June 2020
|
2020-06-24
|
Scripting
| :
| Querying the current game rules
|
May 2020
|
2020-05-10
|
Added
|
Menu
| :
| Added menu item for binding "Show Taskbar"
|
March 2020
|
2020-03-04
|
Added
|
Scripting
| :
| Added App.Player.giveArmor()
|
November 2019
|
2019-11-30
|
| :
| Hide "Unknown" map author
|
August 2019
|
2019-08-22
|
Cleanup
| :
| Wrong formatting in error message
|
March 2019
|
2019-03-02
|
| :
| Script action functions for psprites
|
December 2018
|
2018-12-14
|
| :
| Minimum valid value for "view-cross-width"
|
2018-12-02
|
Gameplay
| :
| Compatibility option for pushable momentum
|
2018-12-01
|
Fixed
| :
| Switching weapons
|
November 2018
|
2018-11-11
|
| :
| Check for gameplay options in profile
|
2018-11-05
|
Cleanup
| :
| Removed cvar “menu-turningskull”
|
2018-11-05
|
Cleanup
| :
| Common turbo speed multiplier
|
September 2018
|
2018-09-30
|
Fixed
| :
| Server doesn't have the DisplayMode module available
|
2018-09-29
|
Menu
| :
| Automatic Episode selection
|
2018-09-29
|
Added
|
Fixed
|
Menu
| :
| Added automap option, fixed Player Setup page layout
|
2018-09-24
|
Controls
|
Menu
| :
| Improve control bindings menu layout
|
2018-09-23
|
Menu
| :
| Multiple improvements to menu behavior and appearance
|
July 2018
|
2018-07-01
|
Cleanup
|
Plugins
| :
| Updating String usage; other cleanup
|
January 2018
|
2018-01-21
|
Cleanup
|
Refactor
| :
| Game rules cleanup; use a Record internally
|
October 2017
|
2017-10-01
|
Client
|
SaveGame
| :
| Restore object links via a new mechanism
|
February 2017
|
2017-02-08
|
Fixed
| :
| “-warp” fails to work when given a single number argument
|
2017-02-06
|
Menu
| :
| Multiplayer is no longer in the game menu
|
2017-02-05
|
Fixed
|
Tools
| :
| Minor compiler warnings
|
January 2017
|
2017-01-05
|
Fixed
| :
| Potential crash when quitting the game
|
2017-01-03
|
Fixed
|
Menu
| :
| Deleting a save in menu disables the widget
|
2017-01-03
|
Menu
|
UI
| :
| Wider menu entries for save/load names
|
November 2016
|
2016-11-21
|
Added
|
Menu
| :
| Added Gameplay menu option for switch sound positioning
|
2016-11-20
|
Added
|
Audio
| :
| Added setting for switch sound positioning
|
2016-11-20
|
Fixed
| :
| Positioning of HUD/status bar when game is minimized
|
2016-11-18
|
UDMF
| :
| Experimental importing of UDMF format maps
|
2016-11-18
|
Cleanup
|
libgamefw
| :
| Cleanup
|
2016-11-17
|
Map Data
| :
| Map entity database stores coordinates as doubles
|
2016-11-14
|
Fixed
|
Multiplayer
| :
| Changing the skill level during multiplayer
|
2016-11-05
|
Client
|
Performance
| :
| Various minor optimizations
|
2016-11-04
|
Performance
| :
| Faster player status cvar updates
|
September 2016
|
2016-09-02
|
Fixed
| :
| All screenshots written with the number "000"
|
July 2016
|
2016-07-27
|
Fixed
|
Multiplayer
| :
| Chat messages not displayed
|
2016-07-14
|
Automap
|
Fixed
| :
| Map is not visible in the automap
|
June 2016
|
2016-06-12
|
Fixed
| :
| Ensure game unload is triggered when quitting
|
2016-06-11
|
Doom
| :
| Define tags for each game
|
2016-06-11
|
Fixed
|
Resources
| :
| Order of required game data files
|
March 2016
|
2016-03-25
|
UI
| :
| Quitting the game returns to Home screen
|
February 2016
|
2016-02-01
|
Doom
| :
| Game definitions may include release date and family
|
January 2016
|
2016-01-23
|
Resources
| :
| Specify startup files using packages
|
2016-01-20
|
Doom
| :
| Specify game IWADs as required packages
|
2016-01-19
|
Cleanup
| :
| Set the required packages for each game
|
2016-01-19
|
Fixed
| :
| Export basic plugin API functions as C
|
September 2015
|
2015-09-17
|
Added
| :
| Added impulse "flymode" (modifier 2)
|
July 2015
|
2015-07-31
|
Added
|
Doom
| :
| Added notification about psprite state changes
|
2015-07-27
|
Doom
| :
| Notify about player weapon changes
|
May 2015
|
2015-05-09
|
Fixed
|
Multiplayer
| :
| Close automap and inventory when player dies
|
2015-05-09
|
Fixed
|
Multiplayer
| :
| Close automap and inventory when player dies
|
2015-05-09
|
Cleanup
|
libcommon
| :
| Call ST_CloseAll() when player is dying
|
2015-05-09
|
Cleanup
|
libcommon
| :
| Call ST_CloseAll() when player is dying
|
February 2015
|
2015-02-28
|
libcommon
| :
| Include path for config.h
|
2015-02-28
|
libcommon
| :
| Include path for config.h
|
January 2015
|
2015-01-29
|
Fixed
|
Server
| :
| Spurious warnings re unknown "resetctlaccum" command
|
December 2014
|
2014-12-14
|
Cleanup
|
Refactor
| :
| Common config variables in one struct
|
2014-12-14
|
Cleanup
|
libcommon
| :
| Removed redundant common declarations
|
2014-12-14
|
Cleanup
|
libcommon
| :
| Calculating mobj movement friction
|
November 2014
|
2014-11-29
|
UI
| :
| Include the save slot ID in quick load/save confirmation messages
|
2014-11-28
|
libcommon
| :
| Copy GameRules when -warp'ing to another episode
|
October 2014
|
2014-10-29
|
| :
| Don't fatal error when attempting to rebind key-delete-down
|
2014-10-27
|
Fixed
|
SaveSlots
| :
| Resetting last-used and "quick" save slots on game change
|
2014-10-06
|
| :
| Cmd "warp" must handle maps not defined in the Episode progression
|
2014-10-05
|
Console
|
Fixed
| :
| Don't begin a game state change message if waiting for a response
|
September 2014
|
2014-09-29
|
| :
| Moved definition of map title images to MAPINFO
|
2014-09-26
|
| :
| Cmd "warp" and -warp now translate map numbers as warp numbers
|
2014-09-25
|
Fixed
| :
| Teleport destination collision test
|
August 2014
|
2014-08-24
|
Added
|
Menu
| :
| Added "Reset Tracking" in the Controls menu
|
2014-08-12
|
libcommon
| :
| Improved -episode and -warp to support episode IDs
|
2014-08-10
|
| :
| Map title banners now include the "warp number"
|
July 2014
|
2014-07-25
|
libcommon
|
Refactor
| :
| Use ThinkerT for allocating and copying thinkers
|
2014-07-24
|
Menu
| :
| Disable selection of episodes whose start map is missing
|
2014-07-24
|
Menu
| :
| Automatically skip episode selection if only one is defined
|
2014-07-24
|
Added
|
Menu
| :
| Added an episode selection menu to all games
|
2014-07-04
|
| :
| Improved -warp to support map URIs
|
June 2014
|
2014-06-29
|
| :
| Command "warp" now also accepts a map URI
|
May 2014
|
2014-05-12
|
Fixed
| :
| Read-only cvar "game-save-last-slot" incorrect
|
April 2014
|
2014-04-13
|
Client
|
Fixed
|
Multiplayer
| :
| On map changes, end before beginning a new game session
|
2014-04-13
|
Fixed
|
libcommon
|
Multiplayer
| :
| GameRuleset mismanagement in a networked game
|
2014-04-13
|
Fixed
|
Server
| :
| "endgame" on server side cannot end the game session
|
2014-04-12
|
| :
| "endgame" supports bypassing user confirmation
|
2014-04-12
|
Console
|
Fixed
| :
| "savegame" handling of user descriptions
|
2014-04-01
|
| :
| Unified game session model
|
March 2014
|
2014-03-25
|
Fixed
| :
| Missing cursor in game menu editfields if empty when active
|
2014-03-13
|
| :
| Attempt to restart the title loop should savegame loading fail
|
February 2014
|
2014-02-22
|
Fixed
|
Revert
| :
| Crash when setting up Controls menu
|
2014-02-22
|
Fixed
| :
| Crash when setting up Controls menu
|
2014-02-22
|
Documentation
| :
| Updated console help strings
|
2014-02-17
|
Fixed
| :
| Various minor compiler warnings
|
2014-02-04
|
Fixed
|
GCC
| :
| Build and link errors
|
January 2014
|
2014-01-30
|
Client
|
Fixed
| :
| Busy mode transition when map changes in netgame
|
2014-01-17
|
Fixed
| :
| Errors in release build
|
2014-01-13
|
Cleanup
| :
| Removed dead code related to player controls
|
2014-01-12
|
Cleanup
|
Plugins
| :
| Replacing use of Con_Message with App_Log
|
2014-01-12
|
Cleanup
|
Plugins
| :
| Replacing use of Con_Message with App_Log
|
December 2013
|
2013-12-18
|
Fixed
|
Menu
| :
| Double quit sound
|
2013-12-15
|
Fixed
|
UI
| :
| Transition after selection a menu item
|
October 2013
|
2013-10-09
|
Fixed
| :
| Latent links to deceased mobjs in the Blockmap
|
September 2013
|
2013-09-20
|
Menu
| :
| Removed obsolete options linking to the Control Panel
|
July 2013
|
2013-07-24
|
Automap
| :
| Removed the defunct old MapName widget
|
2013-07-23
|
Server
| :
| Notify clients when 'server-game-cheat' changes
|
2013-07-16
|
Automap
| :
| 'hud-title' cvar also hides the automap HUD title
|
2013-07-13
|
| :
| Show map title and number when automap is open
|
June 2013
|
2013-06-11
|
Added
|
UI
| :
| Added "taskbar" cmd, replaced the Control Panel menu item
|
April 2013
|
2013-04-05
|
| :
| Link game plugins with libgui for GUI features (DDKEY)
|
2013-04-01
|
Console
|
Documentation
| :
| Updated cphelp.txt and conhelp.txt files
|
February 2013
|
2013-02-16
|
Fixed
| :
| Fixed more thinker function type warnings
|
2013-02-15
|
| :
| Fixing warnings about pointer types
|
December 2012
|
2012-12-18
|
| :
| Removed "j" prefixes in definition and conhelp files
|
2012-12-15
|
Fixed
| :
| "listmaps" omitted maps outside the default progression
|
2012-12-13
|
Fixed
| :
| Centering the map title text
|
November 2012
|
2012-11-26
|
| :
| Use fixed-precision collision tests with non-player mobjs
|
September 2012
|
2012-09-19
|
Fixed
| :
| Game state change/notification messages should not be hideable
|
2012-09-15
|
Updater
| :
| Ask to save before installing update
|
2012-09-15
|
libcommon
| :
| Common GetInteger routine for all games
|
2012-09-06
|
Refactor
| :
| Rewired map warp cheats using EventSequence command handlers
|
August 2012
|
2012-08-12
|
Added
| :
| Additional default control bindings for answering game messages
|
July 2012
|
2012-07-31
|
Fixed
| :
| Do not allow loading non-userwritable save slots with -loadgame
|
2012-07-31
|
Added
| :
| Optional load confirmation on player reborn
|
2012-07-13
|
Fixed
| :
| Ensure automap and/or inventory closed when map warping
|
June 2012
|
2012-06-28
|
Fixed
| :
| Update Mobj "selector" health bits immediately on spawn
|
2012-06-28
|
Fixed
| :
| Mobj "selector" left uninitialized until the first tic is run
|
2012-06-23
|
Added
|
Menu
| :
| Added MNList method for getting item's data
|
2012-06-21
|
Added
| :
| Added "game-save-last-loadonreborn" option
|
April 2012
|
2012-04-28
|
| :
| Menu should not be activated by the Shift key
|
2012-04-23
|
Cleanup
| :
| Removed obsolete cvar ctl-look-mouse
|
2012-04-23
|
Cleanup
| :
| Removed obsolete cvar ctl-use-dclick
|
2012-04-22
|
Fixed
| :
| Automap "follow on/off" messages were reversed
|
March 2012
|
2012-03-07
|
Fixed
|
GL
| :
| GL error and crash with msg-show 0
|
2012-03-07
|
Fixed
|
GL
| :
| GL error and crash with msg-show 0
|
February 2012
|
2012-02-19
|
| :
| Renamed cvar "menu-turningskull" as "menu-cursor-rotate"
|
2012-02-15
|
Fixed
| :
| A_Lower action could result in an undefined state
|
January 2012
|
2012-01-03
|
Fixed
| :
| Fixed monsters only attempting to target players #0..3
|
June 2011
|
2011-06-08
|
Fixed
| :
| Console help string for "reveal" - the subsector viewer has since been removed.
|
February 2011
|
2011-02-21
|
Changed
| :
| Revised the "give ccmd" in response to the issues raised by http://sourceforge.net/tracker/?func=detail&aid=3009627&group_id=74815&atid=542099 Changed Hexen: Console command "give a" now gives ammo (a.k.a, mana).
|
2011-02-20
|
Changed
| :
| The automap is considered a part of the HUD; so hide the automap along with the rest of the HUD widgets when the engine advises us.
|
2011-02-12
|
Fixed
| :
| Aim slope calculation discrepancy in P_AimLineAttack.
|
May 2010
|
2010-05-21
|
Added
| :
| Sequential cycling of player weapons using next/prev until the current weapon is fully lowered (for example, if the player owns weapons one through four and four is currently readied; cycling the previous weapon three times in quick succession will s
|
2010-05-21
|
Changed
| :
| Allow camera players to move almost twice as fast as non-camera players when "running".
|
2010-05-16
|
Fixed
| :
| After a teleport the player's view bob offset was not zeroed, resulting in brief interpolation of the view height from the old relative height back to zero. Fixed DOOM/Heretic: Teleporting voodoodolls would affect the real player's view height offset
|
2010-05-14
|
Changed
| :
| Allow the gravity multiplier to work in single player games as well as multiplayer.
|
2010-05-12
|
Fixed
| :
| Menu-shadow did not work.
|
2010-05-05
|
Changed
| :
| Improved drawing of automap marked points by projecting them onto the edges of the view window (they are always in-view regardless of scale or position).
|
April 2010
|
2010-04-29
|
Added
| :
| Fullscreen HUD "wide offset" scaling. When using ultra wide/tall window dimensions the fullscreen head-up displays would be positioned at the very edge of the window (often into the user's peripheral vision range). Wide-offset allows the user to spec
|
2010-04-29
|
Changed
| :
| cvar hud-status-size is now defined as floating point.
|
2010-04-26
|
Changed
| :
| Aspect correct drawing of the map title display.
|
2010-04-26
|
Changed
| :
| New approach to drawing the statusbar which aims to preserve the original aspect ratio. If the window dimension aspect ratio is equal or near to the original ratio, the statusbar will be stretched to fill the available width. If not, the statusbar wi
|
2010-04-24
|
Added
| :
| The Help screens shown when selecting "ReadThis" for the menu or using the (default) F1 shortcut are now defined as InFine scripts for customization in mods.
|
2010-04-24
|
Changed
| :
| Reordered items in the HUD menu grouping together player message options.
|
2010-04-24
|
Changed
| :
| Created a separate menu item for crosshair opacity and removed the alpha slider from the color selection widget. It was not immediately obvious that when vitality color was enabled that the opacity could be set independently.
|
2010-04-23
|
Changed
| :
| New approach to drawing the menu which aims to preserve the original aspect ratio. If the window dimension aspect ratio is equal or near to the original ratio, the menu will be stretched to fill the screen. If not, the menu will be centralized and sc
|
2010-04-20
|
Fixed
| :
| The automap display was being drawn behind the "ReadThis" helpscreens even though it could not be seen.
|
2010-04-20
|
Changed
|
Fixed
| :
| The map title display is now drawn for each viewport instead of over all viewports. Fixed All games: Other HUD displays were being drawn behind the "ReadThis" helpscreens even though they could not be seen.
|
2010-04-19
|
Fixed
| :
| When using lookspring the view pitch would not center when sidestepping left.
|
2010-04-18
|
Fixed
| :
| Do not do the text glitter/shadow effect for the space character.
|
2010-04-08
|
Changed
| :
| Further tweaked player/mobj movement friction and deceleration.
|
2010-04-07
|
Fixed
| :
| Tiny difference in walk-to-stop mobj momentum threshold compared to original behavior.
|
2010-04-07
|
Fixed
| :
| Look pitch multiplier changed according to the walk/run speed modifier. In the original games this multiplier is fixed.
|
2010-04-06
|
Fixed
| :
| "Bouncing off edges". (see here http://sourceforge.net/tracker/?func=detail&aid=2861787&group_id=74815&atid=542099 and http://sourceforge.net/tracker/?func=detail&aid=2727454&group_id=74815&atid=542099)
|
2010-04-06
|
Fixed
| :
| Turn speed does not consider "always-run".
|
2010-04-04
|
Fixed
| :
| "General: Mobjs overlapping more than one sector". (see here http://sourceforge.net/tracker/?func=detail&aid=2855894&group_id=74815&atid=542099)
|
2010-04-03
|
Fixed
| :
| Movement of the player's view point when riding moving platforms suggested the player was squating.
|
2010-04-03
|
Fixed
| :
| Potential infinite loop in wall slide algorithm.
|
March 2010
|
2010-03-27
|
Fixed
| :
| Menu type-in glitter and shadow effects not centered vertically on each character.
|
2010-03-07
|
Fixed
| :
| Climbing a step into a teleporter results in the player squating briefly after teleportation.
|
2010-03-02
|
Fixed
| :
| "Incorrect blast damage calculation". (see here http://sourceforge.net/tracker/?func=detail&aid=2929822&group_id=74815&atid=542099)
|
2010-03-02
|
Fixed
| :
| On entering a map after having left a previous one, the player's HUD weapon would be visible briefly before raising from the lowered position as expected.
|
February 2010
|
2010-02-28
|
Added
| :
| Darken the screen after the users quits from the menu.
|
November 2009
|
2009-11-28
|
Fixed
| :
| Upon spawning into the map the player's viewheight would be set at zero resulting. Fixed (Engine/All Games): When the player teleports the current view was not instantly updated due to smoothing, resulting in the player momentarily looking in the wro
|
2009-11-19
|
Changed
| :
| cvar "msg-uptime" specifies time in seconds (was tics) and can now be set via the HUD options menu.
|
2009-11-19
|
Added
| :
| cvar "view-filter-strength" strength multiplier for screen filters (such as that used when the player collectings items or takes damage). Note that in deathmatch games this value is ignored when drawing the damage filter.
|
2009-11-17
|
Fixed
| :
| "S1 lower Floor - nearest floor adjacent Sectors". [http://sourceforge.net/tracker/?func=detail&aid=2898805&group_id=74815&atid=542099]
|
2009-11-14
|
Fixed
| :
| "-warp and -nomonsters". [http://sourceforge.net/tracker/index.php?func=detail&aid=2894343&group_id=74815&atid=542099]
|
June 2009
|
2009-06-23
|
Fixed
| :
| "Map crash when you reload after death" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2810953&group_id=74815&atid=542099).
|
2009-06-21
|
Fixed
| :
| Mobj types from game modes where they should not be present could be spawned dynamically once the map had started (for example, attempting to spawn an Archvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj").
|
2009-06-05
|
Fixed
| :
| "Load menu skull cursor initial position" (see here http://sourceforge.net/tracker/?func=detail&aid=2801229&group_id=74815&atid=542099).
|
May 2009
|
2009-05-29
|
Changed
|
Fixed
| :
| Use the standard ASCII codepage for fonts, remapping the existing character patches at start up. Fixed (all games): Drawing of the game font in the console incorrect.
|
2009-05-05
|
Fixed
| :
| CCmd "msgrefresh" not working. Changed jDoom/jDoom64/jHeretic: Renamed cvar "msg-secret" to "server-game-announce-secret".
|
February 2009
|
2009-02-16
|
Fixed
| :
| Bug #2131013 - Segfault if thing pain chance > 0 but no pain state. If the specified pain state cannot be found (or none specified) respond by attacking back but not attempting a mobj state change.
|
2009-02-15
|
Fixed
| :
| Bug #2431808 Unknown pickup items leading to a "P_SpecialThing: Unknown gettable thing" critical error. Rather than terminate, handle this gracefully by treating the item as inert (removing the mobj from world, counting bonus and executing any script
|
2009-02-10
|
Added
| :
| cvar "map-open-timer", number of seconds taken to open/close the automap. Set the default as 0.3 seconds (slightly quicker than previously).
|
2009-02-09
|
Added
| :
| CVar "menu-hotkeys" 1= Enable hotkey navigation in the menu. Enabled by default.
|
2009-02-09
|
Added
|
Changed
| :
| A dead player can now instigate the "reborn" process by using the attack controls (formerly only "use" would do this). Changed to aid all those DOOM newbies out there. Note, a brief (one second) wait has been added to stop players from accidentally b
|
2009-02-03
|
Added
| :
| Menu controls for configuring the HUD auto-hide options.
|
2009-02-03
|
Fixed
| :
| Position/size issue with the animated player preview in the player setup menu when using custom sprites with very different dimensions and/or offsets. Scale the preview display so that it is always draw at a fixed size.
|
2009-02-03
|
Changed
| :
| Do not use the Thing COUNTKILL flag to determine whether it can be killed via "kill" ccmd. Instead, kill it if it is shootable, has a see state and is alive (health > 0).
|
January 2009
|
2009-01-30
|
Fixed
| :
| Don't ask the player to confirm their suicide request if they are in fact already dead.
|
2009-01-26
|
Added
| :
| Crosshair vitality. Colour the crosshair according to how near the player is to death.
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2009-01-18
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Changed
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| CCmd "conbg" now supports the paramaters "off" and (alias) "none" - remove the current background.
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2009-01-15
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bug all games
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Fixed
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| #2501751 - method of circumventing logic to prevent abuse of the automap cheats in multiplayer games.
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2009-01-04
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Fixed
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| During the transition between the GS_INTERMISSION and GS_INFINE game states there is a single gametic where neither the player's view is drawn (gamestate != GS_MAP) or the (de)briefing is visible (an fi script command hasn't yet executed yet the game
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December 2008
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2008-12-04
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Fixed
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| When attempting to save the game whilst not in a map (e.g., during an intermission), the user would be told they can't save because they are dead. Instead, inform them that they can only save their progress whilst in a map.
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November 2008
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2008-11-03
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| :
| Removed the CLAMP macro as gcc was reporting it could lead to undefined behaviour. Use MINMAX_OF instead.
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October 2008
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2008-10-25
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Fixed
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| Due to the different approach taken by Doomsday and DOOM.exe in defining texture/flat animations and the numerous PWADS which exist that exploit DOOM.exe behaviour; it is not possible to use Group definitions to externalize the IWAD animations. All d
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2008-10-24
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Fixed
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| A kludge in P_MobjMoveXY prevented missiles from exploding against skyhack ceilings but they would still explode if they crossed a skyhack floor. Handful of minor optimizations in p_map.c to avoid unnecessary DMU calls. Clean up.
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2008-10-24
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Fixed
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| PTR_ShootTraverse would check for sky hack ceilings but not sky hack floors when looking to suppress hits.
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2008-10-20
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Added
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| Added the following default control bindings * key-e = fly up * key-q = fly down * key-f = fall down jHexen: Changed the default bindings for inventory left/right to repeaters. jHexen: The default binding for refreshing the last displayed message was
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August 2008
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2008-08-26
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Added
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Fixed
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| Implemented a new scoreboard for all types of multiplayer game. All of the old frag displays have been removed. The scoreboard is visible by holding the '\' backslash key (by default) while in a multiplayer game. Note that this is an initial implemen
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2008-08-24
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Fixed
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| Viewer position interpolation was going haywire due to the fact each call to G_Display would modify the engine-side offsets using the current player. Instead, we now store these offsets in player_t and G_Display merely sets the offset before drawing
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July 2008
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2008-07-11
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Fixed
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| If weapon ammo requirements are edited in values.ded so that all weapons require ammo; When all ammo had been expended P_MaybeChangeWeapon correctly concluded that no change would produce a fire-able weapon and thus player_t->pendingWeapon == WT_N
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June 2008
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2008-06-25
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Fixed
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| Fixed the non-working knock back thrust in P_DamageMobj2
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2008-06-25
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| :
| Moved the typedef dirtype_t into p_mobj.h
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2008-06-25
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Added
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Fixed
| :
| Fixed a logic error in p_map.c which prevented mobjs from avoiding dropoffs correctly. Added logic to treat the mobj's current z height as the floor when stood on another mobj in P_TryMove2. Also began work on resolving the issues with P_SlideMove.
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2008-06-25
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| :
| The macro INRANGEOF is now defined in the game header.
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2008-06-25
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Fixed
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| Revised WI_DrawPatch to take a ptr to dpatch_t rather than a lump num. This has the knock on effect that to use this routine, a patch must have been R_CachePatch'd first. Also fixed the issue with the HUD text type in timer not being updated when the
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2008-06-25
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| :
| Moved the macro INRANGEOF into doomdef.h/h2def.h
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January 2007
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2007-01-14
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| :
| Updated data type and enumerated constant names in-line with our naming conventions. I got sick of trying to guess as to whether they were variables, macros, types or whatever.
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