February 2019
|
2019-02-10
|
Added
| :
| Added missing gameplay options
|
September 2018
|
2018-09-15
|
Added
| :
| Added a missing status cvar (tenth player weapon)
|
July 2016
|
2016-07-15
|
Fixed
| :
| Compiler warning
|
July 2015
|
2015-07-18
|
Fixed
| :
| Comparison typo (==)
|
2015-07-18
|
Fixed
| :
| Comparison typo (==)
|
2015-07-13
|
Doom
|
Refactor
| :
| Switched d_items to C++
|
May 2015
|
2015-05-21
|
Fixed
| :
| Use of uninitialized local variable (typo)
|
2015-05-07
|
| :
| re-order UI configuration, fixes (most of) #2025
|
2015-05-07
|
| :
| replace macro with constant
|
2015-05-03
|
| :
| Changed name of the Doom64 plugin
|
2015-05-03
|
| :
| Changed name of the Doom64 plugin
|
March 2015
|
2015-03-15
|
Cleanup
|
Refactor
| :
| Switched st_stuff.c to C++, some cleanup
|
November 2014
|
2014-11-17
|
Doom
|
Heretic
| :
| DED / MAPINFO interoperability patches
|
August 2014
|
2014-08-24
|
Doom
|
Heretic
|
Hexen
|
Refactor
| :
| Renamed intermission source files
|
2014-08-24
|
Doom
|
Heretic
|
Hexen
|
Refactor
| :
| Standardized intermission API function naming conventions
|
2014-08-07
|
| :
| Define map progression in defs/episodes.ded
|
July 2014
|
2014-07-26
|
Fixed
| :
| Fixed build (unknown symbol 'cfg.netEpisode')
|
2014-07-25
|
| :
| Use map URIs to determine A_CyberDeath special triggers
|
2014-07-19
|
Doom
|
Fixed
|
Heretic
|
Hexen
|
libcommon
| :
| Compiler warnings (missing initializer, unused arg)
|
2014-07-14
|
Doom
|
Fixed
|
libcommon
| :
| Build errors
|
2014-07-12
|
Cleanup
|
Doom
|
Heretic
|
Hexen
|
Refactor
| :
| Switched *console.c to C++, cleanup
|
2014-07-04
|
Doom
|
Fixed
|
g++
|
Heretic
|
Hexen
|
libcommon
| :
| Compiler warnings (unused variables, signed/unsigned comparison)
|
2014-07-03
|
Doom
|
Heretic
|
Refactor
| :
| Use map URIs when defining the map progression
|
2014-07-03
|
Doom
|
Heretic
|
Refactor
| :
| Switched p_spec.c to C++
|
2014-07-02
|
Doom
|
Heretic
|
Refactor
| :
| Intermission now uses URI to reference maps
|
2014-07-02
|
Doom
|
Heretic
| :
| Clarified wbstartstruct_t usage, made const
|
2014-07-02
|
Cleanup
|
Doom
|
Heretic
|
Hexen
| :
| Cleanup intermission for all games
|
2014-07-02
|
Doom
|
Heretic
|
Hexen
|
Refactor
| :
| Intermission APIs for all games are now C++ only
|
2014-07-02
|
Refactor
| :
| Switched d_refresh.c to C++
|
June 2014
|
2014-06-28
|
Doom
|
Heretic
|
Hexen
|
libcommon
|
Refactor
| :
| Use de::LumpIndex's C++ API
|
2014-06-24
|
Refactor
| :
| Switched wi_stuff.c to C++
|
2014-06-24
|
Cleanup
|
Refactor
| :
| Switched m_cheat.c to C++, cleanup
|
March 2014
|
2014-03-16
|
Doom
|
Fixed
| :
| Incorrect cvar value range for 'player-color'
|
February 2014
|
2014-02-17
|
| :
| Switched d_main.c to C++
|
October 2013
|
2013-10-26
|
| :
| Fix build (unknown mobj_t)
|
2013-10-26
|
| :
| Merged mobj-avoid-dropoff changes from libdoom
|
2013-10-22
|
Cleanup
| :
| Cleanup
|
July 2013
|
2013-07-24
|
| :
| Doesn't have a status bar
|
April 2013
|
2013-04-28
|
Fixed
| :
| Implicit enumeration conversion warnings
|
2013-04-28
|
Fixed
|
Revert
| :
| Implicit enumeration conversion warnings
|
2013-04-28
|
Fixed
| :
| Implicit enumeration conversion warnings
|
January 2013
|
2013-01-29
|
Fixed
| :
| Compiler warning about pointer types
|
December 2012
|
2012-12-13
|
Fixed
|
OS X
|
qmake
| :
| Deployment of the binary
|
December 2011
|
2011-12-23
|
Cleanup
| :
| Merge cleanup
|
September 2011
|
2011-09-16
|
Doom
| :
| Advancing the intermission did not work.
|
July 2011
|
2011-07-22
|
Added
| :
| Added missing breaks to switch compounds
|
2011-07-22
|
Added
| :
| Added missing breaks to switch compounds
|
March 2010
|
2010-03-21
|
Fixed
|
Heretic
| :
| Implemented support for voodoo dolls. Changed Doom: Fixed voodoo doll momentum-zeroing problem which would prevent continuous "voodooscript" loops from working as intended.
|
August 2009
|
2009-08-31
|
| :
| No max armor limit.
|
November 2008
|
2008-11-30
|
| :
| Cvar "hud-title-nomidway" hide the map author string shown at level start if it is "Midway".
|
June 2008
|
2008-06-25
|
Doom
|
Fixed
|
Heretic
|
WolfTC
| :
| Fixed a potential segfault in P_ApplyTorque.
|
2008-06-25
|
Fixed
| :
| Fixed an alignment issue with the keys in the HUD. Also updated sprite names.
|
2008-06-25
|
Fixed
| :
| Updated P_TouchSpecialMobj with the new sprite names. Also, fixed the throw back trust when a mobj is damaged by P_DamageMobj2
|
2008-06-25
|
| :
| Renamed the state PLASMAFLASH1 to PLASMASHOCK1.
|
2008-06-25
|
| :
| Minor improvements to the way the animated pulse on the plasma rifle psprites are handled.
|
2008-06-25
|
Added
| :
| Various AI changes due to new knowledge gained through reverse-engineering a DOOM64 ROM dump. Also added a few stub actions for actions which I'm still researching.
|
2008-06-25
|
Fixed
| :
| Fixed the (very) buggy fade spawn. Now works predictably. Note that there now seems to be a few different mechanisms for changing the translucency of things which should be merged at some point.
|
2008-06-25
|
| :
| Continued clean up and reorganisation of the state, sprite and mobjtype tables. Various things also renamed in line with the names used in the original game.
|
2008-06-25
|
| :
| Big update to the IWAD (doom64.wad) renaming and reorganizing resources to match the data embedded in a DOOM64 ROM dump.
|
2008-06-25
|
| :
| Big update to objects.ded recreating most things using new knowledge gained from reverse-engineering a DOOM64 ROM dump.
|
2008-06-25
|
| :
| Tweaked the spinning light used in MAP01 to look more like the original. Needs to be redesigned really but it looks a bit better than it did.
|
2008-06-25
|
| :
| Updated the boss spawn XG line type for map 28 as BITCH has been renamed RECT (to match the original game).
|
2008-06-25
|
| :
| Various tweaks to the default particle generators.
|
2008-06-25
|
| :
| Removed the light definitions for the blue potion (it didn't look right glowing).
|
2008-06-20
|
Fixed
| :
| Fixed a problem with the spawnmobj ccmd which could not only lead to a segfault if the spawn was not possible (in the void for example) but also the fade-in wasn't initialized correctly.
|
2008-06-15
|
| :
| Removed the Nightmare skill level as it is not in the original DOOM64.
|
2008-06-14
|
| :
| Yet more work to objects.ded: * Removed all raise states as since there is no Archvile, they will never be needed/used. * Removed more unused states. * Re-indexed states to be better organised. * The tall torches were fullbright even though the flame
|
2008-06-14
|
| :
| Removed the unused S_CPOS_* states from statenum_t enum.
|
2008-06-14
|
| :
| Removed the unused P_BounceMissile and the MF_FLOATER mobj flag.
|
2008-06-14
|
| :
| Removed unused code to do with the unused helltime artifact.
|
2008-06-14
|
Added
| :
| More work to objects.ded: * Removed more unused states. * Updated flag syntax. * Removed the fullbright flag from all states that shouldn't be, such as items. * Removed the alwayslit flag from the barrel. * Added brightshadow to the telefog (IFOG).
|
March 2008
|
2008-03-07
|
Added
| :
| Stripped out the "HellTime" and "Floater" powerups that were added for the Outcast edition.
|
2008-03-07
|
| :
| Stripped out all code to do with the "DETH" object which was never actually used.
|
2008-03-07
|
| :
| Stripped out the half-implemented "Radar" power that was destined for the Outcast addition.
|
2008-03-07
|
| :
| Stripped out all code related to the "Unseer" power which was destined to be a part of the Outcast addition but was never fully implemented.
|
September 2006
|
2006-09-23
|
| :
| Crash on maps 14, 15, 20, 23, 24, 26. TODO: Fix Mother Demon fire attack.
|
2006-09-23
|
| :
| Outcast levels crash. This was caused by invalid texture/flat indices being passed to R_GraphicResourceFlags. Make sure indices are in range before attempting to use them.
|
2006-09-23
|
| :
| Interpic doesn't load.
|