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Resources (Grouped)

Related tags: Material, MaterialAnimator, MaterialArchive, MaterialBind, MaterialManifest, Materials, MaterialScheme, MaterialSnapshot, MaterialTextureLayer, MaterialVariant, Resource, Resource System, ResourceClass, ResourceNamespace, ResourceSystem, ResourceType, ResourceTypeInfo, Texture, Texture Manager, TextureBank, TextureManifest, Textures, TextureVariant, TextureVariantSpec, Uri

Authorship: 59% skyjake, 41% danij

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Jump down to:
  Doom (82)
  Refactor (65)
  Fixed (45)
  Client (38)
  Cleanup (23)
  Added (19)
  Fonts (15)
  UI (10)
  Console (7)
  FS (5)
  Server (5)
  Sprite (5)
  Game (4)
  Home (4)
  Renderer (4)
  Log (3)
  Manifest (3)
  Model (3)
  Performance (3)
  AbstractFont (2)
  All Games (2)
  Documentation (2)
  qmake (2)
  Texture (2)
  Unix (2)
  Windows (2)
  BSP Builder (1)
  ColorPalette (1)
  CommandLine (1)
  Debug (1)
  Deh Reader (1)
  Game Save (1)
  GL (1)
  Hexen (1)
  libcore (1)
  libdeng2 (1)
  libgui (1)
  Mac OS (1)
  Material (1)
  MaterialAnimator (1)
  MaterialTextureLayer (1)
  Models (1)
  Multiplayer (1)
  Optimize (1)
  SavedSession (1)
  UDMF (1)
December 2019
2019-12-26 : Use libgui's TGA loader
November 2019
2019-11-30 : Ignore ZDaemon MAPINFO lump
2019-11-26 : Detect future versions of Freedoom
October 2019
2019-10-26 : Ignoring MAPINFO translator errors
October 2014
2014-10-19 : Load packages specified with the -pkg option
April 2014
2014-04-07 : Perform legacy savegame conversion in the background
December 2013
2013-12-12 : Clear all materials when a new game is loaded
2013-12-03 : Removed resource/models.cpp; renamed resource/models.h
2013-12-01 : Cleanup/typos

  Doom (82) — Resources

December 2019
2019-12-26 Doom : Detecting DOOM2.WAD v1.7 and v1.7a
2019-12-26 Doom : Detect DOOM2.WAD v1.7a
2019-12-18 Doom : Parsing author from readme file
November 2019
2019-11-15 Doom : Recognize Freedoom 0.12.1 IWADs
September 2019
2019-09-04 Added | Doom : Added "-iwadr" for recursive IWAD dir
June 2019
2019-06-05 Doom : Updated for indexing changes
January 2019
2019-01-22 Doom | Fixed : Clean up the Category in Snowberry Info
November 2018
2018-11-11 Doom : Recognized FreeDoom version 0.11.3
2018-11-10 Added | Doom : Added detection rules for patched BFG IWADs
October 2018
2018-10-29 Doom : Use busy level for bundle identification
2018-10-20 Doom : Identifers for box contents
2018-10-20 Doom : Identifers for box contents
2018-10-07 Doom | Fixed : Unique IDs for Extra add-ons
2018-10-07 Doom : Tags for Master Levels of Doom
May 2018
2018-05-16 Doom | Fixed : Fixed identifier names
2018-05-13 Added | Doom : Added IdTech1FlatLib for loading flat images
2018-05-13 Added | Doom : Added IdTech1TextureLib for loading texture images
2018-05-10 Doom : Querying the name of a lump
April 2018
2018-04-22 Doom : API tweaks for more general-purpose use
November 2017
2017-11-01 Doom : Generating package Info file for an idgames mod
October 2017
2017-10-31 Doom : Downloading packages
2017-10-28 Doom : Utility methods for file name manipulation
2017-10-22 Doom : Cached remote files are tagged as "hidden", "cached"
2017-10-17 Doom : Reading a PK3 file as raw data
2017-10-16 Doom : Path handling in internal package metadata
June 2017
2017-06-24 Doom | Fixed : Avoid certain characters when choosing package IDs
2017-06-23 Doom : Removed ambiguous Heretic 1.3 IWAD spec
April 2017
2017-04-16 Doom | Fixed : Handle syntax errors in Snowberry-format metadata
2017-04-10 Added | Doom : Added identification rules for Plutonia/TNT variants
2017-04-10 Doom : Improved handling of data folders with the same name
2017-04-02 Doom : Improved handling of multiple IWADs with the same name
March 2017
2017-03-23 Doom : Updated IWAD identification rules
2017-03-05 Doom | Fixed : Loading and unloading DEH files
2017-03-05 Doom | Fixed : Malformed version number generated for a file
2017-03-04 Doom : Choosing a default version number for data files
2017-03-04 Doom | Fixed | FS : “jdrp.box” is not shown in the Packages list
February 2017
2017-02-24 Doom : Finding all available data files based on a file name
2017-02-15 Client | Doom : Clearing the metadata cache
2017-02-12 Doom | Fixed : “.zip” is not always a data file
2017-02-08 Doom : Removed obsolete UI material definitions
2017-02-07 Doom | Fixed : Data file versioning uses full version numbers
2017-02-05 Cleanup | Doom : Cleanup
2017-02-04 Doom : Configuring local packages for multiplayer
2017-02-03 Doom : Identify TNT/Plutonia IWADs with a version
January 2017
2017-01-21 Doom : Handle error when loading profile’s packages
2017-01-18 Doom : freedoom1.wad should be tagged “doom”
2017-01-17 Added | Doom : Added freedoom1.wad as a recognized IWAD
2017-01-17 Doom : Fine-tuned data bundle game detection
2017-01-15 Doom : Never differentiate versions with just a label
2017-01-15 Doom : Improved data bundle contents analysis
2017-01-15 Doom : Improved detection of intended game for package
2017-01-11 Doom : Querying the data bundle format as a text string
November 2016
2016-11-28 Doom : Packages with data files likely affect gameplay
2016-11-26 Doom : Packages can declare a “dataFiles” array in Info
2016-11-20 Doom : Autodetect GOG.com IWAD folders
2016-11-05 Doom | Performance | Refactor : Minor optimizations
October 2016
2016-10-26 Added | Doom | FS : Loading data files via packages; added "defsPath"
July 2016
2016-07-16 Doom | Fixed : Sort .box contents by identifier
2016-07-08 Doom | Refactor : Checking currently loaded packages for compatibility
2016-07-06 Doom | Game Save : Savegames know which packages were in use
2016-07-05 Doom : Handling of .box contents
2016-07-03 Doom : Querying the data file format of a package
2016-07-02 Doom | Fixed : Sidecar manifest files not found
2016-07-02 Doom : Allow .zip files to be treated as .pk3 packages
June 2016
2016-06-26 Doom : Abort bundle identification during teardown
2016-06-25 Doom | Home : Identify data files asynchronously
2016-06-24 Doom : Multiple package folders via Config
2016-06-20 Doom : Configuring multiple IWAD folders
2016-06-19 Added | Doom | Log : Added log entry about data bundle identification
2016-06-12 Doom : Check for a Snowberry-style manifest file
2016-06-11 Doom : Automatically set game tags for packages
2016-06-11 Doom : Clean redundant words from data bundle package IDs
2016-06-11 Doom : Unload packages when unloading a game
2016-06-11 Doom : Improved detection of data bundles
2016-06-05 Doom : Original data file types used as package tags
2016-06-04 Doom : Read Snowberry metadata, nested data files, autoloading
May 2016
2016-05-25 Doom : Use the best-scored match when detecting data bundles
2016-05-08 Doom : Recognize Snowberry .box folders
March 2016
2016-03-29 Added | Doom : Added LumpCatalog: package-aware WAD lump indexer
January 2016
2016-01-23 Doom : Startup files are loaded as FS2 packages
2016-01-21 Doom | Refactor : Clearing all resources
2016-01-12 Doom : Identifying data files and indexing WAD files

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  Refactor (65) — Resources

October 2017
2017-10-28 FS | Refactor : Querying packages from remote repositories
November 2016
2016-11-05 Doom | Performance | Refactor : Minor optimizations
July 2016
2016-07-29 Cleanup | Refactor : Finished cleanup of ClientResources
2016-07-29 Refactor : Clearing resources at client and libdoomsday level
2016-07-28 Refactor : Raw textures are used by the client only
2016-07-10 Refactor : Moved texture resources to libdoomsday (big commit)
2016-07-08 Doom | Refactor : Checking currently loaded packages for compatibility
2016-07-05 FS | Refactor : PackageLoader handles optional package contents
January 2016
2016-01-21 Doom | Refactor : Clearing all resources
July 2015
2015-07-29 Refactor : Moved map resource manifests to libdoomsday
2015-07-23 Refactor : Moved -savedir and native save path to res::System
2015-07-19 Added | Refactor : Added res::System base class in libdoomsday
December 2014
2014-12-20 Refactor : Base MaterialTextureLayer::AnimationStage on de::Record
2014-12-16 Refactor : Base MaterialDetailLayer, MaterialShineLayer on MaterialTextureLayer
2014-12-15 Refactor : Apply PIMPL in Material(*)Layer::AnimationStage
2014-12-06 Refactor : Revised Material resource model
June 2014
2014-06-17 Client | Refactor | Server : Use the FS1 C++ API directly
May 2014
2014-05-31 Refactor : Use the new model definition accessor
2014-05-01 Refactor : Organized shaders in renderer.pack
January 2014
2014-01-04 Game | Refactor : Removed the now redundant Game::print()
2014-01-04 Game | Refactor : Continued cleaning up the de::Game API
2014-01-04 Manifest | Refactor : Moved logic for Manifest::consolePrint() into Game::printFiles()
December 2013
2013-12-13 Cleanup | Refactor : Represent image_t dimensions as de::Vector2ui, cleanup
2013-12-13 Cleanup | Refactor : image_t API cleanup
2013-12-08 Refactor : ResourceSystem has ownership of raw textures
2013-12-03 Refactor : Use ResourceSystem to locate model resources
2013-12-03 Refactor : Moved model resource loading into Model
2013-12-02 Refactor : Began relocation of model resources into ResourceSystem
2013-12-02 Refactor : Preparing to move the model collection into ResourceSystem
2013-12-01 Refactor : Cleaned up internal API to the model resource collection
2013-12-01 Refactor : Completed initial C++ translation of model_t
November 2013
2013-11-26 Refactor : ResourceSystem has direct ownership of material resource schemes
2013-11-26 Client | Refactor : ResourceSystem has direct ownership of font resource schemes
2013-11-26 Refactor : ResourceSystem has direct ownership of texture resource schemes
2013-11-25 Refactor : ResourceSystem has ownership of texture variant specs
2013-11-21 Refactor : Continued remodeling texture variant specifications
2013-11-21 Refactor : Began remodeling texture variant specification management
2013-11-21 Refactor : Moved Rend_CacheForMap() into ResourceSystem
2013-11-20 Refactor | Sprite : Cleaned up Sprite representation somewhat
2013-11-20 Refactor : Continued cleaning up Sprite resource initialization
2013-11-19 Cleanup | Refactor : Renamed resource/sprites.h; cleanup
2013-11-19 Refactor : Moved sprites to ResourceSystem
2013-11-18 Refactor : Cleaned up Sprite resource building
2013-11-18 Refactor : Continued remodeling sprite resource management
2013-11-17 Refactor : Began remodeling Sprite resource management
2013-11-17 Refactor : Hide internal resource collection mechanics at API level
2013-11-17 Refactor : ResourceSystem has ownership of color palettes
2013-11-16 Refactor : Began remodeling ColorPalette management
2013-11-16 ColorPalette | Refactor : Translated ColorPalette to C++
2013-11-16 Refactor : Removed 's' suffix from animgroups.cpp/h
2013-11-16 Refactor : ResourceSystem has ownership of animation groups
2013-11-16 Cleanup | Refactor : Moved rest of r_data.cpp to api_resource.cpp; cleanup
2013-11-15 Added | Client | Fonts | Refactor : Split up fonts.cpp/h; added convenience headers
2013-11-15 Client | Fonts | Refactor : Continued remodeling Fonts collection
2013-11-14 Client | Fonts | Refactor : Continued remodeling Fonts collection
2013-11-14 Client | Fonts | Refactor : Split up more Fonts collection logic
2013-11-13 AbstractFont | Client | Refactor : Relocated more functionality out of AbstractFont
2013-11-13 Client | Fonts | Refactor : Continued remodeling the Fonts collection
2013-11-13 Client | Fonts | Refactor : Continued revising bitmap font representation
2013-11-10 Client | Fonts | Refactor : Continued updating bitmap implementation to use libdeng2 components
2013-11-10 AbstractFont | Client | Refactor : Removed obsolete fonttype_t
2013-11-10 Fonts | Refactor : Continued overhauling the Fonts resource collection
2013-11-09 Fonts | Refactor : Began overhauling the Fonts resource collection
2013-11-09 Cleanup | Fonts | Refactor : Minor Fonts collection cleanup
July 2013
2013-07-06 Fixed | Refactor | Renderer : Removing assumptions about submodel count

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  Fixed (45) — Resources

January 2019
2019-01-22 Doom | Fixed : Clean up the Category in Snowberry Info
December 2018
2018-12-07 Fixed : Some data file search folders are ignored
2018-12-06 Fixed : Improved metadata and version parsing
November 2018
2018-11-03 Fixed : Parsing PWAD readme
October 2018
2018-10-07 Doom | Fixed : Unique IDs for Extra add-ons
May 2018
2018-05-16 Doom | Fixed : Fixed identifier names
November 2017
2017-11-29 Fixed : Ignore spurious S_END and SS_END marker lumps
October 2017
2017-10-17 Fixed : Corrected behavior of the "-pkg" option
June 2017
2017-06-24 Doom | Fixed : Avoid certain characters when choosing package IDs
April 2017
2017-04-16 Doom | Fixed : Handle syntax errors in Snowberry-format metadata
March 2017
2017-03-27 Client | Fixed : Texture description does not include all variants
2017-03-14 Fixed : Improved matching of recognized data files
2017-03-05 Doom | Fixed : Loading and unloading DEH files
2017-03-05 Fixed | UI : Package compatibility dialog loads/unloads files twice
2017-03-05 Doom | Fixed : Malformed version number generated for a file
2017-03-04 Doom | Fixed | FS : “jdrp.box” is not shown in the Packages list
February 2017
2017-02-24 Console | Fixed | UI : Updated “load” and “unload” commands
2017-02-20 Fixed : Crash when loading MD2 models
2017-02-12 Doom | Fixed : “.zip” is not always a data file
2017-02-07 Doom | Fixed : Data file versioning uses full version numbers
July 2016
2016-07-16 Fixed : Consider all packages dependencies in compatibility checks
2016-07-16 Doom | Fixed : Sort .box contents by identifier
2016-07-02 Doom | Fixed : Sidecar manifest files not found
June 2016
2016-06-11 All Games | Fixed : Order of required game data files
March 2015
2015-03-03 Fixed | MaterialTextureLayer : MaterialTextureLayer::AnimationStage() should not decode texture URIs
October 2014
2014-10-06 Fixed : Handle the case of a zero-length lump between S(*)_START/_END
2014-10-03 Fixed : Model skin selection error
June 2014
2014-06-22 Fixed : DD_DEFNS/DD_DIREC lump loading regression
February 2014
2014-02-24 Client | Fixed : Setup of ID'd 3D models (missing particle/sky models)
December 2013
2013-12-01 Fixed | Model : Removed fixed limit Model::MAX_LODS
November 2013
2013-11-15 Client | Fixed | Fonts : Fixed BitmapFont::glInit() and "runtime" font scheme clearing
October 2013
2013-10-05 Fixed : Fatal error attempting to load a map containing lines with no sides
August 2013
2013-08-06 Client | Fixed : Hires texture suppression in release build
July 2013
2013-07-17 BSP Builder | Fixed : Uncaught exception loading HYMN_BV2.wad E1M6
2013-07-16 Fixed : Crash attempting to load Hexen:Deathkings MAP05
2013-07-09 Fixed | Renderer : Illegal access of submodel particle offsets
2013-07-06 Fixed : Normalize slashes to forward slashes in URIs
2013-07-06 Fixed | Refactor | Renderer : Removing assumptions about submodel count
2013-07-03 Fixed | Renderer : Out-of-bounds access related to submodel flags
June 2013
2013-06-06 Fixed : Crash when loading/rendering models (boxed jDRP)
May 2013
2013-05-24 Added | Fixed : Added ML_TWOSIDED to ML_VALID_MASK
2013-05-24 Fixed : Misinterpretation of LINEDEF flag ML_TWOSIDED
2013-05-16 Fixed : Stuck loading TEXTUREn lump (reclassifying "custom" resources)
2013-05-09 Fixed : Failed offsetting sky fix planes for two sided wall sections
April 2012
2012-04-12 Fixed : Locating all IWAD alternatives

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  Client (38) — Resources

October 2018
2018-10-28 Client : Cleaning up folder config
March 2017
2017-03-27 Client | Fixed : Texture description does not include all variants
2017-03-18 Client : Game logo can be produced whenever game is playable
February 2017
2017-02-22 Client : Don’t warn prematurely about missing MD2 model skins
2017-02-15 Client | Doom : Clearing the metadata cache
November 2016
2016-11-20 Client : Improved GOG.com path detection
2016-11-20 Client : Removed old FS1 WAD/PK3 search paths
July 2016
2016-07-08 Added | Client | Server : Added dialog for add-on compatibility checks
June 2016
2016-06-11 Client | Deh Reader : Read DED/DEH files from loaded packages
January 2016
2016-01-19 Client | Server | Unix : Look in /usr/share/games/doom for IWAD files
2016-01-19 Client | Server | Unix : Look in /usr/share/games/doom for IWAD files
2016-01-12 Client : Moved internal legacy savegames folder
December 2015
2015-12-26 Client | Models : Removed a warning about model skins
December 2014
2014-12-15 Client | Documentation | MaterialAnimator : Explained use of MaterialVariantSpec
July 2014
2014-07-03 Client | libcore : Renamed built-in packages hierarchically
June 2014
2014-06-17 Client | Refactor | Server : Use the FS1 C++ API directly
May 2014
2014-05-01 Added | Client : Added a separate resource pack for lens flares
February 2014
2014-02-24 Client | Fixed : Setup of ID'd 3D models (missing particle/sky models)
November 2013
2013-11-26 Client | Refactor : ResourceSystem has direct ownership of font resource schemes
2013-11-17 Cleanup | Client | Console : Applied rich formatting to "listmaterials" output; cleanup
2013-11-17 Cleanup | Client | Console : Applied rich formatting to "listtextures" output; cleanup
2013-11-17 Client | Console : Applied rich formatting to "inspecttexture" output
2013-11-17 Client | Console : Applied rich formatting to "listfonts" output
2013-11-15 Client | Fonts : Relocated API documentation to more appropriate places
2013-11-15 Added | Client | Fonts | Refactor : Split up fonts.cpp/h; added convenience headers
2013-11-15 Client | Fixed | Fonts : Fixed BitmapFont::glInit() and "runtime" font scheme clearing
2013-11-15 Client | Fonts : Removed unnecessary dependencies
2013-11-15 Client | Fonts | Refactor : Continued remodeling Fonts collection
2013-11-14 Client | Fonts | Refactor : Continued remodeling Fonts collection
2013-11-14 Client | Fonts | Refactor : Split up more Fonts collection logic
2013-11-13 AbstractFont | Client | Refactor : Relocated more functionality out of AbstractFont
2013-11-13 Client | Fonts | Refactor : Continued remodeling the Fonts collection
2013-11-13 Cleanup | Client | Fonts : Cleanup
2013-11-13 Client | Fonts | Refactor : Continued revising bitmap font representation
2013-11-10 Client | Fonts | Refactor : Continued updating bitmap implementation to use libdeng2 components
2013-11-10 AbstractFont | Client | Refactor : Removed obsolete fonttype_t
August 2013
2013-08-06 Cleanup | Client | Texture : Cleanup
2013-08-06 Client | Fixed : Hires texture suppression in release build

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  Cleanup (23) — Resources

February 2017
2017-02-05 Cleanup | Doom : Cleanup
July 2016
2016-07-29 Cleanup | Refactor : Finished cleanup of ClientResources
2016-07-09 Cleanup : Moved color palettes to a new source file in libdoomsday
January 2014
2014-01-04 Cleanup | Manifest : Cleanup
December 2013
2013-12-13 Cleanup | Refactor : Represent image_t dimensions as de::Vector2ui, cleanup
2013-12-13 Cleanup | Refactor : image_t API cleanup
2013-12-09 Cleanup : Removed the now unused resource/models.cpp
2013-12-04 Cleanup : Cleanup
2013-12-04 Cleanup : Cleanup
2013-12-02 Cleanup | Model : Internal Model API improvements; cleanup
2013-12-01 Cleanup | Model : Cleanup (method name consistency)
2013-12-01 Cleanup : Cleanup
November 2013
2013-11-25 Cleanup : Cleanup
2013-11-21 Cleanup | Sprite : Cleanup
2013-11-20 Cleanup | Sprite : Cleanup
2013-11-19 Cleanup | Refactor : Renamed resource/sprites.h; cleanup
2013-11-17 Cleanup | Client | Console : Applied rich formatting to "listmaterials" output; cleanup
2013-11-17 Cleanup | Client | Console : Applied rich formatting to "listtextures" output; cleanup
2013-11-16 Cleanup | Refactor : Moved rest of r_data.cpp to api_resource.cpp; cleanup
2013-11-15 Cleanup | Console | Fonts : Reinstated Font resource search commands; cleanup
2013-11-13 Cleanup | Client | Fonts : Cleanup
2013-11-09 Cleanup | Fonts | Refactor : Minor Fonts collection cleanup
August 2013
2013-08-06 Cleanup | Client | Texture : Cleanup

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  Added (19) — Resources

September 2019
2019-09-04 Added | Doom : Added "-iwadr" for recursive IWAD dir
December 2018
2018-12-14 Added : Added -nogog and -nosteam options
November 2018
2018-11-10 Added | Doom : Added detection rules for patched BFG IWADs
May 2018
2018-05-13 Added | Doom : Added IdTech1FlatLib for loading flat images
2018-05-13 Added | Doom : Added IdTech1TextureLib for loading texture images
April 2017
2017-04-10 Added | Doom : Added identification rules for Plutonia/TNT variants
January 2017
2017-01-17 Added | Doom : Added freedoom1.wad as a recognized IWAD
October 2016
2016-10-26 Added | Doom | FS : Loading data files via packages; added "defsPath"
July 2016
2016-07-08 Added | Client | Server : Added dialog for add-on compatibility checks
June 2016
2016-06-19 Added | Doom | Log : Added log entry about data bundle identification
March 2016
2016-03-29 Added | Doom : Added LumpCatalog: package-aware WAD lump indexer
July 2015
2015-07-19 Added | Refactor : Added res::System base class in libdoomsday
May 2014
2014-05-01 Added | Client : Added a separate resource pack for lens flares
February 2014
2014-02-18 Added : Added cmd "inspectgamesave" for logging details of a saved game session
January 2014
2014-01-04 Added | Game : Added method of querying the logical status of a Game
2014-01-04 Added : Added cmd "inspectgame" for logging details of a registered game
December 2013
2013-12-07 Added | Sprite : Added support for sprites with 16 view angle rotations
November 2013
2013-11-15 Added | Client | Fonts | Refactor : Split up fonts.cpp/h; added convenience headers
May 2013
2013-05-24 Added | Fixed : Added ML_TWOSIDED to ML_VALID_MASK

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  Fonts (15) — Resources

November 2013
2013-11-15 Client | Fonts : Relocated API documentation to more appropriate places
2013-11-15 Cleanup | Console | Fonts : Reinstated Font resource search commands; cleanup
2013-11-15 Added | Client | Fonts | Refactor : Split up fonts.cpp/h; added convenience headers
2013-11-15 Client | Fixed | Fonts : Fixed BitmapFont::glInit() and "runtime" font scheme clearing
2013-11-15 Client | Fonts : Removed unnecessary dependencies
2013-11-15 Client | Fonts | Refactor : Continued remodeling Fonts collection
2013-11-14 Client | Fonts | Refactor : Continued remodeling Fonts collection
2013-11-14 Client | Fonts | Refactor : Split up more Fonts collection logic
2013-11-13 Client | Fonts | Refactor : Continued remodeling the Fonts collection
2013-11-13 Cleanup | Client | Fonts : Cleanup
2013-11-13 Client | Fonts | Refactor : Continued revising bitmap font representation
2013-11-10 Client | Fonts | Refactor : Continued updating bitmap implementation to use libdeng2 components
2013-11-10 Fonts | Refactor : Continued overhauling the Fonts resource collection
2013-11-09 Fonts | Refactor : Began overhauling the Fonts resource collection
2013-11-09 Cleanup | Fonts | Refactor : Minor Fonts collection cleanup

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  UI (10) — Resources

November 2018
2018-11-05 UI : Custom data file only replaces “gamedata” packages
2018-11-04 Home | UI : Custom data file in game profiles
October 2018
2018-10-07 UI : Generate Episode definition for “Play in…”
November 2017
2017-11-19 UI : Repository category toggles
2017-11-19 UI : Continued implementation of the repository browser
March 2017
2017-03-05 Fixed | UI : Package compatibility dialog loads/unloads files twice
February 2017
2017-02-24 Console | Fixed | UI : Updated “load” and “unload” commands
2017-02-05 Multiplayer | UI : Local packages have to be manually enabled
July 2016
2016-07-05 Home | UI : PackagesDialog can be used for selecting optionals
2016-07-05 Home | UI : Selecting .box add-on contents

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  Console (7) — Resources

February 2017
2017-02-24 Console | Fixed | UI : Updated “load” and “unload” commands
April 2014
2014-04-12 Console : Generalized "inspectsavegame", moved into the engine
November 2013
2013-11-17 Cleanup | Client | Console : Applied rich formatting to "listmaterials" output; cleanup
2013-11-17 Cleanup | Client | Console : Applied rich formatting to "listtextures" output; cleanup
2013-11-17 Client | Console : Applied rich formatting to "inspecttexture" output
2013-11-17 Client | Console : Applied rich formatting to "listfonts" output
2013-11-15 Cleanup | Console | Fonts : Reinstated Font resource search commands; cleanup

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  FS (5) — Resources

December 2019
2019-12-10 FS : Don't re-add built-in data folders
October 2017
2017-10-28 FS | Refactor : Querying packages from remote repositories
March 2017
2017-03-04 Doom | Fixed | FS : “jdrp.box” is not shown in the Packages list
October 2016
2016-10-26 Added | Doom | FS : Loading data files via packages; added "defsPath"
July 2016
2016-07-05 FS | Refactor : PackageLoader handles optional package contents

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  Server (5) — Resources

November 2016
2016-11-13 Server : Wait for all data files to be identified before starting game
July 2016
2016-07-08 Added | Client | Server : Added dialog for add-on compatibility checks
January 2016
2016-01-19 Client | Server | Unix : Look in /usr/share/games/doom for IWAD files
2016-01-19 Client | Server | Unix : Look in /usr/share/games/doom for IWAD files
June 2014
2014-06-17 Client | Refactor | Server : Use the FS1 C++ API directly

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  Sprite (5) — Resources

December 2013
2013-12-07 Added | Sprite : Added support for sprites with 16 view angle rotations
November 2013
2013-11-21 Sprite : To-do comments re future Sprite improvements
2013-11-21 Cleanup | Sprite : Cleanup
2013-11-20 Cleanup | Sprite : Cleanup
2013-11-20 Refactor | Sprite : Cleaned up Sprite representation somewhat

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  Game (4) — Resources

January 2014
2014-01-04 Game : Applied rich formatting to "inspectgame" output
2014-01-04 Added | Game : Added method of querying the logical status of a Game
2014-01-04 Game | Refactor : Removed the now redundant Game::print()
2014-01-04 Game | Refactor : Continued cleaning up the de::Game API

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  Home (4) — Resources

November 2018
2018-11-04 Home | UI : Custom data file in game profiles
July 2016
2016-07-05 Home | UI : PackagesDialog can be used for selecting optionals
2016-07-05 Home | UI : Selecting .box add-on contents
June 2016
2016-06-25 Doom | Home : Identify data files asynchronously

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  Renderer (4) — Resources

October 2018
2018-10-27 Renderer : Improved 3D model error checking
July 2013
2013-07-09 Fixed | Renderer : Illegal access of submodel particle offsets
2013-07-06 Fixed | Refactor | Renderer : Removing assumptions about submodel count
2013-07-03 Fixed | Renderer : Out-of-bounds access related to submodel flags

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  Log (3) — Resources

June 2016
2016-06-19 Added | Doom | Log : Added log entry about data bundle identification
January 2016
2016-01-01 Log : Adjusted log entry verbosity
January 2014
2014-01-14 libgui | Log : Improved log output

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  Manifest (3) — Resources

October 2014
2014-10-16 Manifest : Also use FS2 to locate files
January 2014
2014-01-04 Manifest | Refactor : Moved logic for Manifest::consolePrint() into Game::printFiles()
2014-01-04 Cleanup | Manifest : Cleanup

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  Model (3) — Resources

December 2013
2013-12-02 Cleanup | Model : Internal Model API improvements; cleanup
2013-12-01 Cleanup | Model : Cleanup (method name consistency)
2013-12-01 Fixed | Model : Removed fixed limit Model::MAX_LODS

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  Performance (3) — Resources

February 2017
2017-02-14 Performance : Cache data bundle metadata for faster startup
November 2016
2016-11-05 Doom | Performance | Refactor : Minor optimizations
May 2013
2013-05-16 Optimize | Performance : Improved TEXTUREn lump load performance by ~14%

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  AbstractFont (2) — Resources

November 2013
2013-11-13 AbstractFont | Client | Refactor : Relocated more functionality out of AbstractFont
2013-11-10 AbstractFont | Client | Refactor : Removed obsolete fonttype_t

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  All Games (2) — Resources

June 2016
2016-06-11 All Games | Fixed : Order of required game data files
January 2016
2016-01-23 All Games : Specify startup files using packages

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  Documentation (2) — Resources

December 2014
2014-12-15 Documentation | Material : Material apidoc fixes
2014-12-15 Client | Documentation | MaterialAnimator : Explained use of MaterialVariantSpec

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  qmake (2) — Resources

September 2014
2014-09-28 qmake : Add MAPINFO defs to the game's base data package
August 2014
2014-08-14 qmake : Continued cleaning up package building

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  Texture (2) — Resources

December 2013
2013-12-06 GL | Texture : Ensure any prepared GL texture is released on Texture::Variant deletion
August 2013
2013-08-06 Cleanup | Client | Texture : Cleanup

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  Unix (2) — Resources

January 2016
2016-01-19 Client | Server | Unix : Look in /usr/share/games/doom for IWAD files
2016-01-19 Client | Server | Unix : Look in /usr/share/games/doom for IWAD files

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  Windows (2) — Resources

January 2014
2014-01-03 Mac OS | Windows : Automatically search for IWADs installed via Steam
January 2013
2013-01-14 Windows : Updated use of abs() in hq2x

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  BSP Builder (1) — Resources

July 2013
2013-07-17 BSP Builder | Fixed : Uncaught exception loading HYMN_BV2.wad E1M6

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  ColorPalette (1) — Resources

November 2013
2013-11-16 ColorPalette | Refactor : Translated ColorPalette to C++

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  CommandLine (1) — Resources

January 2017
2017-01-07 CommandLine : “-file” is used for loading all types of data files

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  Debug (1) — Resources

October 2014
2014-10-03 Debug : Log all Model.skin => Texture mappings when extra verbose

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  Deh Reader (1) — Resources

June 2016
2016-06-11 Client | Deh Reader : Read DED/DEH files from loaded packages

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  Game Save (1) — Resources

July 2016
2016-07-06 Doom | Game Save : Savegames know which packages were in use

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  GL (1) — Resources

December 2013
2013-12-06 GL | Texture : Ensure any prepared GL texture is released on Texture::Variant deletion

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  Hexen (1) — Resources

October 2018
2018-10-26 Hexen : Detect Macintosh version of Hexen IWAD

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  libcore (1) — Resources

July 2014
2014-07-03 Client | libcore : Renamed built-in packages hierarchically

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  libdeng2 (1) — Resources

March 2014
2014-03-16 libdeng2 | SavedSession : Significantly more intelligent SavedSession management

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  libgui (1) — Resources

January 2014
2014-01-14 libgui | Log : Improved log output

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  Mac OS (1) — Resources

January 2014
2014-01-03 Mac OS | Windows : Automatically search for IWADs installed via Steam

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  Material (1) — Resources

December 2014
2014-12-15 Documentation | Material : Material apidoc fixes

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  MaterialAnimator (1) — Resources

December 2014
2014-12-15 Client | Documentation | MaterialAnimator : Explained use of MaterialVariantSpec

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  MaterialTextureLayer (1) — Resources

March 2015
2015-03-03 Fixed | MaterialTextureLayer : MaterialTextureLayer::AnimationStage() should not decode texture URIs

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  Models (1) — Resources

December 2015
2015-12-26 Client | Models : Removed a warning about model skins

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  Multiplayer (1) — Resources

February 2017
2017-02-05 Multiplayer | UI : Local packages have to be manually enabled

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  Optimize (1) — Resources

May 2013
2013-05-16 Optimize | Performance : Improved TEXTUREn lump load performance by ~14%

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  SavedSession (1) — Resources

March 2014
2014-03-16 libdeng2 | SavedSession : Significantly more intelligent SavedSession management

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  UDMF (1) — Resources

November 2016
2016-11-17 UDMF : Parsing the UDMF TEXTMAP lump contents

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