Related tags: Material, MaterialAnimator, MaterialArchive, MaterialBind, MaterialManifest, Materials, MaterialScheme, MaterialSnapshot, MaterialTextureLayer, MaterialVariant, Resource, Resource System, ResourceClass, ResourceNamespace, ResourceSystem, ResourceType, ResourceTypeInfo, Texture, Texture Manager, TextureBank, TextureManifest, Textures, TextureVariant, TextureVariantSpec, Uri
Authorship: 59% skyjake, 41% danij
December 2019 | |||
2019-12-26 | : | Use libgui's TGA loader | |
November 2019 | |||
2019-11-30 | : | Ignore ZDaemon MAPINFO lump | |
2019-11-26 | : | Detect future versions of Freedoom | |
October 2019 | |||
2019-10-26 | : | Ignoring MAPINFO translator errors | |
October 2014 | |||
2014-10-19 | : | Load packages specified with the -pkg option | |
April 2014 | |||
2014-04-07 | : | Perform legacy savegame conversion in the background | |
December 2013 | |||
2013-12-12 | : | Clear all materials when a new game is loaded | |
2013-12-03 | : | Removed resource/models.cpp; renamed resource/models.h | |
2013-12-01 | : | Cleanup/typos |
November 2018 | |||
2018-11-05 | UI | : | Custom data file only replaces “gamedata” packages |
2018-11-04 | Home | UI | : | Custom data file in game profiles |
October 2018 | |||
2018-10-07 | UI | : | Generate Episode definition for “Play in…” |
November 2017 | |||
2017-11-19 | UI | : | Repository category toggles |
2017-11-19 | UI | : | Continued implementation of the repository browser |
March 2017 | |||
2017-03-05 | Fixed | UI | : | Package compatibility dialog loads/unloads files twice |
February 2017 | |||
2017-02-24 | Console | Fixed | UI | : | Updated “load” and “unload” commands |
2017-02-05 | Multiplayer | UI | : | Local packages have to be manually enabled |
July 2016 | |||
2016-07-05 | Home | UI | : | PackagesDialog can be used for selecting optionals |
2016-07-05 | Home | UI | : | Selecting .box add-on contents |
December 2019 | |||
2019-12-10 | FS | : | Don't re-add built-in data folders |
October 2017 | |||
2017-10-28 | FS | Refactor | : | Querying packages from remote repositories |
March 2017 | |||
2017-03-04 | Doom | Fixed | FS | : | “jdrp.box” is not shown in the Packages list |
October 2016 | |||
2016-10-26 | Added | Doom | FS | : | Loading data files via packages; added "defsPath" |
July 2016 | |||
2016-07-05 | FS | Refactor | : | PackageLoader handles optional package contents |
November 2016 | |||
2016-11-13 | Server | : | Wait for all data files to be identified before starting game |
July 2016 | |||
2016-07-08 | Added | Client | Server | : | Added dialog for add-on compatibility checks |
January 2016 | |||
2016-01-19 | Client | Server | Unix | : | Look in /usr/share/games/doom for IWAD files |
2016-01-19 | Client | Server | Unix | : | Look in /usr/share/games/doom for IWAD files |
June 2014 | |||
2014-06-17 | Client | Refactor | Server | : | Use the FS1 C++ API directly |
November 2018 | |||
2018-11-04 | Home | UI | : | Custom data file in game profiles |
July 2016 | |||
2016-07-05 | Home | UI | : | PackagesDialog can be used for selecting optionals |
2016-07-05 | Home | UI | : | Selecting .box add-on contents |
June 2016 | |||
2016-06-25 | Doom | Home | : | Identify data files asynchronously |
June 2016 | |||
2016-06-19 | Added | Doom | Log | : | Added log entry about data bundle identification |
January 2016 | |||
2016-01-01 | Log | : | Adjusted log entry verbosity |
January 2014 | |||
2014-01-14 | libgui | Log | : | Improved log output |
October 2014 | |||
2014-10-16 | Manifest | : | Also use FS2 to locate files |
January 2014 | |||
2014-01-04 | Manifest | Refactor | : | Moved logic for Manifest::consolePrint() into Game::printFiles() |
2014-01-04 | Cleanup | Manifest | : | Cleanup |
February 2017 | |||
2017-02-14 | Performance | : | Cache data bundle metadata for faster startup |
November 2016 | |||
2016-11-05 | Doom | Performance | Refactor | : | Minor optimizations |
May 2013 | |||
2013-05-16 | Optimize | Performance | : | Improved TEXTUREn lump load performance by ~14% |
November 2013 | |||
2013-11-13 | AbstractFont | Client | Refactor | : | Relocated more functionality out of AbstractFont |
2013-11-10 | AbstractFont | Client | Refactor | : | Removed obsolete fonttype_t |
June 2016 | |||
2016-06-11 | All Games | Fixed | : | Order of required game data files |
January 2016 | |||
2016-01-23 | All Games | : | Specify startup files using packages |
December 2014 | |||
2014-12-15 | Documentation | Material | : | Material apidoc fixes |
2014-12-15 | Client | Documentation | MaterialAnimator | : | Explained use of MaterialVariantSpec |
September 2014 | |||
2014-09-28 | qmake | : | Add MAPINFO defs to the game's base data package |
August 2014 | |||
2014-08-14 | qmake | : | Continued cleaning up package building |
December 2013 | |||
2013-12-06 | GL | Texture | : | Ensure any prepared GL texture is released on Texture::Variant deletion |
August 2013 | |||
2013-08-06 | Cleanup | Client | Texture | : | Cleanup |
January 2016 | |||
2016-01-19 | Client | Server | Unix | : | Look in /usr/share/games/doom for IWAD files |
2016-01-19 | Client | Server | Unix | : | Look in /usr/share/games/doom for IWAD files |
January 2014 | |||
2014-01-03 | Mac OS | Windows | : | Automatically search for IWADs installed via Steam |
January 2013 | |||
2013-01-14 | Windows | : | Updated use of abs() in hq2x |
November 2013 | |||
2013-11-16 | ColorPalette | Refactor | : | Translated ColorPalette to C++ |
June 2016 | |||
2016-06-11 | Client | Deh Reader | : | Read DED/DEH files from loaded packages |
July 2016 | |||
2016-07-06 | Doom | Game Save | : | Savegames know which packages were in use |
December 2013 | |||
2013-12-06 | GL | Texture | : | Ensure any prepared GL texture is released on Texture::Variant deletion |
October 2018 | |||
2018-10-26 | Hexen | : | Detect Macintosh version of Hexen IWAD |
July 2014 | |||
2014-07-03 | Client | libcore | : | Renamed built-in packages hierarchically |
March 2014 | |||
2014-03-16 | libdeng2 | SavedSession | : | Significantly more intelligent SavedSession management |
January 2014 | |||
2014-01-14 | libgui | Log | : | Improved log output |
January 2014 | |||
2014-01-03 | Mac OS | Windows | : | Automatically search for IWADs installed via Steam |
December 2014 | |||
2014-12-15 | Documentation | Material | : | Material apidoc fixes |
December 2014 | |||
2014-12-15 | Client | Documentation | MaterialAnimator | : | Explained use of MaterialVariantSpec |
March 2015 | |||
2015-03-03 | Fixed | MaterialTextureLayer | : | MaterialTextureLayer::AnimationStage() should not decode texture URIs |
December 2015 | |||
2015-12-26 | Client | Models | : | Removed a warning about model skins |
February 2017 | |||
2017-02-05 | Multiplayer | UI | : | Local packages have to be manually enabled |
March 2014 | |||
2014-03-16 | libdeng2 | SavedSession | : | Significantly more intelligent SavedSession management |
November 2016 | |||
2016-11-17 | UDMF | : | Parsing the UDMF TEXTMAP lump contents |