Related tags: Input, Input Settings, InputBindingWidget, InputDeviceButtonControl, InputSystem, Joystick, KeyEvent, libgui, MouseEvent
Authorship: 56% skyjake, 44% danij
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Client (21) Fixed (16) InputSystem (13) |
Refactor (13) Input (9) Cleanup (7) |
UI (4) Added (2) InFine (1) |
Multiplayer (1) Performance (1) |
| May 2012 | |||
| 2012-05-15 | : | Removed special-case responders | |
| April 2012 | |||
| 2012-04-06 | : | F11 by default will bind to togglefullscreen/releasemouse | |
| February 2012 | |||
| 2012-02-13 | : | Allow specifying fallback responder for ddevents | |
| January 2012 | |||
| 2012-01-28 | : | Zero controls when receiving conflicting input | |
| September 2015 | |||
| 2015-09-17 | Client | Input | : | Completed PS3 gamepad bindings |
| February 2015 | |||
| 2015-02-05 | Fixed | Input | : | Do not offer events to game during busy mode |
| November 2014 | |||
| 2014-11-03 | Client | Input | Refactor | : | Began remodeling bindings into OO C++ |
| 2014-11-02 | Cleanup | Input | : | InputDevice IDs are signed ints |
| April 2014 | |||
| 2014-04-17 | Fixed | Input | : | Activate "console" bcontext when console has focus |
| 2014-04-17 | Fixed | Input | : | Shift state not recognized when task bar is open |
| December 2013 | |||
| 2013-12-22 | Input | : | Only active input devices should be considered |
| February 2012 | |||
| 2012-02-17 | Input | : | Mark toggles triggered, check the flag for the Attack control |
| 2012-02-14 | Fixed | Input | : | Expired keys should not send repeat events |
| November 2014 | |||
| 2014-11-07 | Cleanup | Client | InputSystem | : | Minor cleanup |
| 2014-11-04 | Cleanup | Client | InputSystem | : | Cleanup |
| 2014-11-04 | Cleanup | InputSystem | : | Clarify ambiguous/misleading names/terms |
| 2014-11-04 | Cleanup | Client | InputSystem | : | Cleanup |
| 2014-11-02 | Cleanup | Input | : | InputDevice IDs are signed ints |
| 2014-11-02 | Cleanup | UI | : | InputDevice IDs are signed ints |
| October 2014 | |||
| 2014-10-28 | Cleanup | Client | InputSystem | : | Cleanup |
| February 2017 | |||
| 2017-02-24 | Fixed | UI | : | Console shortcut key binding widget does not work |
| November 2014 | |||
| 2014-11-02 | Cleanup | UI | : | InputDevice IDs are signed ints |
| March 2014 | |||
| 2014-03-10 | Client | Fixed | UI | : | Compiler warning (unsafe mix of bool / ddboolean_t) |
| 2014-03-09 | Added | UI | : | Added widget for making an input binding |
| March 2014 | |||
| 2014-03-09 | Added | UI | : | Added widget for making an input binding |
| January 2012 | |||
| 2012-01-27 | Added | : | Added "multiplayer" binding state condition |
| February 2012 | |||
| 2012-02-13 | Fixed | InFine | : | Handling of events during finale script |
| January 2014 | |||
| 2014-01-03 | Fixed | Multiplayer | : | Crash when more than one client in the game |
| November 2016 | |||
| 2016-11-05 | Client | Performance | : | Minor optimizations in input bindings |