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Shaders (Grouped)

Authorship: 100% skyjake

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  Model Renderer (16)
  Added (12)
  Cleanup (3)
  libgui (3)
  Renderer (3)
  Client (2)
  Fixed (2)
  GL (1)
  Gloom (1)
  UI (1)
July 2019
2019-07-06 : Moved common shaders to stdlib.gui pack
2019-07-05 : UI widget shader belongs in the libgui pack

  Model Renderer (16) — Shaders

June 2017
2017-06-28 Added | Model Renderer : Added alpha macro in "model.skeletal.unlit.diffuse"
2017-06-28 Fixed | Model Renderer : Check for macros before using them
2017-06-25 Added | Model Renderer : Added PREDEF_TRANSFORM_ALPHA macro
2017-06-25 Added | Model Renderer : Added PREDEF_TRANSFORM_EMISSION macro
March 2016
2016-03-23 Added | Model Renderer : Added shader "model.skeletal.opaque.matte"
2016-03-12 Model Renderer : Declare uMapTime in all built-in model shaders
2016-03-12 Model Renderer : Declare uMapTime in all built-in model shaders
February 2016
2016-02-05 Model Renderer : Clamped specular highlights to avoid artifacts
January 2016
2016-01-05 Added | Model Renderer : Added uMapTime to model.skeletal.unlit.diffuse
2016-01-04 Added | Model Renderer : Added UV transform macro to all "net.dengine" shaders
December 2015
2015-12-31 Model Renderer : Default for `uSpecular` is 1
2015-12-31 Added | Model Renderer : Added uSpecular factor for specular highlights
2015-12-28 Model Renderer : Incorporate reflection to generic shader
2015-12-27 Model Renderer : Improved psprite model drawing; reflection shading
2015-12-20 Added | Model Renderer : Added "model.skeletal.unlit.diffuse" shader
2015-12-06 Model Renderer : Multiply vertex color into diffuse texture color

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  Added (12) — Shaders

October 2018
2018-10-07 Added : Added shader “fx.post.colorize.gold”
February 2018
2018-02-27 Added | GL | libgui : Added geometry shader as a new type of shader
2018-02-17 Added | libgui : Added new vertex attributes, renamed old ones
June 2017
2017-06-28 Added | Model Renderer : Added alpha macro in "model.skeletal.unlit.diffuse"
2017-06-25 Added | Model Renderer : Added PREDEF_TRANSFORM_ALPHA macro
2017-06-25 Added | Model Renderer : Added PREDEF_TRANSFORM_EMISSION macro
March 2016
2016-03-23 Added | Model Renderer : Added shader "model.skeletal.opaque.matte"
January 2016
2016-01-05 Added | Model Renderer : Added uMapTime to model.skeletal.unlit.diffuse
2016-01-04 Added | Model Renderer : Added UV transform macro to all "net.dengine" shaders
December 2015
2015-12-31 Added | Model Renderer : Added uSpecular factor for specular highlights
2015-12-26 Added | Renderer : Added a GLSL include file for reflection cube maps
2015-12-20 Added | Model Renderer : Added "model.skeletal.unlit.diffuse" shader

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  Cleanup (3) — Shaders

November 2018
2018-11-27 Cleanup | libgui : Defines, program validation, cleanup
February 2018
2018-02-08 Cleanup | Gloom : Cleanup
May 2017
2017-05-02 Cleanup : Use the #include directive

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  libgui (3) — Shaders

November 2018
2018-11-27 Cleanup | libgui : Defines, program validation, cleanup
February 2018
2018-02-27 Added | GL | libgui : Added geometry shader as a new type of shader
2018-02-17 Added | libgui : Added new vertex attributes, renamed old ones

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  Renderer (3) — Shaders

December 2015
2015-12-28 Renderer : Incorporate reflection map to shaders
2015-12-26 Added | Renderer : Added a GLSL include file for reflection cube maps
2015-12-18 Renderer : "model.skeletal.generic" supports uMapTime, custom UV macro

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  Client (2) — Shaders

October 2016
2016-10-15 Client | UI : Home background tinting
May 2013
2013-05-23 Client : Reorganized/renamed shader refs

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  Fixed (2) — Shaders

June 2017
2017-06-28 Fixed | Model Renderer : Check for macros before using them
December 2015
2015-12-30 Fixed : More accurate lighting, better specular highlights

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  GL (1) — Shaders

February 2018
2018-02-27 Added | GL | libgui : Added geometry shader as a new type of shader

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  Gloom (1) — Shaders

February 2018
2018-02-08 Cleanup | Gloom : Cleanup

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  UI (1) — Shaders

October 2016
2016-10-15 Client | UI : Home background tinting

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