Related tags: Deh Reader, dpDehRead, dsDirectSound, dsWinMM, Dummy Audio, Example Plugin, exampleplugin, FluidSynth, FMOD, OpenAL, Wad Map Converter
Authorship: 77% skyjake, 23% danij
| July 2018 | |||
| 2018-07-01 | All Games | Cleanup | : | Updating String usage; other cleanup |
| October 2017 | |||
| 2017-10-02 | Doom | Refactor | : | Game exports queried individually |
| May 2017 | |||
| 2017-05-06 | CMake | : | Build option to link all plugins statically |
| 2017-05-06 | Clang | iOS | : | API entry points must be exported symbols |
| July 2015 | |||
| 2015-07-31 | Refactor | : | Use C++11 for iterating plugin hooks |
| December 2014 | |||
| 2014-12-06 | Clang | GCC | : | Disable C++ warnings about missing field initializers |
| July 2014 | |||
| 2014-07-27 | Refactor | : | Renamed WadMapConverter as IdTech1Converter |
| June 2014 | |||
| 2014-06-24 | Added | : | Added libdoomsday to dependencies |
| January 2014 | |||
| 2014-01-12 | All Games | Cleanup | : | Replacing use of Con_Message with App_Log |
| 2014-01-12 | All Games | Cleanup | : | Replacing use of Con_Message with App_Log |
| March 2013 | |||
| 2013-03-11 | Fixed | : | Usage of extern "C" |
| October 2012 | |||
| 2012-10-15 | Refactor | Unix | : | Moved plugin loading to the portable dd_plugin module |
| 2012-10-15 | Fixed | Refactor | : | Fixed hidden assumption in plugin ID assignment |