February 2020
|
2020-02-14
|
Gloom
|
Renderer
| :
| Script function to set debug mode
|
December 2019
|
2019-12-31
|
Cleanup
| :
| Debug messages
|
September 2019
|
2019-09-02
|
Cleanup
| :
| Debug log messages
|
August 2019
|
2019-08-24
|
Cleanup
|
libgui
| :
| Print debug messages to the log
|
June 2019
|
2019-06-16
|
Windows
| :
| OpenGL errors and context management
|
2019-06-12
|
Tests
| :
| Debug message at exit
|
2019-06-11
|
Added
|
GL
|
libgui
| :
| Added OpenGL debug message callback
|
May 2019
|
2019-05-19
|
libcore
| :
| Stopping an event loop
|
December 2018
|
2018-12-06
|
Cleanup
|
Windows
| :
| Cleanup
|
November 2018
|
2018-11-14
|
libappfw
|
Widgets
| :
| UI framework improvements
|
October 2018
|
2018-10-28
|
Client
|
UI
| :
| PackagesWidget accesses files during population
|
August 2018
|
2018-08-08
|
String
| :
| Check there are no extra null characters in strings
|
2018-08-01
|
GL
|
libgui
| :
| Avoid excessive OpenGL debug messages
|
July 2018
|
2018-07-29
|
Client
| :
| Investigating regressions
|
2018-07-28
|
liblegacy
| :
| More robust threading behavior
|
2018-07-19
|
libcore
|
StringPool
| :
| Use C++ for printing debug output
|
June 2018
|
2018-06-26
|
Fixed
|
libcore
| :
| Fixed timeout on Waitable; flush debug output immediately
|
May 2018
|
2018-05-09
|
Gloom
| :
| Commented out a bunch of debug prints
|
March 2018
|
2018-03-20
|
GL
|
libgui
| :
| Validate GL program state before drawing
|
October 2017
|
2017-10-01
|
libgui
| :
| Debug shader variable errors
|
July 2017
|
2017-07-28
|
World
| :
| Checking correct object state
|
2017-07-27
|
World
| :
| Check whether object cross-references are correct after restore
|
2017-07-27
|
libcommon
|
World
| :
| Composing a plain text description of object cross-refs
|
April 2017
|
2017-04-27
|
Fixed
|
OpenGL
| :
| Enabling OpenGL debug logger, stopping logging properly
|
2017-04-26
|
Fixed
|
OpenGL
|
Windows
| :
| Build error; enable OpenGL debug logger
|
March 2017
|
2017-03-05
|
Fixed
|
MSVC
| :
| Build failure
|
February 2017
|
2017-02-15
|
| :
| Examining caching of ZipArchives and DataBundles
|
January 2017
|
2017-01-22
|
libgui
|
Revert
| :
| Counting render buffer allocs
|
2017-01-22
|
libgui
| :
| Counting render buffer allocs
|
2017-01-22
|
libgui
|
OS X
| :
| Check for memory leaks
|
November 2016
|
2016-11-22
|
Fixed
|
Widgets
| :
| Counting total number of ref counted objects
|
October 2016
|
2016-10-30
|
Fixed
|
Renderer
| :
| Errors in debug build
|
2016-10-07
|
GL
| :
| Disabled some debug messages
|
August 2016
|
2016-08-31
|
Fixed
| :
| Build failure in Debug build
|
2016-08-08
|
World
| :
| Include decoration and mapped plane info in Subsector descriptions
|
2016-08-08
|
World
| :
| Include bounding box info in Sector/Subsector descriptions
|
2016-08-07
|
World
| :
| Include subsector info in Sector descriptions (inspectsector cmd)
|
July 2016
|
2016-07-24
|
Client
|
UI
| :
| Debug code for printing the widget tree
|
June 2016
|
2016-06-24
|
FS
|
libcore
| :
| More verbose file source description
|
2016-06-11
|
Client
| :
| Removed an unnecessary assertion
|
April 2016
|
2016-04-18
|
libappfw
|
ScrollAreaWidget
| :
| Scrolling to a Rule destination; removed debug print
|
March 2016
|
2016-03-20
|
Cleanup
| :
| Replaced use of qDebug with de::Log
|
2016-03-01
|
CMake
|
Fixed
|
OS X
| :
| Do not strip debug symbols in debug builds
|
December 2015
|
2015-12-29
|
Fixed
|
libgui
| :
| Accessing an uninitialized texture
|
November 2015
|
2015-11-06
|
Cleanup
|
Client
|
Renderer
| :
| Cleanup label generation for sound emitter debug visual
|
2015-11-06
|
Cleanup
|
Client
|
GL
|
Renderer
| :
| Cleanup GL state management when drawing labels for debug visuals
|
September 2015
|
2015-09-19
|
libcore
|
Unix
| :
| Keeping track of where Counted objects are created
|
August 2015
|
2015-08-06
|
Audio
|
Refactor
| :
| Moved audio channel debug visual to audio/s_sfx.cpp/h
|
June 2015
|
2015-06-14
|
Renderer
| :
| Simplified drawing of FakeRadio shadow points
|
May 2015
|
2015-05-20
|
CMake
|
Fixed
| :
| Allow using the debug version of libassimp
|
2015-05-09
|
Client
| :
| viewPlayer and displayPlayer aren't always in sync
|
2015-05-09
|
Client
| :
| viewPlayer and displayPlayer aren't always in sync
|
2015-05-07
|
GL
| :
| Assert DGL_Enable/Disable/MatrixMode argument validity
|
February 2015
|
2015-02-23
|
World
| :
| Avoid crash when analyzing alpha of a missing sprite texture
|
2015-02-23
|
World
| :
| Avoid crash when analyzing alpha of a missing sprite texture
|
2015-02-10
|
MSVC
|
qmake
| :
| Enable debug information in release builds
|
2015-02-09
|
GL
| :
| Show initial GL format parameters
|
2015-02-09
|
Documentation
|
qmake
| :
| Clarified debug build option
|
2015-02-05
|
liblegacy
| :
| Crash when reading bad network packet data
|
December 2014
|
2014-12-04
|
Client
|
Fixed
|
Map Renderer
| :
| Crash attempting to sort vissprites
|
November 2014
|
2014-11-17
|
GL
|
GLTarget
|
libgui
| :
| Converted a GL assert to a debug message
|
2014-11-15
|
GL
|
GLState
|
libgui
| :
| Verifying parts of the GL state
|
2014-11-13
|
Client
|
Fixed
| :
| Missing symbols (no code compiled in inputdebug.cpp)
|
2014-11-12
|
BindContext
|
Client
| :
| Include the parsed descriptor in new Binding announcements
|
2014-11-07
|
Cleanup
|
Client
|
InputSystem
| :
| Cleanup
|
2014-11-02
|
Fixed
|
Input
| :
| Fixed labels for input device control state visuals
|
2014-11-02
|
libcore
|
Unix
| :
| Macro to generate backtrace as a string
|
October 2014
|
2014-10-31
|
Client
| :
| Assert that all reference-counted objects get deleted
|
2014-10-29
|
Input
| :
| Catch invalid input device ids at ddevent_t post time
|
2014-10-06
|
libcommon
|
XG
| :
| Assert XL_DoFunction's parameters are valid
|
2014-10-03
|
Resources
| :
| Log all Model.skin => Texture mappings when extra verbose
|
August 2014
|
2014-08-19
|
Oculus Rift
| :
| Trying to figure out LibOVR rendering
|
2014-08-19
|
libappfw
|
libgui
| :
| Working on Oculus Rift rendering
|
July 2014
|
2014-07-24
|
Client
|
Mobj
| :
| Applied an assert instead of fatal error
|
2014-07-10
|
HexLex
|
libcommon
| :
| Miscalculated line number following multiline, quoted text
|
June 2014
|
2014-06-18
|
Sector
|
World
| :
| Check linking of mobjs to/from the sector chain
|
2014-06-08
|
GL
|
libgui
| :
| Don't assert GL errors (just log)
|
2014-06-02
|
Cleanup
| :
| Spurious debug messages
|
April 2014
|
2014-04-02
|
libdeng2
| :
| Autoflush log before a failed assertion
|
March 2014
|
2014-03-22
|
libgui
| :
| Commented out a debug message
|
2014-03-21
|
Cleanup
|
libgui
| :
| Replaced debug printouts with log entries
|
2014-03-21
|
Cleanup
|
libgui
| :
| Replaced debug printouts with log entries
|
2014-03-16
|
Added
|
libdeng2
|
Unix
| :
| Added a backtrace print macro
|
2014-03-13
|
GL
|
libgui
| :
| Print source file/line when a GL error occurs
|
2014-03-13
|
GL
|
libgui
| :
| Print source file/line when a GL error occurs
|
2014-03-13
|
GL
|
libgui
|
Windows
| :
| Don't assert GL operation success
|
2014-03-05
|
GL
|
libgui
|
X11
| :
| Don't assert GL errors on X11
|
February 2014
|
2014-02-26
|
Cleanup
|
libcommon
| :
| Adjusted level of savegame file open logging to XVERBOSE, cleanup
|
2014-02-12
|
Unix
| :
| Investigating Canvas recreation issues
|
2014-02-04
|
libdeng2
| :
| Monospace log formatting tweak
|
2014-02-02
|
IndirectRule
|
libdeng2
| :
| More concise description
|
2014-02-01
|
ACS
|
Hexen
| :
| Error if a script tries to address outside its local value stack
|
January 2014
|
2014-01-31
|
Added
|
libdeng1
| :
| Added an assert
|
2014-01-25
|
Hexen
| :
| Fix log output of P_TranslateMapIfExists()
|
2014-01-08
|
FluidSynth
|
FMOD
| :
| Use libdeng2 Log for debug logging from audio plugins
|
2014-01-02
|
Added
|
Renderer
| :
| Added assertion
|
December 2013
|
2013-12-22
|
Added
|
libdeng2
| :
| Added assertions regarding valid use of Observers and Widgets
|
2013-12-21
|
Fixed
| :
| Fixed build
|
November 2013
|
2013-11-22
|
Added
|
libdeng2
|
Log
| :
| Added assert for possible out-of-range list access
|
2013-11-14
|
Client
|
Map Renderer
| :
| Investigating further vertex color clamping issues
|
2013-11-08
|
Client
|
DrawList
|
Map Renderer
| :
| Trying to make sense of DrawMode <> draw list relationship
|
October 2013
|
2013-10-04
|
Client
|
Map Renderer
| :
| Use sector clusters for the vertex indices debug visual
|
2013-10-02
|
BlockmapVisual
|
Client
|
Fixed
|
Map Renderer
| :
| Missing polyobj lines on blockmap debug visualizer
|
September 2013
|
2013-09-28
|
Client
|
Fixed
|
Map Renderer
| :
| Font selection of thinker id debug visual
|
2013-09-26
|
Cleanup
|
Client
|
Map Renderer
|
Refactor
| :
| Consolidated drawing of sound emitter debug visuals; cleanup
|
2013-09-26
|
Cleanup
|
Client
|
Map Renderer
|
Refactor
| :
| Consolidated drawing of generator debug visuals; cleanup
|
August 2013
|
2013-08-29
|
Cleanup
| :
| Cleanup
|
2013-08-22
|
Cleanup
| :
| Cleanup
|
2013-08-22
|
Client
|
Refactor
|
UI
| :
| Investigating issue when deleting widgets
|
2013-08-19
|
Client
| :
| Check that all reference-counted objects get deleted
|
2013-08-18
|
Cleanup
|
Map
|
World
| :
| Cleanup
|
2013-08-12
|
Client
| :
| Print launch failure message in debug output, too
|
2013-08-11
|
Fixed
|
qmake
|
Windows
| :
| Typo in config_win32.pri related to rc options
|
July 2013
|
2013-07-01
|
OS X
|
qmake
|
Unix
| :
| Build option "deng_debuginfo" for including debug info
|
June 2013
|
2013-06-28
|
Added
| :
| Added "deng_fakememoryzone" build option
|
2013-06-27
|
| :
| Throw an exception if the map edit API is used before MPE_Begin()
|
2013-06-27
|
ClientWindow
| :
| Moved mode change messages to DEBUG level
|
2013-06-24
|
FS1
| :
| Moved cache hit/miss messages to TRACE level
|
2013-06-24
|
Cleanup
| :
| Cleanup
|
2013-06-20
|
libdeng2
|
Widget
| :
| Forming the "path" name of a widget
|
2013-06-20
|
libdeng2
|
RuleRectangle
| :
| Debug name for RuleRectangle
|
2013-06-20
|
Memory Zone
| :
| Log a debug message when free'ing memory blocks in Z_FreeTags()
|
2013-06-18
|
libcommon
| :
| Removed old respawn-class debug messages (no longer of interest)
|
2013-06-15
|
libdeng2
|
OperatorRule
| :
| Improved description
|
2013-06-15
|
GL
| :
| Do not continuously log the current GL filter color value
|
2013-06-14
|
libdeng2
| :
| Describing rules as text
|
2013-06-12
|
Generators
| :
| Disabled repeat generator link warning message
|
2013-06-07
|
Refactor
| :
| Moved blockmap debug visual to render domain
|
May 2013
|
2013-05-08
|
App
|
libdeng2
| :
| Assertion for main/UI/GL thread
|
2013-05-05
|
Hexen
| :
| Signed vs. unsigned integers
|
2013-05-05
|
Hexen
| :
| Signed vs. unsigned integers
|
2013-05-04
|
File System
|
libdeng2
| :
| Adjusted debug message
|
April 2013
|
2013-04-09
|
| :
| More info in TextureVariantSpec::asText()
|
2013-04-09
|
Fixed
|
TextureVariantSpec
| :
| TextureVariantSpec::asText() was missing some info
|
2013-04-09
|
Fixed
| :
| inspecttexture failed to output the TextureVariantSpec
|
2013-04-05
|
Canvas
|
Cleanup
|
libgui
| :
| Cleanup and debug log messages
|
2013-04-05
|
| :
| Fix typo and comment out polyobj debug message
|
March 2013
|
2013-03-27
|
Hexen
|
libcommon
| :
| Replaced fatal error with assertion
|
2013-03-26
|
Cleanup
|
Hexen
| :
| Cleanup
|
2013-03-20
|
Cleanup
| :
| Alt key state is interesting only on Windows
|
2013-03-18
|
Multiplayer
| :
| Investigating player starts
|
2013-03-16
|
Server
| :
| Moved debug message to a lower level
|
2013-03-08
|
Added
|
Server
| :
| Added assert in def_main
|
February 2013
|
2013-02-08
|
Server
| :
| Investigating initial player mobj angle
|
2013-02-08
|
Server
| :
| Investigating initial player mobj angle
|
December 2012
|
2012-12-11
|
| :
| Print which path was provided via the "-iwad" option
|
2012-12-10
|
Fixed
| :
| Fatal error attempting to enter lighting debug mode
|
2012-12-09
|
Patch
| :
| Check Patch geometry in debug builds
|
2012-12-08
|
Added
|
libdeng2
| :
| Added OS, CPU bits and debug mode to de::Version
|
2012-12-06
|
libdeng2
| :
| Investigating odd log behavior (invalid freed pointers)
|
2012-12-04
|
libdeng2
| :
| Tracking allocated memory in PathTree
|
October 2012
|
2012-10-16
|
FileId
| :
| In debug builds store a copy of the path in FileId
|
August 2012
|
2012-08-26
|
libdeng
|
Str
| :
| Verify that AutoStr instances are not manually deleted
|
July 2012
|
2012-07-25
|
Wad Map Converter
| :
| Reverted forced failure
|
2012-07-24
|
Hexen
| :
| Print map info/warp numbers at the correct time
|
2012-07-23
|
Added
| :
| Added assert to PathDirectoryNode_MatchDirectory()
|
2012-07-12
|
Added
| :
| Added debug message about Mus_Start()
|
June 2012
|
2012-06-27
|
Added
|
Hexen
| :
| Added assertion to catch a crash when opening a swing door
|
2012-06-26
|
Game Save
| :
| Avoid logging a missing file warning for non-existant save states
|
May 2012
|
2012-05-29
|
BSP Builder
|
Fixed
| :
| Sector mismatch debug message quoted incorrect index
|
2012-05-21
|
| :
| Flush log buffer immediately after printing a message
|
2012-05-19
|
Fixed
|
libcommon
| :
| Typo in DEBUG message output for turnMobjToNearestLine()
|
2012-05-19
|
| :
| Moved excessive debug messages to a lower level
|
2012-05-12
|
| :
| Improved debug message about cursor hiding
|
2012-05-08
|
| :
| Removed unnecessary debug messages
|
2012-05-07
|
| :
| Disallow incorrect behavior in release build
|
April 2012
|
2012-04-29
|
| :
| Log appropriate DEBUG messages upon input device reset
|
2012-04-27
|
Fixed
| :
| Compiler warning about unused code
|
2012-04-21
|
Added
| :
| Sound origin debug visual [cvar] rend-dev-soundorigins
|
2012-04-20
|
Added
|
Hexen
| :
| Added assert() to catch a particle in NULL sector
|
2012-04-19
|
Fixed
| :
| Miscalculation of generator origin in debug origin drawer
|
2012-04-18
|
FS
| :
| Logging which actual paths are being accessed
|
2012-04-13
|
Windows
| :
| Assert gamma functions have a HWND to work with
|
2012-04-13
|
GL
| :
| Assert that context is active
|
2012-04-13
|
GL
| :
| Assert that a GL context is active when needed
|
2012-04-09
|
Memory Zone
| :
| Assertion for valid Z_Malloc block iteration
|
2012-04-08
|
Cleanup
| :
| Removed debug prints to stderr
|
2012-04-08
|
| :
| Threads must not wait on themselves
|
March 2012
|
2012-03-28
|
LogBuffer
| :
| Debug builds print metadata for each entry
|
2012-03-27
|
| :
| Investigating texture bindings during busy progress
|
2012-03-26
|
Added
| :
| Added macro DENG_DEBUG_ONLY() for convenience
|
2012-03-20
|
Windows
| :
| Temporary way to get debug prints
|
2012-03-19
|
Multiplayer
| :
| Allow server operator to cheat via console
|
2012-03-17
|
Added
|
LegacyCore
| :
| Added debug messages
|
2012-03-11
|
Blockmap
|
Refactor
| :
| Updated debug visual accordingly to recent refactorings
|
February 2012
|
2012-02-29
|
| :
| Removed unnecessary debug message
|
2012-02-26
|
Added
| :
| Added debug command "fatalerror"
|
2012-02-24
|
Memory Zone
| :
| No need to disable texturing in visualizer
|
2012-02-24
|
Fixed
|
Memory Zone
|
Windows
| :
| Fixed compiler warning
|
2012-02-23
|
Fixed
|
Memory Zone
| :
| Fixed typo
|
2012-02-23
|
Memory Zone
| :
| Improved status message
|
2012-02-23
|
Memory Zone
|
Optimize
| :
| Optimized rendering of the debug visualization
|
2012-02-23
|
Memory Zone
| :
| Adjusted volume visualization layout
|
2012-02-23
|
Cleanup
|
Memory Zone
| :
| Cleanup
|
2012-02-23
|
Memory Zone
| :
| Less obtrusive layout for volume visualization
|
2012-02-23
|
Memory Zone
|
Refactor
| :
| Memory debug visualization and tweaks
|
2012-02-21
|
Added
|
Memory Zone
|
Refactor
| :
| Added a debug print and a constant
|
2012-02-13
|
Added
| :
| Added new macro DEBUG_Message()
|
2012-02-07
|
Added
| :
| Added a few more main thread assertions
|
2012-02-07
|
GL
| :
| Adding GL main thread assertions
|
2012-02-07
|
GL
| :
| Adding GL main thread assertions
|
2012-02-04
|
OS X
| :
| Removed inadvertently committed debug printout
|
2012-02-04
|
| :
| R_CreateFontFromFile prints missing resource path
|
December 2011
|
2011-12-29
|
Fixed
| :
| Fixed line height in sound debug info drawer
|
2011-12-29
|
| :
| DD_AdvanceTime debug messages to verbose 2
|
2011-12-02
|
| :
| Debug message about camera angle snapping
|
2011-12-02
|
| :
| Verbose debug message for DD_AdvanceTime
|
2011-12-02
|
| :
| Removed a debug message from release build
|
September 2011
|
2011-09-22
|
| :
| Extra verbose file buffering/caching messages in DEBUG builds
|
2011-09-03
|
| :
| Checking out filter in deltas
|
August 2011
|
2011-08-29
|
| :
| Implemented Sem_Value for debug; get the current value of a semaphore.
|
2011-08-24
|
Added
|
File System
|
Fixed
| :
| * Lumps can now be published into any number of LumpDirectorys * AbstractFile specializations are no longer attributed with a predetermined LumpDirectory during construction * Fixed bug resulting in resource namespace search paths being duplicate
|
2011-08-14
|
Added
|
Fixed
| :
| Added further stats to the PathDirectory hash distribution debug tool. Fixed hash height calculation.
|
2011-08-10
|
Added
| :
| Added a cvar for crashing the engine
|
2011-08-01
|
Added
|
vcbuild
| :
| Added debug build mode
|
July 2011
|
2011-07-27
|
| :
| Removed a debug output
|
March 2011
|
2011-03-18
|
| :
| Revert accidental commit of debug code.
|
January 2011
|
2011-01-26
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| Removed a log message from the *nix-specific startup sequence that was inadvertently commited after a recent debug session.
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December 2010
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2010-12-14
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Added
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| Added debug output of ResourceNamespace's name hash.
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August 2010
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2010-08-17
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| Fix printf style argument list for DEBUG log message in dd_main.c
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2010-08-13
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| Revised the debug sky drawing modes so that the geometry is the same as when masking.
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July 2010
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2010-07-19
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Fixed
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| Fixed a couple of typos in an unused debug message.
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April 2010
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2010-04-04
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| Back out change made during debug that was mistakenly commited in #4c32b9d4b8d764ab5093da7f61aab78ed722d637
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November 2009
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2009-11-28
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Changed
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| Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at log verbosity level 1 or greater.
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2009-11-07
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Fixed
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| "HeXen: mobj_t* converted to int! Not 64-bit compatible" removed left over debug message (see here http://sourceforge.net/tracker/?func=detail&aid=2855073&group_id=74815&atid=542099)
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June 2009
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2009-06-16
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| Removed code introduced for debug purposes that was included accidentally in the previous commit.
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2009-06-03
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Added
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Fixed
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| Server-side buffer overflow when trying to transmit a "huge" InFine script to clients. Improved: Added some rudimentary mod authoring, debug aids to InFine scripts. If a referenced graphic is missing, it will now be reported in the console but the sc
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May 2009
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2009-05-03
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Added
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| Enabled the lumobj debug display in non-debug builds, added cvar "rend-dev-lums" to enable it.
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February 2009
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2009-02-06
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| Draw the viewplayer's position in the lightgrid debug display, even if there is no sector attributed to the block at their current position.
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December 2008
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2008-12-24
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| Completed the encapsulation of the blockmap within the engine. * Replaced the linkmobj blockrings using links within the linedef blockmap blocks (maybe split into two blockmaps later?). * mobj_t no longer exposes blockring ptrs. * Both mobj_t and pol
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2008-12-17
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| Removed numerous console messages obviously used for debug purposes during development in driver_openal.c
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2008-12-10
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Console
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Fixed
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| "rend-dev-surface-normals" 1=Enable drawing of world surface normals, for debug. Fixed a couple of problems with the debug draw of world surface normals and then made available in non-debug builds.
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November 2008
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2008-11-30
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| Display the floor and ceiling material name rather than the materialnum in the "where" debug cheat info.
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2008-11-03
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Added
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Fixed
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| Fixed bug in LO_AddLuminousMobjs which could lead to a seg fault when trying to process segs of a degenerate subsector. Added debug error message if a material for a given sprite frame can not be determined in LO_AddLuminous (trying to catch a non-wi
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2008-11-03
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Fixed
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| Fixed a debug log message in N_SendDataBufferReliably which was trying to print a size_t directly as an unsigned long without a cast.
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July 2008
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2008-07-21
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Added
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Fixed
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| Revised method for texturing planes. Rather than aligning to the world grid, subsector planes are now textured using the bbox of the subsector to derive the s, t tex coords. This allows for all world surfaces to be textured using the same algorithms
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June 2008
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2008-06-30
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| Changed the debug messages in GL_CalcLuminance to only output when verbose.
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2008-06-26
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| Log game state changes in debug builds when -verbose.
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2008-06-15
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| Debug flags.
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May 2008
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2008-05-26
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Fixed
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| Potential segfault in the lightgrid debug drawing which could result if the var viewPlayer is invalid.
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April 2008
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2008-04-10
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| When drawing the lightgrid debug display; do not flip it on the X+Y axes (was confusing).
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March 2008
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2008-03-25
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| When drawing sky mask polys in the sky debug mode; ensure they are always drawn fullbright.
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2008-03-24
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| When drawing the blockmap debug display, do not follow the target mobj if it is outside the blockmap.
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2008-03-17
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Added
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| Added a virtual build target "All" for all projects. This build target will automatically build all child targets for each project (for example, if the active project is jDoom; Build "All" will build both Debug Win32 and Release Win32 targets).
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2008-03-17
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Fixed
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| Fixed relative paths in the codeblocks project files. Changed doomsday.lib include path to include the output target folder for each target build (e.g. search Debug Win32 when linking a Debug Win32 build of jDoom). I can now build and run Doomsday us
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December 2007
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2007-12-16
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Added
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| Removed code added during the debug of P_RoughMonsterSearch.
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2007-12-15
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Added
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| Added few checks for debug purposes.
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September 2007
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2007-09-16
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| re-instate debug guards left out in svn commit 5032
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July 2007
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2007-07-02
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| Created a VS8 project for the debug renderer (temporary). Minor changes to the debug renderer to fix compilation issues with my recent additions. Now compiles OK.
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2007-07-02
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Added
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| Updated the debug renderer with the newly added exported routines.
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2007-07-02
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Added
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| Updated the debug renderer with the newly added exported routines.
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June 2007
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2007-06-10
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Added
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| Created a vcproj and for and added dsA3D to doomsday.sln. Compiles OK in both debug and release builds but untested.
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March 2007
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2007-03-18
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| Removed call to Z_CheckHeap() in the games' G_Ticker(). If we want to check the heap every tic in debug builds it should be called from the engine at the end of a tic (makes sense?).
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2007-03-02
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Added
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| Use floats for vissprite_t->gx,gy,gz,gzt,floorclip. Added an assert to bufferNewLine() to help debug a difficult to reproduce seg fault when trying to remove a buffer node.
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February 2007
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2007-02-04
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Added
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Fixed
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| Revised R_InitLineNeighbors() to make use of vertex lineowners. In doing so, the majority of the visual fakeradio glitches when playing maps utilizing DOOM renderer hacks have been resolved (the old code was sometimes finding the wrong line neighbors
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January 2007
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2007-01-13
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| libcurl debug library compiled with /Z7 (no program database file needed).
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2007-01-09
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| Debug prints to outFile.
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2007-01-09
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| Debug print to stderr.
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2007-01-08
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| Made debug messages require verbose.
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2007-01-08
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| Made debug messages require verbose.
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2007-01-07
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| Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
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2007-01-07
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| Only include the delta length when _NETDEBUG defined (i.e., not in normal debug builds).
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2007-01-07
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Added
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| Added a bunch of debug messagse for network connecting.
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December 2006
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2006-12-30
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| :
| Removed debug print.
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2006-12-30
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| :
| Removed debug print.
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2006-12-23
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| Verbose2 debug messages due to the amount of lines printed.
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October 2006
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2006-10-31
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| New options - debug, profile, and rangechecking related. Mark some options as advanced. Make defaults match help text
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2006-10-24
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Added
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| When selecting a list the detail texture (if any) is used when comparing against the primitive to be written. This makes primitives with the same texture to be seen as unique if they have different detail textures and thus they will be added to separ
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2006-10-14
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| :
| Implemented a new rendering mode to help debug lighting issues. Setting cvar "rend-tex 2"; Doomsday will render all world surfaces using the gray.png texture.
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September 2006
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2006-09-16
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| :
| Made a debug print VERBOSE2 only.
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2006-09-16
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Fixed
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| Fixed debug print. Make sure side exists.
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August 2006
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2006-08-20
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| :
| Do heap checks in debug builds only.
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2006-08-20
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| :
| The "Z_CheckHeap" prints were making it difficult to track legitimate debug messages...
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2006-08-16
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| :
| Debug messages - take 3
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2006-08-16
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| :
| Debug messages - take 2
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2006-08-13
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| :
| Clmobj debugging. Adjusted debug prints.
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2006-08-07
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| :
| GL_CalcLuminance debug print made verbose2.
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July 2006
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2006-07-14
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| :
| Remove a few debug messages
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2006-07-14
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| :
| Remove a few debug messages
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June 2006
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2006-06-19
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Fixed
| :
| Fixed a bug with the hud-frags-all debug display which led to a seg violation when enabled.
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2006-06-15
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| :
| Adding _DEBUG revealed some debug prints that obviously have never been compiled.
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May 2005
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2005-05-01
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Added
| :
| Added some verbose2 debug messages. The case of file and directory names is now preserved in the file hash. stricmp is used instead of strcmp.
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October 2004
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2004-10-20
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| :
| Debug message
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September 2003
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2003-09-01
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| :
| Initial checkin, rendering DLL debug logger
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August 2003
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2003-08-24
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| :
| Initial checkin, renderer debug logger
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June 2003
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2003-06-27
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Added
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| Added (commented out) debug message
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2003-06-27
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| :
| Change in debug message
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2003-06-24
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| :
| Change in debug messages
|