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Stereo 3D (Grouped)

Authorship: 81% skyjake, 19% Christopher Bruns

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  Client (12)
  Fixed (9)
  UI (9)
  Refactor (7)
  Renderer (5)
  Added (4)
  Oculus Rift (2)
  Cleanup (1)
  ClientWindow (1)
  Default Style (1)
  GL (1)
  libappfw (1)
  libdeng2 (1)
  libgui (1)
  qmake (1)
December 2013
2013-12-25 : Copyright notice

  Client (12) — Stereo 3D

February 2014
2014-02-25 Cleanup | Client : Cleanup
2014-02-11 Client | libappfw | Refactor : Relocated window transforms
December 2013
2013-12-04 Client | UI : BusyWidget shouldn’t be among the composited widgets
November 2013
2013-11-10 Client : Oculus Rift mode projects composited UI as smaller
2013-11-07 Client : Expose rend-vr-hud-distance as a CVAR, and set its default to 20 (map units)
2013-11-03 Client | Oculus Rift | Renderer : Modify TODO comment
October 2013
2013-10-30 Client | Refactor : Use libgui to draw Oculus Rift frames
2013-10-27 Client | Renderer : Remove global VR::mode variable, in favor of Con_GetInteger("rend-vr-mode") Adjust link libraries for Win32 Oculus Rift SDK Adjust comments in vr.h
2013-10-26 Client | Renderer : Add build rule for linking Oculus Rift SDK
2013-10-26 Client | Renderer : Updated stereo 3d related TODO comments.
2013-10-26 Client | Renderer : Rename VR::MODE_MAX_3D_MODE to VR::MODE_MAX_3D_MODE_PLUS_ONE
2013-10-26 Client : Correct a minus sign in glFrustum call.

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  Fixed (9) — Stereo 3D

January 2014
2014-01-17 Fixed | UI : Map mouse wheel position to left/right frames
December 2013
2013-12-21 Fixed | libgui : Visual discrepancies between left/right eyes
2013-12-21 Fixed | UI : Draw busy transition using correct width
2013-12-07 Fixed : Warning about double to float conversion
2013-12-04 Fixed | libdeng2 | UI : Allow enabling UI composition during busy mode
November 2013
2013-11-20 Fixed | qmake : Debug/release build settings
2013-11-10 Fixed : Update viewport for the high-res Rift frame buffer
October 2013
2013-10-30 Fixed : Blacked out floors and other surfaces
2013-10-29 ClientWindow | Fixed : Compensate for legacy graphics code

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  UI (9) — Stereo 3D

January 2014
2014-01-17 Fixed | UI : Map mouse wheel position to left/right frames
2014-01-03 UI : Clarified terms used in the VR settings dialog
December 2013
2013-12-22 UI : Oculus Rift settings only appear when Rift connected
2013-12-22 UI : Show latency setting only when head tracking available
2013-12-22 Added | UI : Added settings to the “3D & VR Settings” dialog
2013-12-22 Added | UI : Added a VR settings dialog
2013-12-21 Fixed | UI : Draw busy transition using correct width
2013-12-04 Client | UI : BusyWidget shouldn’t be among the composited widgets
2013-12-04 Fixed | libdeng2 | UI : Allow enabling UI composition during busy mode

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  Refactor (7) — Stereo 3D

February 2014
2014-02-11 Client | libappfw | Refactor : Relocated window transforms
2014-02-10 Refactor : Removed all public member variables of VRConfig
2014-02-07 Refactor : Removed some of the public variables from VRConfig
January 2014
2014-01-30 Refactor : Cleaning up VR state and Oculus Rift
December 2013
2013-12-02 Refactor : Use GLFramebuffer for unwarped Oculus Rift frame buffer
November 2013
2013-11-29 Refactor : Use a depth/stencil texture for Oculus Rift
October 2013
2013-10-30 Client | Refactor : Use libgui to draw Oculus Rift frames

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  Renderer (5) — Stereo 3D

November 2013
2013-11-03 Client | Oculus Rift | Renderer : Modify TODO comment
October 2013
2013-10-27 Client | Renderer : Remove global VR::mode variable, in favor of Con_GetInteger("rend-vr-mode") Adjust link libraries for Win32 Oculus Rift SDK Adjust comments in vr.h
2013-10-26 Client | Renderer : Add build rule for linking Oculus Rift SDK
2013-10-26 Client | Renderer : Updated stereo 3d related TODO comments.
2013-10-26 Client | Renderer : Rename VR::MODE_MAX_3D_MODE to VR::MODE_MAX_3D_MODE_PLUS_ONE

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  Added (4) — Stereo 3D

December 2013
2013-12-22 Added | Default Style : Added an icon for 3D & VR config
2013-12-22 Added | UI : Added settings to the “3D & VR Settings” dialog
2013-12-22 Added | UI : Added a VR settings dialog
November 2013
2013-11-05 Added : Added GPL banner

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  Oculus Rift (2) — Stereo 3D

December 2013
2013-12-22 Oculus Rift : Improved latency of head tracking
November 2013
2013-11-03 Client | Oculus Rift | Renderer : Modify TODO comment

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  Cleanup (1) — Stereo 3D

February 2014
2014-02-25 Cleanup | Client : Cleanup

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  ClientWindow (1) — Stereo 3D

October 2013
2013-10-29 ClientWindow | Fixed : Compensate for legacy graphics code

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  Default Style (1) — Stereo 3D

December 2013
2013-12-22 Added | Default Style : Added an icon for 3D & VR config

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  GL (1) — Stereo 3D

November 2013
2013-11-20 GL : Only use a stereo GL format if necessary

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  libappfw (1) — Stereo 3D

February 2014
2014-02-11 Client | libappfw | Refactor : Relocated window transforms

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  libdeng2 (1) — Stereo 3D

December 2013
2013-12-04 Fixed | libdeng2 | UI : Allow enabling UI composition during busy mode

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  libgui (1) — Stereo 3D

December 2013
2013-12-21 Fixed | libgui : Visual discrepancies between left/right eyes

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  qmake (1) — Stereo 3D

November 2013
2013-11-20 Fixed | qmake : Debug/release build settings

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