Alphabetical Index
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Tags by Size
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Stereo 3D
Authorship: 81% skyjake, 19% Christopher Bruns
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February 2014
2014-02-25
Cleanup
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Client
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Cleanup
2014-02-11
Client
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libappfw
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Refactor
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Relocated window transforms
2014-02-10
Refactor
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Removed all public member variables of VRConfig
2014-02-07
Refactor
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Removed some of the public variables from VRConfig
January 2014
2014-01-30
Refactor
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Cleaning up VR state and Oculus Rift
2014-01-17
Fixed
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UI
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Map mouse wheel position to left/right frames
2014-01-03
UI
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Clarified terms used in the VR settings dialog
December 2013
2013-12-25
:
Copyright notice
2013-12-22
Added
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Default Style
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Added an icon for 3D & VR config
2013-12-22
UI
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Oculus Rift settings only appear when Rift connected
2013-12-22
UI
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Show latency setting only when head tracking available
2013-12-22
Added
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UI
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Added settings to the “3D & VR Settings” dialog
2013-12-22
Added
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UI
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Added a VR settings dialog
2013-12-22
Oculus Rift
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Improved latency of head tracking
2013-12-21
Fixed
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libgui
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Visual discrepancies between left/right eyes
2013-12-21
Fixed
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UI
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Draw busy transition using correct width
2013-12-07
Fixed
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Warning about double to float conversion
2013-12-04
Client
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UI
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BusyWidget shouldn’t be among the composited widgets
2013-12-04
Fixed
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libdeng2
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UI
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Allow enabling UI composition during busy mode
2013-12-02
Refactor
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Use GLFramebuffer for unwarped Oculus Rift frame buffer
November 2013
2013-11-29
Refactor
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Use a depth/stencil texture for Oculus Rift
2013-11-20
GL
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Only use a stereo GL format if necessary
2013-11-20
Fixed
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qmake
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Debug/release build settings
2013-11-10
Client
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Oculus Rift mode projects composited UI as smaller
2013-11-10
Fixed
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Update viewport for the high-res Rift frame buffer
2013-11-07
Client
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Expose rend-vr-hud-distance as a CVAR, and set its default to 20 (map units)
2013-11-05
Added
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Added GPL banner
2013-11-03
Client
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Oculus Rift
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Renderer
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Modify TODO comment
October 2013
2013-10-30
Fixed
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Blacked out floors and other surfaces
2013-10-30
Client
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Refactor
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Use libgui to draw Oculus Rift frames
2013-10-29
ClientWindow
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Fixed
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Compensate for legacy graphics code
2013-10-27
Client
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Renderer
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Remove global VR::mode variable, in favor of Con_GetInteger("rend-vr-mode") Adjust link libraries for Win32 Oculus Rift SDK Adjust comments in vr.h
2013-10-26
Client
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Renderer
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Add build rule for linking Oculus Rift SDK
2013-10-26
Client
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Renderer
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Updated stereo 3d related TODO comments.
2013-10-26
Client
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Renderer
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Rename VR::MODE_MAX_3D_MODE to VR::MODE_MAX_3D_MODE_PLUS_ONE
2013-10-26
Client
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Correct a minus sign in glFrustum call.