Related tags: Dedicated Mode, Dedicated Server, Multiplayer, Network, Protocol, ServerApp, ServerFinder, ServerInfo, ServerSystem
Authorship: 75% skyjake, 25% danij
November 2016 | |||
2016-11-13 | Resources | : | Wait for all data files to be identified before starting game |
July 2016 | |||
2016-07-08 | Added | Client | Resources | : | Added dialog for add-on compatibility checks |
January 2016 | |||
2016-01-19 | Client | Resources | Unix | : | Look in /usr/share/games/doom for IWAD files |
2016-01-19 | Client | Resources | Unix | : | Look in /usr/share/games/doom for IWAD files |
June 2014 | |||
2014-06-17 | Client | Refactor | Resources | : | Use the FS1 C++ API directly |
March 2013 | |||
2013-03-15 | Added | Shell | : | Added basic player info packet |
February 2013 | |||
2013-02-11 | libshell | Shell | : | Password challenge when connecting |
2013-02-10 | libshell | Shell | : | Implemented the map outline packet |
2013-02-05 | libshell | Shell | : | Send console lexicon to the shell |
January 2013 | |||
2013-01-27 | Shell | : | Minimal shell connection is up and running |
December 2016 | |||
2016-12-27 | Client | Doom | : | Autosave .cfg files after cvars changed |
June 2016 | |||
2016-06-11 | Client | Doom | : | Game profiles are used when loading games |
December 2015 | |||
2015-12-29 | Client | Doom | Refactor | : | Renamed WorldSystem to World |
June 2015 | |||
2015-06-26 | Added | Client | Doom | : | Added stubs for new player classes |
January 2016 | |||
2016-01-19 | Client | Resources | Unix | : | Look in /usr/share/games/doom for IWAD files |
2016-01-19 | Client | Resources | Unix | : | Look in /usr/share/games/doom for IWAD files |
December 2013 | |||
2013-12-23 | Added | Client | Unix | : | Added command line options --version and --help |
December 2012 | |||
2012-12-30 | Unix | : | Fixing server build |
February 2014 | |||
2014-02-18 | Client | libdeng2 | libgui | : | Defining application metadata |
September 2013 | |||
2013-09-08 | Client | libdeng2 | Refactor | : | Current game and audiences moved to de::App |
February 2013 | |||
2013-02-12 | libdeng2 | libshell | : | Password challenge waived for local connections |
July 2018 | |||
2018-07-18 | OS X | : | Deploy required libraries and packages |
January 2013 | |||
2013-01-08 | Fixed | OS X | : | Fixed Mac OS 10.4 build |
December 2012 | |||
2012-12-21 | OS X | qmake | : | Adjusting build settings and bundling |
February 2013 | |||
2013-02-06 | Windows | : | Removing OpenGL dependencies |
January 2013 | |||
2013-01-04 | Windows | : | Server has no use for DirectInput |
December 2012 | |||
2012-12-30 | Fixed | Windows | : | Compilation of the server |
May 2017 | |||
2017-05-02 | CMake | : | Build option to disable the server executable |
July 2015 | |||
2015-07-24 | CMake | GCC | : | Ignore warnings due to old/C-like code |
October 2017 | |||
2017-10-16 | FS | : | Server offers custom files for remote access |
2017-10-11 | FS | : | Handle remote FS queries in a background thread |
July 2015 | |||
2015-07-24 | CMake | GCC | : | Ignore warnings due to old/C-like code |
January 2013 | |||
2013-01-17 | Clang | Cleanup | GCC | : | Ignore some warnings |
December 2016 | |||
2016-12-27 | Client | libcore | : | Rewrite “persist.pack” periodically (if changed) |
November 2016 | |||
2016-11-12 | Added | Client | libcore | : | Added ‘Config.apiUrl’; use new web API for master server |
February 2014 | |||
2014-02-18 | Client | libdeng2 | libgui | : | Defining application metadata |
January 2014 | |||
2014-01-03 | Client | libgui | Refactor | : | Checking for existence of singletons |
May 2015 | |||
2015-05-09 | Client | Loop | : | Advance a single tic if app has been stuck for a long time |
2015-05-09 | Client | Loop | : | Advance a single tic if app has been stuck for a long time |
January 2013 | |||
2013-01-16 | MaterialSnapshot | : | MaterialSnapshot no longer depends on rendpoly.h |
2013-01-16 | MaterialSnapshot | : | MaterialSnapshot no longer depends on rend_main.h |
November 2018 | |||
2018-11-25 | Added | API | Network | Web | : | Added server instance IDs |
January 2017 | |||
2017-01-29 | Network | : | Servers can specify a public domain name for joining |
November 2013 | |||
2013-11-10 | Refactor | ResourceSystem | : | The server does not need a Fonts collection |
2013-11-09 | Client | Refactor | ResourceSystem | : | ResourceSystem has ownership of the Fonts collection |
August 2013 | |||
2013-08-16 | Refactor | Sector | : | Removed more unused logic and data from the server-side Sector |
May 2013 | |||
2013-05-21 | Sector | : | Sector LightGridData is no use to the server |
January 2014 | |||
2014-01-09 | Cleanup | World | : | Cleanup |
August 2013 | |||
2013-08-11 | World | : | Trimmed unused fat from Segment that is not needed server side |
November 2018 | |||
2018-11-25 | Added | API | Network | Web | : | Added server instance IDs |
August 2015 | |||
2015-08-14 | Audio | Cleanup | Refactor | : | Server audio::System no longer observes App GameUnload; cleanup |
January 2013 | |||
2013-01-17 | Clang | Cleanup | GCC | : | Ignore some warnings |
February 2013 | |||
2013-02-14 | FS1 | Optimize | : | Composing server info |
February 2013 | |||
2013-02-24 | GameMap | : | Remove unused SurfaceSet for GameMap's glowing surfaces |
February 2013 | |||
2013-02-19 | GL | : | Removed the GL Texture Manager subsystem |
March 2013 | |||
2013-03-16 | Fixed | Hexen | : | Sound sequences not played (e.g., door creak) |
February 2013 | |||
2013-02-14 | FS1 | Optimize | : | Composing server info |
December 2012 | |||
2012-12-21 | OS X | qmake | : | Adjusting build settings and bundling |
March 2013 | |||
2013-03-16 | Fixed | Revert | : | Crash when hit-testing mobjs |
June 2013 | |||
2013-06-13 | Cleanup | Surface | : | Exclude logic for surface material origin smoothing; cleanup |
November 2018 | |||
2018-11-25 | Added | API | Network | Web | : | Added server instance IDs |