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Game Save

Related tags: Automap, Game logic, Game Menu, Games, libcommon, Menu

Authorship: 97% danij, 3% skyjake

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July 2016
2016-07-06 Doom | Resources : Savegames know which packages were in use
July 2012
2012-07-31 Refactor : SaveInfos are now freely swappable (in Hexen) as intended
2012-07-31 Refactor : Moved the save file path out of SaveInfo
2012-07-31 Refactor : Various game save code clarity refactorings
2012-07-31 Documentation : Updated doxygen boilerplate
2012-07-31 Refactor : Hide save path composition with the Game Save module
2012-07-31 Fixed | Hexen : Mismanagement of SaveInfo data when saving in Hexen
2012-07-13 Chex Quest | Doom | HacX | Heretic : Clear the auto save slot when a new game begins
2012-07-08 Fixed | libcommon : Viewer origins upon loading an original Doom or Heretic save state
2012-07-08 Cleanup | libcommon : Minor Cleanup
2012-07-05 Cleanup | libcommon : Cleanup
2012-07-04 Refactor : Continued work toward improving save state recognition robustness
2012-07-02 Refactor : SaveInfo's for legacy save states no longer need to be fudged
2012-07-02 Refactor : Cleaning up save state recognition
2012-07-02 Refactor : Use Reader when interpreting heretic.exe v1.3 save states
2012-07-02 Refactor : Use Reader when interpreting doom.exe v1.9 save states
2012-07-02 Refactor : Read SaveInfo for original Doom and Heretic save states
2012-07-01 Fixed : Crash attempting to quicksave over an existing save state
June 2012
2012-06-27 Fixed : Memory access error attempting to replace the SaveInfo for an autosave
2012-06-27 Fixed : Removed fixed 24 character limit on save game names
2012-06-26 Refactor : Moved gameId from saveheader_t to SaveInfo
2012-06-26 Cleanup : Swap SaveInfo upon a successful save
2012-06-26 Debug : Avoid logging a missing file warning for non-existant save states
2012-06-26 Refactor : Use AutoStr when composing save paths
2012-06-26 Fixed : Crash attempting to save in all games other than Hexen
2012-06-25 Refactor : Began transforming saveinfo_t into a object
2012-06-25 Cleanup : Cleanup
2012-06-24 Refactor : A "save slot" is not an IO level concept
2012-06-24 Refactor : Working toward more robust save state management
2012-06-24 Refactor : Validate save states as loadable during save state list population
2012-06-24 : Store a copy of the save header in saveinfo_t
2012-06-23 Hexen : Add saveinfo_t for the "base" slot
2012-06-23 Refactor : Improved code-level naming conventions