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Texture (Grouped)

Related tags: Material, MaterialAnimator, MaterialArchive, MaterialBind, MaterialManifest, Materials, MaterialScheme, MaterialSnapshot, MaterialTextureLayer, MaterialVariant, Resource, Resource System, ResourceClass, ResourceNamespace, Resources, ResourceSystem, ResourceType, ResourceTypeInfo, Texture Manager, TextureBank, TextureManifest, Textures, TextureVariant, TextureVariantSpec, Uri

Authorship: 100% danij

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  Refactor (9)
  Cleanup (2)
  Resources (2)
  Client (1)
  CompositeTexture (1)
  GL (1)
  Material (1)
  TextureManifest (1)
March 2013
2013-03-21 : Notify observers of a DimensionsChange

  Refactor (9) — Texture

February 2013
2013-02-25 CompositeTexture | Material | Refactor : Use de::Vector instead of QSize and QPoint
2013-02-13 Refactor : Use a QMap for Texture's source image analysis data
January 2013
2013-01-17 Cleanup | Refactor : Cleanup refactorings for Texture
2013-01-16 Refactor : Applied pimpl idiom to Texture::Variant
2013-01-16 Refactor : Reworked TextureVariant into Texture::Variant
December 2012
2012-12-23 Refactor : Dumped Texture's now redundant C wrapper API
2012-12-08 Refactor | TextureManifest : Applied pimpl idiom to Texture/TextureManifest
2012-12-08 Refactor : Use QPoint/QSize instead of Point2Raw/Size2Raw respectively
November 2012
2012-11-26 Refactor : Renamed methods of Texture and Textures for consistency

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  Cleanup (2) — Texture

August 2013
2013-08-06 Cleanup | Client | Resources : Cleanup
January 2013
2013-01-17 Cleanup | Refactor : Cleanup refactorings for Texture

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  Resources (2) — Texture

December 2013
2013-12-06 GL | Resources : Ensure any prepared GL texture is released on Texture::Variant deletion
August 2013
2013-08-06 Cleanup | Client | Resources : Cleanup

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  Client (1) — Texture

August 2013
2013-08-06 Cleanup | Client | Resources : Cleanup

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  CompositeTexture (1) — Texture

February 2013
2013-02-25 CompositeTexture | Material | Refactor : Use de::Vector instead of QSize and QPoint

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  GL (1) — Texture

December 2013
2013-12-06 GL | Resources : Ensure any prepared GL texture is released on Texture::Variant deletion

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  Material (1) — Texture

February 2013
2013-02-25 CompositeTexture | Material | Refactor : Use de::Vector instead of QSize and QPoint

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  TextureManifest (1) — Texture

December 2012
2012-12-08 Refactor | TextureManifest : Applied pimpl idiom to Texture/TextureManifest

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