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Materials

Related tags: Material, MaterialAnimator, MaterialArchive, MaterialBind, MaterialManifest, MaterialScheme, MaterialSnapshot, MaterialTextureLayer, MaterialVariant, Resource, Resource System, ResourceClass, ResourceNamespace, Resources, ResourceSystem, ResourceType, ResourceTypeInfo, Texture, Texture Manager, TextureBank, TextureManifest, Textures, TextureVariant, TextureVariantSpec, Uri

Authorship: 97% danij, 3% skyjake

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November 2018
2018-11-25 World : More efficient animating of materials
March 2013
2013-03-24 : When caching, prepare all textures in a material animation
2013-03-07 Fixed : Fixed animation of layer and decoration stages
2013-03-03 : Fix instance destruction
2013-03-03 : Observe MaterialManifest deletion
2013-03-03 : Wired up Material deletion notifications
2013-03-03 Refactor : Improved Materials public interface
2013-03-01 Textures : Make use of Uri::fromUserInput
February 2013
2013-02-26 Refactor : Cleaned up material index printing
2013-02-24 : Client-only decorations; Reworking manifest derivation
2013-02-13 Cleanup | Refactor | Textures : Innumerable material/texture system cleanup refactorings
2013-02-06 Cleanup | Refactor | Textures : Innumerable material/texture system cleanup refactorings
January 2013
2013-01-23 Refactor : Preparing detail and shiny texture animation for stages
2013-01-22 Refactor : Stripped remains of the deferred definition linking mechanism
2013-01-22 Refactor : Relocated Materials::rebuild() logic to def_main.cpp
2013-01-22 MaterialArchive | Refactor : Addressed design issue with MaterialArchive population
2013-01-22 Refactor : Const-correctness and other minor refactorings
2013-01-18 Refactor : Group MaterialManifests rather than de::Material instances
2013-01-18 Cleanup | Refactor : Various Materials collection cleanup refactorings
2013-01-18 Refactor : Decentralized material preparation
2013-01-14 Cleanup : Removed redundant "smoothed" Material selection logic
2013-01-12 : Deferred linking of generator defs to materials is unnecessary
2013-01-10 : Do not update linked material definitions at prepare time
2013-01-10 Cleanup | Refactor : Minor material system cleanup refactorings
2013-01-09 : Per-context animation states
2013-01-08 : Generate material layer animations from texture anim groups
2013-01-07 : Cache all materials in a given group at once
2013-01-07 : Separate material precache group functionality
2013-01-05 Cleanup | Refactor : Further material system cleanup refactorings
2013-01-03 Refactor : Create material system subspace schemes outside this class
2013-01-02 Refactor : Revised material system animation group interface
2013-01-02 Cleanup | Refactor : Continued cleanup refactorings
December 2012
2012-12-29 Added | Refactor : Added Materials class instance
2012-12-29 Refactor : Moved C++ class Materials into the de namespace
2012-12-29 Added | Refactor : Added C++ class Materials
October 2012
2012-10-25 Cleanup | Refactor | Textures : Minor cleanup refactorings
August 2012
2012-08-03 Refactor : Began refactorings to address a crash during engine reset
2012-08-03 Refactor : Switched to C++
2012-08-03 Cleanup : Cleanup