2017 | |||
2017-02-06 | Cleanup | World | : | Removed obsolete source files |
2017-02-06 | Cleanup | World | : | Disable the bias light grid, bias light sources, and “bledit” |
October 2016 | |||
2016-10-30 | Performance | World | : | Improved a frequent map data lookup |
July 2021 | |||
2021-07-30 | DGL | : | Workaround for 3D model glitch |
April 2017 | |||
2017-04-27 | DGL | : | Use appropriate usage hint on vertex data |
2017-04-24 | DGL | : | Configure fog via DGL |
December 2013 | |||
2013-12-03 | Added | libgui | Refactor | : | Added GLTarget::AlternativeBuffer |
November 2013 | |||
2013-11-29 | FX | libgui | : | Apply target’s active rectangle when accessing depth values |
2013-11-28 | FX | libgui | : | Working on accessing the depth buffer from a shader |
February 2020 | |||
2020-02-23 | Models | : | Per-model FOV for rendering psprite models |
April 2014 | |||
2014-04-21 | Fixed | Models | : | df_brightshadow2 and transparency |
December 2013 | |||
2013-12-03 | Models | : | Use an alternative depth buffer for 3D psprites |
October 2016 | |||
2016-10-29 | Particles | : | Loading particle textures via assets |
April 2014 | |||
2014-04-21 | Fixed | Particles | : | Particle generators disappear unexpectedly |
January 2014 | |||
2014-01-03 | Particles | : | Don’t warn needlessly about missing particle textures |
November 2016 | |||
2016-11-13 | UI | : | “-pwadtex”, “-nohightex”, “-nohighpat” in Renderer Settings |
September 2016 | |||
2016-09-30 | Refactor | UI | : | Post-processing shader applied during view composition |
September 2013 | |||
2013-09-19 | Added | UI | : | Moved HUD mirroring option, added "Behavior" subtitle |
April 2014 | |||
2014-04-29 | BiasTracker | : | Simplified BiasTracker (no need for copy/assignment) |
2014-04-15 | BiasTracker | Fixed | : | Complier warnings (missing explicit init in copy-ctor) |
November 2013 | |||
2013-11-21 | Billboard | Cleanup | : | Cleanup |
2013-11-21 | Billboard | Cleanup | : | Cleanup |
April 2014 | |||
2014-04-29 | BspLeaf | Line | SectorCluster | : | SectorCluster is responsible for BiasIllum management |
2014-04-28 | BspLeaf | SectorCluster | : | SectorCluster routes BiasDigests to surfaces |
November 2013 | |||
2013-11-15 | Console | FX | : | Animation duration is optional for “postfx” |
2013-11-15 | Added | Console | FX | : | Added cmd ‘postfx’ for setting the post-processing shader |
July 2014 | |||
2014-07-28 | Client | Doom | Refactor | : | Updated DED, MapInfo/Sky access (now Records) |
December 2013 | |||
2013-12-18 | Doom | : | Use postfx for invulnerability effect |
June 2015 | |||
2015-06-13 | Client | Documentation | DrawList | : | Improved API doc for DrawList |
2015-06-13 | Cleanup | Client | DrawList | : | Cleanup |
February 2016 | |||
2016-02-17 | Environment | : | Fall back to "texture.reflect.default" |
2016-02-17 | Environment | : | Fall back to "texture.reflect.default" |
October 2018 | |||
2018-10-14 | Added | Heretic | : | Added “rend-ring-effect” cvar |
March 2013 | |||
2013-03-29 | Fixed | Heretic | : | Torch timeout and rendering with no attenuation |
April 2015 | |||
2015-04-15 | AngleClipper | Refactor | : | Further revised AngleClipper's clip/occlusion structs |
August 2013 | |||
2013-08-07 | Clang | Fixed | : | Build error (ambiguous cast) |
October 2016 | |||
2016-10-30 | Cleanup | Definitions | Refactor | : | Record access cleanup, minor optimizations |
June 2015 | |||
2015-06-13 | Client | Documentation | DrawList | : | Improved API doc for DrawList |
November 2013 | |||
2013-11-02 | Client | Head Tracking | : | Improve Yaw late scheduling by comparing to uninterpolated target angle, and by minding circularity of angle differences. |
October 2014 | |||
2014-10-19 | Added | LensFX | : | Added a resizing filter (pixel density) |
December 2013 | |||
2013-12-02 | Cleanup | Model | : | Cleanup |
August 2017 | |||
2017-08-26 | Added | Model Renderer | : | Added "uViewMatrix" and "uWorldMatrix" |
June 2015 | |||
2015-06-01 | Cleanup | Line | Plane | Refactor | : | Moved FakeRadio shadow caster checking into Line/Plane, cleanup |
June 2015 | |||
2015-06-01 | Cleanup | Refactor | Vertex | : | Moved vertex shadow offset updates into Vertex, cleanup |