December 2018
|
2018-12-01
|
Fixed
| :
| Switching weapons
|
September 2018
|
2018-09-30
|
Fixed
| :
| Server doesn't have the DisplayMode module available
|
2018-09-29
|
Added
|
Fixed
|
Menu
| :
| Added automap option, fixed Player Setup page layout
|
February 2017
|
2017-02-08
|
Fixed
| :
| “-warp” fails to work when given a single number argument
|
2017-02-05
|
Fixed
|
Tools
| :
| Minor compiler warnings
|
January 2017
|
2017-01-05
|
Fixed
| :
| Potential crash when quitting the game
|
2017-01-03
|
Fixed
|
Menu
| :
| Deleting a save in menu disables the widget
|
November 2016
|
2016-11-20
|
Fixed
| :
| Positioning of HUD/status bar when game is minimized
|
2016-11-14
|
Fixed
|
Multiplayer
| :
| Changing the skill level during multiplayer
|
September 2016
|
2016-09-02
|
Fixed
| :
| All screenshots written with the number "000"
|
July 2016
|
2016-07-27
|
Fixed
|
Multiplayer
| :
| Chat messages not displayed
|
2016-07-14
|
Automap
|
Fixed
| :
| Map is not visible in the automap
|
June 2016
|
2016-06-12
|
Fixed
| :
| Ensure game unload is triggered when quitting
|
2016-06-11
|
Fixed
|
Resources
| :
| Order of required game data files
|
January 2016
|
2016-01-19
|
Fixed
| :
| Export basic plugin API functions as C
|
May 2015
|
2015-05-09
|
Fixed
|
Multiplayer
| :
| Close automap and inventory when player dies
|
2015-05-09
|
Fixed
|
Multiplayer
| :
| Close automap and inventory when player dies
|
January 2015
|
2015-01-29
|
Fixed
|
Server
| :
| Spurious warnings re unknown "resetctlaccum" command
|
October 2014
|
2014-10-27
|
Fixed
|
SaveSlots
| :
| Resetting last-used and "quick" save slots on game change
|
2014-10-05
|
Console
|
Fixed
| :
| Don't begin a game state change message if waiting for a response
|
September 2014
|
2014-09-25
|
Fixed
| :
| Teleport destination collision test
|
May 2014
|
2014-05-12
|
Fixed
| :
| Read-only cvar "game-save-last-slot" incorrect
|
April 2014
|
2014-04-13
|
Client
|
Fixed
|
Multiplayer
| :
| On map changes, end before beginning a new game session
|
2014-04-13
|
Fixed
|
libcommon
|
Multiplayer
| :
| GameRuleset mismanagement in a networked game
|
2014-04-13
|
Fixed
|
Server
| :
| "endgame" on server side cannot end the game session
|
2014-04-12
|
Console
|
Fixed
| :
| "savegame" handling of user descriptions
|
March 2014
|
2014-03-25
|
Fixed
| :
| Missing cursor in game menu editfields if empty when active
|
February 2014
|
2014-02-22
|
Fixed
|
Revert
| :
| Crash when setting up Controls menu
|
2014-02-22
|
Fixed
| :
| Crash when setting up Controls menu
|
2014-02-17
|
Fixed
| :
| Various minor compiler warnings
|
2014-02-04
|
Fixed
|
GCC
| :
| Build and link errors
|
January 2014
|
2014-01-30
|
Client
|
Fixed
| :
| Busy mode transition when map changes in netgame
|
2014-01-17
|
Fixed
| :
| Errors in release build
|
December 2013
|
2013-12-18
|
Fixed
|
Menu
| :
| Double quit sound
|
2013-12-15
|
Fixed
|
UI
| :
| Transition after selection a menu item
|
October 2013
|
2013-10-09
|
Fixed
| :
| Latent links to deceased mobjs in the Blockmap
|
February 2013
|
2013-02-16
|
Fixed
| :
| Fixed more thinker function type warnings
|
December 2012
|
2012-12-15
|
Fixed
| :
| "listmaps" omitted maps outside the default progression
|
2012-12-13
|
Fixed
| :
| Centering the map title text
|
September 2012
|
2012-09-19
|
Fixed
| :
| Game state change/notification messages should not be hideable
|
July 2012
|
2012-07-31
|
Fixed
| :
| Do not allow loading non-userwritable save slots with -loadgame
|
2012-07-13
|
Fixed
| :
| Ensure automap and/or inventory closed when map warping
|
June 2012
|
2012-06-28
|
Fixed
| :
| Update Mobj "selector" health bits immediately on spawn
|
2012-06-28
|
Fixed
| :
| Mobj "selector" left uninitialized until the first tic is run
|
April 2012
|
2012-04-22
|
Fixed
| :
| Automap "follow on/off" messages were reversed
|
March 2012
|
2012-03-07
|
Fixed
|
GL
| :
| GL error and crash with msg-show 0
|
2012-03-07
|
Fixed
|
GL
| :
| GL error and crash with msg-show 0
|
February 2012
|
2012-02-15
|
Fixed
| :
| A_Lower action could result in an undefined state
|
January 2012
|
2012-01-03
|
Fixed
| :
| Fixed monsters only attempting to target players #0..3
|
June 2011
|
2011-06-08
|
Fixed
| :
| Console help string for "reveal" - the subsector viewer has since been removed.
|
February 2011
|
2011-02-12
|
Fixed
| :
| Aim slope calculation discrepancy in P_AimLineAttack.
|
May 2010
|
2010-05-16
|
Fixed
| :
| After a teleport the player's view bob offset was not zeroed, resulting in brief interpolation of the view height from the old relative height back to zero. Fixed DOOM/Heretic: Teleporting voodoodolls would affect the real player's view height offset
|
2010-05-12
|
Fixed
| :
| Menu-shadow did not work.
|
April 2010
|
2010-04-20
|
Fixed
| :
| The automap display was being drawn behind the "ReadThis" helpscreens even though it could not be seen.
|
2010-04-20
|
Changed
|
Fixed
| :
| The map title display is now drawn for each viewport instead of over all viewports. Fixed All games: Other HUD displays were being drawn behind the "ReadThis" helpscreens even though they could not be seen.
|
2010-04-19
|
Fixed
| :
| When using lookspring the view pitch would not center when sidestepping left.
|
2010-04-18
|
Fixed
| :
| Do not do the text glitter/shadow effect for the space character.
|
2010-04-07
|
Fixed
| :
| Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior.
|
2010-04-07
|
Fixed
| :
| Look pitch multiplier changed according to the walk/run speed modifier. In the original games this multiplier is fixed.
|
2010-04-06
|
Fixed
| :
| "Bouncing off edges". (see here http://sourceforge.net/tracker/?func=detail&aid=2861787&group_id=74815&atid=542099 and http://sourceforge.net/tracker/?func=detail&aid=2727454&group_id=74815&atid=542099)
|
2010-04-06
|
Fixed
| :
| Turn speed does not consider "always-run".
|
2010-04-04
|
Fixed
| :
| "General: Mobjs overlapping more than one sector". (see here http://sourceforge.net/tracker/?func=detail&aid=2855894&group_id=74815&atid=542099)
|
2010-04-03
|
Fixed
| :
| Movement of the player's view point when riding moving platforms suggested the player was squating.
|
2010-04-03
|
Fixed
| :
| Potential infinite loop in wall slide algorithm.
|
March 2010
|
2010-03-27
|
Fixed
| :
| Menu type-in glitter and shadow effects not centered vertically on each character.
|
2010-03-07
|
Fixed
| :
| Climbing a step into a teleporter results in the player squating briefly after teleportation.
|
2010-03-02
|
Fixed
| :
| "Incorrect blast damage calculation". (see here http://sourceforge.net/tracker/?func=detail&aid=2929822&group_id=74815&atid=542099)
|
2010-03-02
|
Fixed
| :
| On entering a map after having left a previous one, the player's HUD weapon would be visible briefly before raising from the lowered position as expected.
|
November 2009
|
2009-11-28
|
Fixed
| :
| Upon spawning into the map the player's viewheight would be set at zero resulting. Fixed (Engine/All Games): When the player teleports the current view was not instantly updated due to smoothing, resulting in the player momentarily looking in the wro
|
2009-11-17
|
Fixed
| :
| "S1 lower Floor - nearest floor adjacent Sectors". [http://sourceforge.net/tracker/?func=detail&aid=2898805&group_id=74815&atid=542099]
|
2009-11-14
|
Fixed
| :
| "-warp and -nomonsters". [http://sourceforge.net/tracker/index.php?func=detail&aid=2894343&group_id=74815&atid=542099]
|
June 2009
|
2009-06-23
|
Fixed
| :
| "Map crash when you reload after death" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2810953&group_id=74815&atid=542099).
|
2009-06-21
|
Fixed
| :
| Mobj types from game modes where they should not be present could be spawned dynamically once the map had started (for example, attempting to spawn an Archvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj").
|
2009-06-05
|
Fixed
| :
| "Load menu skull cursor initial position" (see here http://sourceforge.net/tracker/?func=detail&aid=2801229&group_id=74815&atid=542099).
|
May 2009
|
2009-05-29
|
Changed
|
Fixed
| :
| Use the standard ASCII codepage for fonts, remapping the existing character patches at start up. Fixed (all games): Drawing of the game font in the console incorrect.
|
2009-05-05
|
Fixed
| :
| CCmd "msgrefresh" not working. Changed jDoom/jDoom64/jHeretic: Renamed cvar "msg-secret" to "server-game-announce-secret".
|
February 2009
|
2009-02-16
|
Fixed
| :
| Bug #2131013 - Segfault if thing pain chance > 0 but no pain state. If the specified pain state cannot be found (or none specified) respond by attacking back but not attempting a mobj state change.
|
2009-02-15
|
Fixed
| :
| Bug #2431808 Unknown pickup items leading to a "P_SpecialThing: Unknown gettable thing" critical error. Rather than terminate, handle this gracefully by treating the item as inert (removing the mobj from world, counting bonus and executing any script
|
2009-02-03
|
Fixed
| :
| Position/size issue with the animated player preview in the player setup menu when using custom sprites with very different dimensions and/or offsets. Scale the preview display so that it is always draw at a fixed size.
|
January 2009
|
2009-01-30
|
Fixed
| :
| Don't ask the player to confirm their suicide request if they are in fact already dead.
|
2009-01-15
|
bug all games
|
Fixed
| :
| #2501751 - method of circumventing logic to prevent abuse of the automap cheats in multiplayer games.
|
2009-01-04
|
Fixed
| :
| During the transition between the GS_INTERMISSION and GS_INFINE game states there is a single gametic where neither the player's view is drawn (gamestate != GS_MAP) or the (de)briefing is visible (an fi script command hasn't yet executed yet the game
|
December 2008
|
2008-12-04
|
Fixed
| :
| When attempting to save the game whilst not in a map (e.g., during an intermission), the user would be told they can't save because they are dead. Instead, inform them that they can only save their progress whilst in a map.
|
October 2008
|
2008-10-25
|
Fixed
| :
| Due to the different approach taken by Doomsday and DOOM.exe in defining texture/flat animations and the numerous PWADS which exist that exploit DOOM.exe behaviour; it is not possible to use Group definitions to externalize the IWAD animations. All d
|
2008-10-24
|
Fixed
| :
| A kludge in P_MobjMoveXY prevented missiles from exploding against skyhack ceilings but they would still explode if they crossed a skyhack floor. Handful of minor optimizations in p_map.c to avoid unnecessary DMU calls. Clean up.
|
2008-10-24
|
Fixed
| :
| PTR_ShootTraverse would check for sky hack ceilings but not sky hack floors when looking to suppress hits.
|
August 2008
|
2008-08-26
|
Added
|
Fixed
| :
| Implemented a new scoreboard for all types of multiplayer game. All of the old frag displays have been removed. The scoreboard is visible by holding the '\' backslash key (by default) while in a multiplayer game. Note that this is an initial implemen
|
2008-08-24
|
Fixed
| :
| Viewer position interpolation was going haywire due to the fact each call to G_Display would modify the engine-side offsets using the current player. Instead, we now store these offsets in player_t and G_Display merely sets the offset before drawing
|
July 2008
|
2008-07-11
|
Fixed
| :
| If weapon ammo requirements are edited in values.ded so that all weapons require ammo; When all ammo had been expended P_MaybeChangeWeapon correctly concluded that no change would produce a fire-able weapon and thus player_t->pendingWeapon == WT_N
|
June 2008
|
2008-06-25
|
Fixed
| :
| Fixed the non-working knock back thrust in P_DamageMobj2
|
2008-06-25
|
Added
|
Fixed
| :
| Fixed a logic error in p_map.c which prevented mobjs from avoiding dropoffs correctly. Added logic to treat the mobj's current z height as the floor when stood on another mobj in P_TryMove2. Also began work on resolving the issues with P_SlideMove.
|
2008-06-25
|
Fixed
| :
| Revised WI_DrawPatch to take a ptr to dpatch_t rather than a lump num. This has the knock on effect that to use this routine, a patch must have been R_CachePatch'd first. Also fixed the issue with the HUD text type in timer not being updated when the
|