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InputSystem

Related tags: Bindings, Input, Input Settings, InputBindingWidget, InputDeviceButtonControl, Joystick, KeyEvent, libgui, MouseEvent

Authorship: 95% danij, 5% skyjake

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November 2014
2014-11-10 Client | Fixed : In symbolic echo mode, event bindings should not be active
2014-11-10 Cleanup | Client : Cleanup
2014-11-09 Bindings | Client | Fixed : ImpulseBinding id generation for multiple local players
2014-11-08 Client | Refactor : Moved all binding .cfg file writing to con_config.cpp
2014-11-08 Cleanup | Client | Documentation : Basic Binding model theory, plus some cleanup
2014-11-07 BindContext | Client : Tweaked formatting of bind command/impulse announcements
2014-11-07 Client | DirectInput | Joystick | Windows : Don't log errors regarding nonexistent joystick controls
2014-11-07 Client : Cleaned up Input domain log output
2014-11-07 Client : Try an event with all BindContexts if none is named
2014-11-07 Client | Refactor : Combined BindContext and WidgetActions
2014-11-07 Cleanup | Client | Debug : Cleanup
2014-11-07 Client | Documentation : Todo comment wrt future BindContext decentralization
2014-11-07 Client | Refactor : Renamed input related source files following organization changes
2014-11-07 Client | Fixed | InputDeviceButtonControl : Expiring InputDeviceButtonControls on context change (typo)
2014-11-07 BindContext | Client | Refactor : Revert statecondition_t equality test (refactoring oversight)
2014-11-07 BindContext | Client : Clean up BindContext acquired device usage
2014-11-07 Client : Maintain id and name maps for PlayerImpulse lookup
2014-11-07 Client | Console : Applied rich formatting to input system command output
2014-11-07 Bindings | Cleanup | Client : Minor cleanup
2014-11-06 Refactor : Completed binding system reimplementation in OO C++
2014-11-05 Bindings | Client | Refactor : Renamed source files for CommandBinding, ImpulseBinding
2014-11-05 Cleanup | Client : Further cleanup
2014-11-04 Cleanup | Client : Cleanup
2014-11-04 Bindings | Refactor : Renamed *Binding id members for clarity
2014-11-04 Bindings | Refactor : Disambiguate binding data struct names
2014-11-04 : Internalized updateAllDeviceStateAssociations()
2014-11-04 Bindings | Client : BindContext (de)activation is now observable
2014-11-04 Bindings | Cleanup | Client : Cleanup
2014-11-04 Bindings | Client | Refactor : Continued splitting up b_main.h/cpp
2014-11-04 Bindings | Client | Refactor : Renamed b_context.h as bindcontext.h
2014-11-04 Bindings | Client | Refactor : InputSystem has ownership of BindContexts
2014-11-04 Bindings | Cleanup : Clarify ambiguous/misleading names/terms
2014-11-04 Bindings | Cleanup | Client : Cleanup
2014-11-02 Cleanup | Client : Cleanup
2014-11-02 Client : Re-initialize InputDevices during a game change
2014-11-02 Client | Refactor : Moved InputDevices and ddevent_t queue into InputSystem
2014-11-01 Client | Refactor : Moved InputDevice components to new source files
2014-11-01 Client : InputDevice (de)activation is now observable
2014-11-01 Cleanup | Client : InputDevice initialization cleanup
2014-11-01 Client | Refactor : Hide the meaning of InputDevice(Control) IDs at API level
October 2014
2014-10-30 Client | Refactor : Reimplemented InputDevice models in OO C++
2014-10-28 Bindings | Cleanup | Client : Cleanup
July 2013
2013-07-07 Client | Fixed : Arguments of the Input.bindEvent script binding
2013-07-07 Added | Client : Added built-in Doomsday Script 'Input' module