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Material (Grouped)

Related tags: MaterialAnimator, MaterialArchive, MaterialBind, MaterialManifest, Materials, MaterialScheme, MaterialSnapshot, MaterialTextureLayer, MaterialVariant, Resource, Resource System, ResourceClass, ResourceNamespace, Resources, ResourceSystem, ResourceType, ResourceTypeInfo, Texture, Texture Manager, TextureBank, TextureManifest, Textures, TextureVariant, TextureVariantSpec, Uri

Authorship: 100% danij

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  Refactor (20)
  Cleanup (3)
  Documentation (3)
  CompositeTexture (1)
  Fixed (1)
  MaterialManifest (1)
  Resources (1)
  Server (1)
  Texture (1)
March 2013
2013-03-24 : Observe Texture DimensionsChanged
2013-03-03 : Share material animation states
January 2013
2013-01-24 : Animate material shine layers with stages
2013-01-24 : Animate material detail layers with stages
2013-01-13 : Determine the logical state of a material glow without preparing
2013-01-08 : Implemented Material_IsAnimated()

  Refactor (20) — Material

March 2013
2013-03-19 Refactor : Throw MissingAnimationError if none for a given context
2013-03-01 Cleanup | MaterialManifest | Refactor : Various convention and style cleanup refactorings
February 2013
2013-02-25 CompositeTexture | Refactor | Texture : Use de::Vector instead of QSize and QPoint
January 2013
2013-01-27 Refactor : Store layer configuration in de::Material
2013-01-23 Refactor : Relocated is-autogenerated classification to MaterialManifest
2013-01-23 Cleanup | Refactor : Various minor cleanup refactorings
2013-01-22 Refactor : Relocated DetailLayerState and ShinyLayerState to Material::Variant
2013-01-22 Refactor : Use a layer mechanic to abstract access to detail and shiny state
2013-01-22 Refactor : Removed getter method Material::definition()
2013-01-22 Refactor : Relocated logic from Material::setDefinition() to def_main.cpp
2013-01-18 Refactor : Link Material with the MaterialManifest from which it was yielded
2013-01-17 Cleanup | Refactor : Cleanup refactorings for Material
2013-01-16 Refactor : Reworked MaterialVariant into Material::Variant
2013-01-16 Refactor : Manage material layers with similar mechanism to decorations
2013-01-10 Refactor : Relocated material "isCustom" state to MaterialBind
2013-01-08 Refactor : Material encapsulates logic to determine has-decorations state
2013-01-07 Refactor : Removed Material_AddVariant()
2013-01-07 Refactor : Moved Material variant selection logic to Material_ChooseVariant()
2013-01-07 Refactor : Replaced Material's variant iteration mechanism
2013-01-07 Refactor : Use QList for Material's list of variant instances

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  Cleanup (3) — Material

March 2013
2013-03-01 Cleanup | MaterialManifest | Refactor : Various convention and style cleanup refactorings
January 2013
2013-01-23 Cleanup | Refactor : Various minor cleanup refactorings
2013-01-17 Cleanup | Refactor : Cleanup refactorings for Material

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  Documentation (3) — Material

December 2014
2014-12-15 Documentation | Resources : Material apidoc fixes
January 2013
2013-01-18 Documentation : Minor de::Material apidoc tweaks
2013-01-17 Documentation : Minor apidoc improvements for Material

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  CompositeTexture (1) — Material

February 2013
2013-02-25 CompositeTexture | Refactor | Texture : Use de::Vector instead of QSize and QPoint

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  Fixed (1) — Material

March 2013
2013-03-22 Fixed : Declare the private impl with DENG2_PRIVATE

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  MaterialManifest (1) — Material

March 2013
2013-03-01 Cleanup | MaterialManifest | Refactor : Various convention and style cleanup refactorings

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  Resources (1) — Material

December 2014
2014-12-15 Documentation | Resources : Material apidoc fixes

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  Server (1) — Material

February 2013
2013-02-25 Server : Removed last of the client-only logic for Material::Decoration

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  Texture (1) — Material

February 2013
2013-02-25 CompositeTexture | Refactor | Texture : Use de::Vector instead of QSize and QPoint

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