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Resources

Related tags: Material, MaterialAnimator, MaterialArchive, MaterialBind, MaterialManifest, Materials, MaterialScheme, MaterialSnapshot, MaterialTextureLayer, MaterialVariant, Resource, Resource System, ResourceClass, ResourceNamespace, ResourceSystem, ResourceType, ResourceTypeInfo, Texture, Texture Manager, TextureBank, TextureManifest, Textures, TextureVariant, TextureVariantSpec, Uri

Authorship: 59% skyjake, 41% danij

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December 2019
2019-12-26 Doom : Detecting DOOM2.WAD v1.7 and v1.7a
2019-12-26 Doom : Detect DOOM2.WAD v1.7a
2019-12-26 : Use libgui's TGA loader
2019-12-18 Doom : Parsing author from readme file
2019-12-10 FS : Don't re-add built-in data folders
November 2019
2019-11-30 : Ignore ZDaemon MAPINFO lump
2019-11-26 : Detect future versions of Freedoom
2019-11-15 Doom : Recognize Freedoom 0.12.1 IWADs
October 2019
2019-10-26 : Ignoring MAPINFO translator errors
September 2019
2019-09-04 Added | Doom : Added "-iwadr" for recursive IWAD dir
June 2019
2019-06-05 Doom : Updated for indexing changes
January 2019
2019-01-22 Doom | Fixed : Clean up the Category in Snowberry Info
December 2018
2018-12-14 Added : Added -nogog and -nosteam options
2018-12-07 Fixed : Some data file search folders are ignored
2018-12-06 Fixed : Improved metadata and version parsing
November 2018
2018-11-11 Doom : Recognized FreeDoom version 0.11.3
2018-11-10 Added | Doom : Added detection rules for patched BFG IWADs
2018-11-05 UI : Custom data file only replaces “gamedata” packages
2018-11-04 Home | UI : Custom data file in game profiles
2018-11-03 Fixed : Parsing PWAD readme
October 2018
2018-10-29 Doom : Use busy level for bundle identification
2018-10-28 Client : Cleaning up folder config
2018-10-27 Renderer : Improved 3D model error checking
2018-10-26 Hexen : Detect Macintosh version of Hexen IWAD
2018-10-20 Doom : Identifers for box contents
2018-10-20 Doom : Identifers for box contents
2018-10-07 Doom | Fixed : Unique IDs for Extra add-ons
2018-10-07 UI : Generate Episode definition for “Play in…”
2018-10-07 Doom : Tags for Master Levels of Doom
May 2018
2018-05-16 Doom | Fixed : Fixed identifier names
2018-05-13 Added | Doom : Added IdTech1FlatLib for loading flat images
2018-05-13 Added | Doom : Added IdTech1TextureLib for loading texture images
2018-05-10 Doom : Querying the name of a lump
April 2018
2018-04-22 Doom : API tweaks for more general-purpose use
November 2017
2017-11-29 Fixed : Ignore spurious S_END and SS_END marker lumps
2017-11-19 UI : Repository category toggles
2017-11-19 UI : Continued implementation of the repository browser
2017-11-01 Doom : Generating package Info file for an idgames mod
October 2017
2017-10-31 Doom : Downloading packages
2017-10-28 FS | Refactor : Querying packages from remote repositories
2017-10-28 Doom : Utility methods for file name manipulation
2017-10-22 Doom : Cached remote files are tagged as "hidden", "cached"
2017-10-17 Fixed : Corrected behavior of the "-pkg" option
2017-10-17 Doom : Reading a PK3 file as raw data
2017-10-16 Doom : Path handling in internal package metadata
June 2017
2017-06-24 Doom | Fixed : Avoid certain characters when choosing package IDs
2017-06-23 Doom : Removed ambiguous Heretic 1.3 IWAD spec
April 2017
2017-04-16 Doom | Fixed : Handle syntax errors in Snowberry-format metadata
2017-04-10 Added | Doom : Added identification rules for Plutonia/TNT variants
2017-04-10 Doom : Improved handling of data folders with the same name
2017-04-02 Doom : Improved handling of multiple IWADs with the same name
March 2017
2017-03-27 Client | Fixed : Texture description does not include all variants
2017-03-23 Doom : Updated IWAD identification rules
2017-03-18 Client : Game logo can be produced whenever game is playable
2017-03-14 Fixed : Improved matching of recognized data files
2017-03-05 Doom | Fixed : Loading and unloading DEH files
2017-03-05 Fixed | UI : Package compatibility dialog loads/unloads files twice
2017-03-05 Doom | Fixed : Malformed version number generated for a file
2017-03-04 Doom : Choosing a default version number for data files
2017-03-04 Doom | Fixed | FS : “jdrp.box” is not shown in the Packages list
February 2017
2017-02-24 Console | Fixed | UI : Updated “load” and “unload” commands
2017-02-24 Doom : Finding all available data files based on a file name
2017-02-22 Client : Don’t warn prematurely about missing MD2 model skins
2017-02-20 Fixed : Crash when loading MD2 models
2017-02-15 Client | Doom : Clearing the metadata cache
2017-02-14 Performance : Cache data bundle metadata for faster startup
2017-02-12 Doom | Fixed : “.zip” is not always a data file
2017-02-08 Doom : Removed obsolete UI material definitions
2017-02-07 Doom | Fixed : Data file versioning uses full version numbers
2017-02-05 Cleanup | Doom : Cleanup
2017-02-05 Multiplayer | UI : Local packages have to be manually enabled
2017-02-04 Doom : Configuring local packages for multiplayer
2017-02-03 Doom : Identify TNT/Plutonia IWADs with a version
January 2017
2017-01-21 Doom : Handle error when loading profile’s packages
2017-01-18 Doom : freedoom1.wad should be tagged “doom”
2017-01-17 Added | Doom : Added freedoom1.wad as a recognized IWAD
2017-01-17 Doom : Fine-tuned data bundle game detection
2017-01-15 Doom : Never differentiate versions with just a label
2017-01-15 Doom : Improved data bundle contents analysis
2017-01-15 Doom : Improved detection of intended game for package
2017-01-11 Doom : Querying the data bundle format as a text string
2017-01-07 CommandLine : “-file” is used for loading all types of data files
November 2016
2016-11-28 Doom : Packages with data files likely affect gameplay
2016-11-26 Doom : Packages can declare a “dataFiles” array in Info
2016-11-20 Client : Improved GOG.com path detection
2016-11-20 Doom : Autodetect GOG.com IWAD folders
2016-11-20 Client : Removed old FS1 WAD/PK3 search paths
2016-11-17 UDMF : Parsing the UDMF TEXTMAP lump contents
2016-11-13 Server : Wait for all data files to be identified before starting game
2016-11-05 Doom | Performance | Refactor : Minor optimizations
October 2016
2016-10-26 Added | Doom | FS : Loading data files via packages; added "defsPath"
July 2016
2016-07-29 Cleanup | Refactor : Finished cleanup of ClientResources
2016-07-29 Refactor : Clearing resources at client and libdoomsday level
2016-07-28 Refactor : Raw textures are used by the client only
2016-07-16 Fixed : Consider all packages dependencies in compatibility checks
2016-07-16 Doom | Fixed : Sort .box contents by identifier
2016-07-10 Refactor : Moved texture resources to libdoomsday (big commit)
2016-07-09 Cleanup : Moved color palettes to a new source file in libdoomsday
2016-07-08 Added | Client | Server : Added dialog for add-on compatibility checks
2016-07-08 Doom | Refactor : Checking currently loaded packages for compatibility
2016-07-06 Doom | Game Save : Savegames know which packages were in use
2016-07-05 Home | UI : PackagesDialog can be used for selecting optionals
2016-07-05 FS | Refactor : PackageLoader handles optional package contents
2016-07-05 Home | UI : Selecting .box add-on contents
2016-07-05 Doom : Handling of .box contents
2016-07-03 Doom : Querying the data file format of a package
2016-07-02 Doom | Fixed : Sidecar manifest files not found
2016-07-02 Doom : Allow .zip files to be treated as .pk3 packages
June 2016
2016-06-26 Doom : Abort bundle identification during teardown
2016-06-25 Doom | Home : Identify data files asynchronously
2016-06-24 Doom : Multiple package folders via Config
2016-06-20 Doom : Configuring multiple IWAD folders
2016-06-19 Added | Doom | Log : Added log entry about data bundle identification
2016-06-12 Doom : Check for a Snowberry-style manifest file
2016-06-11 Doom : Automatically set game tags for packages
2016-06-11 Doom : Clean redundant words from data bundle package IDs
2016-06-11 Doom : Unload packages when unloading a game
2016-06-11 Client | Deh Reader : Read DED/DEH files from loaded packages
2016-06-11 Doom : Improved detection of data bundles
2016-06-11 All Games | Fixed : Order of required game data files
2016-06-05 Doom : Original data file types used as package tags
2016-06-04 Doom : Read Snowberry metadata, nested data files, autoloading
May 2016
2016-05-25 Doom : Use the best-scored match when detecting data bundles
2016-05-08 Doom : Recognize Snowberry .box folders
March 2016
2016-03-29 Added | Doom : Added LumpCatalog: package-aware WAD lump indexer
January 2016
2016-01-23 All Games : Specify startup files using packages
2016-01-23 Doom : Startup files are loaded as FS2 packages
2016-01-21 Doom | Refactor : Clearing all resources
2016-01-19 Client | Server | Unix : Look in /usr/share/games/doom for IWAD files
2016-01-19 Client | Server | Unix : Look in /usr/share/games/doom for IWAD files
2016-01-12 Doom : Identifying data files and indexing WAD files
2016-01-12 Client : Moved internal legacy savegames folder
2016-01-01 Log : Adjusted log entry verbosity
December 2015
2015-12-26 Client | Models : Removed a warning about model skins
July 2015
2015-07-29 Refactor : Moved map resource manifests to libdoomsday
2015-07-23 Refactor : Moved -savedir and native save path to res::System
2015-07-19 Added | Refactor : Added res::System base class in libdoomsday
March 2015
2015-03-03 Fixed | MaterialTextureLayer : MaterialTextureLayer::AnimationStage() should not decode texture URIs
December 2014
2014-12-20 Refactor : Base MaterialTextureLayer::AnimationStage on de::Record
2014-12-16 Refactor : Base MaterialDetailLayer, MaterialShineLayer on MaterialTextureLayer
2014-12-15 Refactor : Apply PIMPL in Material(*)Layer::AnimationStage
2014-12-15 Documentation | Material : Material apidoc fixes
2014-12-15 Client | Documentation | MaterialAnimator : Explained use of MaterialVariantSpec
2014-12-06 Refactor : Revised Material resource model
October 2014
2014-10-19 : Load packages specified with the -pkg option
2014-10-16 Manifest : Also use FS2 to locate files
2014-10-06 Fixed : Handle the case of a zero-length lump between S(*)_START/_END
2014-10-03 Fixed : Model skin selection error
2014-10-03 Debug : Log all Model.skin => Texture mappings when extra verbose
September 2014
2014-09-28 qmake : Add MAPINFO defs to the game's base data package
August 2014
2014-08-14 qmake : Continued cleaning up package building
July 2014
2014-07-03 Client | libcore : Renamed built-in packages hierarchically
June 2014
2014-06-22 Fixed : DD_DEFNS/DD_DIREC lump loading regression
2014-06-17 Client | Refactor | Server : Use the FS1 C++ API directly
May 2014
2014-05-31 Refactor : Use the new model definition accessor
2014-05-01 Refactor : Organized shaders in renderer.pack
2014-05-01 Added | Client : Added a separate resource pack for lens flares
April 2014
2014-04-12 Console : Generalized "inspectsavegame", moved into the engine
2014-04-07 : Perform legacy savegame conversion in the background
March 2014
2014-03-16 libdeng2 | SavedSession : Significantly more intelligent SavedSession management
February 2014
2014-02-24 Client | Fixed : Setup of ID'd 3D models (missing particle/sky models)
2014-02-18 Added : Added cmd "inspectgamesave" for logging details of a saved game session
January 2014
2014-01-14 libgui | Log : Improved log output
2014-01-04 Game : Applied rich formatting to "inspectgame" output
2014-01-04 Added | Game : Added method of querying the logical status of a Game
2014-01-04 Game | Refactor : Removed the now redundant Game::print()
2014-01-04 Added : Added cmd "inspectgame" for logging details of a registered game
2014-01-04 Game | Refactor : Continued cleaning up the de::Game API
2014-01-04 Manifest | Refactor : Moved logic for Manifest::consolePrint() into Game::printFiles()
2014-01-04 Cleanup | Manifest : Cleanup
2014-01-03 Mac OS | Windows : Automatically search for IWADs installed via Steam
December 2013
2013-12-13 Cleanup | Refactor : Represent image_t dimensions as de::Vector2ui, cleanup
2013-12-13 Cleanup | Refactor : image_t API cleanup
2013-12-12 : Clear all materials when a new game is loaded
2013-12-09 Cleanup : Removed the now unused resource/models.cpp
2013-12-08 Refactor : ResourceSystem has ownership of raw textures
2013-12-07 Added | Sprite : Added support for sprites with 16 view angle rotations
2013-12-06 GL | Texture : Ensure any prepared GL texture is released on Texture::Variant deletion
2013-12-04 Cleanup : Cleanup
2013-12-04 Cleanup : Cleanup
2013-12-03 : Removed resource/models.cpp; renamed resource/models.h
2013-12-03 Refactor : Use ResourceSystem to locate model resources
2013-12-03 Refactor : Moved model resource loading into Model
2013-12-02 Refactor : Began relocation of model resources into ResourceSystem
2013-12-02 Refactor : Preparing to move the model collection into ResourceSystem
2013-12-02 Cleanup | Model : Internal Model API improvements; cleanup
2013-12-01 Cleanup | Model : Cleanup (method name consistency)
2013-12-01 Refactor : Cleaned up internal API to the model resource collection
2013-12-01 Cleanup : Cleanup
2013-12-01 Fixed | Model : Removed fixed limit Model::MAX_LODS
2013-12-01 : Cleanup/typos
2013-12-01 Refactor : Completed initial C++ translation of model_t
November 2013
2013-11-26 Refactor : ResourceSystem has direct ownership of material resource schemes
2013-11-26 Client | Refactor : ResourceSystem has direct ownership of font resource schemes
2013-11-26 Refactor : ResourceSystem has direct ownership of texture resource schemes
2013-11-25 Cleanup : Cleanup
2013-11-25 Refactor : ResourceSystem has ownership of texture variant specs
2013-11-21 Refactor : Continued remodeling texture variant specifications
2013-11-21 Refactor : Began remodeling texture variant specification management
2013-11-21 Refactor : Moved Rend_CacheForMap() into ResourceSystem
2013-11-21 Sprite : To-do comments re future Sprite improvements
2013-11-21 Cleanup | Sprite : Cleanup
2013-11-20 Cleanup | Sprite : Cleanup
2013-11-20 Refactor | Sprite : Cleaned up Sprite representation somewhat
2013-11-20 Refactor : Continued cleaning up Sprite resource initialization
2013-11-19 Cleanup | Refactor : Renamed resource/sprites.h; cleanup
2013-11-19 Refactor : Moved sprites to ResourceSystem
2013-11-18 Refactor : Cleaned up Sprite resource building
2013-11-18 Refactor : Continued remodeling sprite resource management
2013-11-17 Refactor : Began remodeling Sprite resource management
2013-11-17 Cleanup | Client | Console : Applied rich formatting to "listmaterials" output; cleanup
2013-11-17 Refactor : Hide internal resource collection mechanics at API level
2013-11-17 Cleanup | Client | Console : Applied rich formatting to "listtextures" output; cleanup
2013-11-17 Client | Console : Applied rich formatting to "inspecttexture" output
2013-11-17 Client | Console : Applied rich formatting to "listfonts" output
2013-11-17 Refactor : ResourceSystem has ownership of color palettes
2013-11-16 Refactor : Began remodeling ColorPalette management
2013-11-16 ColorPalette | Refactor : Translated ColorPalette to C++
2013-11-16 Refactor : Removed 's' suffix from animgroups.cpp/h
2013-11-16 Refactor : ResourceSystem has ownership of animation groups
2013-11-16 Cleanup | Refactor : Moved rest of r_data.cpp to api_resource.cpp; cleanup
2013-11-15 Client | Fonts : Relocated API documentation to more appropriate places
2013-11-15 Cleanup | Console | Fonts : Reinstated Font resource search commands; cleanup
2013-11-15 Added | Client | Fonts | Refactor : Split up fonts.cpp/h; added convenience headers
2013-11-15 Client | Fixed | Fonts : Fixed BitmapFont::glInit() and "runtime" font scheme clearing
2013-11-15 Client | Fonts : Removed unnecessary dependencies
2013-11-15 Client | Fonts | Refactor : Continued remodeling Fonts collection
2013-11-14 Client | Fonts | Refactor : Continued remodeling Fonts collection
2013-11-14 Client | Fonts | Refactor : Split up more Fonts collection logic
2013-11-13 AbstractFont | Client | Refactor : Relocated more functionality out of AbstractFont
2013-11-13 Client | Fonts | Refactor : Continued remodeling the Fonts collection
2013-11-13 Cleanup | Client | Fonts : Cleanup
2013-11-13 Client | Fonts | Refactor : Continued revising bitmap font representation
2013-11-10 Client | Fonts | Refactor : Continued updating bitmap implementation to use libdeng2 components
2013-11-10 AbstractFont | Client | Refactor : Removed obsolete fonttype_t
2013-11-10 Fonts | Refactor : Continued overhauling the Fonts resource collection
2013-11-09 Fonts | Refactor : Began overhauling the Fonts resource collection
2013-11-09 Cleanup | Fonts | Refactor : Minor Fonts collection cleanup
October 2013
2013-10-05 Fixed : Fatal error attempting to load a map containing lines with no sides
August 2013
2013-08-06 Cleanup | Client | Texture : Cleanup
2013-08-06 Client | Fixed : Hires texture suppression in release build
July 2013
2013-07-17 BSP Builder | Fixed : Uncaught exception loading HYMN_BV2.wad E1M6
2013-07-16 Fixed : Crash attempting to load Hexen:Deathkings MAP05
2013-07-09 Fixed | Renderer : Illegal access of submodel particle offsets
2013-07-06 Fixed : Normalize slashes to forward slashes in URIs
2013-07-06 Fixed | Refactor | Renderer : Removing assumptions about submodel count
2013-07-03 Fixed | Renderer : Out-of-bounds access related to submodel flags
June 2013
2013-06-06 Fixed : Crash when loading/rendering models (boxed jDRP)
May 2013
2013-05-24 Added | Fixed : Added ML_TWOSIDED to ML_VALID_MASK
2013-05-24 Fixed : Misinterpretation of LINEDEF flag ML_TWOSIDED
2013-05-16 Optimize | Performance : Improved TEXTUREn lump load performance by ~14%
2013-05-16 Fixed : Stuck loading TEXTUREn lump (reclassifying "custom" resources)
2013-05-09 Fixed : Failed offsetting sky fix planes for two sided wall sections
January 2013
2013-01-14 Windows : Updated use of abs() in hq2x
April 2012
2012-04-12 Fixed : Locating all IWAD alternatives