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FX
Authorship: 100% skyjake
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February 2020
2020-02-04
GL
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Apply color adjustments via a shader
October 2016
2016-10-07
Fixed
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Renderer
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Game 3D view multisampling and bloom rendering
2016-10-01
Refactor
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Renderer
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Draw camera lens effects
December 2014
2014-12-08
Fixed
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Renderer
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Post-processing causes splitscreen views to go blank
November 2014
2014-11-13
Client
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Fixed
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Crash during game startup
May 2014
2014-05-01
Client
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LensFlares
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Updated to use lensflares.pack
April 2014
2014-04-10
Renderer
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Reduce halo brightness as bloom intensity grows
2014-04-10
Added
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Renderer
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Added a method to query if bloom is enabled
March 2014
2014-03-30
Fixed
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Renderer
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Bloom leaking from UI layer
2014-03-30
Renderer
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Improved bloom shader quality
2014-03-30
Cleanup
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Renderer
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Cleanup
2014-03-30
Renderer
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Apply vignetting after bloom
2014-03-20
Added
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Console
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Documentation
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Added help for bloom cvars
2014-03-16
Renderer
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Moved color filter later in the FX stack
2014-03-15
Added
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Renderer
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Added bloom to appearance profiles
2014-03-15
Renderer
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Bloom tweaks
2014-03-15
Added
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Renderer
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Added a bloom post-processing effect
December 2013
2013-12-08
Fixed
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Renderer
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Drawing the post-processed result frame
2013-12-04
Fixed
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GL
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Renderer
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Update GL viewports for post-processing shader
2013-12-03
Added
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Renderer
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Added API and todos for light source visibility marking
2013-12-03
Renderer
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Disabled the test light
2013-12-03
Refactor
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Renderer
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Use GLFramebuffer for post-processing
2013-12-02
Renderer
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Apply active rectangle correctly when checking depth values
November 2013
2013-11-29
libgui
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Renderer
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Apply target’s active rectangle when accessing depth values
2013-11-29
Renderer
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Check 5 depth points for partial occlusion of a light
2013-11-29
Renderer
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Use depth buffer to occlude lens flares
2013-11-28
libgui
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Renderer
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Working on accessing the depth buffer from a shader
2013-11-28
Renderer
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Revised “star” flare iamge
2013-11-27
Renderer
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Revised the “burst” flare image, improved arrangement
2013-11-27
Renderer
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Individual flare colors
2013-11-27
Renderer
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Using the “testlight” command to adjust test light params
2013-11-26
Added
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Renderer
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Working on lens flare arrangement; added angle condition
2013-11-25
Renderer
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Working on the arrangement of flares
2013-11-25
Renderer
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Adding multiple flares, determining mirroring in shader
2013-11-24
Renderer
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Use the KD-tree allocator for flare atlas
2013-11-23
Added
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Renderer
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Added a basic set of lens flare textures
2013-11-18
LensFlares
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Renderer
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Drawing a white quad
2013-11-18
LensFlares
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Renderer
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Aspect correction in view space
2013-11-18
Added
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Renderer
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Added missing model-view transformation in fx::LensFlares
2013-11-17
Renderer
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Working on basic lens flare shader rendering
2013-11-17
Added
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Renderer
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Added a convenience method for accessing GLShaderBank
2013-11-15
Added
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Renderer
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Added some API documentation
2013-11-15
Console
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Renderer
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Animation duration is optional for “postfx”
2013-11-15
Renderer
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Monochrome shaders for frame post-processing
2013-11-15
Added
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Console
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Renderer
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Added cmd ‘postfx’ for setting the post-processing shader
2013-11-15
Renderer
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Post-processing animations