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Bank

Related tags: Atlas, AtlasTexture, ColorBank, DisplayMode, Font, FontBank, GL, GL Texture Manager, GL2, GLBuffer, GLES, GLFramebuffer, GLInfo, GLProgram, GLSandbox, GLShader, GLShaderBank, GLState, GLTarget, GLTextComposer, GLTexture, GLTextureUnit, GLUniform, GLWindow, Image, ImageBank, InfoBank, libgui, ModelBank, OpenGL, RuleBank, TextureBank

Authorship: 100% skyjake

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August 2017
2017-08-26 libcore : Avoid hanging when accessing bank contents
October 2015
2015-10-24 libcore : Improved log output from Bank
2015-10-17 libcore : Allow changing the default path separator character
August 2014
2014-08-16 InfoBank | libcore : Multiple source files combined to a single namespace
2014-08-15 libcore : Use the class name when throwing exceptions
2014-08-09 Added | libcore : Added new priority level, isLoaded() method, iterate()
March 2014
2014-03-17 Fixed | libdeng2 : allNames() should return dotted paths
November 2013
2013-11-22 libdeng2 : Print a wait time only if item had to be waited on
2013-11-22 libdeng2 : Adjusted log levels of messages from Bank
May 2013
2013-05-16 Cleanup : By default Bank items have no size
2013-05-16 Fixed | libdeng2 : Handling a failed load attempt
2013-05-06 Cleanup | libdeng2 : Cleanup
2013-05-05 Cleanup | libdeng2 : Cleanup
2013-05-04 Fixed | libdeng2 : Operating the serialized cache
2013-05-03 Documentation | libdeng2 : API doc clarified
2013-05-02 libdeng2 : Improvements and initial restore from hot storage
2013-05-02 libdeng2 : When a thread exits, dispose its log