October 2018
|
2018-10-07
|
Added
| :
| Added shader “fx.post.colorize.gold”
|
February 2018
|
2018-02-27
|
Added
|
GL
|
libgui
| :
| Added geometry shader as a new type of shader
|
2018-02-17
|
Added
|
libgui
| :
| Added new vertex attributes, renamed old ones
|
June 2017
|
2017-06-28
|
Added
|
Model Renderer
| :
| Added alpha macro in "model.skeletal.unlit.diffuse"
|
2017-06-25
|
Added
|
Model Renderer
| :
| Added PREDEF_TRANSFORM_ALPHA macro
|
2017-06-25
|
Added
|
Model Renderer
| :
| Added PREDEF_TRANSFORM_EMISSION macro
|
March 2016
|
2016-03-23
|
Added
|
Model Renderer
| :
| Added shader "model.skeletal.opaque.matte"
|
January 2016
|
2016-01-05
|
Added
|
Model Renderer
| :
| Added uMapTime to model.skeletal.unlit.diffuse
|
2016-01-04
|
Added
|
Model Renderer
| :
| Added UV transform macro to all "net.dengine" shaders
|
December 2015
|
2015-12-31
|
Added
|
Model Renderer
| :
| Added uSpecular factor for specular highlights
|
2015-12-26
|
Added
|
Renderer
| :
| Added a GLSL include file for reflection cube maps
|
2015-12-20
|
Added
|
Model Renderer
| :
| Added "model.skeletal.unlit.diffuse" shader
|