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ResourceSystem (Grouped)

Related tags: Material, MaterialAnimator, MaterialArchive, MaterialBind, MaterialManifest, Materials, MaterialScheme, MaterialSnapshot, MaterialTextureLayer, MaterialVariant, Resource, Resource System, ResourceClass, ResourceNamespace, Resources, ResourceType, ResourceTypeInfo, Texture, Texture Manager, TextureBank, TextureManifest, Textures, TextureVariant, TextureVariantSpec, Uri

Authorship: 98% danij, 2% skyjake

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  Cleanup (19)
  Refactor (11)
  Client (4)
  MapDef (4)
  Fixed (3)
  CompositeTexture (2)
  Server (2)
  Added (1)
  Console (1)
  Fonts (1)
  GL (1)
  libdeng2 (1)
  Optimize (1)
  Scripting (1)
March 2015
2015-03-07 : Removed internal Sprite frame limit (was 29)
June 2014
2014-06-30 : Locate id Tech 1 maps in loaded packages during game resource init
March 2014
2014-03-20 : Renamed a variable for clarity
December 2013
2013-12-06 : Always respect the cacheGroups argument when caching materials
2013-12-06 : Cleaned up the material cache queue
2013-12-04 : Return interned texture specs by const pointer/reference
2013-12-04 : Improved material and texture search APIs
2013-12-04 : Model and ModelDef searches return references
November 2013
2013-11-21 : Ensure sprite sets are accessed in const mode

  Cleanup (19) — ResourceSystem

July 2015
2015-07-11 Cleanup : Cleanup
March 2015
2015-03-10 Cleanup : Cleanup
July 2014
2014-07-01 Cleanup | MapDef : Moved MapDef impl to resource/mapdef.cpp
2014-07-01 Cleanup : Cleanup
2014-07-01 Cleanup | MapDef : Cleanup
June 2014
2014-06-30 Cleanup : Moved MapDef into new source files
2014-06-14 Cleanup | CompositeTexture : Dispose of PatchNames once CompositeTextures are initialized, cleanup
March 2014
2014-03-14 Cleanup : Cleanup
January 2014
2014-01-09 Cleanup : Cleanup
December 2013
2013-12-10 Cleanup : Cleanup
2013-12-09 Cleanup : Cleanup
2013-12-07 Cleanup | Optimize : Store temporary auto-generated SpriteDefs in a QHash; cleanup
2013-12-06 Cleanup | GL : Cleanup prepared GL texture release
2013-12-04 Cleanup : Cleanup texture search API
2013-12-04 Cleanup : Cleanup material search API
November 2013
2013-11-21 Cleanup : Cleanup
2013-11-20 Cleanup : Cleanup
2013-11-16 Cleanup : Cleanup
2013-11-10 Cleanup | Client | Fonts | Refactor : Cleanup of Font resource management continues

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  Refactor (11) — ResourceSystem

March 2015
2015-03-10 Refactor : Cleaned up Sprite frame set construction
February 2015
2015-02-07 Refactor : Implement Material(Scheme) iterations with C++11 lambdas
June 2014
2014-06-14 CompositeTexture | Refactor : Cleaned up Composite texture initialization somewhat
2014-06-14 Refactor : Composite, Flat and Sprite textures are initialized together
December 2013
2013-12-11 Refactor : Use a QHash for raw textures and return a QList of instance pointers
2013-12-07 Refactor : Moved mobj visualization resource selection out of ResourceSystem
November 2013
2013-11-20 Refactor : Use spritenum_t where applicable
2013-11-20 Refactor : Cleaned up access to Sprite resources
2013-11-10 Cleanup | Client | Fonts | Refactor : Cleanup of Font resource management continues
2013-11-10 Refactor | Server : The server does not need a Fonts collection
2013-11-09 Client | Refactor | Server : ResourceSystem has ownership of the Fonts collection

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  Client (4) — ResourceSystem

April 2014
2014-04-06 Client : Invalid sprite frame names should not cause alert
November 2013
2013-11-17 Client : Observe ColorPalette::ColorTableChange
2013-11-10 Cleanup | Client | Fonts | Refactor : Cleanup of Font resource management continues
2013-11-09 Client | Refactor | Server : ResourceSystem has ownership of the Fonts collection

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  MapDef (4) — ResourceSystem

July 2014
2014-07-01 Cleanup | MapDef : Moved MapDef impl to resource/mapdef.cpp
2014-07-01 Cleanup | MapDef : Cleanup
June 2014
2014-06-30 MapDef : Derive MapDef from de::Record (to hold the property values)
2014-06-30 MapDef : Store map id and source file in MapDef

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  Fixed (3) — ResourceSystem

March 2014
2014-03-23 Fixed | libdeng2 : Conflicting feeds and duplicate /savegames path in the VFS
December 2013
2013-12-15 Fixed : Automatically destroy a Material along with it's MaterialManifest
2013-12-12 Fixed : Clearing material resources on shutdown

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  CompositeTexture (2) — ResourceSystem

June 2014
2014-06-14 CompositeTexture | Refactor : Cleaned up Composite texture initialization somewhat
2014-06-14 Cleanup | CompositeTexture : Dispose of PatchNames once CompositeTextures are initialized, cleanup

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  Server (2) — ResourceSystem

November 2013
2013-11-10 Refactor | Server : The server does not need a Fonts collection
2013-11-09 Client | Refactor | Server : ResourceSystem has ownership of the Fonts collection

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  Added (1) — ResourceSystem

March 2014
2014-03-28 Added | Scripting : Added built-in Doomsday Script 'SavedSession' module

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  Console (1) — ResourceSystem

July 2014
2014-07-01 Console : Improved "listmaps" command

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  Fonts (1) — ResourceSystem

November 2013
2013-11-10 Cleanup | Client | Fonts | Refactor : Cleanup of Font resource management continues

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  GL (1) — ResourceSystem

December 2013
2013-12-06 Cleanup | GL : Cleanup prepared GL texture release

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  libdeng2 (1) — ResourceSystem

March 2014
2014-03-23 Fixed | libdeng2 : Conflicting feeds and duplicate /savegames path in the VFS

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  Optimize (1) — ResourceSystem

December 2013
2013-12-07 Cleanup | Optimize : Store temporary auto-generated SpriteDefs in a QHash; cleanup

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  Scripting (1) — ResourceSystem

March 2014
2014-03-28 Added | Scripting : Added built-in Doomsday Script 'SavedSession' module

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