Alphabetical Index | Tags by Size | Find tag:

Oculus Rift

Authorship: 98% skyjake, 2% Christopher Bruns

View commits by groups

November 2016
2016-11-20 UI : Hide all Oculus Rift settings if LibOVR not in use
November 2015
2015-11-28 Added | libappfw : Added a method for checking OVR support at runtime
May 2015
2015-05-22 CMake | Fixed | Windows : Use the correct LibOVR library path
April 2015
2015-04-03 OS X : Updated build for LibOVR 0.5.0.1
2015-04-03 CMake : Updated SDK config for LibOVR 0.5.0.1
February 2015
2015-02-23 CMake : Check that LibOVR version is correct; update for 0.4.4
January 2015
2015-01-11 libappfw : Avoid assert fail when HMD not connected
November 2014
2014-11-06 libappfw : Providing a projection when HMD is not connected
2014-11-06 libappfw : Updated for LibOVR 0.4.3
2014-11-02 Performance : Detecting connected HMDs
October 2014
2014-10-18 qmake | Windows : ATL no longer needed with LibOVR 0.4.2
September 2014
2014-09-01 Fixed | qmake | Windows : Fixed LibOVR include path
August 2014
2014-08-31 Fixed : Automatic mode changes; fixed HOM during intermission
2014-08-31 Windows : Move window between screens
2014-08-31 Fixed : Composited UI aspect ratio
2014-08-26 Added | Windows : Updated linker options, added ATL dependency
2014-08-25 Fixed | libappfw : Build error when not using LibOVR
2014-08-24 Renderer : Prevent cheating by peeking through surfaces
2014-08-23 Added | UI : Added slider for configuring pixel density
2014-08-23 Fixed | libappfw : Build error when not using LibOVR
2014-08-21 Client : Applying head position to composited UI and view
2014-08-21 Fixed : Projection plane distances
2014-08-21 libappfw : Fixing up projection, head position
2014-08-19 libappfw | libgui : Frame buffer should not use mipmapping
2014-08-19 Debug : Trying to figure out LibOVR rendering
2014-08-19 Client : Revised VR functionality
2014-08-17 libappfw | Refactor : Rewrote Oculus Rift code for LibOVR 0.4
April 2014
2014-04-11 libappfw : Setting the yaw zero angle
March 2014
2014-03-05 Fixed | libappfw : Initial prediction latency and head matrix
February 2014
2014-02-25 libappfw : Modelview matrix according to head tracking
January 2014
2014-01-31 Fixed | libappfw : Shutting down LibOVR (dangling references)
2014-01-30 Refactor : Migrated head tracking to libappfw
2014-01-07 Renderer : Separately configurable Oculus Rift multisampling
2014-01-07 Renderer : Separately configurable Oculus Rift multisampling
December 2013
2013-12-24 Added | UI : Added a button to restore desktop settings
2013-12-24 : Autoconfigure a larger size for HUD elements
2013-12-23 : Ensure prediction latency is set
2013-12-23 : Auto-configuration includes color adjustments
2013-12-23 : View bobbing should be reduced in Rift mode
2013-12-22 Stereo 3D : Improved latency of head tracking
2013-12-21 Refactor : Frame buffer scaling factor
2013-12-21 Client | UI : Draw a custom mouse cursor in Oculus Rift mode
2013-12-20 Renderer : Apply multisampling in unwarped frame buffer
November 2013
2013-11-03 Client | Renderer | Stereo 3D : Modify TODO comment