Related tags: Atlas, AtlasTexture, Bank, ColorBank, DisplayMode, Font, FontBank, GL Texture Manager, GL2, GLBuffer, GLES, GLFramebuffer, GLInfo, GLProgram, GLSandbox, GLShader, GLShaderBank, GLState, GLTarget, GLTextComposer, GLTexture, GLTextureUnit, GLUniform, GLWindow, Image, ImageBank, InfoBank, libgui, ModelBank, OpenGL, RuleBank, TextureBank
Authorship: 79% skyjake, 21% danij, 0% Jaakko Keranen
October 2016 | |||
2016-10-08 | Fixed | Windows | : | Calling convention in deferred GL calls |
2016-10-08 | Fixed | Windows | : | Build errors and deferred GL calls |
September 2016 | |||
2016-09-04 | Windows | : | Fixes and tweaks |
February 2015 | |||
2015-02-10 | Fixed | libgui | Windows | : | Build failure |
November 2014 | |||
2014-11-18 | ClientWindow | Fixed | Windows | : | No need to recreate GL Canvas for FSAA/vsync changes |
March 2014 | |||
2014-03-16 | Client | Windows | : | Update Qt to control swap interval (vsync) |
2014-03-13 | Debug | libgui | Windows | : | Don't assert GL operation success |
November 2013 | |||
2013-11-19 | Client | Fixed | Windows | : | Order of includes |
July 2013 | |||
2013-07-20 | ClientWindow | Fixed | Windows | : | Configure a GL viewport immediately when a new GL Canvas is ready |
June 2013 | |||
2013-06-04 | Fixed | Windows | : | Fixed various issues (exports, GL context) |
April 2013 | |||
2013-04-26 | Fixed | libgui | Windows | : | Missing GL entrypoints, fetch them after Canvas ready |
February 2012 | |||
2012-02-07 | Windows | : | Use the correct calling convention for GL API calls |
September 2016 | |||
2016-09-28 | Client | UI | : | Player view rendered in final size (all scaling factored in) |
2016-09-28 | Client | Fixed | UI | : | Fixed player view GL state; apply pixel density factor |
January 2014 | |||
2014-01-26 | UI | : | Small adjustment to text line width compression |
August 2013 | |||
2013-08-24 | Client | UI | : | Show GL information in the About dialog |
March 2013 | |||
2013-03-27 | Fixed | UI | : | Ensure LegacyWidget is not drawn until GL is fully initialized |
November 2014 | |||
2014-11-15 | Debug | GLState | libgui | : | Verifying parts of the GL state |
May 2013 | |||
2013-05-18 | GLState | libgui | : | Method for marking native GL state as undefined |
April 2013 | |||
2013-04-26 | Canvas | GLState | libgui | : | Viewport is now part of the GL state |
2013-04-23 | GLState | libgui | : | Basic implementation of stacked GL state manipulation |
August 2014 | |||
2014-08-30 | Fixed | libappfw | OS X | : | Include path for LibOVR GL C API |
December 2013 | |||
2013-12-12 | Fixed | OS X | : | Don’t fake EXT_compiled_vertex_array |
February 2012 | |||
2012-02-17 | Fixed | OS X | : | Vsync needs to be set after GL context is (re)created |
2012-02-16 | OS X | : | Always use vsync |
November 2017 | |||
2017-11-05 | Fixed | Tests | : | Updated GL init and shaders in the libappfw test app |
September 2016 | |||
2016-09-04 | libappfw | Refactor | Tests | : | Updated for new GL classes (work in progress) |
March 2014 | |||
2014-03-11 | Added | Tests | : | Added a MD2 test model for GLSandbox |
April 2013 | |||
2013-04-25 | Added | Tests | : | Added glsandbox, test app for all GL related stuff |
October 2016 | |||
2016-10-09 | Fixed | X11 | : | Use of deferred GL calls; turbo build issues |
March 2014 | |||
2014-03-05 | Debug | libgui | X11 | : | Don't assert GL errors on X11 |
February 2014 | |||
2014-02-25 | Fixed | X11 | : | Getting GL extensions and changing window size |
December 2013 | |||
2013-12-09 | Fixed | X11 | : | Avoid GL error when starting in maximized window |
April 2017 | |||
2017-04-23 | libgui | OpenGL | : | Updating GL classes for OpenGL 3.3 |
February 2017 | |||
2017-02-07 | Cleanup | OpenGL | : | Removed another obsolete GL parameter |
2017-02-07 | Cleanup | OpenGL | : | Removed obsolete GL parameters |
March 2012 | |||
2012-03-07 | All Games | Fixed | : | GL error and crash with msg-show 0 |
2012-03-07 | All Games | Fixed | : | GL error and crash with msg-show 0 |
August 2014 | |||
2014-08-12 | API | : | GL fog setup for a map is now handled by the engine |
October 2013 | |||
2013-10-25 | Added | API | : | Public GL API now uses GLState for scissor; added push/pop state |
March 2012 | |||
2012-03-18 | Automap | : | Smaller maximum GL line width |
2012-03-18 | Automap | : | Smaller maximum GL line width |
May 2012 | |||
2012-05-04 | CanvasWindow | : | Tested how changing Canvas GL format works on the fly |
April 2012 | |||
2012-04-07 | CanvasWindow | Fixed | : | Canvas GL init after recreation |
February 2020 | |||
2020-02-04 | FX | : | Apply color adjustments via a shader |
December 2013 | |||
2013-12-04 | Fixed | FX | Renderer | : | Update GL viewports for post-processing shader |
September 2016 | |||
2016-09-04 | libappfw | Refactor | Tests | : | Updated for new GL classes (work in progress) |
August 2014 | |||
2014-08-30 | Fixed | libappfw | OS X | : | Include path for LibOVR GL C API |
November 2018 | |||
2018-11-27 | Performance | : | Improved draw batching |
2018-11-27 | Performance | : | DGL batches draw calls when possible |
November 2013 | |||
2013-11-19 | Fixed | Unix | : | Fetching GL entrypoints |
April 2012 | |||
2012-04-13 | Unix | : | Assert GL context activate with Qt |
April 2013 | |||
2013-04-26 | Canvas | GLState | libgui | : | Viewport is now part of the GL state |
November 2013 | |||
2013-11-05 | CompositorWidget | : | Adjusting blending for offscreen composition |
February 2020 | |||
2020-02-18 | Cygwin | Fixed | : | Misuse of GL context |
March 2012 | |||
2012-03-19 | Dedicated Server | Fixed | : | Fatal GL texture manager error from script interpreter |
April 2013 | |||
2013-04-21 | GLProgram | libgui | : | Basic implementation of GL programs |
November 2014 | |||
2014-11-17 | Debug | GLTarget | libgui | : | Converted a GL assert to a debug message |
April 2013 | |||
2013-04-21 | GLUniform | libgui | : | Applying uniform values in a GL program |
January 2012 | |||
2012-01-24 | Fixed | libcommon | : | GL matrices in the score board drawer |
December 2013 | |||
2013-12-06 | Resources | Texture | : | Ensure any prepared GL texture is released on Texture::Variant deletion |
December 2013 | |||
2013-12-06 | Cleanup | ResourceSystem | : | Cleanup prepared GL texture release |
February 2013 | |||
2013-02-19 | Server | : | Removed the GL Texture Manager subsystem |
February 2018 | |||
2018-02-27 | Added | libgui | Shaders | : | Added geometry shader as a new type of shader |
September 2019 | |||
2019-09-15 | Shell | : | GL operations possible during packet handling |
August 2014 | |||
2014-08-31 | Cleanup | Sky Renderer | : | Cleanup |
November 2013 | |||
2013-11-20 | Stereo 3D | : | Only use a stereo GL format if necessary |
December 2013 | |||
2013-12-06 | Resources | Texture | : | Ensure any prepared GL texture is released on Texture::Variant deletion |
January 2020 | |||
2020-01-05 | Fixed | Textures | : | Outline visible on external images |
February 2017 | |||
2017-02-25 | Video | : | Re-enabled the FPS limiter (cvar “refresh-rate-maximum”) |
March 2017 | |||
2017-03-04 | Fixed | Widgets | : | Missing flushes of queued draws |