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FX

Authorship: 100% skyjake

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February 2020
2020-02-04 GL : Apply color adjustments via a shader
October 2016
2016-10-07 Fixed | Renderer : Game 3D view multisampling and bloom rendering
2016-10-01 Refactor | Renderer : Draw camera lens effects
December 2014
2014-12-08 Fixed | Renderer : Post-processing causes splitscreen views to go blank
November 2014
2014-11-13 Client | Fixed : Crash during game startup
May 2014
2014-05-01 Client | LensFlares : Updated to use lensflares.pack
April 2014
2014-04-10 Renderer : Reduce halo brightness as bloom intensity grows
2014-04-10 Added | Renderer : Added a method to query if bloom is enabled
March 2014
2014-03-30 Fixed | Renderer : Bloom leaking from UI layer
2014-03-30 Renderer : Improved bloom shader quality
2014-03-30 Cleanup | Renderer : Cleanup
2014-03-30 Renderer : Apply vignetting after bloom
2014-03-20 Added | Console | Documentation : Added help for bloom cvars
2014-03-16 Renderer : Moved color filter later in the FX stack
2014-03-15 Added | Renderer : Added bloom to appearance profiles
2014-03-15 Renderer : Bloom tweaks
2014-03-15 Added | Renderer : Added a bloom post-processing effect
December 2013
2013-12-08 Fixed | Renderer : Drawing the post-processed result frame
2013-12-04 Fixed | GL | Renderer : Update GL viewports for post-processing shader
2013-12-03 Added | Renderer : Added API and todos for light source visibility marking
2013-12-03 Renderer : Disabled the test light
2013-12-03 Refactor | Renderer : Use GLFramebuffer for post-processing
2013-12-02 Renderer : Apply active rectangle correctly when checking depth values
November 2013
2013-11-29 libgui | Renderer : Apply target’s active rectangle when accessing depth values
2013-11-29 Renderer : Check 5 depth points for partial occlusion of a light
2013-11-29 Renderer : Use depth buffer to occlude lens flares
2013-11-28 libgui | Renderer : Working on accessing the depth buffer from a shader
2013-11-28 Renderer : Revised “star” flare iamge
2013-11-27 Renderer : Revised the “burst” flare image, improved arrangement
2013-11-27 Renderer : Individual flare colors
2013-11-27 Renderer : Using the “testlight” command to adjust test light params
2013-11-26 Added | Renderer : Working on lens flare arrangement; added angle condition
2013-11-25 Renderer : Working on the arrangement of flares
2013-11-25 Renderer : Adding multiple flares, determining mirroring in shader
2013-11-24 Renderer : Use the KD-tree allocator for flare atlas
2013-11-23 Added | Renderer : Added a basic set of lens flare textures
2013-11-18 LensFlares | Renderer : Drawing a white quad
2013-11-18 LensFlares | Renderer : Aspect correction in view space
2013-11-18 Added | Renderer : Added missing model-view transformation in fx::LensFlares
2013-11-17 Renderer : Working on basic lens flare shader rendering
2013-11-17 Added | Renderer : Added a convenience method for accessing GLShaderBank
2013-11-15 Added | Renderer : Added some API documentation
2013-11-15 Console | Renderer : Animation duration is optional for “postfx”
2013-11-15 Renderer : Monochrome shaders for frame post-processing
2013-11-15 Added | Console | Renderer : Added cmd ‘postfx’ for setting the post-processing shader
2013-11-15 Renderer : Post-processing animations