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Bindings

Related tags: Input, Input Settings, InputBindingWidget, InputDeviceButtonControl, InputSystem, Joystick, KeyEvent, libgui, MouseEvent

Authorship: 56% skyjake, 44% danij

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December 2018
2018-12-15 Fixed : Failure to remove bindings of device
February 2017
2017-02-24 Fixed | UI : Console shortcut key binding widget does not work
November 2016
2016-11-05 Client | Performance : Minor optimizations in input bindings
September 2015
2015-09-17 Client | Input : Completed PS3 gamepad bindings
2015-09-17 Client | Fixed : Evaluating modifier condition for an event binding
July 2015
2015-07-10 Fixed : Local player controls applied to all players
February 2015
2015-02-05 Fixed | Input : Do not offer events to game during busy mode
November 2014
2014-11-12 Client | Refactor : Moved Binding configuration to [Command/Impulse]Binding
2014-11-12 Client | Refactor : Internalized more BindContext functionality
2014-11-12 Client | Refactor : Moved commandActionFor() to CommandBinding::makeAction()
2014-11-12 Client | Refactor : Moved new binding components to new source files
2014-11-11 Client | Refactor : Bindings are now de::Record based
2014-11-09 Client | Fixed | InputSystem : ImpulseBinding id generation for multiple local players
2014-11-07 Cleanup | Client | InputSystem : Minor cleanup
2014-11-05 Client | InputSystem | Refactor : Renamed source files for CommandBinding, ImpulseBinding
2014-11-04 InputSystem | Refactor : Renamed *Binding id members for clarity
2014-11-04 InputSystem | Refactor : Disambiguate binding data struct names
2014-11-04 Client | InputSystem : BindContext (de)activation is now observable
2014-11-04 Cleanup | Client | InputSystem : Cleanup
2014-11-04 Client | InputSystem | Refactor : Continued splitting up b_main.h/cpp
2014-11-04 Client | InputSystem | Refactor : Renamed b_context.h as bindcontext.h
2014-11-04 Client | InputSystem | Refactor : InputSystem has ownership of BindContexts
2014-11-04 Cleanup | InputSystem : Clarify ambiguous/misleading names/terms
2014-11-04 Cleanup | Client | InputSystem : Cleanup
2014-11-03 Client | Input | Refactor : Began remodeling bindings into OO C++
2014-11-02 Cleanup | Input : InputDevice IDs are signed ints
2014-11-02 Cleanup | UI : InputDevice IDs are signed ints
October 2014
2014-10-28 Cleanup | Client | InputSystem : Cleanup
April 2014
2014-04-17 Fixed | Input : Activate "console" bcontext when console has focus
2014-04-17 Fixed | Input : Shift state not recognized when task bar is open
March 2014
2014-03-10 Client | Fixed | UI : Compiler warning (unsafe mix of bool / ddboolean_t)
2014-03-09 Added | UI : Added widget for making an input binding
January 2014
2014-01-03 Fixed | Multiplayer : Crash when more than one client in the game
December 2013
2013-12-22 Input : Only active input devices should be considered
June 2013
2013-06-21 Client : Checking for bindings regardless of context activation
July 2012
2012-07-13 Fixed : Fixed a potentially dangerous assumption about cbdevtype_t
May 2012
2012-05-22 Refactor : Use AutoStr instead of regular ddstring
2012-05-19 Fixed : Dedicated mode console was unresponsive
2012-05-15 : Removed special-case responders
April 2012
2012-04-13 Fixed : Window focus change events must be ignored
2012-04-06 : F11 by default will bind to togglefullscreen/releasemouse
2012-04-05 Fixed : Finding matching bindings with conditions
February 2012
2012-02-17 Input : Mark toggles triggered, check the flag for the Attack control
2012-02-14 Fixed | Input : Expired keys should not send repeat events
2012-02-13 Fixed | InFine : Handling of events during finale script
2012-02-13 : Allow specifying fallback responder for ddevents
January 2012
2012-01-28 : Zero controls when receiving conflicting input
2012-01-27 Added : Added "multiplayer" binding state condition