August 2021
|
2021-08-04
|
Fixed
|
Hexen
| :
| Fixed updating visAngle of immobile things
|
January 2021
|
2021-01-31
|
Fixed
| :
| Sky textures are incorrectly sized
|
December 2020
|
2020-12-06
|
Added
|
Hexen
|
Scripting
| :
| Added binding for P_SeekerMissile
|
November 2020
|
2020-11-19
|
Added
| :
| Added DORCLS sounds in Help screen
|
2020-11-15
|
Fixed
| :
| Timing of ambient sound sequences
|
2020-11-12
|
Audio
| :
| Redefining an ambient sequence
|
2020-11-12
|
Scripting
| :
| Defining ambient sfx via scripts
|
2020-11-11
|
Scripting
| :
| Binding for defining an ambient sequence
|
2020-11-11
|
| :
| Handling unknown ambient sfx commands
|
2020-11-10
|
| :
| Dynamic ambient sound sequences
|
2020-11-10
|
Cleanup
| :
| Cleanup
|
May 2020
|
2020-05-31
|
Intermission
| :
| Using a patch image as background
|
April 2020
|
2020-04-04
|
Hexen
| :
| Controlling local earthquakes
|
January 2020
|
2020-01-31
|
| :
| Dimmer Phoenix Rod flame
|
2020-01-31
|
Menu
| :
| Confirming the Nightmare skill level
|
December 2019
|
2019-12-21
|
Added
|
Doom
|
Hexen
|
Scripting
| :
| Added Thing "On death" script
|
2019-12-15
|
Fixed
|
Map Importer
| :
| Misdetected render hack in Heretic E1M1
|
November 2019
|
2019-11-26
|
Fixed
| :
| Line special 98 is missing
|
2019-11-16
|
Scripting
| :
| Scripted touch action for special things
|
October 2019
|
2019-10-26
|
Intermission
| :
| Allow missing map title
|
2019-10-17
|
| :
| MF_DROPOFF should not teleport objects down
|
2019-10-12
|
| :
| Reduce missile momentum on wall bounce
|
September 2019
|
2019-09-29
|
| :
| Improvements for wall bouncing
|
2019-09-14
|
Added
| :
| Added MF3_WALLBOUNCE for bouncing missiles
|
August 2019
|
2019-08-03
|
Intermission
| :
| No timeout for intermission
|
July 2019
|
2019-07-27
|
Added
| :
| Added map info flag "mif_dim_torch"
|
2019-07-21
|
Intermission
| :
| Show map play time
|
June 2019
|
2019-06-01
|
| :
| Permissions for give/take cheats
|
May 2019
|
2019-05-26
|
Added
| :
| Added "take" cheat command
|
April 2019
|
2019-04-17
|
Intermission
| :
| Don't show "Untitled" as next map
|
2019-04-07
|
Definitions
| :
| Intermission text labels and background
|
March 2019
|
2019-03-16
|
Hexen
|
Menu
| :
| Episode/Skill page titles
|
2019-03-03
|
Definitions
| :
| Defining ammo per shot with Values
|
2019-03-02
|
| :
| Player sounds as a chicken
|
2019-03-02
|
| :
| Non-bleeders shouldn't bleed when crushed
|
2019-03-02
|
Fixed
| :
| Hellstaff rain does not trigger when close by
|
February 2019
|
2019-02-07
|
| :
| Whirlwind state when spawning missiles
|
January 2019
|
2019-01-27
|
Scripting
| :
| Spawning homing missiles
|
2019-01-20
|
Added
|
Scripting
| :
| Added World.Thing.attack() method
|
December 2018
|
2018-12-30
|
| :
| Gameplay option for powered-up staff
|
November 2018
|
2018-11-22
|
Added
| :
| Added MAPINFO for E4M1 (Heretic Registered)
|
2018-11-03
|
Added
| :
| Added “mif_spawn_all_firemaces” flag
|
October 2018
|
2018-10-21
|
| :
| Pod physics
|
2018-10-17
|
PostFX
| :
| Darker Gold shader for the Ring
|
2018-10-14
|
Added
|
Renderer
| :
| Added “rend-ring-effect” cvar
|
2018-10-07
|
| :
| Status bar eyes during God/Invincible mode
|
2018-10-07
|
Fixed
|
Menu
| :
| Incorrect sound effect for menu items
|
September 2018
|
2018-09-30
|
Added
|
Hexen
| :
| Added “mf3_nomorph” to prevent morphing
|
2018-09-23
|
Automap
| :
| Adjusted Heretic map colors to closely match vanilla
|
2018-09-22
|
Automap
|
Hexen
| :
| Improved automap background picture, line width
|
August 2018
|
2018-08-29
|
| :
| Optionally initialize Player Max Ammo values via DED
|
January 2016
|
2016-01-24
|
Doom
| :
| Allow playing Registered mode with Ultimate/Extended IWAD
|
2016-01-02
|
| :
| Tweaked random numbers used for Firemace spawning
|
July 2015
|
2015-07-14
|
Refactor
| :
| Moved AmmoDef and weaponinfo_t data to h_items.cpp (new)
|
May 2015
|
2015-05-15
|
Fix
| :
| a bad merge swallowed up HU_WakeWidgets
|
2015-05-09
|
Fixed
|
libcommon
|
Multiplayer
| :
| Phoenix Rod flame and weapon refiring
|
2015-05-09
|
Fixed
|
libcommon
|
Multiplayer
| :
| Phoenix Rod flame and weapon refiring
|
2015-05-09
|
Fixed
|
Multiplayer
| :
| Incorrect Hell Staff rain colors
|
2015-05-09
|
Fixed
|
Multiplayer
| :
| Incorrect Hell Staff rain colors
|
2015-05-08
|
Fixed
|
Hexen
| :
| "Fly Up" should do nothing if Wings isn't owned
|
2015-05-08
|
Fixed
|
Hexen
| :
| "Fly Up" should do nothing if Wings isn't owned
|
April 2015
|
2015-04-06
|
Fixed
| :
| Amount of ammo given on baby/nightmare difficulty
|
2015-04-06
|
Fixed
| :
| Amount of ammo given on baby/nightmare difficulty
|
December 2014
|
2014-12-05
|
Cleanup
|
Refactor
| :
| Switched st_stuff.c to C++ plus cleanup
|
November 2014
|
2014-11-29
|
Fixed
| :
| Missing episode selection menu in heretic-share
|
2014-11-23
|
Doom
|
Fixed
| :
| Incorrect IDCLEVXY cheat > "warp" command mappings
|
2014-11-23
|
Fixed
| :
| Heretic's base MAPINFO definitions omitted cluster numbers
|
2014-11-23
|
Definitions
|
Fixed
| :
| Erroneous alerts re non-existent Materials in heretic-share
|
2014-11-23
|
Fixed
| :
| No Episodes defined for heretic-share (typo)
|
2014-11-17
|
Doom
|
Doom64
| :
| DED / MAPINFO interoperability patches
|
October 2014
|
2014-10-04
|
| :
| Fix typo in default MAPINFO data
|
August 2014
|
2014-08-24
|
Doom
|
Doom64
|
Hexen
|
Refactor
| :
| Renamed intermission source files
|
2014-08-24
|
Doom
|
Doom64
|
Hexen
|
Refactor
| :
| Standardized intermission API function naming conventions
|
2014-08-24
|
| :
| Use common::GameSession's visited maps info to draw the intermission
|
2014-08-24
|
Refactor
| :
| Remodeled intermission to more closely follow libdoom
|
2014-08-11
|
Refactor
| :
| Improved -episode and -warp to support episode IDs
|
2014-08-07
|
| :
| Define map progression in defs/heretic/episodes.ded
|
July 2014
|
2014-07-24
|
| :
| Use map URIs to determine A_BossDeath special triggers
|
2014-07-19
|
Doom
|
Doom64
|
Fixed
|
Hexen
|
libcommon
| :
| Compiler warnings (missing initializer, unused arg)
|
2014-07-12
|
Cleanup
|
Doom
|
Doom64
|
Hexen
|
Refactor
| :
| Switched *console.c to C++, cleanup
|
2014-07-04
|
Doom
|
Doom64
|
Fixed
|
g++
|
Hexen
|
libcommon
| :
| Compiler warnings (unused variables, signed/unsigned comparison)
|
2014-07-03
|
Doom
|
Doom64
|
Refactor
| :
| Use map URIs when defining the map progression
|
2014-07-03
|
Doom
|
Doom64
|
Refactor
| :
| Switched p_spec.c to C++
|
2014-07-02
|
Doom
|
Doom64
|
Refactor
| :
| Intermission now uses URI to reference maps
|
2014-07-02
|
Doom
|
Doom64
| :
| Clarified wbstartstruct_t usage, made const
|
2014-07-02
|
Cleanup
|
Doom
|
Doom64
|
Hexen
| :
| Cleanup intermission for all games
|
2014-07-02
|
Doom
|
Doom64
|
Hexen
|
Refactor
| :
| Intermission APIs for all games are now C++ only
|
June 2014
|
2014-06-28
|
Doom
|
Doom64
|
Hexen
|
libcommon
|
Refactor
| :
| Use de::LumpIndex's C++ API
|
April 2014
|
2014-04-14
|
HUD
| :
| Don't warn about missing resources for unavailable ammo types
|
2014-04-14
|
Inventory
| :
| Prevent giving items unavailable in shareware
|
March 2014
|
2014-03-16
|
Fixed
| :
| Removed invalid cvar 'player-weapon-order8'
|
2014-03-11
|
Refactor
| :
| Renamed HereticV13GameStateReader as HereticV13MapStateReader
|
February 2014
|
2014-02-25
|
Fixed
| :
| Compiler warnings (unused var/arg)
|
2014-02-25
|
Fixed
| :
| Compiler warnings/errors (dup time symbol, missing initializers)
|
2014-02-25
|
Refactor
| :
| Switched h_refresh.c, in_lude.c, m_cheat.c to C++
|
2014-02-22
|
Doom
|
Fixed
| :
| Error initializing the game menu
|
2014-02-16
|
Doom
|
Fixed
| :
| Defer registration of vanilla game state interpreters until post-init
|
2014-02-15
|
Cleanup
| :
| Cleanup
|
2014-02-15
|
Cleanup
|
Refactor
| :
| Renamed source files for HereticV13GameStateReader, cleanup
|
2014-02-13
|
Fixed
| :
| Build failure (order of includes)
|
2014-02-13
|
Fixed
| :
| Build failure (order of includes)
|
2014-02-05
|
Fixed
| :
| Heretic v1.3 saved game reader
|
2014-02-04
|
Fixed
| :
| Heretic v1.3 saved game thinker translation
|
2014-02-03
|
Refactor
| :
| Switched Heretic v1.3 save state interpreter/reader to C++
|
January 2014
|
2014-01-12
|
Fixed
| :
| Transition from intermission to next map
|
October 2013
|
2013-10-26
|
| :
| Merged mobj-avoid-dropoff changes from libdoom
|
August 2013
|
2013-08-21
|
Cleanup
|
Fixed
| :
| Compilation error (missing header); cleanup
|
July 2013
|
2013-07-27
|
Hexen
| :
| Additional default control bindings for WASD setup
|
2013-07-26
|
Fixed
| :
| Time bombs spawned at incorrect height; improved look of explosions
|
2013-07-25
|
| :
| Further multiplayer cheat code entry fixes
|
2013-07-25
|
Fixed
| :
| Cheats not working in multiplayer
|
2013-07-25
|
Fixed
| :
| Cheats not working in multiplayer
|
2013-07-24
|
Doom
|
Hexen
| :
| Improved map title positioning in automap
|
2013-07-17
|
Fixed
|
Hexen
| :
| 'ctl-inventory-use-next', inventory crash and logic errors
|
2013-07-16
|
| :
| Precache the other rain fx colors in multiplayer
|
2013-07-16
|
| :
| Precache resources for dynamically spawned mobj types
|
2013-07-13
|
Fixed
| :
| Removed extra floorclipping on water/lava/sludge splashes
|
2013-07-13
|
Fixed
|
Hexen
| :
| 'ctl-inventory-use-next' should default to 1
|
2013-07-13
|
Fixed
|
Hexen
|
MSVC
| :
| Automap not visible (optimization problems)
|
2013-07-11
|
Fixed
| :
| Fit episode finale texts to the screen
|
2013-07-09
|
Fixed
| :
| Hell Staff rain was coming down at an angle
|
2013-07-09
|
Added
| :
| Added a comment about vanilla code
|
2013-07-09
|
Fixed
| :
| Powered-up Wand Crystal missiles
|
June 2013
|
2013-06-27
|
Fixed
| :
| Ambient sound stuttering in multiplayer
|
2013-06-26
|
Fixed
| :
| Play ARTIUP when picking up artifacts
|
2013-06-26
|
Fixed
|
Hexen
| :
| Default look up/down key bindings were inversed
|
March 2013
|
2013-03-29
|
Fixed
|
Renderer
| :
| Torch timeout and rendering with no attenuation
|
2013-03-26
|
Fixed
| :
| Errant Firemace spawning/repositioning
|
2013-03-20
|
Fixed
|
Hexen
|
Multiplayer
| :
| Rendering the torch power-up
|
2013-03-19
|
Fixed
|
Hexen
| :
| Out of date material definitions
|
2013-03-18
|
Fixed
|
Multiplayer
| :
| Color of the life gem patch and glow
|
2013-03-18
|
Fixed
|
Multiplayer
| :
| Activation of the Flight power (Wings or Wrath)
|
2013-03-16
|
Fixed
| :
| Server defaults to E1M1
|
December 2012
|
2012-12-18
|
Fixed
| :
| Warping to a map outside the default progression
|
2012-12-12
|
Doom
|
Hexen
| :
| Sync game plugin versions with Doomsday's version
|
2012-12-07
|
Doom
| :
| Controls menu item names reflect gameplay behavior
|
August 2012
|
2012-08-26
|
Cleanup
|
Doom
|
Hexen
| :
| Cleaned up cheat registration and callback functions
|
2012-08-12
|
Doom
| :
| Only alter the mobj State definitions when -fast changes
|
July 2012
|
2012-07-13
|
Chex Quest
|
Doom
|
Game Save
|
HacX
| :
| Clear the auto save slot when a new game begins
|
2012-07-05
|
Hexen
| :
| Clients update clmobj color translation class and map
|
June 2012
|
2012-06-21
|
Added
|
Chex Quest
|
Doom
|
HacX
| :
| Added: "game-save-auto-loadonreborn" option
|
2012-06-21
|
Added
|
Chex Quest
|
Doom
|
HacX
| :
| Autosave the player's progress on entering a new map
|
2012-06-19
|
| :
| Bumped version number for 1.9.9
|
2012-06-19
|
Fixed
| :
| Play the correct sound effect when door is closing
|
April 2012
|
2012-04-22
|
Doom
|
Fixed
| :
| Switch sounds did not stop others playing from the same sector origin
|
2012-04-19
|
Added
| :
| Added todo comment in Z move check
|
2012-04-19
|
Fixed
| :
| Prevent attacking Imps from getting stuck
|
2012-04-19
|
Added
|
Doom
| :
| Added compatibility menu option for monsters floating over obstacles
|
2012-04-19
|
Added
|
Doom
| :
| Added "game-monsters-floatoverblocking" (default: 0)
|
2012-04-18
|
Fixed
|
Hexen
|
Multiplayer
| :
| Fixed crash when using an inventory item
|
2012-04-17
|
| :
| Prevent enemies from floating into objects after a valid XY move
|
February 2012
|
2012-02-21
|
| :
| Renamed audio.ded as sounds.ded
|
2012-02-21
|
Added
| :
| Texture Environment defs for all materials in the Flats namespace
|
2012-02-21
|
| :
| Moved Texture Environment defs from audio.ded into a new file
|
2012-02-07
|
Added
|
Hexen
| :
| Added audio feedback for "view-size" changes
|
2012-02-04
|
Added
|
Doom
| :
| Console variable "hud-cheat-counter-show-mapopen"
|
January 2012
|
2012-01-29
|
Fixed
| :
| Attempt to index outside PLAYPAL when drawing Thing points
|
2012-01-29
|
Fixed
| :
| Incorrect default automap colors
|
2012-01-03
|
Doom
|
Hexen
| :
| Correct aspect ratio of head-up displays
|
2012-01-03
|
Doom
|
Hexen
| :
| Correct aspect ratio of map title display
|
2012-01-02
|
Fixed
| :
| Fixed MN_MustFindObjectOnPage fatal error during game init
|
2012-01-02
|
Doom
|
Fixed
|
Hexen
| :
| Fixed round off error in HUD region calculation
|
2012-01-01
|
Doom
|
Fixed
|
Hexen
| :
| Fixed scaling of statusbar at 4:3 aspect ratios
|
2012-01-01
|
Doom
|
Fixed
|
Hexen
| :
| Fixed scaling of statusbar at 4:3 aspect ratios
|
December 2011
|
2011-12-26
|
| :
| Hide "fullscreen" ammo head-up displays while statusbar is active
|
2011-12-26
|
| :
| Only align the TOPCENTER group of uiwidgets with cvar msg-align
|
2011-12-26
|
| :
| Do not collapse powerup icon head-up displays while wearing off
|
2011-12-26
|
Fixed
| :
| Fixed vertical alignment of map name head-up display
|
2011-12-23
|
Fixed
| :
| Fixed crossbow bolt sparks
|
2011-12-19
|
| :
| Nest bottom row of fullscreen HUD widgets inside a new group
|
2011-12-18
|
| :
| Re-apply dropoff fix in Mobj_XYMoveStopping()
|
2011-12-17
|
Hexen
| :
| Turn torches toward walls
|
August 2011
|
2011-08-10
|
Hexen
| :
| Clear bodyque when PU_MAP purged
|
2011-08-09
|
Fixed
| :
| Fixed a segfault
|
2011-08-04
|
Hexen
| :
| stability fixes
|
2011-08-02
|
Fixed
| :
| Fixed potential segfault
|
June 2011
|
2011-06-17
|
Fixed
| :
| Fixed player morph state reset during death
|
2011-06-08
|
| :
| Missing UI map name display.
|
2011-06-03
|
Fixed
| :
| Fixed beak attack
|
May 2011
|
2011-05-25
|
Fixed
| :
| Fixed multiplayer chicken morph
|
2011-05-24
|
| :
| Fixing chicken morph
|
2011-05-22
|
Doom
| :
| Attempts to load vanilla saved games would result in SIGSEGV. They aren't working yet, however. Larger changes are necessary to fix the myriad problems with this.
|
2011-05-08
|
Fixed
| :
| Fixed client's inventory HUD
|
2011-05-07
|
| :
| Fixing multiplayer issues
|
2011-05-07
|
| :
| Client fixes
|
2011-05-05
|
Fixed
| :
| Fixed updates from server
|
February 2011
|
2011-02-12
|
| :
| "Typo in console help for command "give"" (see here: http://sourceforge.net/tracker/?func=detail&aid=3169826&group_id=74815&atid=542099)
|
October 2010
|
2010-10-18
|
| :
| Check for the prescence of episode two maps in G_IdentifyVersion was broken.
|
2010-10-11
|
| :
| "Energy Orbs using wrong sprites in shareware" (see here http://sourceforge.net/tracker/?func=detail&aid=3071810&group_id=74815&atid=542099).
|
September 2010
|
2010-09-28
|
Hexen
| :
| Missing current map name display in the automap.
|
2010-09-23
|
Fixed
|
Hexen
| :
| Ensure the inventory widget is closed upon entering a new map or on player death if open. Fixed Heretic/Hexen: Horizontal placement of the fullscreen inventory widget sub-elements calculated incorrectly.
|
August 2010
|
2010-08-12
|
Changed
|
Doom
|
Hexen
| :
| Bad texture animation cycles (e.g., as defined in ANIMATED lumps) now produce a warning in the log instead of a critical error message.
|
May 2010
|
2010-05-18
|
Changed
|
Hexen
| :
| Remapped the FONTA character patches for ASCII 91-94 to minimize impact on the standard naming convention. The new mapping only requires swapping the patches for characters 91<>95.
|
2010-05-13
|
Changed
|
Doom
| :
| As the kills/items/secrets counters are now part of the regular HUD they should be colored by the cfg.hudColor.
|
April 2010
|
2010-04-27
|
Hexen
| :
| The fullscreen HUD current item display cannot be enabled/disabled from the menu.
|
2010-04-05
|
Added
|
Changed
|
Doom
| :
| Added a new sound id "secret" to be played upon the player locating a secret area. The same sound is still played by default but the new id allows modders to change them independently.
|
March 2010
|
2010-03-31
|
| :
| "Chicken beak psprite yoffset incorrect" (see here: http://sourceforge.net/tracker/?func=detail&aid=2980013&group_id=74815&atid=542099)
|
2010-03-27
|
| :
| "Intermission counter offsets". (see here http://sourceforge.net/tracker/?func=detail&aid=2801114&group_id=74815&atid=542099)
|
2010-03-27
|
| :
| Main game menu positioned vertically eight pixels too low.
|
2010-03-24
|
Added
| :
| "Scrolling flats too slow". (see here http://sourceforge.net/tracker/?func=detail&aid=2947141&group_id=74815&atid=542099) Added Heretic: cvar "server-game-plane-fixmaterialscroll" 1=Fix bug in original Heretic which would only allow scrol
|
2010-03-22
|
| :
| ccmd warp did not work until after the first game had been started.
|
2010-03-21
|
Added
|
Changed
| :
| Items picked up by the player during map setup will not produce item-pickup sounds or screenflash. Pickup messages will be added to the log as normal.
|
2010-03-21
|
Doom64
|
Fixed
| :
| Implemented support for voodoo dolls. Changed Doom: Fixed voodoo doll momentum-zeroing problem which would prevent continuous "voodooscript" loops from working as intended.
|
2010-03-06
|
| :
| On map start the statusbar health chain only animates up to your actual health level once per game session instead of every time.
|
2010-03-06
|
| :
| On map start statusbar counters are initially hidden.
|
February 2010
|
2010-02-27
|
Fixed
| :
| Secret levels fail to load (see here http://sourceforge.net/tracker/?func=detail&aid=2926459&group_id=74815&atid=542099)
|
November 2009
|
2009-11-18
|
Fixed
|
Hexen
| :
| "Heretic and HeXen: hud weapon graphics set too low". [http://sourceforge.net/tracker/?func=detail&aid=2872354&group_id=74815&atid=542099] Changed: Revised lighting of psprites when using the DOOM lighting model to more closely emulate th
|
September 2009
|
2009-09-04
|
Hexen
| :
| "Heretic/HeXen: Minor inventory glitches" (see here http://sourceforge.net/tracker/?func=detail&aid=2800850&group_id=74815&atid=542099).
|
August 2009
|
2009-08-30
|
Hexen
| :
| "Emptying your supply of any item in HeXen leaves a blank spot in the left most panel in your inventory when you next open it, until you scroll off it" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800850&group_id=74815&
|
2009-08-30
|
Changed
| :
| Using the console command "give" it is now possible to give a batch of the specified inventory items. For example, to give only Firebombs and Morph Ovums use the command "give i7i8".
|
July 2009
|
2009-07-02
|
| :
| "Heretic: Linetype 100" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800853&group_id=74815&atid=542099).
|
June 2009
|
2009-06-16
|
Added
|
Hexen
| :
| "Heretic/HeXen: MF_Ripper Blood". Changed jHeretic/jHexen: Gave MT_BLOOD the MF_SOLID flag. The original Heretic/Hexen collision detection logic did not allow for non-solid mobjs to pass through solid ones. This meant that invariably, blood spawned b
|
2009-06-15
|
| :
| "Heretic Maulotaur attack behaviour incorrect" (see here http://sourceforge.net/tracker/?func=detail&aid=2759673&group_id=74815&atid=542099).
|
2009-06-15
|
Hexen
| :
| Minotaur floor fire moving too fast.
|
2009-06-05
|
Fixed
| :
| "Heretic: No teleporter sparkles" (see here http://sourceforge.net/tracker/?func=detail&aid=2800843&group_id=74815&atid=542099).
|
2009-06-05
|
Fixed
| :
| "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099).
|
2009-06-05
|
Fixed
| :
| "Heretic: Incorrect menu and door sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2800844&group_id=74815&atid=542099).
|
2009-06-04
|
| :
| Attempting to cache non-existent ammo icon patches due to a wayward for{} construct.
|
May 2009
|
2009-05-26
|
Doom
|
Fixed
| :
| Use of uninitialized variable when loading an original game save file.
|
2009-05-05
|
| :
| Command line option -warp not working.
|
2009-05-05
|
Changed
| :
| Speed+Use no longer skips an inventory item. The control binding system can now be used to replicate this functionality if desired. Removed command line option "-artiskip", obsolete. Changed jHexen: Speed+Use no longer skips an inventory item. The co
|
March 2009
|
2009-03-05
|
| :
| Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled.
|
January 2009
|
2009-01-15
|
Hexen
| :
| #2488388 crash during startup if missing AUTOPAGE lump (Blasphemer IWAD). Revert to drawing the automap background as a solid colour. Note; will automatically change automap background colour so as to look similar to the original game.
|
December 2008
|
2008-12-18
|
Changed
| :
| Enhanced 'give' ccmd. Now works similarly to that of jDoom/jHexen. * Multiple items can be given at once (e.g., "give wak" for weapons, ammo and keys). * New paramaters; 'a' - ammo, 'p' - backpack, 'r' - armor, 't' - Tomb of power. * Changed paramate
|
2008-12-05
|
Added
|
Changed
|
Fixed
| :
| When the "extended" version of the IWAD is player, allow the sixth episode to be loaded in singleplayer mode via the menu. However, also display a warning message that this episode isn't designed for that game mode. I didn't even about know these map
|
2008-12-05
|
Added
|
Changed
|
Doom
| :
| Moved the definitions for which music track to play on each map into the external (default) Map Info definitions. Changed jDoom: Removed hardcoded limit on track numbers playable via the IDMUS cheat. Now all music tracks can be played, even ones adde
|
October 2008
|
2008-10-30
|
| :
| The Blaster Missile was not written to saved games. This was due to these mobjs using an alternative thinker (P_BlasterMobjThinker) and the save code has only ever checked for mobjs using P_MobjThinker (all the way back to Heretic.exe). I've gotten r
|
2008-10-23
|
| :
| When the statusbar is completely transparent the health marker chain would disappear.
|
2008-10-22
|
Changed
|
Fixed
| :
| Revised method for drawing the chain on the jHeretic statusbar; now drawn in two sections when needed (left and right of the gem) so as to maintain a uniform alpha value for the whole chain. Fixed jHeretic: The colour of the glowing gem on the status
|
August 2008
|
2008-08-24
|
| :
| Global var PlayerKeys is no longer used so don't update it in P_SpawnPlayer.
|
June 2008
|
2008-06-25
|
Doom
|
Doom64
|
Fixed
|
WolfTC
| :
| Fixed a potential segfault in P_ApplyTorque.
|
August 2006
|
2006-08-01
|
| :
| Revised src includes so that only the required headers are included. Removed jHeretic.h as obsolete/unnecessary.
|