Alphabetical Index | Tags by Size | Find tag:

ModelDrawable

Related tags: Console Renderer, Font Renderer, Light Grid, Map Renderer, Model, Model Renderer, ModelBank, ModelRenderer, Models, Renderer, Sky Renderer, SVG Renderer

Authorship: 100% skyjake

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June 2019
2019-06-16 libgui : Cleaning up texture paths
February 2018
2018-02-19 libgui : Print loaded animation tick rates to log
December 2016
2016-12-07 libgui : Model animator state is serializable
February 2016
2016-02-23 libgui : Optionally always transform the skeleton nodes
2016-02-23 libgui : Optionally always transform the skeleton nodes
January 2016
2016-01-18 libgui : Animator can specify additional node rotations
2016-01-02 libgui : Query mesh and animation names
December 2015
2015-12-23 libgui : Relative path lookup with Assimp I/O
2015-12-20 libgui | Model Renderer : Rendering pass depth parameters
October 2015
2015-10-26 libgui : Commit textures are initialization complete
2015-10-24 libgui : Don't try to load textures twice
2015-10-24 libgui : More detailed warning message about failed texture loads
2015-10-17 libgui : Friendlier error messages
2015-10-17 libgui | Refactor : Use TextureBank and ImageFile for textures
2015-10-15 libgui | Refactor : Improved model texture map management
2015-10-15 Added | libgui : Added the concept of variants
2015-10-15 Fixed | libgui : Rendering pass mask; fixed drawing
2015-10-13 libgui : Rendering pass specific shaders and flags
August 2015
2015-08-17 Fixed | libgui : Initialize UV bounds of maps not included in material
2015-08-03 libgui : Finding running animations
2015-08-03 libgui : Animation duration is public information
July 2015
2015-07-06 libgui : Convert 24-bit images to 32-bit for the atlas
2015-07-06 libgui : Warn if a vertex has too many bone weights
May 2015
2015-05-26 libgui : Look for multiple MD5 animation sequences
2015-05-25 Fixed : Use NativePath to clean up paths in the source data
August 2014
2014-08-16 libgui : Audience for impending GLInit
2014-08-15 Cleanup | libgui | Refactor : More flexible texture mapping, cleanup
2014-08-14 libgui : Emission and specular maps
2014-08-11 libgui : Normal and height maps
2014-08-05 libgui | Refactor : Calculating animation time
April 2014
2014-04-08 libgui : Instanced drawing for models
2014-04-07 libgui : Set up bounds at load time
2014-04-02 libgui : Support loading TGA textures
March 2014
2014-03-14 libgui : Make a dummy bone for boneless models
2014-03-14 libgui : Bones can be initialized at load time
2014-03-13 libgui : Store texture bounds to vertex buffer
2014-03-13 libgui : Atlas for model textures
2014-03-13 libgui : Rough implementation of skeletal animation
2014-03-12 libgui : Simple drawing and bounding box
2014-03-11 libgui : Working on data imported by libassimp
2014-03-11 libgui : Basic model parsing and preparation