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Shaders
Authorship: 100% skyjake
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July 2019
2019-07-06
:
Moved common shaders to stdlib.gui pack
2019-07-05
:
UI widget shader belongs in the libgui pack
November 2018
2018-11-27
Cleanup
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libgui
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Defines, program validation, cleanup
October 2018
2018-10-07
Added
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Added shader “fx.post.colorize.gold”
February 2018
2018-02-27
Added
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GL
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libgui
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Added geometry shader as a new type of shader
2018-02-17
Added
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libgui
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Added new vertex attributes, renamed old ones
2018-02-08
Cleanup
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Gloom
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Cleanup
June 2017
2017-06-28
Added
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Model Renderer
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Added alpha macro in "model.skeletal.unlit.diffuse"
2017-06-28
Fixed
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Model Renderer
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Check for macros before using them
2017-06-25
Added
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Model Renderer
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Added PREDEF_TRANSFORM_ALPHA macro
2017-06-25
Added
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Model Renderer
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Added PREDEF_TRANSFORM_EMISSION macro
May 2017
2017-05-02
Cleanup
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Use the #include directive
October 2016
2016-10-15
Client
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UI
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Home background tinting
March 2016
2016-03-23
Added
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Model Renderer
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Added shader "model.skeletal.opaque.matte"
2016-03-12
Model Renderer
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Declare uMapTime in all built-in model shaders
2016-03-12
Model Renderer
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Declare uMapTime in all built-in model shaders
February 2016
2016-02-05
Model Renderer
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Clamped specular highlights to avoid artifacts
January 2016
2016-01-05
Added
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Model Renderer
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Added uMapTime to model.skeletal.unlit.diffuse
2016-01-04
Added
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Model Renderer
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Added UV transform macro to all "net.dengine" shaders
December 2015
2015-12-31
Model Renderer
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Default for `uSpecular` is 1
2015-12-31
Added
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Model Renderer
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Added uSpecular factor for specular highlights
2015-12-30
Fixed
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More accurate lighting, better specular highlights
2015-12-28
Renderer
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Incorporate reflection map to shaders
2015-12-28
Model Renderer
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Incorporate reflection to generic shader
2015-12-27
Model Renderer
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Improved psprite model drawing; reflection shading
2015-12-26
Added
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Renderer
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Added a GLSL include file for reflection cube maps
2015-12-20
Added
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Model Renderer
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Added "model.skeletal.unlit.diffuse" shader
2015-12-18
Renderer
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"model.skeletal.generic" supports uMapTime, custom UV macro
2015-12-06
Model Renderer
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Multiply vertex color into diffuse texture color
May 2013
2013-05-23
Client
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Reorganized/renamed shader refs