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Stereo 3D

Authorship: 81% skyjake, 19% Christopher Bruns

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February 2014
2014-02-25 Cleanup | Client : Cleanup
2014-02-11 Client | libappfw | Refactor : Relocated window transforms
2014-02-10 Refactor : Removed all public member variables of VRConfig
2014-02-07 Refactor : Removed some of the public variables from VRConfig
January 2014
2014-01-30 Refactor : Cleaning up VR state and Oculus Rift
2014-01-17 Fixed | UI : Map mouse wheel position to left/right frames
2014-01-03 UI : Clarified terms used in the VR settings dialog
December 2013
2013-12-25 : Copyright notice
2013-12-22 Added | Default Style : Added an icon for 3D & VR config
2013-12-22 UI : Oculus Rift settings only appear when Rift connected
2013-12-22 UI : Show latency setting only when head tracking available
2013-12-22 Added | UI : Added settings to the “3D & VR Settings” dialog
2013-12-22 Added | UI : Added a VR settings dialog
2013-12-22 Oculus Rift : Improved latency of head tracking
2013-12-21 Fixed | libgui : Visual discrepancies between left/right eyes
2013-12-21 Fixed | UI : Draw busy transition using correct width
2013-12-07 Fixed : Warning about double to float conversion
2013-12-04 Client | UI : BusyWidget shouldn’t be among the composited widgets
2013-12-04 Fixed | libdeng2 | UI : Allow enabling UI composition during busy mode
2013-12-02 Refactor : Use GLFramebuffer for unwarped Oculus Rift frame buffer
November 2013
2013-11-29 Refactor : Use a depth/stencil texture for Oculus Rift
2013-11-20 GL : Only use a stereo GL format if necessary
2013-11-20 Fixed | qmake : Debug/release build settings
2013-11-10 Client : Oculus Rift mode projects composited UI as smaller
2013-11-10 Fixed : Update viewport for the high-res Rift frame buffer
2013-11-07 Client : Expose rend-vr-hud-distance as a CVAR, and set its default to 20 (map units)
2013-11-05 Added : Added GPL banner
2013-11-03 Client | Oculus Rift | Renderer : Modify TODO comment
October 2013
2013-10-30 Fixed : Blacked out floors and other surfaces
2013-10-30 Client | Refactor : Use libgui to draw Oculus Rift frames
2013-10-29 ClientWindow | Fixed : Compensate for legacy graphics code
2013-10-27 Client | Renderer : Remove global VR::mode variable, in favor of Con_GetInteger("rend-vr-mode") Adjust link libraries for Win32 Oculus Rift SDK Adjust comments in vr.h
2013-10-26 Client | Renderer : Add build rule for linking Oculus Rift SDK
2013-10-26 Client | Renderer : Updated stereo 3d related TODO comments.
2013-10-26 Client | Renderer : Rename VR::MODE_MAX_3D_MODE to VR::MODE_MAX_3D_MODE_PLUS_ONE
2013-10-26 Client : Correct a minus sign in glFrustum call.