Related tags: Material, MaterialAnimator, MaterialArchive, MaterialBind, MaterialManifest, Materials, MaterialScheme, MaterialSnapshot, MaterialTextureLayer, MaterialVariant, Resource, Resource System, ResourceClass, ResourceNamespace, Resources, ResourceSystem, ResourceType, ResourceTypeInfo, Texture Manager, TextureBank, TextureManifest, Textures, TextureVariant, TextureVariantSpec, Uri
Authorship: 100% danij
Refactor (9) Cleanup (2) |
Resources (2) Client (1) |
CompositeTexture (1) GL (1) |
Material (1) TextureManifest (1) |
March 2013 | |||
2013-03-21 | : | Notify observers of a DimensionsChange |
August 2013 | |||
2013-08-06 | Cleanup | Client | Resources | : | Cleanup |
January 2013 | |||
2013-01-17 | Cleanup | Refactor | : | Cleanup refactorings for Texture |
December 2013 | |||
2013-12-06 | GL | Resources | : | Ensure any prepared GL texture is released on Texture::Variant deletion |
August 2013 | |||
2013-08-06 | Cleanup | Client | Resources | : | Cleanup |
August 2013 | |||
2013-08-06 | Cleanup | Client | Resources | : | Cleanup |
February 2013 | |||
2013-02-25 | CompositeTexture | Material | Refactor | : | Use de::Vector instead of QSize and QPoint |
December 2013 | |||
2013-12-06 | GL | Resources | : | Ensure any prepared GL texture is released on Texture::Variant deletion |
February 2013 | |||
2013-02-25 | CompositeTexture | Material | Refactor | : | Use de::Vector instead of QSize and QPoint |
December 2012 | |||
2012-12-08 | Refactor | TextureManifest | : | Applied pimpl idiom to Texture/TextureManifest |