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Heretic

Related tags: All Games, Chex Quest, Doom, Doom64, HacX, Hexen

Authorship: 53% danij, 47% skyjake, 0% Roman Hargrave

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August 2021
2021-08-04 Fixed | Hexen : Fixed updating visAngle of immobile things
January 2021
2021-01-31 Fixed : Sky textures are incorrectly sized
December 2020
2020-12-06 Added | Hexen | Scripting : Added binding for P_SeekerMissile
November 2020
2020-11-19 Added : Added DORCLS sounds in Help screen
2020-11-15 Fixed : Timing of ambient sound sequences
2020-11-12 Audio : Redefining an ambient sequence
2020-11-12 Scripting : Defining ambient sfx via scripts
2020-11-11 Scripting : Binding for defining an ambient sequence
2020-11-11 : Handling unknown ambient sfx commands
2020-11-10 : Dynamic ambient sound sequences
2020-11-10 Cleanup : Cleanup
May 2020
2020-05-31 Intermission : Using a patch image as background
April 2020
2020-04-04 Hexen : Controlling local earthquakes
January 2020
2020-01-31 : Dimmer Phoenix Rod flame
2020-01-31 Menu : Confirming the Nightmare skill level
December 2019
2019-12-21 Added | Doom | Hexen | Scripting : Added Thing "On death" script
2019-12-15 Fixed | Map Importer : Misdetected render hack in Heretic E1M1
November 2019
2019-11-26 Fixed : Line special 98 is missing
2019-11-16 Scripting : Scripted touch action for special things
October 2019
2019-10-26 Intermission : Allow missing map title
2019-10-17 : MF_DROPOFF should not teleport objects down
2019-10-12 : Reduce missile momentum on wall bounce
September 2019
2019-09-29 : Improvements for wall bouncing
2019-09-14 Added : Added MF3_WALLBOUNCE for bouncing missiles
August 2019
2019-08-03 Intermission : No timeout for intermission
July 2019
2019-07-27 Added : Added map info flag "mif_dim_torch"
2019-07-21 Intermission : Show map play time
June 2019
2019-06-01 : Permissions for give/take cheats
May 2019
2019-05-26 Added : Added "take" cheat command
April 2019
2019-04-17 Intermission : Don't show "Untitled" as next map
2019-04-07 Definitions : Intermission text labels and background
March 2019
2019-03-16 Hexen | Menu : Episode/Skill page titles
2019-03-03 Definitions : Defining ammo per shot with Values
2019-03-02 : Player sounds as a chicken
2019-03-02 : Non-bleeders shouldn't bleed when crushed
2019-03-02 Fixed : Hellstaff rain does not trigger when close by
February 2019
2019-02-07 : Whirlwind state when spawning missiles
January 2019
2019-01-27 Scripting : Spawning homing missiles
2019-01-20 Added | Scripting : Added World.Thing.attack() method
December 2018
2018-12-30 : Gameplay option for powered-up staff
November 2018
2018-11-22 Added : Added MAPINFO for E4M1 (Heretic Registered)
2018-11-03 Added : Added “mif_spawn_all_firemaces” flag
October 2018
2018-10-21 : Pod physics
2018-10-17 PostFX : Darker Gold shader for the Ring
2018-10-14 Added | Renderer : Added “rend-ring-effect” cvar
2018-10-07 : Status bar eyes during God/Invincible mode
2018-10-07 Fixed | Menu : Incorrect sound effect for menu items
September 2018
2018-09-30 Added | Hexen : Added “mf3_nomorph” to prevent morphing
2018-09-23 Automap : Adjusted Heretic map colors to closely match vanilla
2018-09-22 Automap | Hexen : Improved automap background picture, line width
August 2018
2018-08-29 : Optionally initialize Player Max Ammo values via DED
January 2016
2016-01-24 Doom : Allow playing Registered mode with Ultimate/Extended IWAD
2016-01-02 : Tweaked random numbers used for Firemace spawning
July 2015
2015-07-14 Refactor : Moved AmmoDef and weaponinfo_t data to h_items.cpp (new)
May 2015
2015-05-15 Fix : a bad merge swallowed up HU_WakeWidgets
2015-05-09 Fixed | libcommon | Multiplayer : Phoenix Rod flame and weapon refiring
2015-05-09 Fixed | libcommon | Multiplayer : Phoenix Rod flame and weapon refiring
2015-05-09 Fixed | Multiplayer : Incorrect Hell Staff rain colors
2015-05-09 Fixed | Multiplayer : Incorrect Hell Staff rain colors
2015-05-08 Fixed | Hexen : "Fly Up" should do nothing if Wings isn't owned
2015-05-08 Fixed | Hexen : "Fly Up" should do nothing if Wings isn't owned
April 2015
2015-04-06 Fixed : Amount of ammo given on baby/nightmare difficulty
2015-04-06 Fixed : Amount of ammo given on baby/nightmare difficulty
December 2014
2014-12-05 Cleanup | Refactor : Switched st_stuff.c to C++ plus cleanup
November 2014
2014-11-29 Fixed : Missing episode selection menu in heretic-share
2014-11-23 Doom | Fixed : Incorrect IDCLEVXY cheat > "warp" command mappings
2014-11-23 Fixed : Heretic's base MAPINFO definitions omitted cluster numbers
2014-11-23 Definitions | Fixed : Erroneous alerts re non-existent Materials in heretic-share
2014-11-23 Fixed : No Episodes defined for heretic-share (typo)
2014-11-17 Doom | Doom64 : DED / MAPINFO interoperability patches
October 2014
2014-10-04 : Fix typo in default MAPINFO data
August 2014
2014-08-24 Doom | Doom64 | Hexen | Refactor : Renamed intermission source files
2014-08-24 Doom | Doom64 | Hexen | Refactor : Standardized intermission API function naming conventions
2014-08-24 : Use common::GameSession's visited maps info to draw the intermission
2014-08-24 Refactor : Remodeled intermission to more closely follow libdoom
2014-08-11 Refactor : Improved -episode and -warp to support episode IDs
2014-08-07 : Define map progression in defs/heretic/episodes.ded
July 2014
2014-07-24 : Use map URIs to determine A_BossDeath special triggers
2014-07-19 Doom | Doom64 | Fixed | Hexen | libcommon : Compiler warnings (missing initializer, unused arg)
2014-07-12 Cleanup | Doom | Doom64 | Hexen | Refactor : Switched *console.c to C++, cleanup
2014-07-04 Doom | Doom64 | Fixed | g++ | Hexen | libcommon : Compiler warnings (unused variables, signed/unsigned comparison)
2014-07-03 Doom | Doom64 | Refactor : Use map URIs when defining the map progression
2014-07-03 Doom | Doom64 | Refactor : Switched p_spec.c to C++
2014-07-02 Doom | Doom64 | Refactor : Intermission now uses URI to reference maps
2014-07-02 Doom | Doom64 : Clarified wbstartstruct_t usage, made const
2014-07-02 Cleanup | Doom | Doom64 | Hexen : Cleanup intermission for all games
2014-07-02 Doom | Doom64 | Hexen | Refactor : Intermission APIs for all games are now C++ only
June 2014
2014-06-28 Doom | Doom64 | Hexen | libcommon | Refactor : Use de::LumpIndex's C++ API
April 2014
2014-04-14 HUD : Don't warn about missing resources for unavailable ammo types
2014-04-14 Inventory : Prevent giving items unavailable in shareware
March 2014
2014-03-16 Fixed : Removed invalid cvar 'player-weapon-order8'
2014-03-11 Refactor : Renamed HereticV13GameStateReader as HereticV13MapStateReader
February 2014
2014-02-25 Fixed : Compiler warnings (unused var/arg)
2014-02-25 Fixed : Compiler warnings/errors (dup time symbol, missing initializers)
2014-02-25 Refactor : Switched h_refresh.c, in_lude.c, m_cheat.c to C++
2014-02-22 Doom | Fixed : Error initializing the game menu
2014-02-16 Doom | Fixed : Defer registration of vanilla game state interpreters until post-init
2014-02-15 Cleanup : Cleanup
2014-02-15 Cleanup | Refactor : Renamed source files for HereticV13GameStateReader, cleanup
2014-02-13 Fixed : Build failure (order of includes)
2014-02-13 Fixed : Build failure (order of includes)
2014-02-05 Fixed : Heretic v1.3 saved game reader
2014-02-04 Fixed : Heretic v1.3 saved game thinker translation
2014-02-03 Refactor : Switched Heretic v1.3 save state interpreter/reader to C++
January 2014
2014-01-12 Fixed : Transition from intermission to next map
October 2013
2013-10-26 : Merged mobj-avoid-dropoff changes from libdoom
August 2013
2013-08-21 Cleanup | Fixed : Compilation error (missing header); cleanup
July 2013
2013-07-27 Hexen : Additional default control bindings for WASD setup
2013-07-26 Fixed : Time bombs spawned at incorrect height; improved look of explosions
2013-07-25 : Further multiplayer cheat code entry fixes
2013-07-25 Fixed : Cheats not working in multiplayer
2013-07-25 Fixed : Cheats not working in multiplayer
2013-07-24 Doom | Hexen : Improved map title positioning in automap
2013-07-17 Fixed | Hexen : 'ctl-inventory-use-next', inventory crash and logic errors
2013-07-16 : Precache the other rain fx colors in multiplayer
2013-07-16 : Precache resources for dynamically spawned mobj types
2013-07-13 Fixed : Removed extra floorclipping on water/lava/sludge splashes
2013-07-13 Fixed | Hexen : 'ctl-inventory-use-next' should default to 1
2013-07-13 Fixed | Hexen | MSVC : Automap not visible (optimization problems)
2013-07-11 Fixed : Fit episode finale texts to the screen
2013-07-09 Fixed : Hell Staff rain was coming down at an angle
2013-07-09 Added : Added a comment about vanilla code
2013-07-09 Fixed : Powered-up Wand Crystal missiles
June 2013
2013-06-27 Fixed : Ambient sound stuttering in multiplayer
2013-06-26 Fixed : Play ARTIUP when picking up artifacts
2013-06-26 Fixed | Hexen : Default look up/down key bindings were inversed
March 2013
2013-03-29 Fixed | Renderer : Torch timeout and rendering with no attenuation
2013-03-26 Fixed : Errant Firemace spawning/repositioning
2013-03-20 Fixed | Hexen | Multiplayer : Rendering the torch power-up
2013-03-19 Fixed | Hexen : Out of date material definitions
2013-03-18 Fixed | Multiplayer : Color of the life gem patch and glow
2013-03-18 Fixed | Multiplayer : Activation of the Flight power (Wings or Wrath)
2013-03-16 Fixed : Server defaults to E1M1
December 2012
2012-12-18 Fixed : Warping to a map outside the default progression
2012-12-12 Doom | Hexen : Sync game plugin versions with Doomsday's version
2012-12-07 Doom : Controls menu item names reflect gameplay behavior
August 2012
2012-08-26 Cleanup | Doom | Hexen : Cleaned up cheat registration and callback functions
2012-08-12 Doom : Only alter the mobj State definitions when -fast changes
July 2012
2012-07-13 Chex Quest | Doom | Game Save | HacX : Clear the auto save slot when a new game begins
2012-07-05 Hexen : Clients update clmobj color translation class and map
June 2012
2012-06-21 Added | Chex Quest | Doom | HacX : Added: "game-save-auto-loadonreborn" option
2012-06-21 Added | Chex Quest | Doom | HacX : Autosave the player's progress on entering a new map
2012-06-19 : Bumped version number for 1.9.9
2012-06-19 Fixed : Play the correct sound effect when door is closing
April 2012
2012-04-22 Doom | Fixed : Switch sounds did not stop others playing from the same sector origin
2012-04-19 Added : Added todo comment in Z move check
2012-04-19 Fixed : Prevent attacking Imps from getting stuck
2012-04-19 Added | Doom : Added compatibility menu option for monsters floating over obstacles
2012-04-19 Added | Doom : Added "game-monsters-floatoverblocking" (default: 0)
2012-04-18 Fixed | Hexen | Multiplayer : Fixed crash when using an inventory item
2012-04-17 : Prevent enemies from floating into objects after a valid XY move
February 2012
2012-02-21 : Renamed audio.ded as sounds.ded
2012-02-21 Added : Texture Environment defs for all materials in the Flats namespace
2012-02-21 : Moved Texture Environment defs from audio.ded into a new file
2012-02-07 Added | Hexen : Added audio feedback for "view-size" changes
2012-02-04 Added | Doom : Console variable "hud-cheat-counter-show-mapopen"
January 2012
2012-01-29 Fixed : Attempt to index outside PLAYPAL when drawing Thing points
2012-01-29 Fixed : Incorrect default automap colors
2012-01-03 Doom | Hexen : Correct aspect ratio of head-up displays
2012-01-03 Doom | Hexen : Correct aspect ratio of map title display
2012-01-02 Fixed : Fixed MN_MustFindObjectOnPage fatal error during game init
2012-01-02 Doom | Fixed | Hexen : Fixed round off error in HUD region calculation
2012-01-01 Doom | Fixed | Hexen : Fixed scaling of statusbar at 4:3 aspect ratios
2012-01-01 Doom | Fixed | Hexen : Fixed scaling of statusbar at 4:3 aspect ratios
December 2011
2011-12-26 : Hide "fullscreen" ammo head-up displays while statusbar is active
2011-12-26 : Only align the TOPCENTER group of uiwidgets with cvar msg-align
2011-12-26 : Do not collapse powerup icon head-up displays while wearing off
2011-12-26 Fixed : Fixed vertical alignment of map name head-up display
2011-12-23 Fixed : Fixed crossbow bolt sparks
2011-12-19 : Nest bottom row of fullscreen HUD widgets inside a new group
2011-12-18 : Re-apply dropoff fix in Mobj_XYMoveStopping()
2011-12-17 Hexen : Turn torches toward walls
August 2011
2011-08-10 Hexen : Clear bodyque when PU_MAP purged
2011-08-09 Fixed : Fixed a segfault
2011-08-04 Hexen : stability fixes
2011-08-02 Fixed : Fixed potential segfault
June 2011
2011-06-17 Fixed : Fixed player morph state reset during death
2011-06-08 : Missing UI map name display.
2011-06-03 Fixed : Fixed beak attack
May 2011
2011-05-25 Fixed : Fixed multiplayer chicken morph
2011-05-24 : Fixing chicken morph
2011-05-22 Doom : Attempts to load vanilla saved games would result in SIGSEGV. They aren't working yet, however. Larger changes are necessary to fix the myriad problems with this.
2011-05-08 Fixed : Fixed client's inventory HUD
2011-05-07 : Fixing multiplayer issues
2011-05-07 : Client fixes
2011-05-05 Fixed : Fixed updates from server
February 2011
2011-02-12 : "Typo in console help for command "give"" (see here: http://sourceforge.net/tracker/?func=detail&aid=3169826&group_id=74815&atid=542099)
October 2010
2010-10-18 : Check for the prescence of episode two maps in G_IdentifyVersion was broken.
2010-10-11 : "Energy Orbs using wrong sprites in shareware" (see here http://sourceforge.net/tracker/?func=detail&aid=3071810&group_id=74815&atid=542099).
September 2010
2010-09-28 Hexen : Missing current map name display in the automap.
2010-09-23 Fixed | Hexen : Ensure the inventory widget is closed upon entering a new map or on player death if open. Fixed Heretic/Hexen: Horizontal placement of the fullscreen inventory widget sub-elements calculated incorrectly.
August 2010
2010-08-12 Changed | Doom | Hexen : Bad texture animation cycles (e.g., as defined in ANIMATED lumps) now produce a warning in the log instead of a critical error message.
May 2010
2010-05-18 Changed | Hexen : Remapped the FONTA character patches for ASCII 91-94 to minimize impact on the standard naming convention. The new mapping only requires swapping the patches for characters 91<>95.
2010-05-13 Changed | Doom : As the kills/items/secrets counters are now part of the regular HUD they should be colored by the cfg.hudColor.
April 2010
2010-04-27 Hexen : The fullscreen HUD current item display cannot be enabled/disabled from the menu.
2010-04-05 Added | Changed | Doom : Added a new sound id "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new id allows modders to change them independently.
March 2010
2010-03-31 : "Chicken beak psprite yoffset incorrect" (see here: http://sourceforge.net/tracker/?func=detail&aid=2980013&group_id=74815&atid=542099)
2010-03-27 : "Intermission counter offsets". (see here http://sourceforge.net/tracker/?func=detail&aid=2801114&group_id=74815&atid=542099)
2010-03-27 : Main game menu positioned vertically eight pixels too low.
2010-03-24 Added : "Scrolling flats too slow". (see here http://sourceforge.net/tracker/?func=detail&aid=2947141&group_id=74815&atid=542099) Added Heretic: cvar "server-game-plane-fixmaterialscroll" 1=Fix bug in original Heretic which would only allow scrol
2010-03-22 : ccmd warp did not work until after the first game had been started.
2010-03-21 Added | Changed : Items picked up by the player during map setup will not produce item-pickup sounds or screenflash. Pickup messages will be added to the log as normal.
2010-03-21 Doom64 | Fixed : Implemented support for voodoo dolls. Changed Doom: Fixed voodoo doll momentum-zeroing problem which would prevent continuous "voodooscript" loops from working as intended.
2010-03-06 : On map start the statusbar health chain only animates up to your actual health level once per game session instead of every time.
2010-03-06 : On map start statusbar counters are initially hidden.
February 2010
2010-02-27 Fixed : Secret levels fail to load (see here http://sourceforge.net/tracker/?func=detail&aid=2926459&group_id=74815&atid=542099)
November 2009
2009-11-18 Fixed | Hexen : "Heretic and HeXen: hud weapon graphics set too low". [http://sourceforge.net/tracker/?func=detail&aid=2872354&group_id=74815&atid=542099] Changed: Revised lighting of psprites when using the DOOM lighting model to more closely emulate th
September 2009
2009-09-04 Hexen : "Heretic/HeXen: Minor inventory glitches" (see here http://sourceforge.net/tracker/?func=detail&aid=2800850&group_id=74815&atid=542099).
August 2009
2009-08-30 Hexen : "Emptying your supply of any item in HeXen leaves a blank spot in the left most panel in your inventory when you next open it, until you scroll off it" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800850&group_id=74815&
2009-08-30 Changed : Using the console command "give" it is now possible to give a batch of the specified inventory items. For example, to give only Firebombs and Morph Ovums use the command "give i7i8".
July 2009
2009-07-02 : "Heretic: Linetype 100" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800853&group_id=74815&atid=542099).
June 2009
2009-06-16 Added | Hexen : "Heretic/HeXen: MF_Ripper Blood". Changed jHeretic/jHexen: Gave MT_BLOOD the MF_SOLID flag. The original Heretic/Hexen collision detection logic did not allow for non-solid mobjs to pass through solid ones. This meant that invariably, blood spawned b
2009-06-15 : "Heretic Maulotaur attack behaviour incorrect" (see here http://sourceforge.net/tracker/?func=detail&aid=2759673&group_id=74815&atid=542099).
2009-06-15 Hexen : Minotaur floor fire moving too fast.
2009-06-05 Fixed : "Heretic: No teleporter sparkles" (see here http://sourceforge.net/tracker/?func=detail&aid=2800843&group_id=74815&atid=542099).
2009-06-05 Fixed : "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099).
2009-06-05 Fixed : "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099).
2009-06-04 : Attempting to cache non-existent ammo icon patches due to a wayward for{} construct.
May 2009
2009-05-26 Doom | Fixed : Use of uninitialized variable when loading an original game save file.
2009-05-05 : Command line option -warp not working.
2009-05-05 Changed : Speed+Use no longer skips an inventory item. The control binding system can now be used to replicate this functionality if desired. Removed command line option "-artiskip", obsolete. Changed jHexen: Speed+Use no longer skips an inventory item. The co
March 2009
2009-03-05 : Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled.
January 2009
2009-01-15 Hexen : #2488388 crash during startup if missing AUTOPAGE lump (Blasphemer IWAD). Revert to drawing the automap background as a solid colour. Note; will automatically change automap background colour so as to look similar to the original game.
December 2008
2008-12-18 Changed : Enhanced 'give' ccmd. Now works similarly to that of jDoom/jHexen. * Multiple items can be given at once (e.g., "give wak" for weapons, ammo and keys). * New paramaters; 'a' - ammo, 'p' - backpack, 'r' - armor, 't' - Tomb of power. * Changed paramate
2008-12-05 Added | Changed | Fixed : When the "extended" version of the IWAD is player, allow the sixth episode to be loaded in singleplayer mode via the menu. However, also display a warning message that this episode isn't designed for that game mode. I didn't even about know these map
2008-12-05 Added | Changed | Doom : Moved the definitions for which music track to play on each map into the external (default) Map Info definitions. Changed jDoom: Removed hardcoded limit on track numbers playable via the IDMUS cheat. Now all music tracks can be played, even ones adde
October 2008
2008-10-30 : The Blaster Missile was not written to saved games. This was due to these mobjs using an alternative thinker (P_BlasterMobjThinker) and the save code has only ever checked for mobjs using P_MobjThinker (all the way back to Heretic.exe). I've gotten r
2008-10-23 : When the statusbar is completely transparent the health marker chain would disappear.
2008-10-22 Changed | Fixed : Revised method for drawing the chain on the jHeretic statusbar; now drawn in two sections when needed (left and right of the gem) so as to maintain a uniform alpha value for the whole chain. Fixed jHeretic: The colour of the glowing gem on the status
August 2008
2008-08-24 : Global var PlayerKeys is no longer used so don't update it in P_SpawnPlayer.
June 2008
2008-06-25 Doom | Doom64 | Fixed | WolfTC : Fixed a potential segfault in P_ApplyTorque.
August 2006
2006-08-01 : Revised src includes so that only the required headers are included. Removed jHeretic.h as obsolete/unnecessary.