Related tags: Console Renderer, Font Renderer, Light Grid, Map Renderer, Model, ModelBank, ModelDrawable, ModelRenderer, Models, Renderer, Sky Renderer, SVG Renderer
Authorship: 97% skyjake, 3% danij
December 2015 | |||
2015-12-20 | libgui | ModelDrawable | : | Rendering pass depth parameters |
November 2015 | |||
2015-11-02 | libgui | : | Don't try to bind uniforms that don't exist |
October 2015 | |||
2015-10-21 | libgui | Refactor | : | Correct mapping between meshes and materials |
2015-10-19 | Added | libgui | Refactor | : | Added ModelDrawable::Appearance |
September 2015 | |||
2015-09-23 | Fixed | libgui | : | Clamping non-looping animations |
August 2015 | |||
2015-08-24 | libgui | UI | : | Loading and unloading packages using the Packages dialog |
January 2017 | |||
2017-01-22 | Cleanup | : | Clarified shader variable memory allocations |
October 2015 | |||
2015-10-25 | Cleanup | Refactor | : | Cleanup |
August 2015 | |||
2015-08-08 | Cleanup | : | Cleanup |
2015-08-02 | Cleanup | : | Drawing GL2 models for psprites; minor cleanup |
August 2014 | |||
2014-08-27 | Cleanup | : | Renamed "emission" map to "emissive" map |
June 2017 | |||
2017-06-18 | libcore | Scripting | : | Script callbacks for model state change |
November 2015 | |||
2015-11-23 | Added | libcore | : | Added `worldOffset` for model assets |
March 2017 | |||
2017-03-19 | Assimp | : | Updated Open Asset Import Library to v3.3.1 |
April 2017 | |||
2017-04-16 | Doom | Fixed | : | Reset weapon animators when map changes |
December 2015 | |||
2015-12-20 | libgui | ModelDrawable | : | Rendering pass depth parameters |
August 2017 | |||
2017-08-26 | Added | Renderer | : | Added "uViewMatrix" and "uWorldMatrix" |
September 2015 | |||
2015-09-26 | Fixed | World | : | Defer triggering of state animations |