| August 2021 | 
| 2021-08-04 | Fixed
| 
Hexen | : | Fixed updating visAngle of immobile things | 
| January 2021 | 
| 2021-01-31 | Fixed | : | Sky textures are incorrectly sized | 
| December 2020 | 
| 2020-12-06 | Added
| 
Hexen
| 
Scripting | : | Added binding for P_SeekerMissile | 
| November 2020 | 
| 2020-11-19 | Added | : | Added DORCLS sounds in Help screen | 
| 2020-11-15 | Fixed | : | Timing of ambient sound sequences | 
| 2020-11-12 | Audio | : | Redefining an ambient sequence | 
| 2020-11-12 | Scripting | : | Defining ambient sfx via scripts | 
| 2020-11-11 | Scripting | : | Binding for defining an ambient sequence | 
| 2020-11-11 |  | : | Handling unknown ambient sfx commands | 
| 2020-11-10 |  | : | Dynamic ambient sound sequences | 
| 2020-11-10 | Cleanup | : | Cleanup | 
| May 2020 | 
| 2020-05-31 | Intermission | : | Using a patch image as background | 
| April 2020 | 
| 2020-04-04 | Hexen | : | Controlling local earthquakes | 
| January 2020 | 
| 2020-01-31 |  | : | Dimmer Phoenix Rod flame | 
| 2020-01-31 | Menu | : | Confirming the Nightmare skill level | 
| December 2019 | 
| 2019-12-21 | Added
| 
Doom
| 
Hexen
| 
Scripting | : | Added Thing "On death" script | 
| 2019-12-15 | Fixed
| 
Map Importer | : | Misdetected render hack in Heretic E1M1 | 
| November 2019 | 
| 2019-11-26 | Fixed | : | Line special 98 is missing | 
| 2019-11-16 | Scripting | : | Scripted touch action for special things | 
| October 2019 | 
| 2019-10-26 | Intermission | : | Allow missing map title | 
| 2019-10-17 |  | : | MF_DROPOFF should not teleport objects down | 
| 2019-10-12 |  | : | Reduce missile momentum on wall bounce | 
| September 2019 | 
| 2019-09-29 |  | : | Improvements for wall bouncing | 
| 2019-09-14 | Added | : | Added MF3_WALLBOUNCE for bouncing missiles | 
| August 2019 | 
| 2019-08-03 | Intermission | : | No timeout for intermission | 
| July 2019 | 
| 2019-07-27 | Added | : | Added map info flag "mif_dim_torch" | 
| 2019-07-21 | Intermission | : | Show map play time | 
| June 2019 | 
| 2019-06-01 |  | : | Permissions for give/take cheats | 
| May 2019 | 
| 2019-05-26 | Added | : | Added "take" cheat command | 
| April 2019 | 
| 2019-04-17 | Intermission | : | Don't show "Untitled" as next map | 
| 2019-04-07 | Definitions | : | Intermission text labels and background | 
| March 2019 | 
| 2019-03-16 | Hexen
| 
Menu | : | Episode/Skill page titles | 
| 2019-03-03 | Definitions | : | Defining ammo per shot with Values | 
| 2019-03-02 |  | : | Player sounds as a chicken | 
| 2019-03-02 |  | : | Non-bleeders shouldn't bleed when crushed | 
| 2019-03-02 | Fixed | : | Hellstaff rain does not trigger when close by | 
| February 2019 | 
| 2019-02-07 |  | : | Whirlwind state when spawning missiles | 
| January 2019 | 
| 2019-01-27 | Scripting | : | Spawning homing missiles | 
| 2019-01-20 | Added
| 
Scripting | : | Added World.Thing.attack() method | 
| December 2018 | 
| 2018-12-30 |  | : | Gameplay option for powered-up staff | 
| November 2018 | 
| 2018-11-22 | Added | : | Added MAPINFO for E4M1 (Heretic Registered) | 
| 2018-11-03 | Added | : | Added “mif_spawn_all_firemaces” flag | 
| October 2018 | 
| 2018-10-21 |  | : | Pod physics | 
| 2018-10-17 | PostFX | : | Darker Gold shader for the Ring | 
| 2018-10-14 | Added
| 
Renderer | : | Added “rend-ring-effect” cvar | 
| 2018-10-07 |  | : | Status bar eyes during God/Invincible mode | 
| 2018-10-07 | Fixed
| 
Menu | : | Incorrect sound effect for menu items | 
| September 2018 | 
| 2018-09-30 | Added
| 
Hexen | : | Added “mf3_nomorph” to prevent morphing | 
| 2018-09-23 | Automap | : | Adjusted Heretic map colors to closely match vanilla | 
| 2018-09-22 | Automap
| 
Hexen | : | Improved automap background picture, line width | 
| August 2018 | 
| 2018-08-29 |  | : | Optionally initialize Player Max Ammo values via DED | 
| January 2016 | 
| 2016-01-24 | Doom | : | Allow playing Registered mode with Ultimate/Extended IWAD | 
| 2016-01-02 |  | : | Tweaked random numbers used for Firemace spawning | 
| July 2015 | 
| 2015-07-14 | Refactor | : | Moved AmmoDef and weaponinfo_t data to h_items.cpp (new) | 
| May 2015 | 
| 2015-05-15 | Fix | : | a bad merge swallowed up HU_WakeWidgets | 
| 2015-05-09 | Fixed
| 
libcommon
| 
Multiplayer | : | Phoenix Rod flame and weapon refiring | 
| 2015-05-09 | Fixed
| 
libcommon
| 
Multiplayer | : | Phoenix Rod flame and weapon refiring | 
| 2015-05-09 | Fixed
| 
Multiplayer | : | Incorrect Hell Staff rain colors | 
| 2015-05-09 | Fixed
| 
Multiplayer | : | Incorrect Hell Staff rain colors | 
| 2015-05-08 | Fixed
| 
Hexen | : | "Fly Up" should do nothing if Wings isn't owned | 
| 2015-05-08 | Fixed
| 
Hexen | : | "Fly Up" should do nothing if Wings isn't owned | 
| April 2015 | 
| 2015-04-06 | Fixed | : | Amount of ammo given on baby/nightmare difficulty | 
| 2015-04-06 | Fixed | : | Amount of ammo given on baby/nightmare difficulty | 
| December 2014 | 
| 2014-12-05 | Cleanup
| 
Refactor | : | Switched st_stuff.c to C++ plus cleanup | 
| November 2014 | 
| 2014-11-29 | Fixed | : | Missing episode selection menu in heretic-share | 
| 2014-11-23 | Doom
| 
Fixed | : | Incorrect IDCLEVXY cheat > "warp" command mappings | 
| 2014-11-23 | Fixed | : | Heretic's base MAPINFO definitions omitted cluster numbers | 
| 2014-11-23 | Definitions
| 
Fixed | : | Erroneous alerts re non-existent Materials in heretic-share | 
| 2014-11-23 | Fixed | : | No Episodes defined for heretic-share (typo) | 
| 2014-11-17 | Doom
| 
Doom64 | : | DED / MAPINFO interoperability patches | 
| October 2014 | 
| 2014-10-04 |  | : | Fix typo in default MAPINFO data | 
| August 2014 | 
| 2014-08-24 | Doom
| 
Doom64
| 
Hexen
| 
Refactor | : | Renamed intermission source files | 
| 2014-08-24 | Doom
| 
Doom64
| 
Hexen
| 
Refactor | : | Standardized intermission API function naming conventions | 
| 2014-08-24 |  | : | Use common::GameSession's visited maps info to draw the intermission | 
| 2014-08-24 | Refactor | : | Remodeled intermission to more closely follow libdoom | 
| 2014-08-11 | Refactor | : | Improved -episode and -warp to support episode IDs | 
| 2014-08-07 |  | : | Define map progression in defs/heretic/episodes.ded | 
| July 2014 | 
| 2014-07-24 |  | : | Use map URIs to determine A_BossDeath special triggers | 
| 2014-07-19 | Doom
| 
Doom64
| 
Fixed
| 
Hexen
| 
libcommon | : | Compiler warnings (missing initializer, unused arg) | 
| 2014-07-12 | Cleanup
| 
Doom
| 
Doom64
| 
Hexen
| 
Refactor | : | Switched *console.c to C++, cleanup | 
| 2014-07-04 | Doom
| 
Doom64
| 
Fixed
| 
g++
| 
Hexen
| 
libcommon | : | Compiler warnings (unused variables, signed/unsigned comparison) | 
| 2014-07-03 | Doom
| 
Doom64
| 
Refactor | : | Use map URIs when defining the map progression | 
| 2014-07-03 | Doom
| 
Doom64
| 
Refactor | : | Switched p_spec.c to C++ | 
| 2014-07-02 | Doom
| 
Doom64
| 
Refactor | : | Intermission now uses URI to reference maps | 
| 2014-07-02 | Doom
| 
Doom64 | : | Clarified wbstartstruct_t usage, made const | 
| 2014-07-02 | Cleanup
| 
Doom
| 
Doom64
| 
Hexen | : | Cleanup intermission for all games | 
| 2014-07-02 | Doom
| 
Doom64
| 
Hexen
| 
Refactor | : | Intermission APIs for all games are now C++ only | 
| June 2014 | 
| 2014-06-28 | Doom
| 
Doom64
| 
Hexen
| 
libcommon
| 
Refactor | : | Use de::LumpIndex's C++ API | 
| April 2014 | 
| 2014-04-14 | HUD | : | Don't warn about missing resources for unavailable ammo types | 
| 2014-04-14 | Inventory | : | Prevent giving items unavailable in shareware | 
| March 2014 | 
| 2014-03-16 | Fixed | : | Removed invalid cvar 'player-weapon-order8' | 
| 2014-03-11 | Refactor | : | Renamed HereticV13GameStateReader as HereticV13MapStateReader | 
| February 2014 | 
| 2014-02-25 | Fixed | : | Compiler warnings (unused var/arg) | 
| 2014-02-25 | Fixed | : | Compiler warnings/errors (dup time symbol, missing initializers) | 
| 2014-02-25 | Refactor | : | Switched h_refresh.c, in_lude.c, m_cheat.c to C++ | 
| 2014-02-22 | Doom
| 
Fixed | : | Error initializing the game menu | 
| 2014-02-16 | Doom
| 
Fixed | : | Defer registration of vanilla game state interpreters until post-init | 
| 2014-02-15 | Cleanup | : | Cleanup | 
| 2014-02-15 | Cleanup
| 
Refactor | : | Renamed source files for HereticV13GameStateReader, cleanup | 
| 2014-02-13 | Fixed | : | Build failure (order of includes) | 
| 2014-02-13 | Fixed | : | Build failure (order of includes) | 
| 2014-02-05 | Fixed | : | Heretic v1.3 saved game reader | 
| 2014-02-04 | Fixed | : | Heretic v1.3 saved game thinker translation | 
| 2014-02-03 | Refactor | : | Switched Heretic v1.3 save state interpreter/reader to C++ | 
| January 2014 | 
| 2014-01-12 | Fixed | : | Transition from intermission to next map | 
| October 2013 | 
| 2013-10-26 |  | : | Merged mobj-avoid-dropoff changes from libdoom | 
| August 2013 | 
| 2013-08-21 | Cleanup
| 
Fixed | : | Compilation error (missing header); cleanup | 
| July 2013 | 
| 2013-07-27 | Hexen | : | Additional default control bindings for WASD setup | 
| 2013-07-26 | Fixed | : | Time bombs spawned at incorrect height; improved look of explosions | 
| 2013-07-25 |  | : | Further multiplayer cheat code entry fixes | 
| 2013-07-25 | Fixed | : | Cheats not working in multiplayer | 
| 2013-07-25 | Fixed | : | Cheats not working in multiplayer | 
| 2013-07-24 | Doom
| 
Hexen | : | Improved map title positioning in automap | 
| 2013-07-17 | Fixed
| 
Hexen | : | 'ctl-inventory-use-next', inventory crash and logic errors | 
| 2013-07-16 |  | : | Precache the other rain fx colors in multiplayer | 
| 2013-07-16 |  | : | Precache resources for dynamically spawned mobj types | 
| 2013-07-13 | Fixed | : | Removed extra floorclipping on water/lava/sludge splashes | 
| 2013-07-13 | Fixed
| 
Hexen | : | 'ctl-inventory-use-next' should default to 1 | 
| 2013-07-13 | Fixed
| 
Hexen
| 
MSVC | : | Automap not visible (optimization problems) | 
| 2013-07-11 | Fixed | : | Fit episode finale texts to the screen | 
| 2013-07-09 | Fixed | : | Hell Staff rain was coming down at an angle | 
| 2013-07-09 | Added | : | Added a comment about vanilla code | 
| 2013-07-09 | Fixed | : | Powered-up Wand Crystal missiles | 
| June 2013 | 
| 2013-06-27 | Fixed | : | Ambient sound stuttering in multiplayer | 
| 2013-06-26 | Fixed | : | Play ARTIUP when picking up artifacts | 
| 2013-06-26 | Fixed
| 
Hexen | : | Default look up/down key bindings were inversed | 
| March 2013 | 
| 2013-03-29 | Fixed
| 
Renderer | : | Torch timeout and rendering with no attenuation | 
| 2013-03-26 | Fixed | : | Errant Firemace spawning/repositioning | 
| 2013-03-20 | Fixed
| 
Hexen
| 
Multiplayer | : | Rendering the torch power-up | 
| 2013-03-19 | Fixed
| 
Hexen | : | Out of date material definitions | 
| 2013-03-18 | Fixed
| 
Multiplayer | : | Color of the life gem patch and glow | 
| 2013-03-18 | Fixed
| 
Multiplayer | : | Activation of the Flight power (Wings or Wrath) | 
| 2013-03-16 | Fixed | : | Server defaults to E1M1 | 
| December 2012 | 
| 2012-12-18 | Fixed | : | Warping to a map outside the default progression | 
| 2012-12-12 | Doom
| 
Hexen | : | Sync game plugin versions with Doomsday's version | 
| 2012-12-07 | Doom | : | Controls menu item names reflect gameplay behavior | 
| August 2012 | 
| 2012-08-26 | Cleanup
| 
Doom
| 
Hexen | : | Cleaned up cheat registration and callback functions | 
| 2012-08-12 | Doom | : | Only alter the mobj State definitions when -fast changes | 
| July 2012 | 
| 2012-07-13 | Chex Quest
| 
Doom
| 
Game Save
| 
HacX | : | Clear the auto save slot when a new game begins | 
| 2012-07-05 | Hexen | : | Clients update clmobj color translation class and map | 
| June 2012 | 
| 2012-06-21 | Added
| 
Chex Quest
| 
Doom
| 
HacX | : | Added: "game-save-auto-loadonreborn" option | 
| 2012-06-21 | Added
| 
Chex Quest
| 
Doom
| 
HacX | : | Autosave the player's progress on entering a new map | 
| 2012-06-19 |  | : | Bumped version number for 1.9.9 | 
| 2012-06-19 | Fixed | : | Play the correct sound effect when door is closing | 
| April 2012 | 
| 2012-04-22 | Doom
| 
Fixed | : | Switch sounds did not stop others playing from the same sector origin | 
| 2012-04-19 | Added | : | Added todo comment in Z move check | 
| 2012-04-19 | Fixed | : | Prevent attacking Imps from getting stuck | 
| 2012-04-19 | Added
| 
Doom | : | Added compatibility menu option for monsters floating over obstacles | 
| 2012-04-19 | Added
| 
Doom | : | Added "game-monsters-floatoverblocking" (default: 0) | 
| 2012-04-18 | Fixed
| 
Hexen
| 
Multiplayer | : | Fixed crash when using an inventory item | 
| 2012-04-17 |  | : | Prevent enemies from floating into objects after a valid XY move | 
| February 2012 | 
| 2012-02-21 |  | : | Renamed audio.ded as sounds.ded | 
| 2012-02-21 | Added | : | Texture Environment defs for all materials in the Flats namespace | 
| 2012-02-21 |  | : | Moved Texture Environment defs from audio.ded into a new file | 
| 2012-02-07 | Added
| 
Hexen | : | Added audio feedback for "view-size" changes | 
| 2012-02-04 | Added
| 
Doom | : | Console variable "hud-cheat-counter-show-mapopen" | 
| January 2012 | 
| 2012-01-29 | Fixed | : | Attempt to index outside PLAYPAL when drawing Thing points | 
| 2012-01-29 | Fixed | : | Incorrect default automap colors | 
| 2012-01-03 | Doom
| 
Hexen | : | Correct aspect ratio of head-up displays | 
| 2012-01-03 | Doom
| 
Hexen | : | Correct aspect ratio of map title display | 
| 2012-01-02 | Fixed | : | Fixed MN_MustFindObjectOnPage fatal error during game init | 
| 2012-01-02 | Doom
| 
Fixed
| 
Hexen | : | Fixed round off error in HUD region calculation | 
| 2012-01-01 | Doom
| 
Fixed
| 
Hexen | : | Fixed scaling of statusbar at 4:3 aspect ratios | 
| 2012-01-01 | Doom
| 
Fixed
| 
Hexen | : | Fixed scaling of statusbar at 4:3 aspect ratios | 
| December 2011 | 
| 2011-12-26 |  | : | Hide "fullscreen" ammo head-up displays while statusbar is active | 
| 2011-12-26 |  | : | Only align the TOPCENTER group of uiwidgets with cvar msg-align | 
| 2011-12-26 |  | : | Do not collapse powerup icon head-up displays while wearing off | 
| 2011-12-26 | Fixed | : | Fixed vertical alignment of map name head-up display | 
| 2011-12-23 | Fixed | : | Fixed crossbow bolt sparks | 
| 2011-12-19 |  | : | Nest bottom row of fullscreen HUD widgets inside a new group | 
| 2011-12-18 |  | : | Re-apply dropoff fix in Mobj_XYMoveStopping() | 
| 2011-12-17 | Hexen | : | Turn torches toward walls | 
| August 2011 | 
| 2011-08-10 | Hexen | : | Clear bodyque when PU_MAP purged | 
| 2011-08-09 | Fixed | : | Fixed a segfault | 
| 2011-08-04 | Hexen | : | stability fixes | 
| 2011-08-02 | Fixed | : | Fixed potential segfault | 
| June 2011 | 
| 2011-06-17 | Fixed | : | Fixed player morph state reset during death | 
| 2011-06-08 |  | : | Missing UI map name display. | 
| 2011-06-03 | Fixed | : | Fixed beak attack | 
| May 2011 | 
| 2011-05-25 | Fixed | : | Fixed multiplayer chicken morph | 
| 2011-05-24 |  | : | Fixing chicken morph | 
| 2011-05-22 | Doom | : | Attempts to load vanilla saved games would result in SIGSEGV. They aren't working yet, however. Larger changes are necessary to fix the myriad problems with this. | 
| 2011-05-08 | Fixed | : | Fixed client's inventory HUD | 
| 2011-05-07 |  | : | Fixing multiplayer issues | 
| 2011-05-07 |  | : | Client fixes | 
| 2011-05-05 | Fixed | : | Fixed updates from server | 
| February 2011 | 
| 2011-02-12 |  | : | "Typo in console help for command "give"" (see here: http://sourceforge.net/tracker/?func=detail&aid=3169826&group_id=74815&atid=542099) | 
| October 2010 | 
| 2010-10-18 |  | : | Check for the prescence of episode two maps in G_IdentifyVersion was broken. | 
| 2010-10-11 |  | : | "Energy Orbs using wrong sprites in shareware" (see here http://sourceforge.net/tracker/?func=detail&aid=3071810&group_id=74815&atid=542099). | 
| September 2010 | 
| 2010-09-28 | Hexen | : | Missing current map name display in the automap. | 
| 2010-09-23 | Fixed
| 
Hexen | : | Ensure the inventory widget is closed upon entering a new map or on player death if open. Fixed Heretic/Hexen: Horizontal placement of the fullscreen inventory widget sub-elements calculated incorrectly. | 
| August 2010 | 
| 2010-08-12 | Changed
| 
Doom
| 
Hexen | : | Bad texture animation cycles (e.g., as defined in ANIMATED lumps) now produce a warning in the log instead of a critical error message. | 
| May 2010 | 
| 2010-05-18 | Changed
| 
Hexen | : | Remapped the FONTA character patches for ASCII 91-94 to minimize impact on the standard naming convention. The new mapping only requires swapping the patches for characters 91<>95. | 
| 2010-05-13 | Changed
| 
Doom | : | As the kills/items/secrets counters are now part of the regular HUD they should be colored by the cfg.hudColor. | 
| April 2010 | 
| 2010-04-27 | Hexen | : | The fullscreen HUD current item display cannot be enabled/disabled from the menu. | 
| 2010-04-05 | Added
| 
Changed
| 
Doom | : | Added a new sound id "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new id allows modders to change them independently. | 
| March 2010 | 
| 2010-03-31 |  | : | "Chicken beak psprite yoffset incorrect" (see here: http://sourceforge.net/tracker/?func=detail&aid=2980013&group_id=74815&atid=542099) | 
| 2010-03-27 |  | : | "Intermission counter offsets". (see here http://sourceforge.net/tracker/?func=detail&aid=2801114&group_id=74815&atid=542099) | 
| 2010-03-27 |  | : | Main game menu positioned vertically eight pixels too low. | 
| 2010-03-24 | Added | : | "Scrolling flats too slow". (see here http://sourceforge.net/tracker/?func=detail&aid=2947141&group_id=74815&atid=542099) Added Heretic: cvar "server-game-plane-fixmaterialscroll" 1=Fix bug in original Heretic which would only allow scrol | 
| 2010-03-22 |  | : | ccmd warp did not work until after the first game had been started. | 
| 2010-03-21 | Added
| 
Changed | : | Items picked up by the player during map setup will not produce item-pickup sounds or screenflash. Pickup messages will be added to the log as normal. | 
| 2010-03-21 | Doom64
| 
Fixed | : | Implemented support for voodoo dolls. Changed Doom: Fixed voodoo doll momentum-zeroing problem which would prevent continuous "voodooscript" loops from working as intended. | 
| 2010-03-06 |  | : | On map start the statusbar health chain only animates up to your actual health level once per game session instead of every time. | 
| 2010-03-06 |  | : | On map start statusbar counters are initially hidden. | 
| February 2010 | 
| 2010-02-27 | Fixed | : | Secret levels fail to load (see here http://sourceforge.net/tracker/?func=detail&aid=2926459&group_id=74815&atid=542099) | 
| November 2009 | 
| 2009-11-18 | Fixed
| 
Hexen | : | "Heretic and HeXen: hud weapon graphics set too low". [http://sourceforge.net/tracker/?func=detail&aid=2872354&group_id=74815&atid=542099] Changed: Revised lighting of psprites when using the DOOM lighting model to more closely emulate th | 
| September 2009 | 
| 2009-09-04 | Hexen | : | "Heretic/HeXen: Minor inventory glitches" (see here http://sourceforge.net/tracker/?func=detail&aid=2800850&group_id=74815&atid=542099). | 
| August 2009 | 
| 2009-08-30 | Hexen | : | "Emptying your supply of any item in HeXen leaves a blank spot in the left most panel in your inventory when you next open it, until you scroll off it" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800850&group_id=74815& | 
| 2009-08-30 | Changed | : | Using the console command "give" it is now possible to give a batch of the specified inventory items. For example, to give only Firebombs and Morph Ovums use the command "give i7i8". | 
| July 2009 | 
| 2009-07-02 |  | : | "Heretic: Linetype 100" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800853&group_id=74815&atid=542099). | 
| June 2009 | 
| 2009-06-16 | Added
| 
Hexen | : | "Heretic/HeXen: MF_Ripper Blood". Changed jHeretic/jHexen: Gave MT_BLOOD the MF_SOLID flag. The original Heretic/Hexen collision detection logic did not allow for non-solid mobjs to pass through solid ones. This meant that invariably, blood spawned b | 
| 2009-06-15 |  | : | "Heretic Maulotaur attack behaviour incorrect" (see here http://sourceforge.net/tracker/?func=detail&aid=2759673&group_id=74815&atid=542099). | 
| 2009-06-15 | Hexen | : | Minotaur floor fire moving too fast. | 
| 2009-06-05 | Fixed | : | "Heretic: No teleporter sparkles" (see here http://sourceforge.net/tracker/?func=detail&aid=2800843&group_id=74815&atid=542099). | 
| 2009-06-05 | Fixed | : | "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099). | 
| 2009-06-05 | Fixed | : | "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099). | 
| 2009-06-04 |  | : | Attempting to cache non-existent ammo icon patches due to a wayward for{} construct. | 
| May 2009 | 
| 2009-05-26 | Doom
| 
Fixed | : | Use of uninitialized variable when loading an original game save file. | 
| 2009-05-05 |  | : | Command line option -warp not working. | 
| 2009-05-05 | Changed | : | Speed+Use no longer skips an inventory item. The control binding system can now be used to replicate this functionality if desired. Removed command line option "-artiskip", obsolete. Changed jHexen: Speed+Use no longer skips an inventory item. The co | 
| March 2009 | 
| 2009-03-05 |  | : | Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled. | 
| January 2009 | 
| 2009-01-15 | Hexen | : | #2488388 crash during startup if missing AUTOPAGE lump (Blasphemer IWAD). Revert to drawing the automap background as a solid colour. Note; will automatically change automap background colour so as to look similar to the original game. | 
| December 2008 | 
| 2008-12-18 | Changed | : | Enhanced 'give' ccmd. Now works similarly to that of jDoom/jHexen. * Multiple items can be given at once (e.g., "give wak" for weapons, ammo and keys). * New paramaters; 'a' - ammo, 'p' - backpack, 'r' - armor, 't' - Tomb of power. * Changed paramate | 
| 2008-12-05 | Added
| 
Changed
| 
Fixed | : | When the "extended" version of the IWAD is player, allow the sixth episode to be loaded in singleplayer mode via the menu. However, also display a warning message that this episode isn't designed for that game mode. I didn't even about know these map | 
| 2008-12-05 | Added
| 
Changed
| 
Doom | : | Moved the definitions for which music track to play on each map into the external (default) Map Info definitions. Changed jDoom: Removed hardcoded limit on track numbers playable via the IDMUS cheat. Now all music tracks can be played, even ones adde | 
| October 2008 | 
| 2008-10-30 |  | : | The Blaster Missile was not written to saved games. This was due to these mobjs using an alternative thinker (P_BlasterMobjThinker) and the save code has only ever checked for mobjs using P_MobjThinker (all the way back to Heretic.exe). I've gotten r | 
| 2008-10-23 |  | : | When the statusbar is completely transparent the health marker chain would disappear. | 
| 2008-10-22 | Changed
| 
Fixed | : | Revised method for drawing the chain on the jHeretic statusbar; now drawn in two sections when needed (left and right of the gem) so as to maintain a uniform alpha value for the whole chain. Fixed jHeretic: The colour of the glowing gem on the status | 
| August 2008 | 
| 2008-08-24 |  | : | Global var PlayerKeys is no longer used so don't update it in P_SpawnPlayer. | 
| June 2008 | 
| 2008-06-25 | Doom
| 
Doom64
| 
Fixed
| 
WolfTC | : | Fixed a potential segfault in P_ApplyTorque. | 
| August 2006 | 
| 2006-08-01 |  | : | Revised src includes so that only the required headers are included. Removed jHeretic.h as obsolete/unnecessary. |