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Doom64

Related tags: All Games, Chex Quest, Doom, HacX, Heretic, Hexen

Authorship: 78% danij, 19% skyjake, 3% Roman Hargrave

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February 2019
2019-02-10 Added : Added missing gameplay options
September 2018
2018-09-15 Added : Added a missing status cvar (tenth player weapon)
July 2016
2016-07-15 Fixed : Compiler warning
July 2015
2015-07-18 Fixed : Comparison typo (==)
2015-07-18 Fixed : Comparison typo (==)
2015-07-13 Doom | Refactor : Switched d_items to C++
May 2015
2015-05-21 Fixed : Use of uninitialized local variable (typo)
2015-05-07 : re-order UI configuration, fixes (most of) #2025
2015-05-07 : replace macro with constant
2015-05-03 : Changed name of the Doom64 plugin
2015-05-03 : Changed name of the Doom64 plugin
March 2015
2015-03-15 Cleanup | Refactor : Switched st_stuff.c to C++, some cleanup
November 2014
2014-11-17 Doom | Heretic : DED / MAPINFO interoperability patches
August 2014
2014-08-24 Doom | Heretic | Hexen | Refactor : Renamed intermission source files
2014-08-24 Doom | Heretic | Hexen | Refactor : Standardized intermission API function naming conventions
2014-08-07 : Define map progression in defs/episodes.ded
July 2014
2014-07-26 Fixed : Fixed build (unknown symbol 'cfg.netEpisode')
2014-07-25 : Use map URIs to determine A_CyberDeath special triggers
2014-07-19 Doom | Fixed | Heretic | Hexen | libcommon : Compiler warnings (missing initializer, unused arg)
2014-07-14 Doom | Fixed | libcommon : Build errors
2014-07-12 Cleanup | Doom | Heretic | Hexen | Refactor : Switched *console.c to C++, cleanup
2014-07-04 Doom | Fixed | g++ | Heretic | Hexen | libcommon : Compiler warnings (unused variables, signed/unsigned comparison)
2014-07-03 Doom | Heretic | Refactor : Use map URIs when defining the map progression
2014-07-03 Doom | Heretic | Refactor : Switched p_spec.c to C++
2014-07-02 Doom | Heretic | Refactor : Intermission now uses URI to reference maps
2014-07-02 Doom | Heretic : Clarified wbstartstruct_t usage, made const
2014-07-02 Cleanup | Doom | Heretic | Hexen : Cleanup intermission for all games
2014-07-02 Doom | Heretic | Hexen | Refactor : Intermission APIs for all games are now C++ only
2014-07-02 Refactor : Switched d_refresh.c to C++
June 2014
2014-06-28 Doom | Heretic | Hexen | libcommon | Refactor : Use de::LumpIndex's C++ API
2014-06-24 Refactor : Switched wi_stuff.c to C++
2014-06-24 Cleanup | Refactor : Switched m_cheat.c to C++, cleanup
March 2014
2014-03-16 Doom | Fixed : Incorrect cvar value range for 'player-color'
February 2014
2014-02-17 : Switched d_main.c to C++
October 2013
2013-10-26 : Fix build (unknown mobj_t)
2013-10-26 : Merged mobj-avoid-dropoff changes from libdoom
2013-10-22 Cleanup : Cleanup
July 2013
2013-07-24 : Doesn't have a status bar
April 2013
2013-04-28 Fixed : Implicit enumeration conversion warnings
2013-04-28 Fixed | Revert : Implicit enumeration conversion warnings
2013-04-28 Fixed : Implicit enumeration conversion warnings
January 2013
2013-01-29 Fixed : Compiler warning about pointer types
December 2012
2012-12-13 Fixed | OS X | qmake : Deployment of the binary
December 2011
2011-12-23 Cleanup : Merge cleanup
September 2011
2011-09-16 Doom : Advancing the intermission did not work.
July 2011
2011-07-22 Added : Added missing breaks to switch compounds
2011-07-22 Added : Added missing breaks to switch compounds
March 2010
2010-03-21 Fixed | Heretic : Implemented support for voodoo dolls. Changed Doom: Fixed voodoo doll momentum-zeroing problem which would prevent continuous "voodooscript" loops from working as intended.
August 2009
2009-08-31 : No max armor limit.
November 2008
2008-11-30 : Cvar "hud-title-nomidway" hide the map author string shown at level start if it is "Midway".
June 2008
2008-06-25 Doom | Fixed | Heretic | WolfTC : Fixed a potential segfault in P_ApplyTorque.
2008-06-25 Fixed : Fixed an alignment issue with the keys in the HUD. Also updated sprite names.
2008-06-25 Fixed : Updated P_TouchSpecialMobj with the new sprite names. Also, fixed the throw back trust when a mobj is damaged by P_DamageMobj2
2008-06-25 : Renamed the state PLASMAFLASH1 to PLASMASHOCK1.
2008-06-25 : Minor improvements to the way the animated pulse on the plasma rifle psprites are handled.
2008-06-25 Added : Various AI changes due to new knowledge gained through reverse-engineering a DOOM64 ROM dump. Also added a few stub actions for actions which I'm still researching.
2008-06-25 Fixed : Fixed the (very) buggy fade spawn. Now works predictably. Note that there now seems to be a few different mechanisms for changing the translucency of things which should be merged at some point.
2008-06-25 : Continued clean up and reorganisation of the state, sprite and mobjtype tables. Various things also renamed in line with the names used in the original game.
2008-06-25 : Big update to the IWAD (doom64.wad) renaming and reorganizing resources to match the data embedded in a DOOM64 ROM dump.
2008-06-25 : Big update to objects.ded recreating most things using new knowledge gained from reverse-engineering a DOOM64 ROM dump.
2008-06-25 : Tweaked the spinning light used in MAP01 to look more like the original. Needs to be redesigned really but it looks a bit better than it did.
2008-06-25 : Updated the boss spawn XG line type for map 28 as BITCH has been renamed RECT (to match the original game).
2008-06-25 : Various tweaks to the default particle generators.
2008-06-25 : Removed the light definitions for the blue potion (it didn't look right glowing).
2008-06-20 Fixed : Fixed a problem with the spawnmobj ccmd which could not only lead to a segfault if the spawn was not possible (in the void for example) but also the fade-in wasn't initialized correctly.
2008-06-15 : Removed the Nightmare skill level as it is not in the original DOOM64.
2008-06-14 : Yet more work to objects.ded: * Removed all raise states as since there is no Archvile, they will never be needed/used. * Removed more unused states. * Re-indexed states to be better organised. * The tall torches were fullbright even though the flame
2008-06-14 : Removed the unused S_CPOS_* states from statenum_t enum.
2008-06-14 : Removed the unused P_BounceMissile and the MF_FLOATER mobj flag.
2008-06-14 : Removed unused code to do with the unused helltime artifact.
2008-06-14 Added : More work to objects.ded: * Removed more unused states. * Updated flag syntax. * Removed the fullbright flag from all states that shouldn't be, such as items. * Removed the alwayslit flag from the barrel. * Added brightshadow to the telefog (IFOG).
March 2008
2008-03-07 Added : Stripped out the "HellTime" and "Floater" powerups that were added for the Outcast edition.
2008-03-07 : Stripped out all code to do with the "DETH" object which was never actually used.
2008-03-07 : Stripped out the half-implemented "Radar" power that was destined for the Outcast addition.
2008-03-07 : Stripped out all code related to the "Unseer" power which was destined to be a part of the Outcast addition but was never fully implemented.
September 2006
2006-09-23 : Crash on maps 14, 15, 20, 23, 24, 26. TODO: Fix Mother Demon fire attack.
2006-09-23 : Outcast levels crash. This was caused by invalid texture/flat indices being passed to R_GraphicResourceFlags. Make sure indices are in range before attempting to use them.
2006-09-23 : Interpic doesn't load.