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Server (Grouped)

Related tags: Dedicated Mode, Dedicated Server, Multiplayer, Network, Protocol, ServerApp, ServerFinder, ServerInfo, ServerSystem

Authorship: 75% skyjake, 25% danij

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Jump down to:
  Fixed (56)
  Client (43)
  Refactor (28)
  Cleanup (18)
  Added (17)
  libshell (6)
  libcommon (5)
  Resources (5)
  Shell (5)
  Debug (4)
  Doom (4)
  Unix (4)
  All Games (3)
  libdeng2 (3)
  OS X (3)
  Windows (3)
  CMake (2)
  FS (2)
  GCC (2)
  libcore (2)
  libgui (2)
  Loop (2)
  MaterialSnapshot (2)
  Network (2)
  ResourceSystem (2)
  Sector (2)
  World (2)
  API (1)
  Audio (1)
  Clang (1)
  Documentation (1)
  FS1 (1)
  GameMap (1)
  GL (1)
  Hexen (1)
  Map (1)
  Material (1)
  Optimize (1)
  qmake (1)
  Resource System (1)
  Revert (1)
  Security (1)
  Surface (1)
  Web (1)
July 2018
2018-07-01 : Removing Qt dependencies
October 2017
2017-10-18 : Use normal event loop frequency when users connected
February 2017
2017-02-01 : Changes to “server-public” cause immediate announcements
July 2016
2016-07-22 : Fatal error should first flush all log entries in memory
May 2014
2014-05-04 : Updated server.pro to include the new sources
November 2013
2013-11-17 : Fix build (no qtgui, thus no QColor)
October 2013
2013-10-09 : Removed gridmap.h/cpp from the project
June 2013
2013-06-16 : App_World() should return the World instance owned by ServerApp
2013-06-13 : Ensure the current world map is free'd when changing game
April 2013
2013-04-28 : Investigating non identifiable sound emitters
March 2013
2013-03-28 : Removed "net server start/go/stop/close" commands
2013-03-16 : Keep clients' kill, item, and secret counters up to date
2013-03-11 : Tweaked server log output
2013-03-08 : Better app termination handler (qFatal)
2013-03-01 : Remove unused dependencies from server.pro (PCX/TGA/HQ2X)
February 2013
2013-02-19 : Initialize the texture gamma LUT during startup
2013-02-19 : Remove client only material/texture system components
2013-02-19 : Remove various material/texture logics needed only by the client
2013-02-19 : Removed unused Objlink blockmaps
2013-02-14 : Shut down if no game selected
2013-02-10 : Map change observers in r_world; send game state to shell users
2013-02-06 : Must not depend on OpenGL
2013-02-04 : Use a Beacon to announce presence of a server locally
2013-02-01 : With -daemon, disable standard output
2013-02-01 : With -daemon, disable standard output
January 2013
2013-01-17 : Relocated the "server" domain subfolder to the server executable
2013-01-11 : MaterialSnapshot does not need to store rtexmapunit_t state
December 2012
2012-12-31 : Omit Updater in server build
2012-12-23 : Fixing missing symbol errors
2012-12-22 : Sorting out compilation and linkage issues
January 2012
2012-01-02 : Disabling access from old clients
December 2011
2011-12-23 : Only change weapon when asked for
2011-12-22 : Reset gameTime if it becomes too large
November 2011
2011-11-19 : Client age printed upon disconnect

  Fixed (56) — Server

September 2019
2019-09-11 Fixed : Crash when server terminates remote user
October 2018
2018-10-24 Fixed : Memory leak
September 2018
2018-09-30 Fixed : Server's port not included in master server announcement
October 2017
2017-10-17 Fixed : Threading issue with log entries
January 2017
2017-01-29 Client | Fixed : Wait for file system init before checking game availability
November 2016
2016-11-12 Fixed : Flags were not included in server information
January 2015
2015-01-29 All Games | Fixed : Spurious warnings re unknown "resetctlaccum" command
2015-01-04 Fixed | libcommon : Starting a server with obsolete episode/map cvars
April 2014
2014-04-13 All Games | Fixed : "endgame" on server side cannot end the game session
2014-04-12 Fixed : Crash when starting and when shutting down
August 2013
2013-08-15 Fixed : Fatal error attempting to use "endgame" on the server
July 2013
2013-07-26 Fixed : Transmission of malformed DT_SIDE deltas
June 2013
2013-06-17 Fixed : Construction and destruction of the server subsystem
April 2013
2013-04-28 Fixed : Renamed the RemoteUser::destroyed() signal
2013-04-28 Fixed : Unidentifiable sound emitters
2013-04-28 Fixed : Unhandled exception registering compare sides for the delta pool
2013-04-07 Fixed : Plugin loading was moved out of platform-specific code
2013-04-05 Fixed : DisplayMode is not needed in the server
March 2013
2013-03-29 Fixed : Starting and stopping the server
2013-03-16 Fixed : Crash when hit-testing mobjs
2013-03-16 Fixed | Revert : Crash when hit-testing mobjs
2013-03-16 Fixed | Hexen : Sound sequences not played (e.g., door creak)
2013-03-16 Fixed : Sounds emitted by sectors
2013-03-16 Fixed : Crash when hit-testing mobjs
2013-03-16 Fixed | libcommon : Player's weapon was undefined after map change
2013-03-16 Fixed : Assign first start spot to player #1
2013-03-12 Client | Fixed : Sending player state is pointless for non-servers
2013-03-09 Fixed : Update game rules whenever map is changed
2013-03-09 Fixed | libcommon : Crashes due to calling client-only APIs
2013-03-08 Fixed : Uncaught exception when client has wrong game mode
2013-03-08 Fixed : Failed assertion in def_main.c #1164
2013-03-01 Fixed : Server missing texture system console commands
February 2013
2013-02-18 Fixed : ServerSystem init and shutdown
2013-02-08 Fixed : Initial player mobj angle
2013-02-08 Fixed : Initial player mobj angle
2013-02-08 Fixed : Bias surfaces are meaningless, should be ignored
2013-02-08 Fixed : Bias surfaces are meaningless, should be ignored
2013-02-03 Client | Fixed : Inappropriate output to stdout
2013-02-02 Fixed : Crash due to calling a client-only API function
2013-02-02 Fixed : Crash due to calling a client-only API function
2013-02-01 Fixed : Catch exception when receiving invalid packet from shell user
January 2013
2013-01-08 Fixed | OS X : Fixed Mac OS 10.4 build
2013-01-05 Fixed : Basic functionality
December 2012
2012-12-30 Fixed | Windows : Compilation of the server
2012-12-30 Fixed : Fixed compilation issues on Linux
2012-12-28 Fixed : Compiler warning about unused symbol
2012-12-10 Fixed : Duplicate client ID check
2012-12-09 Fixed : Calculating scores for deltas
July 2012
2012-07-05 Fixed : Merging mobj flags in the delta pool
February 2012
2012-02-06 Fixed : Do not try to load fonts in dedicated mode
2012-02-06 Fixed : Do not try to load fonts in dedicated mode
January 2012
2012-01-16 Fixed : Handling of mobjs with state=0
December 2011
2011-12-23 Fixed : Fixed weapon change mixup
August 2011
2011-08-30 Fixed : Fixed damage from environment
2011-08-12 Fixed : Fixed network message write buffer overflow
March 2011
2011-03-20 Fixed : Fixed handling of NULL mobj states in deltas

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  Client (43) — Server

February 2017
2017-02-06 Client : Pinging the server via ServerLink and ServerInfoDialog
January 2017
2017-01-29 Client | Fixed : Wait for file system init before checking game availability
December 2016
2016-12-27 Client | libcore : Rewrite “persist.pack” periodically (if changed)
2016-12-27 Client | Doom : Autosave .cfg files after cvars changed
November 2016
2016-11-12 Added | Client | libcore : Added ‘Config.apiUrl’; use new web API for master server
2016-11-07 Client | libshell | Refactor : Replaced use of the old serverinfo_t
October 2016
2016-10-18 Cleanup | Client : Naming consistency
July 2016
2016-07-27 Cleanup | Client : Moving source files to subdirectories
2016-07-08 Added | Client | Resources : Added dialog for add-on compatibility checks
June 2016
2016-06-11 Client | Doom : Game profiles are used when loading games
2016-06-02 Cleanup | Client : Whitespace style refresh (selected subdirectories)
January 2016
2016-01-19 Client | Resources | Unix : Look in /usr/share/games/doom for IWAD files
2016-01-19 Client | Resources | Unix : Look in /usr/share/games/doom for IWAD files
December 2015
2015-12-29 Client | Doom | Refactor : Renamed WorldSystem to World
July 2015
2015-07-26 Client | Refactor : Removed the client_t struct
2015-07-26 Client | Refactor : Continued splitting up client_t
2015-07-04 Added | Client : Added a shared base class for Doomsday applications
June 2015
2015-06-26 Added | Client | Doom : Added stubs for new player classes
May 2015
2015-05-13 Cleanup | Client : Untangled header includes (don't use de_*.h), cleanup
2015-05-09 Client | Loop : Advance a single tic if app has been stuck for a long time
2015-05-09 Client | Loop : Advance a single tic if app has been stuck for a long time
June 2014
2014-06-17 Client | Refactor | Resources : Use the FS1 C++ API directly
May 2014
2014-05-12 Client | Refactor : Use revised libdoomsday DED structs
April 2014
2014-04-18 Client : Print command line options at startup as MSG
February 2014
2014-02-18 Client | libdeng2 | libgui : Defining application metadata
January 2014
2014-01-09 Cleanup | Client : Log levels and domains (continued)
2014-01-03 Client | libgui | Refactor : Checking for existence of singletons
December 2013
2013-12-23 Added | Client | Unix : Added command line options --version and --help
November 2013
2013-11-12 Client | Refactor : Split client-specific code from r_main.cpp
2013-11-09 Client | Refactor | ResourceSystem : ResourceSystem has ownership of the Fonts collection
2013-11-09 Client | Refactor : Relocated most of r_data.cpp into ResourceSystem
2013-11-09 Client | Refactor : ResourceSystem has ownership of ResourceClasses
2013-11-09 Client | Refactor : Initialize ResourceSystem; take ownership of de::Textures
September 2013
2013-09-08 Client | libdeng2 | Refactor : Current game and audiences moved to de::App
April 2013
2013-04-13 Cleanup | Client : Removed con_bind.h (obsolete)
March 2013
2013-03-12 Client | Fixed : Sending player state is pointless for non-servers
2013-03-08 Client : Sound deltas emitted from SideDef sections
February 2013
2013-02-25 Added | Client | Refactor : Removed loop callbacks, added BusyWidget
2013-02-18 Added | Client | Refactor : Added ServerSystem, splitting sys_network between apps
2013-02-06 Client | Refactor : Split dd_init to main_server and main_client
2013-02-06 Client : Dropped GUI/input dependencies in server binary
2013-02-03 Client | Fixed : Inappropriate output to stdout
January 2013
2013-01-27 Added | Client : Segregated functionality in sys_network, added ShellUsers

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  Refactor (28) — Server

February 2017
2017-02-01 Refactor : Initializing a map outline packet
November 2016
2016-11-07 Client | libshell | Refactor : Replaced use of the old serverinfo_t
December 2015
2015-12-29 Client | Doom | Refactor : Renamed WorldSystem to World
August 2015
2015-08-14 Audio | Cleanup | Refactor : Server audio::System no longer observes App GameUnload; cleanup
July 2015
2015-07-26 Client | Refactor : Removed the client_t struct
2015-07-26 Client | Refactor : Continued splitting up client_t
2015-07-25 Refactor : Moved delta pools to ServerPlayer
July 2014
2014-07-25 Refactor : Use ThinkerT in the server delta pool
June 2014
2014-06-17 Client | Refactor | Resources : Use the FS1 C++ API directly
May 2014
2014-05-12 Client | Refactor : Use revised libdoomsday DED structs
January 2014
2014-01-03 Client | libgui | Refactor : Checking for existence of singletons
November 2013
2013-11-12 Client | Refactor : Split client-specific code from r_main.cpp
2013-11-10 Refactor | ResourceSystem : The server does not need a Fonts collection
2013-11-09 Client | Refactor | ResourceSystem : ResourceSystem has ownership of the Fonts collection
2013-11-09 Client | Refactor : Relocated most of r_data.cpp into ResourceSystem
2013-11-09 Client | Refactor : ResourceSystem has ownership of ResourceClasses
2013-11-09 Client | Refactor : Initialize ResourceSystem; take ownership of de::Textures
September 2013
2013-09-08 Client | libdeng2 | Refactor : Current game and audiences moved to de::App
August 2013
2013-08-31 Refactor : Removed r_things.cpp/h from the server project
2013-08-16 Refactor | Sector : Removed more unused logic and data from the server-side Sector
June 2013
2013-06-16 Added | Refactor : Added ServerApp
May 2013
2013-05-08 Refactor : Server executable no longer depends on rend_main.cpp/h
April 2013
2013-04-15 Refactor : Streamlined BspLeaf
February 2013
2013-02-25 Added | Client | Refactor : Removed loop callbacks, added BusyWidget
2013-02-19 Added | Refactor : Removed use of LegacyNetwork, added RemoteUser
2013-02-19 Cleanup | Refactor : Cleanup, removed N_TerminateNode()
2013-02-18 Added | Client | Refactor : Added ServerSystem, splitting sys_network between apps
2013-02-06 Client | Refactor : Split dd_init to main_server and main_client

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  Cleanup (18) — Server

February 2017
2017-02-05 Cleanup : Cleanup
October 2016
2016-10-18 Cleanup | Client : Naming consistency
July 2016
2016-07-27 Cleanup : Apply Turbo for server sources
2016-07-27 Cleanup | Client : Moving source files to subdirectories
June 2016
2016-06-02 Cleanup | Client : Whitespace style refresh (selected subdirectories)
August 2015
2015-08-14 Audio | Cleanup | Refactor : Server audio::System no longer observes App GameUnload; cleanup
May 2015
2015-05-13 Cleanup | Client : Untangled header includes (don't use de_*.h), cleanup
January 2014
2014-01-09 Cleanup | World : Cleanup
2014-01-09 Cleanup | Client : Log levels and domains (continued)
September 2013
2013-09-07 Cleanup : Cleanup
2013-09-02 Cleanup : Cleanup
June 2013
2013-06-13 Cleanup | Surface : Exclude logic for surface material origin smoothing; cleanup
April 2013
2013-04-13 Cleanup : Removed LegacyCore
2013-04-13 Cleanup | Client : Removed con_bind.h (obsolete)
February 2013
2013-02-19 Cleanup : Cleanup
2013-02-19 Cleanup | Refactor : Cleanup, removed N_TerminateNode()
2013-02-06 Cleanup : Cleanup
January 2013
2013-01-17 Clang | Cleanup | GCC : Ignore some warnings

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  Added (17) — Server

November 2018
2018-11-25 Added | API | Network | Web : Added server instance IDs
November 2016
2016-11-12 Added | Client | libcore : Added ‘Config.apiUrl’; use new web API for master server
July 2016
2016-07-08 Added | Client | Resources : Added dialog for add-on compatibility checks
July 2015
2015-07-04 Added | Client : Added a shared base class for Doomsday applications
June 2015
2015-06-26 Added | Client | Doom : Added stubs for new player classes
December 2013
2013-12-23 Added | Client | Unix : Added command line options --version and --help
June 2013
2013-06-16 Added | Refactor : Added ServerApp
March 2013
2013-03-15 Added | Shell : Added basic player info packet
2013-03-08 Added | Debug : Added assert in def_main
February 2013
2013-02-25 Added | Client | Refactor : Removed loop callbacks, added BusyWidget
2013-02-19 Added | Refactor : Removed use of LegacyNetwork, added RemoteUser
2013-02-18 Added | Client | Refactor : Added ServerSystem, splitting sys_network between apps
2013-02-10 Added : Added a todo about needed future work (de::World class)
January 2013
2013-01-27 Added | Client : Segregated functionality in sys_network, added ShellUsers
2013-01-27 Added : Added ShellUser and ShellUsers
December 2012
2012-12-29 Added : Added more dummy functions
2012-12-28 Added : Added more dummy functions needed by game plugins

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  libshell (6) — Server

November 2016
2016-11-08 libshell : Only include crucial information in a server broadcast
2016-11-07 Client | libshell | Refactor : Replaced use of the old serverinfo_t
February 2013
2013-02-12 libdeng2 | libshell : Password challenge waived for local connections
2013-02-11 libshell | Shell : Password challenge when connecting
2013-02-10 libshell | Shell : Implemented the map outline packet
2013-02-05 libshell | Shell : Send console lexicon to the shell

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  libcommon (5) — Server

January 2015
2015-01-04 Fixed | libcommon : Starting a server with obsolete episode/map cvars
November 2014
2014-11-19 libcommon : Init "server-game-episode" and "server-game-map" when registering
March 2013
2013-03-16 Fixed | libcommon : Player's weapon was undefined after map change
2013-03-09 Fixed | libcommon : Crashes due to calling client-only APIs
September 2012
2012-09-05 libcommon : If cheats are disabled, send clients attempting to cheat a response

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  Resources (5) — Server

November 2016
2016-11-13 Resources : Wait for all data files to be identified before starting game
July 2016
2016-07-08 Added | Client | Resources : Added dialog for add-on compatibility checks
January 2016
2016-01-19 Client | Resources | Unix : Look in /usr/share/games/doom for IWAD files
2016-01-19 Client | Resources | Unix : Look in /usr/share/games/doom for IWAD files
June 2014
2014-06-17 Client | Refactor | Resources : Use the FS1 C++ API directly

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  Shell (5) — Server

March 2013
2013-03-15 Added | Shell : Added basic player info packet
February 2013
2013-02-11 libshell | Shell : Password challenge when connecting
2013-02-10 libshell | Shell : Implemented the map outline packet
2013-02-05 libshell | Shell : Send console lexicon to the shell
January 2013
2013-01-27 Shell : Minimal shell connection is up and running

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  Debug (4) — Server

March 2013
2013-03-16 Debug : Moved debug message to a lower level
2013-03-08 Added | Debug : Added assert in def_main
February 2013
2013-02-08 Debug : Investigating initial player mobj angle
2013-02-08 Debug : Investigating initial player mobj angle

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  Doom (4) — Server

December 2016
2016-12-27 Client | Doom : Autosave .cfg files after cvars changed
June 2016
2016-06-11 Client | Doom : Game profiles are used when loading games
December 2015
2015-12-29 Client | Doom | Refactor : Renamed WorldSystem to World
June 2015
2015-06-26 Added | Client | Doom : Added stubs for new player classes

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  Unix (4) — Server

January 2016
2016-01-19 Client | Resources | Unix : Look in /usr/share/games/doom for IWAD files
2016-01-19 Client | Resources | Unix : Look in /usr/share/games/doom for IWAD files
December 2013
2013-12-23 Added | Client | Unix : Added command line options --version and --help
December 2012
2012-12-30 Unix : Fixing server build

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  All Games (3) — Server

January 2015
2015-01-29 All Games | Fixed : Spurious warnings re unknown "resetctlaccum" command
April 2014
2014-04-13 All Games | Fixed : "endgame" on server side cannot end the game session
July 2013
2013-07-23 All Games : Notify clients when 'server-game-cheat' changes

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  libdeng2 (3) — Server

February 2014
2014-02-18 Client | libdeng2 | libgui : Defining application metadata
September 2013
2013-09-08 Client | libdeng2 | Refactor : Current game and audiences moved to de::App
February 2013
2013-02-12 libdeng2 | libshell : Password challenge waived for local connections

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  OS X (3) — Server

July 2018
2018-07-18 OS X : Deploy required libraries and packages
January 2013
2013-01-08 Fixed | OS X : Fixed Mac OS 10.4 build
December 2012
2012-12-21 OS X | qmake : Adjusting build settings and bundling

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  Windows (3) — Server

February 2013
2013-02-06 Windows : Removing OpenGL dependencies
January 2013
2013-01-04 Windows : Server has no use for DirectInput
December 2012
2012-12-30 Fixed | Windows : Compilation of the server

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  CMake (2) — Server

May 2017
2017-05-02 CMake : Build option to disable the server executable
July 2015
2015-07-24 CMake | GCC : Ignore warnings due to old/C-like code

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  FS (2) — Server

October 2017
2017-10-16 FS : Server offers custom files for remote access
2017-10-11 FS : Handle remote FS queries in a background thread

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  GCC (2) — Server

July 2015
2015-07-24 CMake | GCC : Ignore warnings due to old/C-like code
January 2013
2013-01-17 Clang | Cleanup | GCC : Ignore some warnings

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  libcore (2) — Server

December 2016
2016-12-27 Client | libcore : Rewrite “persist.pack” periodically (if changed)
November 2016
2016-11-12 Added | Client | libcore : Added ‘Config.apiUrl’; use new web API for master server

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  libgui (2) — Server

February 2014
2014-02-18 Client | libdeng2 | libgui : Defining application metadata
January 2014
2014-01-03 Client | libgui | Refactor : Checking for existence of singletons

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  Loop (2) — Server

May 2015
2015-05-09 Client | Loop : Advance a single tic if app has been stuck for a long time
2015-05-09 Client | Loop : Advance a single tic if app has been stuck for a long time

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  MaterialSnapshot (2) — Server

January 2013
2013-01-16 MaterialSnapshot : MaterialSnapshot no longer depends on rendpoly.h
2013-01-16 MaterialSnapshot : MaterialSnapshot no longer depends on rend_main.h

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  Network (2) — Server

November 2018
2018-11-25 Added | API | Network | Web : Added server instance IDs
January 2017
2017-01-29 Network : Servers can specify a public domain name for joining

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  ResourceSystem (2) — Server

November 2013
2013-11-10 Refactor | ResourceSystem : The server does not need a Fonts collection
2013-11-09 Client | Refactor | ResourceSystem : ResourceSystem has ownership of the Fonts collection

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  Sector (2) — Server

August 2013
2013-08-16 Refactor | Sector : Removed more unused logic and data from the server-side Sector
May 2013
2013-05-21 Sector : Sector LightGridData is no use to the server

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  World (2) — Server

January 2014
2014-01-09 Cleanup | World : Cleanup
August 2013
2013-08-11 World : Trimmed unused fat from Segment that is not needed server side

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  API (1) — Server

November 2018
2018-11-25 Added | API | Network | Web : Added server instance IDs

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  Audio (1) — Server

August 2015
2015-08-14 Audio | Cleanup | Refactor : Server audio::System no longer observes App GameUnload; cleanup

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  Clang (1) — Server

January 2013
2013-01-17 Clang | Cleanup | GCC : Ignore some warnings

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  Documentation (1) — Server

January 2013
2013-01-18 Documentation : Mass update to .cpp/.h banners to adhere to template

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  FS1 (1) — Server

February 2013
2013-02-14 FS1 | Optimize : Composing server info

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  GameMap (1) — Server

February 2013
2013-02-24 GameMap : Remove unused SurfaceSet for GameMap's glowing surfaces

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  GL (1) — Server

February 2013
2013-02-19 GL : Removed the GL Texture Manager subsystem

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  Hexen (1) — Server

March 2013
2013-03-16 Fixed | Hexen : Sound sequences not played (e.g., door creak)

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  Map (1) — Server

June 2013
2013-06-12 Map : Server does not animate plane heights or surface material origins

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  Material (1) — Server

February 2013
2013-02-25 Material : Removed last of the client-only logic for Material::Decoration

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  Optimize (1) — Server

February 2013
2013-02-14 FS1 | Optimize : Composing server info

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  qmake (1) — Server

December 2012
2012-12-21 OS X | qmake : Adjusting build settings and bundling

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  Resource System (1) — Server

March 2014
2014-03-27 Resource System : Server should not attempt to convert legacy savegames

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  Revert (1) — Server

March 2013
2013-03-16 Fixed | Revert : Crash when hit-testing mobjs

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  Security (1) — Server

March 2013
2013-03-28 Security : Disallow public servers without a shell password

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  Surface (1) — Server

June 2013
2013-06-13 Cleanup | Surface : Exclude logic for surface material origin smoothing; cleanup

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  Web (1) — Server

November 2018
2018-11-25 Added | API | Network | Web : Added server instance IDs

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